mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-05-26 23:56:43 -04:00
Put all thwomp code in thomp class
This commit is contained in:
@@ -191,6 +191,7 @@ void camera_init(f32 posX, f32 posY, f32 posZ, UNUSED s16 rot, u32 arg4, s32 cam
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func_802B7F7C(camera->pos, camera->lookAt, camera->rot);
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}
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// Thwomp related
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void func_8001CA10(Camera* camera) {
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camera->unk_94.unk_8 = 0;
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camera->unk_94.unk_0 = 6.0f;
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+1
-1
@@ -1573,7 +1573,7 @@ void func_8005A3C0(void) {
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void func_8005A71C(void) {
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//if (GetCourse() == GetBowsersCastle()) {
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func_80081210();
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//func_80081210();
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//}
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}
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@@ -1403,27 +1403,6 @@ void func_8008A454(s32 objectIndex, s32 cameraId, s32 arg2) {
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}
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}
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void func_8008A4CC(s32 objectIndex) {
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s32 loopIndex;
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Camera* camera;
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set_object_flag_status_false(objectIndex, 0x00070000);
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for (loopIndex = 0, camera = camera1; loopIndex < gPlayerCountSelection1; loopIndex++, camera++) {
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if (gObjectList[objectIndex].state != 0) {
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if ((D_8018CF68[loopIndex] >= (gObjectList[objectIndex].unk_0DF - 1)) &&
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((gObjectList[objectIndex].unk_0DF + 1) >= D_8018CF68[loopIndex])) {
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set_object_flag_status_true(objectIndex, 0x00010000);
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if (D_8018CF68[loopIndex] == gObjectList[objectIndex].unk_0DF) {
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set_object_flag_status_true(objectIndex, 0x00020000);
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}
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if (is_object_visible_on_camera(objectIndex, camera, 0x2AABU) != 0) {
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set_object_flag_status_true(objectIndex, VISIBLE);
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}
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}
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}
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}
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}
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UNUSED void func_8008A610(s32 objectIndex) {
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s32 loopIndex;
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Camera* camera;
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@@ -307,18 +307,6 @@ ThwompSpawn gThomwpSpawns150CC[] = {
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{ 0x0596, 0xf92f, 0x0006, 0x0000 }, { 0x082a, 0xf9f2, 0x0005, 0x0000 }, { 0x073a, 0xf9f2, 0x0005, 0x0001 },
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};
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f32 D_800E594C[][2] = {
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{ -8.0, 8.0 },
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{ 8.0, 8.0 },
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{ 0.0, 0.0 },
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{ 8.0, -8.0 },
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{ -8.0, -8.0 },
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// This feels super fake, but it matches
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{ -0.0, 0.0 },
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};
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s16 D_800E597C[] = { 0x0000, 0x0000, 0x4000, 0x8000, 0x8000, 0xc000 };
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// Seems to be related to the Boos in Banshee Boardwalk
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SplineData D_800E5988 = {
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0x0016,
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@@ -39,9 +39,7 @@ extern s16 D_800E57F8[];
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extern ThwompSpawn gThomwpSpawns50CC[];
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extern ThwompSpawn gThwompSpawns100CCExtra[];
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extern ThwompSpawn gThomwpSpawns150CC[];
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extern f32 D_800E594C[][2];
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extern u64 D_800E5974;
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extern s16 D_800E597C[];
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extern SplineData D_800E5988;
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extern SplineData D_800E5A44;
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extern SplineData D_800E5B08;
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+787
-18
@@ -28,9 +28,22 @@ extern "C" {
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#include "objects.h"
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#include "update_objects.h"
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#include "render_objects.h"
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#include "some_data.h"
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extern s8 gPlayerCount;
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}
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f32 D_800E594C[][2] = {
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{ -8.0, 8.0 },
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{ 8.0, 8.0 },
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{ 0.0, 0.0 },
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{ 8.0, -8.0 },
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{ -8.0, -8.0 },
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// This feels super fake, but it matches
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{ -0.0, 0.0 },
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};
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s16 D_800E597C[] = { 0x0000, 0x0000, 0x4000, 0x8000, 0x8000, 0xc000 };
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OThwomp::OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize) {
