mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-10 07:07:17 -04:00
Deploying to gh-pages from @ HarbourMasters/SpaghettiKart@7dba3c3c81 🚀
This commit is contained in:
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<div class="dynheader">
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</table>
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</div><div class="memdoc">
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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</div>
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</div>
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@@ -216,19 +216,19 @@ $(function(){initNavTree('PortMenu_8h_source.html',''); initResizable(true); });
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<div class="ttc" id="aMenuTypes_8h_html_a9cf6dfc1528e36be4693d119793e8238ac5f4a26feb8eeee4b58c995a0b3864ee"><div class="ttname"><a href="MenuTypes_8h.html#a9cf6dfc1528e36be4693d119793e8238ac5f4a26feb8eeee4b58c995a0b3864ee">DEBUG_LOG_CRITICAL</a></div><div class="ttdeci">@ DEBUG_LOG_CRITICAL</div><div class="ttdef"><b>Definition</b> MenuTypes.h:72</div></div>
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<div class="ttc" id="aMenu_8h_html"><div class="ttname"><a href="Menu_8h.html">Menu.h</a></div></div>
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<div class="ttc" id="aUIWidgets_8h_html"><div class="ttname"><a href="UIWidgets_8h.html">UIWidgets.h</a></div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_a081a0aa5ac927ede42b39f87033b2136"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#a081a0aa5ac927ede42b39f87033b2136">GameUI::PortMenu::PortMenu</a></div><div class="ttdeci">PortMenu(const std::string &consoleVariable, const std::string &name)</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:617</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_a081a0aa5ac927ede42b39f87033b2136"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#a081a0aa5ac927ede42b39f87033b2136">GameUI::PortMenu::PortMenu</a></div><div class="ttdeci">PortMenu(const std::string &consoleVariable, const std::string &name)</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:616</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_a13c853deed0530fa8e1810ffe6fef9a5"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#a13c853deed0530fa8e1810ffe6fef9a5">GameUI::PortMenu::AddSidebarEntry</a></div><div class="ttdeci">void AddSidebarEntry(std::string sectionName, std::string sidbarName, uint32_t columnCount)</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:33</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_a35ff589db0705776ae252a50fa1cee7d"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#a35ff589db0705776ae252a50fa1cee7d">GameUI::PortMenu::AddWidget</a></div><div class="ttdeci">WidgetInfo & AddWidget(WidgetPath &pathInfo, std::string widgetName, WidgetType widgetType)</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:40</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_a47032191fff5c67cc5fa1a356704a13a"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#a47032191fff5c67cc5fa1a356704a13a">GameUI::PortMenu::~PortMenu</a></div><div class="ttdeci">~PortMenu()</div><div class="ttdef"><b>Definition</b> PortMenu.h:64</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_a6107d5040943b730f00a96293d335e23"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#a6107d5040943b730f00a96293d335e23">GameUI::PortMenu::InitElement</a></div><div class="ttdeci">void InitElement() override</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:621</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_a99e204a4bf92bc4e563547d8d5f2013a"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#a99e204a4bf92bc4e563547d8d5f2013a">GameUI::PortMenu::DrawElement</a></div><div class="ttdeci">void DrawElement() override</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:696</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_aae9fe5836ea57a15312e9f9a17e91850"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#aae9fe5836ea57a15312e9f9a17e91850">GameUI::PortMenu::AddSceneVisibility</a></div><div class="ttdeci">void AddSceneVisibility()</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:564</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_acb8c1c2718352f13074ff24b7547573d"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#acb8c1c2718352f13074ff24b7547573d">GameUI::PortMenu::UpdateElement</a></div><div class="ttdeci">void UpdateElement() override</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:688</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_acf1c08d9ed088b6b33ec91a0e0a48494"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#acf1c08d9ed088b6b33ec91a0e0a48494">GameUI::PortMenu::AddRulesets</a></div><div class="ttdeci">void AddRulesets()</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:433</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_ad0164e1a4d1111fb2312cdec60c8d223"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#ad0164e1a4d1111fb2312cdec60c8d223">GameUI::PortMenu::AddEnhancements</a></div><div