Update ceremony_and_credits.c (#469)

This commit is contained in:
MegaMech
2025-07-17 16:57:24 -06:00
committed by GitHub
parent 18f90e996e
commit a2fb113d50
+2 -1
View File
@@ -1582,7 +1582,8 @@ void ceremony_transition_sliding_borders(void) {
gDPSetCycleType(gDisplayListHead++, G_CYC_FILL);
gDPSetFillColor(gDisplayListHead++, (GPACK_RGBA5551(0, 0, 0, 1) << 16 | GPACK_RGBA5551(0, 0, 0, 1)));
gDPFillWideRectangle(gDisplayListHead++, OTRGetRectDimensionFromLeftEdge(0), 0, OTRGetGameRenderWidth(), (s32)lry);
// Add lry - 1 so that the transition border clears the top of the screen properly
gDPFillWideRectangle(gDisplayListHead++, OTRGetRectDimensionFromLeftEdge(0), 0, OTRGetGameRenderWidth(), (s32)lry - 1);
gDPFillWideRectangle(gDisplayListHead++, OTRGetRectDimensionFromLeftEdge(0), (s32)uly, OTRGetGameRenderWidth(), 239);
//gDPFillRectangle(gDisplayListHead++, 0, 0, 319, (s32) lry);
//gDPFillRectangle(gDisplayListHead++, 0, (s32) uly, 319, 239);