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if (i >= 32) {
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printf("MAX THWOMPS REACHED (32), skipping\n");
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@@ -63,7 +76,7 @@ void OThwomp::Tick() { // func_80081210
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objectIndex = indexObjectList1[_idx];
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func_800722CC(objectIndex, 0x00000010);
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func_8008A4CC(objectIndex);
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OThwomp::SetVisibility(objectIndex);
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OThwomp::func_8007F8D8();
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@@ -101,14 +114,14 @@ void OThwomp::Tick() { // func_80081210
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OThwomp::func_80080B28(objectIndex, var_s4);
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}
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if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
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func_80080A14(objectIndex, player);
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OThwomp::SetPlayerCrushedEffect(objectIndex, player);
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}
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if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) {
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func_80080A4C(objectIndex, var_s4);
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OThwomp::func_80080A4C(objectIndex, var_s4);
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}
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}
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func_8007542C(3);
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OThwomp::func_8007542C(3);
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objectIndex = indexObjectList1[_idx];
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if (func_80072320(objectIndex, 0x00000020) == 0) {
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@@ -116,7 +129,7 @@ void OThwomp::Tick() { // func_80081210
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}
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func_800722CC(objectIndex, 0x00000020);
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func_80080FEC(objectIndex);
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OThwomp::AddParticles(objectIndex);
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for (var_s4 = 0; var_s4 < gObjectParticle2_SIZE; var_s4++) {
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objectIndex = gObjectParticle2[var_s4];
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@@ -126,7 +139,7 @@ void OThwomp::Tick() { // func_80081210
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if (gObjectList[objectIndex].state == 0) {
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return;
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}
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func_800810F4(objectIndex);
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OThwomp::func_800810F4(objectIndex);
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if (gObjectList[objectIndex].state != 0) {
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return;
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}
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@@ -134,6 +147,181 @@ void OThwomp::Tick() { // func_80081210
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}
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}
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void OThwomp::func_800810F4(s32 objectIndex) {
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switch (gObjectList[objectIndex].state) { /* irregular */
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case 0:
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break;
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case 1:
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OThwomp::func_80081080(objectIndex);
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break;
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case 2:
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object_add_velocity_offset_xz(objectIndex);
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f32_step_up_towards(&gObjectList[objectIndex].offset[1], 14.0f, 0.5f);
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func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.25f, 0.75f, 0.025f, 1, 0);
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if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0x000000FF, 0, 4, 0, 0) != 0) {
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object_next_state(objectIndex);
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}
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break;
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case 3:
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func_80072428(objectIndex);
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break;
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}
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object_calculate_new_pos_offset(objectIndex);
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}
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void OThwomp::func_80081080(s32 objectIndex) {
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Object* object;
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object = &gObjectList[objectIndex];
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object->activeTexture = (const char*)D_8018D490;
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object->textureList = (const char**)D_8018D490;
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object->primAlpha = 0x00FF;
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object->direction_angle[1] = 0;
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object->orientation[0] = 0;
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object->orientation[2] = 0;
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object->offset[0] = 0.0f;
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object->offset[1] = 0.0f;
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object->offset[2] = 0.0f;
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object->sizeScaling = 0.25f;
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object_next_state(objectIndex);
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}
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void OThwomp::AddParticles(s32 arg0) {
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s32 objectIndex;
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s32 i;
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for (i = 0; i < 6; i++) {
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objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE);