class="ttdeci">void AddEnhancements()</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:357</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_a6107d5040943b730f00a96293d335e23"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#a6107d5040943b730f00a96293d335e23">GameUI::PortMenu::InitElement</a></div><div class="ttdeci">void InitElement() override</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:620</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_a99e204a4bf92bc4e563547d8d5f2013a"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#a99e204a4bf92bc4e563547d8d5f2013a">GameUI::PortMenu::DrawElement</a></div><div class="ttdeci">void DrawElement() override</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:695</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_aae9fe5836ea57a15312e9f9a17e91850"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#aae9fe5836ea57a15312e9f9a17e91850">GameUI::PortMenu::AddSceneVisibility</a></div><div class="ttdeci">void AddSceneVisibility()</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:563</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_acb8c1c2718352f13074ff24b7547573d"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#acb8c1c2718352f13074ff24b7547573d">GameUI::PortMenu::UpdateElement</a></div><div class="ttdeci">void UpdateElement() override</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:687</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_acf1c08d9ed088b6b33ec91a0e0a48494"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#acf1c08d9ed088b6b33ec91a0e0a48494">GameUI::PortMenu::AddRulesets</a></div><div class="ttdeci">void AddRulesets()</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:432</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_ad0164e1a4d1111fb2312cdec60c8d223"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#ad0164e1a4d1111fb2312cdec60c8d223">GameUI::PortMenu::AddEnhancements</a></div><div class="ttdeci">void AddEnhancements()</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:356</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_ad1010e161497fac3f609b69b0f7d6348"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#ad1010e161497fac3f609b69b0f7d6348">GameUI::PortMenu::AddSettings</a></div><div class="ttdeci">void AddSettings()</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:92</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_ad7cfc1475c5fb97f67e5007b82cc8d2e"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#ad7cfc1475c5fb97f67e5007b82cc8d2e">GameUI::PortMenu::Draw</a></div><div class="ttdeci">void Draw() override</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:692</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_ae2b125ddd080ba7cfd4da340dfb14192"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#ae2b125ddd080ba7cfd4da340dfb14192">GameUI::PortMenu::AddDevTools</a></div><div class="ttdeci">void AddDevTools()</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:500</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_ad7cfc1475c5fb97f67e5007b82cc8d2e"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#ad7cfc1475c5fb97f67e5007b82cc8d2e">GameUI::PortMenu::Draw</a></div><div class="ttdeci">void Draw() override</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:691</div></div>
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<div class="ttc" id="aclassGameUI_1_1PortMenu_html_ae2b125ddd080ba7cfd4da340dfb14192"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#ae2b125ddd080ba7cfd4da340dfb14192">GameUI::PortMenu::AddDevTools</a></div><div class="ttdeci">void AddDevTools()</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:499</div></div>
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<div class="ttc" id="aclassShip_1_1Menu_html"><div class="ttname"><a href="classShip_1_1Menu.html">Ship::Menu</a></div><div class="ttdef"><b>Definition</b> Menu.h:21</div></div>
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<div class="ttc" id="anamespaceGameUI_html"><div class="ttname"><a href="namespaceGameUI.html">GameUI</a></div><div class="ttdef"><b>Definition</b> FreecamWindow.cpp:38</div></div>
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<div class="ttc" id="anamespaceGameUI_html_a291610a1b19acbf05b97d3512a50c78f"><div class="ttname"><a href="namespaceGameUI.html#a291610a1b19acbf05b97d3512a50c78f">GameUI::MAX_FPS</a></div><div class="ttdeci">constexpr size_t MAX_FPS</div><div class="ttdef"><b>Definition</b> PortMenu.h:12</div></div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000053">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
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@@ -126,9 +126,9 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
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<p class="enddd"><a class="anchor" id="_bug000010"></a> </p>
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</dd>
