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Update ceremony_and_credits.c (#469)
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@@ -1582,7 +1582,8 @@ void ceremony_transition_sliding_borders(void) {
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gDPSetCycleType(gDisplayListHead++, G_CYC_FILL);
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gDPSetFillColor(gDisplayListHead++, (GPACK_RGBA5551(0, 0, 0, 1) << 16 | GPACK_RGBA5551(0, 0, 0, 1)));
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gDPFillWideRectangle(gDisplayListHead++, OTRGetRectDimensionFromLeftEdge(0), 0, OTRGetGameRenderWidth(), (s32)lry);
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// Add lry - 1 so that the transition border clears the top of the screen properly
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gDPFillWideRectangle(gDisplayListHead++, OTRGetRectDimensionFromLeftEdge(0), 0, OTRGetGameRenderWidth(), (s32)lry - 1);
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gDPFillWideRectangle(gDisplayListHead++, OTRGetRectDimensionFromLeftEdge(0), (s32)uly, OTRGetGameRenderWidth(), 239);
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//gDPFillRectangle(gDisplayListHead++, 0, 0, 319, (s32) lry);
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//gDPFillRectangle(gDisplayListHead++, 0, (s32) uly, 319, 239);
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