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if (objectIndex == NULL_OBJECT_ID) {
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break;
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}
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OThwomp::func_80080E8C(objectIndex, arg0, i);
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}
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}
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#ifdef NON_MATCHING
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// https://decomp.me/scratch/YMJDJ
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// No idea what the problem is
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void OThwomp::func_80080E8C(s32 objectIndex1, s32 objectIndex2, s32 arg2) {
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u16 anAngle;
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f32 thing0;
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f32 thing1;
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f32* temp_v1;
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init_object(objectIndex1, arg2);
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temp_v1 = D_800E594C[arg2];
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gObjectList[objectIndex1].unk_0D5 = 2;
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anAngle = gObjectList[objectIndex2].direction_angle[1];
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thing1 = func_800416D8(temp_v1[1], temp_v1[0], anAngle);
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thing0 = func_80041724(temp_v1[1], temp_v1[0], anAngle);
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gObjectList[objectIndex1].origin_pos[0] = gObjectList[objectIndex2].pos[0] + thing0;
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gObjectList[objectIndex1].origin_pos[1] = gObjectList[objectIndex2].surfaceHeight - 9.0;
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gObjectList[objectIndex1].origin_pos[2] = gObjectList[objectIndex2].pos[2] + thing1;
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anAngle = D_800E597C[arg2] + gObjectList[objectIndex2].direction_angle[1];
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gObjectList[objectIndex1].velocity[0] = sins(anAngle) * 0.6;
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gObjectList[objectIndex1].velocity[2] = coss(anAngle) * 0.6;
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}
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#else
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GLOBAL_ASM("asm/non_matchings/update_objects/func_80080E8C.s")
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#endif
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void OThwomp::SetPlayerCrushedEffect(s32 objectIndex, Player* player) {
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if (is_within_horizontal_distance_of_player(objectIndex, player, 12.0f) != 0) {
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player->tyres[FRONT_LEFT].unk_14 |= 3;
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}
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}
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void OThwomp::func_80080A4C(s32 objectIndex, s32 cameraPlayerId) {
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Camera* camera = &camera1[cameraPlayerId];
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Player* player = &gPlayerOne[cameraPlayerId];
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if (gScreenModeSelection != SCREEN_MODE_3P_4P_SPLITSCREEN) {
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if ((func_80072320(objectIndex, 0x00000010) != 0) &&
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(is_within_horizontal_distance_of_player(objectIndex, player, 500.0f) != false)) {
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func_8001CA10(camera);
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func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
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SOUND_ARG_LOAD(0x19, 0x00, 0x80, 0x0F));
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}
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}
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}
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void OThwomp::func_8007542C(s32 arg0) {
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s32 objectIndex;
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s32 var_s2;
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s32* var_s3;
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Object* object;
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D_8016582C[0] += 0x2000;
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D_8016582C[1] += 0x1000;
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D_8016582C[2] += 0x1800;
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for (var_s2 = 0; var_s2 < 0x80; var_s2++) {
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switch (arg0) { /* irregular */
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case 1:
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var_s3 = gObjectParticle1;
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break;
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case 2:
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var_s3 = gObjectParticle2;
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break;
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case 3:
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var_s3 = gObjectParticle3;
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break;
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}
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objectIndex = var_s3[var_s2];
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if (objectIndex != DELETED_OBJECT_ID) {
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object = &gObjectList[objectIndex];
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if (object->state != 0) {
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OThwomp::func_80074FD8(objectIndex);
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if (object->state == 0) {
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delete_object_wrapper(&var_s3[var_s2]);
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}
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}
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}
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}
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}
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void OThwomp::func_80074FD8(s32 objectIndex) {
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switch (gObjectList[objectIndex].state) { /* irregular */
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case 0:
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break;
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case 1:
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if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.12f,
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gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1],
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0x00000064) != 0) {
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object_next_state(objectIndex);
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}
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object_calculate_new_pos_offset(objectIndex);
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gObjectList[objectIndex].orientation[0] += D_8016582C[0];
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gObjectList[objectIndex].orientation[1] += D_8016582C[1];
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gObjectList[objectIndex].orientation[2] += D_8016582C[2];
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break;
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case 2:
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func_80086F60(objectIndex);
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func_80072428(objectIndex);
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break;
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}
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}
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void OThwomp::SetVisibility(s32 objectIndex) { // func_8008A4CC
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s32 loopIndex;
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Camera* camera;
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set_object_flag_status_false(objectIndex, 0x00070000);
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for (loopIndex = 0, camera = camera1; loopIndex < gPlayerCountSelection1; loopIndex++, camera++) {
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if (gObjectList[objectIndex].state != 0) {
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if ((D_8018CF68[loopIndex] >= (gObjectList[objectIndex].unk_0DF - 1)) &&
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((gObjectList[objectIndex].unk_0DF + 1) >= D_8018CF68[loopIndex])) {
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set_object_flag_status_true(objectIndex, 0x00010000);
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if (D_8018CF68[loopIndex] == gObjectList[objectIndex].unk_0DF) {
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set_object_flag_status_true(objectIndex, 0x00020000);
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}
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if (is_object_visible_on_camera(objectIndex, camera, 0x2AABU) != 0) {
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set_object_flag_status_true(objectIndex, VISIBLE);
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}
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}
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}
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}
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}
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void OThwomp::func_8007F8D8() {
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Player* player;
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s32 objectIndex;
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@@ -180,19 +368,236 @@ s32 OThwomp::func_8007F75C(s32 playerId) {
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objectIndex = indexObjectList1[_idx];
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if (gObjectList[objectIndex].unk_0D5 == 3) {
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var_s6 = 1;
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func_8007F660(objectIndex, playerId, temp_s7);
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OThwomp::func_8007F660(objectIndex, playerId, temp_s7);
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}
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} else if ((waypoint >= 0xD7) && (waypoint < 0xE2)) {
|
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objectIndex = indexObjectList1[_idx];
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if (gObjectList[objectIndex].unk_0D5 == 3) {
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var_s6 = 1;
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func_8007F6C4(objectIndex, playerId);
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OThwomp::func_8007F6C4(objectIndex, playerId);
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}
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}
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return var_s6;
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}
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s32 OThwomp::func_8007E50C(s32 objectIndex, Player* player, Camera* camera) {
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s32 sp24;
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sp24 = 0;
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if ((func_80072354(objectIndex, 4) != 0) &&
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(is_within_horizontal_distance_of_player(objectIndex, player, 300.0f) != 0) &&
|
||||
(func_8008A0B4(objectIndex, player, camera, 0x4000U) != 0) &&
|
||||
(func_8008A060(objectIndex, camera, 0x1555U) != 0)) {
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func_800722A4(objectIndex, 4);
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sp24 = 1;
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}
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return sp24;
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}
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||||
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||||
s32 OThwomp::func_8007E59C(s32 objectIndex) {
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Camera* camera;
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||||
Player* player;
|
||||
s32 temp_v0;
|
||||
s32 someIndex;
|
||||
|
||||
temp_v0 = 0;
|
||||
player = gPlayerOne;
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||||
camera = camera1;
|
||||
for (someIndex = 0; someIndex < gPlayerCountSelection1; someIndex++) {
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temp_v0 = OThwomp::func_8007E50C(objectIndex, player++, camera++);
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||||
if (temp_v0 != 0) {
|
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break;
|
||||
}
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}
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||||
return temp_v0;
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||||
}
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||||
void OThwomp::func_8007F544(s32 objectIndex) {
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switch (gObjectList[objectIndex].unk_0DD) { /* irregular */
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case 1:
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OThwomp::func_8007EFBC(objectIndex);
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break;