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<dt>Global <a class="el" href="playback_8h.html#a281646ee32b4a0af33bcb1e95afd624e">note_set_vel_pan_reverb</a> (struct <a class="el" href="structNote.html">Note</a> *note, f32 velocity, u8 pan, u8 reverbVol)</dt>
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<dd><a class="anchor" id="_bug000005"></a>for the change to UQ0.7, the if statement should also have been changed accordingly </dd>
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<dd><a class="anchor" id="_bug000004"></a>for the change to UQ0.7, the if statement should also have been changed accordingly </dd>
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<dt>Global <a class="el" href="load_8h.html#a9c1bfb29806b05fc3a700184dcac6880">preload_sequence</a> (u32, u8)</dt>
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<dd><a class="anchor" id="_bug000004"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
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<dd><a class="anchor" id="_bug000005"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
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<dt>Global <a class="el" href="menu__items_8h.html#a5b9f65d326f8281c8d77ab26a178de52">render_menu_item_data_course_image</a> (<a class="el" href="structMenuItem.html">MenuItem</a> *)</dt>
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<dd><a class="anchor" id="_bug000014"></a>todo: This function will not work in custom courses. </dd>
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<dt>Global <a class="el" href="code__80281780_8h.html#a59f61302f1f5f6ecab728bf08608d16b">setup_podium_ceremony</a> (void)</dt>
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</div><div class="memdoc">
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>What does this even do? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000013">Todo</a></b></dt><dd>What does this even do? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>What does this even do? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000013">Todo</a></b></dt><dd>What does this even do? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000019">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000016">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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<p>Reimplemented from <a class="el" href="classOObject.html#a3a207a0d2b4292e683e70f57e854fc22">OObject</a>.</p>
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<tr class="separator:a473ab45c3488350f0214f9f7a72c1455"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000016">Todo</a></b></dt><dd><p class="startdd">Make shadow size bigger if thwomp is scaled up </p>
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<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd><p class="startdd">Make shadow size bigger if thwomp is scaled up </p>
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<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
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</dd></dl>
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<p>Thwomp <a class="el" href="classOObject.html">OObject</a></p>
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</div><div class="memdoc">
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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</div><div class="memdoc">
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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<a href="md_docs_2migrations.html#other-textures"/>
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<a href="md_docs_2migrations.html#overview"/>
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<a href="md_docs_2migrations.html#path-changes"/>
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<a href="md_docs_2migrations.html#see-also"/>
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<a href="md_docs_2migrations.html#see-also-1"/>
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<a href="md_docs_2migrations.html#textures"/>
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<a href="md_docs_2migrations.html#track-textures"/>
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<a href="md_docs_2migrations.html#troubleshooting"/>
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<a href="md_docs_2mods-toml.html#location"/>
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<a href="md_docs_2mods-toml.html#migration-script-support"/>
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<a href="md_docs_2mods-toml.html#mod-section"/>
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<a href="md_docs_2mods-toml.html#see-also-1"/>
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<a href="md_docs_2mods-toml.html#see-also"/>
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<a href="md_docs_2mods-toml.html#validation"/>
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<a href="md_docs_2mods-toml.html#version-requirements"/>
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<a href="md_docs_2sequences-information.html"/>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>configure this properly </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>configure this properly </dd></dl>
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<div class="dyncontent">
|
||||
|
||||
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|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>configure this properly </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>configure this properly </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
<div class="dyncontent">
|
||||
|
||||
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||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
|
||||
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000005">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
<div class="dyncontent">
|
||||
|
||||
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|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
|
||||
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000005">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
|
||||
@@ -308,7 +308,7 @@ Troubleshooting</h1>
|
||||
<li><b>Missing wheel textures</b>: Make sure all 4 wheel variants exist for each kart frame</li>
|
||||
<li><b>Wrong track textures</b>: Double-check the track name in the path (e.g., <code>yoshi_valley</code> vs <code>yoshis_valley</code>)</li>
|
||||
</ul>
|
||||
<h1><a class="anchor" id="see-also"></a>
|
||||
<h1><a class="anchor" id="see-also-1"></a>
|
||||
See Also</h1>
|
||||
<ul>
|
||||
<li><a class="el" href="md_docs_2mods-toml.html">mods.toml File Structure</a> - Required metadata file for mods</li>
|
||||
|
||||
@@ -202,7 +202,7 @@ Best Practices</h1>
|
||||
<h1><a class="anchor" id="migration-script-support"></a>
|
||||
Migration Script Support</h1>
|
||||
<p>When using the migration script (<code>migrations.py</code>), a <code>mods.toml</code> file can be automatically generated for your migrated mod. See <a class="el" href="md_docs_2migrations.html">Migration Guide</a> for details.</p>
|
||||
<h1><a class="anchor" id="see-also-1"></a>
|
||||
<h1><a class="anchor" id="see-also"></a>
|
||||
See Also</h1>
|
||||
<ul>
|
||||
<li><a class="el" href="md_docs_2modding.html">Modding Guide</a> - General modding information</li>
|
||||
|
||||
+2
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|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
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|
||||
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||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
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|
||||
|
||||
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|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
<div class="dyncontent">
|
||||
|
||||
+2
-2
@@ -107,7 +107,7 @@ var NAVTREE =
|
||||
[ "New Folder Structure", "md_docs_2migrations.html#new-folder-structure", null ],
|
||||
[ "Manual Migration", "md_docs_2migrations.html#manual-migration", null ],
|
||||
[ "Troubleshooting", "md_docs_2migrations.html#troubleshooting", null ],
|
||||
[ "See Also", "md_docs_2migrations.html#see-also", null ]
|
||||
[ "See Also", "md_docs_2migrations.html#see-also-1", null ]
|
||||
] ],
|
||||
[ "Modding", "md_docs_2modding.html", [
|
||||
[ "General Structure", "md_docs_2modding.html#general-structure", [
|
||||
@@ -132,7 +132,7 @@ var NAVTREE =
|
||||
[ "Load Order", "md_docs_2mods-toml.html#load-order", null ],
|
||||
[ "Best Practices", "md_docs_2mods-toml.html#best-practices", null ],
|
||||
[ "Migration Script Support", "md_docs_2mods-toml.html#migration-script-support", null ],
|
||||
[ "See Also", "md_docs_2mods-toml.html#see-also-1", null ]
|
||||
[ "See Also", "md_docs_2mods-toml.html#see-also", null ]
|
||||
] ],
|
||||
[ "Sequence Information (Music)", "md_docs_2sequences-information.html", [
|
||||
[ "Race Tracks", "md_docs_2sequences-information.html#race-tracks", null ],
|
||||
|
||||
+2
-2
@@ -159,7 +159,7 @@ var NAVTREEINDEX42 =
|
||||
"md_docs_2migrations.html#other-textures":[8,2,0,2],
|
||||
"md_docs_2migrations.html#overview":[8,0],
|
||||
"md_docs_2migrations.html#path-changes":[8,2],
|
||||
"md_docs_2migrations.html#see-also":[8,7],
|
||||
"md_docs_2migrations.html#see-also-1":[8,7],
|
||||
"md_docs_2migrations.html#textures":[8,2,0],
|
||||
"md_docs_2migrations.html#track-textures":[8,2,0,0],
|
||||
"md_docs_2migrations.html#troubleshooting":[8,6],
|
||||
@@ -181,7 +181,7 @@ var NAVTREEINDEX42 =
|
||||
"md_docs_2mods-toml.html#location":[10,0],
|
||||
"md_docs_2mods-toml.html#migration-script-support":[10,8],
|
||||
"md_docs_2mods-toml.html#mod-section":[10,3,0],
|
||||
"md_docs_2mods-toml.html#see-also-1":[10,9],
|
||||
"md_docs_2mods-toml.html#see-also":[10,9],
|
||||
"md_docs_2mods-toml.html#validation":[10,5],
|
||||
"md_docs_2mods-toml.html#version-requirements":[10,3,1,0],
|
||||
"md_docs_2sequences-information.html":[11],
|
||||
|
||||
@@ -155,7 +155,7 @@ Functions</h2></td></tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<b>Value:</b><div class="fragment"><div class="line">(*(vu32*) PHYS_TO_K1(addr) = (u32) (data))</div>