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||||
case 2:
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||||
OThwomp::func_8007F280(objectIndex);
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break;
|
||||
}
|
||||
}
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||||
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void OThwomp::func_8007EFBC(s32 objectIndex) {
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switch (gObjectList[objectIndex].unk_0AE) {
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case 1:
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if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0800U, 0x00008000) != 0) {
|
||||
gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * 200.0);
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||||
func_80086FD4(objectIndex);
|
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}
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||||
break;
|
||||
case 2:
|
||||
if (f32_step_towards(gObjectList[objectIndex].offset, gObjectList[objectIndex].unk_01C[0], 4.0f) != 0) {
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||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
|
||||
func_800726CC(objectIndex, 3);
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
if (f32_step_down_towards(&gObjectList[objectIndex].offset[2], -100.0f, 2.0f) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00004000) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
func_800726CC(objectIndex, 3);
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
if (f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 4.0f) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 11:
|
||||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
func_800726CC(objectIndex, 3);
|
||||
}
|
||||
break;
|
||||
case 13:
|
||||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00014000) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 14:
|
||||
if (f32_step_up_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 15:
|
||||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
func_800726CC(objectIndex, 3);
|
||||
}
|
||||
break;
|
||||
case 17:
|
||||
func_8008701C(objectIndex, 1);
|
||||
break;
|
||||
case 0:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OThwomp::func_8007F280(s32 objectIndex) {
|
||||
switch (gObjectList[objectIndex].unk_0AE) {
|
||||
case 1:
|
||||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
|
||||
gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * -200.0);
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (f32_step_towards(gObjectList[objectIndex].offset, gObjectList[objectIndex].unk_01C[0], 4.0f) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
|
||||
func_800726CC(objectIndex, 3);
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00004000) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
if (f32_step_up_towards(&gObjectList[objectIndex].offset[2], 100.0f, 2.0f) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
func_800726CC(objectIndex, 3);
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
if (f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 4.0f) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 11:
|
||||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
func_800726CC(objectIndex, 3);
|
||||
}
|
||||
break;
|
||||
case 13:
|
||||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 14:
|
||||
if (f32_step_down_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 15:
|
||||
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00014000) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
func_800726CC(objectIndex, 3);
|
||||
}
|
||||
break;
|
||||
case 17:
|
||||
func_8008701C(objectIndex, 1);
|
||||
break;
|
||||
case 0:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OThwomp::func_8007F660(s32 objectIndex, s32 arg1, s32 arg2) {
|
||||
Object* object;
|
||||
|
||||
func_800722A4(objectIndex, 8);
|
||||
func_80086E70(objectIndex);
|
||||
object = &gObjectList[objectIndex];
|
||||
object->unk_0DD = 1;
|
||||
object->unk_0D1 = arg1;
|
||||
object->unk_048 = arg2;
|
||||
}
|
||||
|
||||
void OThwomp::func_8007F6C4(s32 objectIndex, s32 playerId) {
|
||||
Player* player;
|
||||
|
||||
player = &gPlayerOne[playerId];
|
||||
func_800722A4(objectIndex, 8);
|
||||
func_80086E70(objectIndex);
|
||||
gObjectList[objectIndex].unk_0DD = 2;
|
||||
gObjectList[objectIndex].unk_01C[0] = player->pos[0] - gObjectList[objectIndex].origin_pos[0];
|
||||
gObjectList[objectIndex].unk_0D1 = playerId;
|
||||
}
|
||||
|
||||
void OThwomp::func_80080B28(s32 objectIndex, s32 playerId) {
|
||||
f32 temp_f0;
|
||||
Player* temp_s0;
|
||||
@@ -212,7 +617,7 @@ void OThwomp::func_80080B28(s32 objectIndex, s32 playerId) {
|
||||
} else {
|
||||
func_800C9060((u8) playerId, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A));
|
||||
}
|
||||
func_80080DE4(objectIndex);
|
||||
OThwomp::func_80080DE4(objectIndex);
|
||||
func_80075304(gObjectList[objectIndex].pos, 3, 3, D_8018D3C4);
|
||||
set_object_flag_status_false(objectIndex, 0x00000200);
|
||||
func_800722A4(objectIndex, 0x00000040);
|
||||
@@ -240,6 +645,16 @@ void OThwomp::func_80080B28(s32 objectIndex, s32 playerId) {
|
||||
}
|
||||
}
|
||||
|
||||
Lights1 D_800E4638 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, -120, 0);
|
||||
|
||||
Lights1 D_800E4650 = gdSPDefLights1(85, 85, 0, 255, 255, 0, 0, 120, 0);
|
||||
|
||||
Lights1 D_800E4668 = gdSPDefLights1(85, 85, 85, 255, 255, 255, -66, 82, -55);
|
||||
|
||||
Lights1 D_800E4680 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
|
||||
|
||||
Lights1 D_800E4698 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
|
||||
|
||||
void OThwomp::Draw(s32 cameraId) {
|
||||
s32 objectIndex = 0;
|
||||
s32 i;
|
||||
@@ -255,7 +670,7 @@ void OThwomp::Draw(s32 cameraId) {
|
||||
func_800722CC(objectIndex, 0x00000110);
|
||||
}
|
||||
|
||||
translate_thwomp_lights(objectIndex);
|
||||
OThwomp::TranslateThwompLights();
|
||||
|
||||
objectIndex = indexObjectList1[_idx];
|
||||
minusone = gObjectList[objectIndex].unk_0DF - 1;
|
||||
@@ -310,7 +725,7 @@ void OThwomp::DrawModel(s32 objectIndex) {
|
||||
func_8004A7AC(objectIndex, 1.75f);
|
||||
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
|
||||
gObjectList[objectIndex].sizeScaling);
|
||||
thwomp_lights(objectIndex);
|
||||
OThwomp::ThwompLights(objectIndex);
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007828);
|
||||
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
|
||||
gDPLoadTLUT_pal256(gDisplayListHead++, d_course_bowsers_castle_thwomp_tlut);
|
||||
@@ -319,6 +734,54 @@ void OThwomp::DrawModel(s32 objectIndex) {
|
||||
}
|
||||
}
|
||||
|
||||
void OThwomp::TranslateThwompLights() {
|
||||
func_800419F8();
|
||||
D_800E4638.l[0].l.dir[0] = D_80165840[0];
|
||||
D_800E4638.l[0].l.dir[1] = D_80165840[1];
|
||||
D_800E4638.l[0].l.dir[2] = D_80165840[2];
|
||||
}
|
||||
|
||||
void OThwomp::ThwompLights(s32 objectIndex) {
|
||||
// Why these don't just use `gSPSetLights1` calls...