|
||||
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
|
||||
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -170,7 +170,7 @@ Functions</h2></td></tr>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -194,7 +194,7 @@ Functions</h2></td></tr>
|
||||
</div><div class="memdoc">
|
||||
<b>Value:</b><div class="fragment"><div class="line"> <span class="keywordflow">if</span> (cHandle->var != pihandle->var) \</div>
|
||||
<div class="line"> IO_WRITE(reg, pihandle->var);</div>
|
||||
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
|
||||
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
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|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000005">Bug</a></b></dt><dd>for the change to UQ0.7, the if statement should also have been changed accordingly </dd></dl>
|
||||
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>for the change to UQ0.7, the if statement should also have been changed accordingly </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
</div><div class="memdoc">
|
||||
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000005">Bug</a></b></dt><dd>for the change to UQ0.7, the if statement should also have been changed accordingly </dd></dl>
|
||||
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>for the change to UQ0.7, the if statement should also have been changed accordingly </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
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|
||||
|
||||
@@ -629,7 +629,7 @@ Here is the caller graph for this function:</div>
|
||||
</div><div class="memdoc">
|
||||
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000009">Bug</a></b></dt><dd>No null check. </dd></dl>
|
||||
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000010">Bug</a></b></dt><dd></dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000013">Todo</a></b></dt><dd>More indepth error checking/return value </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>More indepth error checking/return value </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
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|
||||
|
||||
@@ -585,7 +585,7 @@ Here is the caller graph for this function:</div>
|
||||
</div><div class="memdoc">
|
||||
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000009">Bug</a></b></dt><dd>No null check. </dd></dl>
|
||||
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000010">Bug</a></b></dt><dd></dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000013">Todo</a></b></dt><dd>More indepth error checking/return value </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>More indepth error checking/return value </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
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|
||||
|
||||
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|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000053">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
<div class="dyncontent">
|
||||
|
||||
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|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000053">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>fakematch? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>fakematch? </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
<div class="dyncontent">
|
||||
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|
||||
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|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000062">Todo</a></b></dt><dd>fakematch? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>fakematch? </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
<div class="dyncontent">
|
||||
@@ -16914,7 +16914,7 @@ Here is the caller graph for this function:</div>
|
||||
<p>Renders</p>
|
||||
<p>Menus: Mario Kart 64 Logo, Debug text</p>
|
||||
<p>1P: Coloured square in third hud mode that players go around. </p>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
<div class="dyncontent">
|
||||
@@ -16969,7 +16969,7 @@ Here is the caller graph for this function:</div>
|
||||
<p>Renders</p>
|
||||
<p>For all game modes</p>
|
||||
<p>Minimap, CurrLap, Lap time </p>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000058">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
<div class="dyncontent">
|
||||
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|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000063">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
<div class="dyncontent">
|
||||
|
||||
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|
||||
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|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000063">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
|
||||
+1
-1
@@ -132,7 +132,7 @@ var searchData=
|
||||
['sectionfunc_129',['SectionFunc',['../namespaceUIWidgets.html#ae6baa537b60cf1d33e03e5e0c440c962',1,'UIWidgets']]],
|
||||
['sectionid_130',['sectionId',['../structTrackSections.html#a53d5aca8370d2850514a4507044dcbd3',1,'TrackSections']]],
|
||||
['sectionname_131',['sectionName',['../structWidgetPath.html#ab953da1f493fd3c8841a1f852772c58c',1,'WidgetPath']]],
|
||||
['see_20also_132',['See Also',['../md_docs_2migrations.html#see-also',1,'See Also'],['../md_docs_2mods-toml.html#see-also-1',1,'See Also']]],
|
||||
['see_20also_132',['See Also',['../md_docs_2mods-toml.html#see-also',1,'See Also'],['../md_docs_2migrations.html#see-also-1',1,'See Also']]],
|
||||
['see_20how_20courses_20are_20adapted_20in_20the_20future_20including_20references_20too_133',['Specifically Used to help find music and to see how courses are adapted in the future including references too.',['../md_docs_2track__returns.html#specifically-used-to-help-find-music-and-to-see-how-courses-are-adapted-in-the-future-including-references-too',1,'']]],
|
||||
['seed_134',['seed',['../structma__noise__config.html#ac0ef7cd156ee4eb07587823e2f1b8384',1,'ma_noise_config']]],
|
||||
['seekdatastream_135',['seekDataStream',['../structma__job.html#a170fa6cddb463cc92e741fe02e9122b9',1,'ma_job']]],
|
||||
|
||||
+1
-1
@@ -325,7 +325,7 @@ var searchData=
|
||||
['alseqdata_322',['ALSeqData',['../structALSeqData.html',1,'']]],
|
||||
['alseqfile_323',['ALSeqFile',['../structALSeqFile.html',1,'']]],
|
||||
['alseqfilenew_324',['alSeqFileNew',['../alBnkfNew_8c.html#ab275be6c7d58d2836dbd28d7c119e1d6',1,'alSeqFileNew(ALSeqFile *f, u8 *base): alBnkfNew.c'],['../libaudio_8h.html#ab275be6c7d58d2836dbd28d7c119e1d6',1,'alSeqFileNew(ALSeqFile *f, u8 *base): alBnkfNew.c']]],
|
||||
['also_325',['Also',['../md_docs_2migrations.html#see-also',1,'See Also'],['../md_docs_2mods-toml.html#see-also-1',1,'See Also']]],
|
||||
['also_325',['Also',['../md_docs_2mods-toml.html#see-also',1,'See Also'],['../md_docs_2migrations.html#see-also-1',1,'See Also']]],
|
||||
['also_5finclude_5fgroup_5f0_5f1_326',['ALSO_INCLUDE_GROUP_0_1',['../kart__dma_8c.html#aa6d64f476546ae0f229e6b02987f14d5',1,'kart_dma.c']]],
|
||||
['also_5finclude_5fgroup_5f2_327',['ALSO_INCLUDE_GROUP_2',['../kart__dma_8c.html#ab94265b8f89aea5bd4cf0794a6688b2a',1,'kart_dma.c']]],
|
||||
['also_5finclude_5fgroup_5f3_5f4_5f5_328',['ALSO_INCLUDE_GROUP_3_4_5',['../kart__dma_8c.html#aa0d5cdbe8c1802efe2cbd770f452e1de',1,'kart_dma.c']]],
|
||||
|
||||
@@ -134,7 +134,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="main_8h.html#a9410901312e9664a26f6a854227f2f8b">clear_framebuffer</a> (s32)</dt>
|
||||
<dd><a class="anchor" id="_todo000027"></a>Why did void* work for matching </dd>
|
||||
<dt>Global <a class="el" href="update__objects_8c.html#adf5256c5c92e5b22c984e0b8d171cda6">D_800E43B0</a> []</dt>
|
||||
<dd><a class="anchor" id="_todo000057"></a>unused? </dd>
|
||||
<dd><a class="anchor" id="_todo000062"></a>unused? </dd>
|
||||
<dt>Global <a class="el" href="code__80281780_8h.html#a76c4e29164ea94ce7dd883af83565b45">debug_switch_character_ceremony_cutscene</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000010"></a>confirm this. </dd>
|
||||
<dt>Union <a class="el" href="uniondu.html">du</a> </dt>
|
||||
@@ -146,35 +146,35 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="data_8h.html#a837f6c2be63a0e045e0df9860e2c4e97">fill2</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000002"></a>0x00000000800f624c fill2 </dd>
|
||||
<dt>Global <a class="el" href="freecam_8h.html#a24fe70d9abfdbfce68d126f947aee64d">freecam_keyboard_manager</a> (<a class="el" href="structCamera.html">Camera</a> *, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a>)</dt>
|
||||
<dd><a class="anchor" id="_todo000023"></a>configure this properly </dd>
|
||||
<dd><a class="anchor" id="_todo000024"></a>configure this properly </dd>
|
||||
<dt>Global <a class="el" href="player__controller_8h.html#a56b6cc32d3ba7e190ae4e338292b56f3">func_80028864</a> (<a class="el" href="structPlayer.html">Player</a> *, <a class="el" href="structCamera.html">Camera</a> *, s8, s8)</dt>
|
||||
<dd><a class="anchor" id="_todo000052"></a>make a proper match </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#ae0dda7b003f95d15d72c5d40ed47127e">func_80046030</a> (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)</dt>
|
||||
<dd><a class="anchor" id="_todo000056"></a>tlut/texture unconfirmed. This could be texture1 and texture2 </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#a33fc340f4fc3585368fc4612e85a606c">func_8004C268</a> (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)</dt>
|
||||
<dd><a class="anchor" id="_todo000061"></a>fakematch? </dd>
|
||||
<dd><a class="anchor" id="_todo000059"></a>fakematch? </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#a8d468948e47eb949882ffd71dc6a8d86">func_8004C268_wide</a> (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)</dt>
|
||||
<dd><a class="anchor" id="_todo000062"></a>fakematch? </dd>
|
||||
<dd><a class="anchor" id="_todo000060"></a>fakematch? </dd>
|
||||
<dt>Global <a class="el" href="update__objects_8c.html#afb6db6000e381e18cb393c9293ed3a05">func_800745C8</a> (s32 objectIndex, const char **lakituTexturePtr)</dt>