|
||||
switch (gObjectList[objectIndex].type) { // hmm very strange 80165C18
|
||||
case 0:
|
||||
gSPLight(gDisplayListHead++, &D_800E4638.l[0], LIGHT_1);
|
||||
gSPLight(gDisplayListHead++, &D_800E4638.a, LIGHT_2);
|
||||
break;
|
||||
case 1:
|
||||
gSPLight(gDisplayListHead++, &D_800E4650.l[0], LIGHT_1);
|
||||
gSPLight(gDisplayListHead++, &D_800E4650.a, LIGHT_2);
|
||||
break;
|
||||
case 2:
|
||||
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
|
||||
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
|
||||
break;
|
||||
case 3:
|
||||
gSPLight(gDisplayListHead++, &D_800E4680.l[0], LIGHT_1);
|
||||
gSPLight(gDisplayListHead++, &D_800E4680.a, LIGHT_2);
|
||||
break;
|
||||
case 4:
|
||||
gSPLight(gDisplayListHead++, &D_800E4698.l[0], LIGHT_1);
|
||||
gSPLight(gDisplayListHead++, &D_800E4698.a, LIGHT_2);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OThwomp::func_80080DE4(s32 arg0) {
|
||||
Player* player;
|
||||
s32 var_v1;
|
||||
|
||||
player = gPlayerOne;
|
||||
for (var_v1 = 0; var_v1 < NUM_PLAYERS; var_v1++, player++) {
|
||||
if (arg0 == player->unk_040) {
|
||||
player->soundEffects &= ~0x100;
|
||||
player->unk_040 = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Behaviours **/
|
||||
|
||||
void OThwomp::StationaryBehaviour(s32 objectIndex) { // func_8007ED6C
|
||||
@@ -343,7 +806,7 @@ void OThwomp::StationaryBehaviour(s32 objectIndex) { // func_8007ED6C
|
||||
}
|
||||
break;
|
||||
}
|
||||
func_8007E63C(objectIndex);
|
||||
OThwomp::func_8007E63C(objectIndex);
|
||||
object_calculate_new_pos_offset(objectIndex);
|
||||
gObjectList[objectIndex].direction_angle[1] = gObjectList[objectIndex].orientation[1];
|
||||
func_80073514(objectIndex);
|
||||
@@ -391,7 +854,7 @@ void OThwomp::MoveAndRotateBehaviour(s32 objectIndex) { // func_8007F5A8
|
||||
object_next_state(objectIndex);
|
||||
break;
|
||||
}
|
||||
func_8007E63C(objectIndex);
|
||||
OThwomp::func_8007E63C(objectIndex);
|
||||
func_8007F544(objectIndex);
|
||||
object_calculate_new_pos_offset(objectIndex);
|
||||
func_80073514(objectIndex);
|
||||
@@ -444,8 +907,8 @@ void OThwomp::MoveFarBehaviour(s32 objectIndex) { // func_8007FFC0
|
||||
func_80086FD4(objectIndex);
|
||||
break;
|
||||
}
|
||||
func_8007E63C(objectIndex);
|
||||
func_8007FF5C(objectIndex);
|
||||
OThwomp::func_8007E63C(objectIndex);
|
||||
OThwomp::func_8007FF5C(objectIndex);
|
||||
object_calculate_new_pos_offset(objectIndex);
|
||||
func_80073514(objectIndex);
|
||||
}
|
||||
@@ -478,6 +941,118 @@ void OThwomp::func_8007FA08(s32 objectIndex) {
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
|
||||
void OThwomp::func_8007FF5C(s32 objectIndex) {
|
||||
switch (gObjectList[objectIndex].unk_0DD) {
|
||||
case 1:
|
||||
OThwomp::func_8007FB48(objectIndex);
|
||||
break;
|
||||
case 2:
|
||||
OThwomp::func_8007FEA4(objectIndex);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OThwomp::func_8007FB48(s32 objectIndex) {
|
||||
s32 var_v0;
|
||||
UNUSED s32 stackPadding;
|
||||
Player* player;
|
||||
|
||||
player = &gPlayerOne[gObjectList[objectIndex].unk_0D1];
|
||||
switch (gObjectList[objectIndex].unk_0AE) {
|
||||
case 1:
|
||||
gObjectList[objectIndex].unk_0B0 = 0x00A0;
|
||||
gObjectList[objectIndex].offset[0] = 0.0f;
|
||||
gObjectList[objectIndex].offset[2] = 0.0f;
|
||||
gObjectList[objectIndex].velocity[2] = 0.0f;
|
||||
func_80086FD4(objectIndex);
|
||||
break;
|
||||
case 2:
|
||||
gObjectList[objectIndex].velocity[0] = player->unk_094 * xOrientation * 1.25;