|
||||
<dd><a class="anchor" id="_todo000058"></a>arg1 should likely be a u8 * </dd>
|
||||
<dd><a class="anchor" id="_todo000063"></a>arg1 should likely be a u8 * </dd>
|
||||
<dt>Global <a class="el" href="menu__items_8h.html#a11daab0c2cb2700179b2325d2c619769">func_80091FA4</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000042"></a>These sizes need to be sizeof() for shiftability if possible </dd>
|
||||
<dd><a class="anchor" id="_todo000039"></a>These sizes need to be sizeof() for shiftability if possible </dd>
|
||||
<dt>Global <a class="el" href="port__eu_8h.html#a01e0fb6ba3bfcf5f10f894ca7effbaea">func_800CBC24</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000005"></a>clenanup, something's weird with the variables. D_800EA4A4 is probably <a class="el" href="structEuAudioCmd.html">EuAudioCmd</a> bc of the + 0x100 </dd>
|
||||
<dt>Global <a class="el" href="ceremony__and__credits_8c.html#aab9248c3326f8c807db81c730ae8dc08">func_8028336C</a> (UNUSED <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *arg0, UNUSED <a class="el" href="structCamera.html">Camera</a> *camera)</dt>
|
||||
<dd><a class="anchor" id="_todo000011"></a>Does this match as a return of s8? </dd>
|
||||
<dt>Global <a class="el" href="ceremony__and__credits_8h.html#ad8aba525036323f4e292e63fb2a356d0">func_802846E4</a> (<a class="el" href="structCinematicCamera.html">CinematicCamera</a> *)</dt>
|
||||
<dd><a class="anchor" id="_todo000012"></a>What does this even do? </dd>
|
||||
<dd><a class="anchor" id="_todo000013"></a>What does this even do? </dd>
|
||||
<dt>Global <a class="el" href="race__logic_8h.html#a4eb4cb5c0963bcfceae40d340c2e7756">func_8028F970</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000053"></a>increasing players past four would require increase this loop iterator. </dd>
|
||||
<dd><a class="anchor" id="_todo000054"></a>increasing players past four would require increase this loop iterator. </dd>
|
||||
<dt>Global <a class="el" href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000041"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
|
||||
<dd><a class="anchor" id="_todo000038"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
|
||||
<dt>Global <a class="el" href="code__800029B0_8h.html#a8a6a0e5ed8709356fba948d0beeb6a95">gPlayerWinningIndex</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000007"></a>gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8 </dd>
|
||||
<dt>Global <a class="el" href="some__data_8c.html#af40885efd72dc665a278c6f29e19ecf3">gTorchSpawns</a> []</dt>
|
||||
<dd><a class="anchor" id="_todo000064"></a>fix this extern </dd>
|
||||
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a0f405b027addb60288ca287959d8d3d6">IO_WRITE</a> (addr, data)</dt>
|
||||
<dd><a class="anchor" id="_todo000040"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
|
||||
<dd><a class="anchor" id="_todo000042"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
|
||||
<dt>Global <a class="el" href="piint_8h.html#a8f6729a1dafa49bc6280eb2bcfb787d0">LEO_CMD_TYPE_0</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000049"></a>name </dd>
|
||||
<dt>Global <a class="el" href="piint_8h.html#a0231e88a1290269fd41dc1e4d24e4f55">LEO_CMD_TYPE_1</a> </dt>
|
||||
@@ -190,7 +190,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="main_8h.html#a92feae5b57f31cf54ba83ec8dacfa031">MTX_SHADOW_POOL_SIZE</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000025"></a>Verify with proper documentation </dd>
|
||||
<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
|
||||
<dd><a class="anchor" id="_todo000013"></a>More indepth error checking/return value </dd>
|
||||
<dd><a class="anchor" id="_todo000012"></a>More indepth error checking/return value </dd>
|
||||
<dt>Global <a class="el" href="structNote.html#ad84c5a727f09a9ea8140bcf1b56ce512">Note::priority</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000004"></a>use macros or something instead. </dd>
|
||||
<dt>Global <a class="el" href="classOBombKart.html#a287eda05ca5a76a2cb8c7d4d719d38e4">OBombKart::Unk_3C</a> </dt>
|
||||
@@ -200,9 +200,9 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Class <a class="el" href="classOSeagull.html">OSeagull</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000015"></a>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd>
|
||||
<dt>Global <a class="el" href="classOSnowman.html#abb32ca3bd6c2d1e50779e2b58b94607f">OSnowman::DrawBody</a> (s32)</dt>
|
||||
<dd><a class="anchor" id="_todo000019"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
|
||||
<dd><a class="anchor" id="_todo000017"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
|
||||
<dt>Global <a class="el" href="classOSnowman.html#ae84de267ff70c7e2ac5748b9bd738ada">OSnowman::Tick</a> () override</dt>
|
||||
<dd><a class="anchor" id="_todo000018"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
|
||||
<dd><a class="anchor" id="_todo000016"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
|
||||