|
||||
if (gObjectList[objectIndex].unk_048 >= gObjectList[objectIndex].unk_0B0) {
|
||||
if (gObjectList[objectIndex].unk_0B0 == gObjectList[objectIndex].unk_048) {
|
||||
if (D_8018D400 & 1) {
|
||||
gObjectList[objectIndex].velocity[2] = 1.5f;
|
||||
} else {
|
||||
gObjectList[objectIndex].velocity[2] = -1.5f;
|
||||
}
|
||||
}
|
||||
if (gObjectList[objectIndex].velocity[2] >= 0.0) {
|
||||
if (gObjectList[objectIndex].offset[2] >= 40.0) {
|
||||
gObjectList[objectIndex].velocity[2] = -1.5f;
|
||||
}
|
||||
} else if ((f64) gObjectList[objectIndex].offset[2] <= -40.0) {
|
||||
gObjectList[objectIndex].velocity[2] = 1.5f;
|
||||
}
|
||||
}
|
||||
object_add_velocity_offset_xz(objectIndex);
|
||||
if (gObjectList[objectIndex].unk_0B0 < 0x65) {
|
||||
gObjectList[objectIndex].orientation[1] = func_800417B4(
|
||||
gObjectList[objectIndex].orientation[1], (gObjectList[objectIndex].direction_angle[1] + 0x8000));
|
||||
if (gObjectList[objectIndex].unk_0B0 == 0x0064) {
|
||||
gObjectList[objectIndex].textureListIndex = 1;
|
||||
}
|
||||
}
|
||||
var_v0 = 0;
|
||||
if (gIsMirrorMode != 0) {
|
||||
if (gObjectList[objectIndex].offset[0] <= -1000.0) {
|
||||
var_v0 = 1;
|
||||
}
|
||||
} else if (gObjectList[objectIndex].offset[0] >= 1000.0) {
|
||||
var_v0 = 1;
|
||||
}
|
||||
gObjectList[objectIndex].unk_0B0--;
|
||||
if ((gObjectList[objectIndex].unk_0B0 == 0) || (var_v0 != 0)) {
|
||||
gObjectList[objectIndex].unk_034 = 0.0f;
|
||||
func_800726CC(objectIndex, 3);
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f);
|
||||
f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 5.0f);
|
||||
if ((gObjectList[objectIndex].offset[0] + gObjectList[objectIndex].offset[2]) == 0.0) {
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
gObjectList[objectIndex].orientation[1] =
|
||||
func_800417B4(gObjectList[objectIndex].orientation[1], gObjectList[objectIndex].direction_angle[1]);
|
||||
if (gObjectList[objectIndex].orientation[1] == gObjectList[objectIndex].direction_angle[1]) {
|
||||
func_800722CC(objectIndex, 8);
|
||||
func_80086FD4(objectIndex);
|
||||
gObjectList[objectIndex].textureListIndex = 0;
|
||||
}
|
||||
break;
|
||||
case 0:
|
||||
case 3:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OThwomp::func_8007FEA4(s32 objectIndex) {
|
||||
Object* object;
|
||||
|
||||
object = &gObjectList[objectIndex];
|
||||
switch (object->unk_0AE) {
|
||||
case 1:
|
||||
if (f32_step_towards(&object->offset[0], object->unk_01C[0], 5.0f) != 0) {
|
||||
func_800726CC(objectIndex, 3);
|
||||
func_80086FD4(objectIndex);
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
case 2:
|
||||
break;
|
||||
case 3:
|
||||
if (f32_step_towards(&object->offset[0], 0.0f, 5.0f) != 0) {
|
||||
func_80086FD4(objectIndex);
|
||||
func_800722CC(objectIndex, 8);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OThwomp::StationaryFastBehaviour(s32 objectIndex) { // func_800801FC
|
||||
Object* object;
|
||||
|
||||
@@ -499,7 +1074,7 @@ void OThwomp::StationaryFastBehaviour(s32 objectIndex) { // func_800801FC
|
||||
func_800726CC(objectIndex, 2);
|
||||
break;
|
||||
}
|
||||
func_8007E63C(objectIndex);
|
||||
OThwomp::func_8007E63C(objectIndex);
|
||||
object_calculate_new_pos_offset(objectIndex);
|
||||
func_80073514(objectIndex);
|
||||
}
|
||||
@@ -616,8 +1191,8 @@ void OThwomp::SlidingBehaviour(s32 objectIndex) { // func_800808CC
|
||||
break;
|
||||
}
|
||||
if (gObjectList[objectIndex].state >= 2) {
|
||||