<dt>Global <a class="el" href="pak_8cpp.html#a4694169ebbc67d1cab176b4f8945ce51">osPfsDeleteFile</a> (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)</dt>
|
||||
<dd><a class="anchor" id="_todo000043"></a>magic constant </dd>
|
||||
<dt>Global <a class="el" href="osPiStartDma_8c.html#ae288a36d96a4db6977d95327e246ec12">osPiStartDma</a> (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)</dt>
|
||||
@@ -214,30 +214,30 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="osViSwapBuffer_8c.html#ad9fbc8feed5d6cf557a051834e168950">osViSwapBuffer</a> (void *vaddr)</dt>
|
||||
<dd><a class="anchor" id="_todo000048"></a>figure out what this flag means </dd>
|
||||
<dt>Class <a class="el" href="classOThwomp.html">OThwomp</a> </dt>
|
||||
<dd><p class="startdd"><a class="anchor" id="_todo000016"></a>Make shadow size bigger if thwomp is scaled up </p>
|
||||
<dd><p class="startdd"><a class="anchor" id="_todo000018"></a>Make shadow size bigger if thwomp is scaled up </p>
|
||||
<p class="interdd"></p>
|
||||
<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
|
||||
</dd>
|
||||
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a61b4993ebb70a3b701fccc3221c36d81">PI_DOMAIN1</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000039"></a>This define is from os.h, but including that causes problems... </dd>
|
||||
<dd><a class="anchor" id="_todo000041"></a>This define is from os.h, but including that causes problems... </dd>
|
||||
<dt>Global <a class="el" href="RegisterItems_8cpp.html#a19dfdc0c19a6279a8be5e5891a6925ef">RegisterItems</a> (<a class="el" href="classRegistry.html">Registry< ItemInfo ></a> &r)</dt>
|
||||
<dd><a class="anchor" id="_todo000020"></a>turn items into a class </dd>
|
||||
<dt>Global <a class="el" href="collision__viewer_8h.html#afaee40683a3ae56cae11b2c5687e3328">render_collision</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000024"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
|
||||
<dd><a class="anchor" id="_todo000023"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#a33684f0745ad1366fef89d3fd5ef598e">render_texture_rectangle</a> (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)</dt>
|
||||
<dd><a class="anchor" id="_todo000059"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
|
||||
<dd><a class="anchor" id="_todo000057"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#aadbe7ac97f3cbf7b4c06e645f6dcbb74">render_texture_rectangle_wide</a> (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)</dt>
|
||||
<dd><a class="anchor" id="_todo000060"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
|
||||
<dd><a class="anchor" id="_todo000058"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8h.html#a2dfbec4da7f3417bfce9017bc9f65c57">set_minimap_finishline_position</a> (s32)</dt>
|
||||
<dd><a class="anchor" id="_todo000063"></a>: Hardcode these x and y values. Because why not? </dd>
|
||||
<dd><a class="anchor" id="_todo000061"></a>: Hardcode these x and y values. Because why not? </dd>
|
||||
<dt>Global <a class="el" href="sounds_8h.html#a71288c0bb15b503d4570b441a05013f4">SOUND_ARG_LOAD</a> (sound_bank, byte2, byte3, sound_id)</dt>
|
||||
<dd><a class="anchor" id="_todo000065"></a>format like sm64 <a class="el" href="sounds_8h.html">sounds.h</a> </dd>
|
||||
<dt>Global <a class="el" href="actors_8c.html#aa6c218ad25d2200bdbf85cbbd197d1cd">spawn_foliage</a> (struct <a class="el" href="structActorSpawnData.html">ActorSpawnData</a> *actor)</dt>
|
||||
<dd><a class="anchor" id="_todo000054"></a>actorType needs to be passed into this function for flexibility </dd>
|
||||
<dd><a class="anchor" id="_todo000053"></a>actorType needs to be passed into this function for flexibility </dd>
|
||||
<dt>Global <a class="el" href="Smoke_8h.html#ac60a65eb1961690e911d769968e4c863">TrainSmokeTick</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000021"></a>: This should be an <a class="el" href="structObject.html">Object</a> class one day </dd>
|
||||
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a9f68445808ae98c1a50579d2c5a95c7f">UPDATE_REG</a> (reg, var)</dt>
|
||||
<dd><a class="anchor" id="_todo000038"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
|
||||
<dd><a class="anchor" id="_todo000040"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
|
||||
<dt>Global <a class="el" href="internal_8h.html#aa8d5fa5d7506353e4e791caab237c721">US_FLOAT</a> (x)</dt>
|
||||
<dd><a class="anchor" id="_todo000003"></a>US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too </dd>
|
||||
</dl>
|
||||
|
||||
@@ -3479,7 +3479,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000058">Todo</a></b></dt><dd>arg1 should likely be a u8 * </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000063">Todo</a></b></dt><dd>arg1 should likely be a u8 * </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
@@ -6570,7 +6570,7 @@ Here is the call graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>unused? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000062">Todo</a></b></dt><dd>unused? </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user