func_8007E63C(objectIndex);
|
||||
func_8008085C(objectIndex);
|
||||
OThwomp::func_8007E63C(objectIndex);
|
||||
OThwomp::func_8008085C(objectIndex);
|
||||
func_80073514(objectIndex);
|
||||
if (gGamestate != 9) {
|
||||
if ((D_8018D40C == 0) && (gObjectList[objectIndex].state == 2)) {
|
||||
@@ -631,6 +1206,60 @@ void OThwomp::SlidingBehaviour(s32 objectIndex) { // func_800808CC
|
||||
}
|
||||
}
|
||||
|
||||
void OThwomp::func_8008085C(s32 objectIndex) {
|
||||
switch (gObjectList[objectIndex].unk_0DD) {
|
||||
case 1:
|
||||
OThwomp::func_800806BC(objectIndex);
|
||||
break;
|
||||
case 2:
|
||||
OThwomp::func_8008078C(objectIndex);
|
||||
break;
|
||||
}
|
||||
object_calculate_new_pos_offset(objectIndex);
|
||||
}
|
||||
|
||||
void OThwomp::func_800806BC(s32 objectIndex) {
|
||||
switch (gObjectList[objectIndex].unk_0AE) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
if (f32_step_towards(&gObjectList[objectIndex].offset[2], 250.0f, gObjectList[objectIndex].velocity[2]) !=
|
||||
0) {
|
||||
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, gObjectList[objectIndex].velocity[2]) !=
|
||||
0) {
|
||||
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
|
||||
func_8008701C(objectIndex, 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OThwomp::func_8008078C(s32 objectIndex) {
|
||||
switch (gObjectList[objectIndex].unk_0AE) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
if (f32_step_towards(&gObjectList[objectIndex].offset[2], -250.0f, gObjectList[objectIndex].velocity[2]) !=
|
||||
0) {
|
||||
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
|
||||
func_80086FD4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, gObjectList[objectIndex].velocity[2]) !=
|
||||
0) {
|
||||
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
|
||||
func_8008701C(objectIndex, 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// SlidingBehaviour
|
||||
void OThwomp::func_80080524(s32 objectIndex) {
|
||||
Object* object;
|
||||
@@ -667,3 +1296,143 @@ void OThwomp::func_80080524(s32 objectIndex) {
|
||||
func_800722A4(objectIndex, 0x00000080);
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
|
||||
void OThwomp::func_8007E63C(s32 objectIndex) {
|
||||
switch (gObjectList[objectIndex].state) { /* irregular */
|
||||
case 0x32:
|
||||
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1] + 15.0,
|
||||
1.5f) != 0) {
|
||||
set_object_flag_status_true(objectIndex, 0x00000200);
|
||||
func_800722A4(objectIndex, 1);
|
||||
func_800722CC(objectIndex, 2);
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 0x33:
|
||||
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 2.0f) != 0) {
|
||||
if (gObjectList[objectIndex].offset[1] >= 16.0f) {
|
||||
gObjectList[objectIndex].textureListIndex = 0;
|
||||
} else if (gObjectList[objectIndex].offset[1] >= 8.0f) {
|
||||
gObjectList[objectIndex].textureListIndex = 1;
|
||||
} else {
|
||||
gObjectList[objectIndex].textureListIndex = 2;
|
||||
}
|
||||
func_800722CC(objectIndex, 1);
|
||||
if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) {
|
||||
func_800722A4(objectIndex, 0x00000010);
|
||||
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
|
||||
func_800722A4(objectIndex, 0x00000020);
|
||||
}
|
||||
}
|
||||
if (func_80072320(objectIndex, 2) != 0) {
|
||||
func_800726CC(objectIndex, 0x00000064);
|
||||
} else {
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 0x34:
|
||||
func_80072AAC(objectIndex, 3, 6);
|
||||
break;
|
||||
case 0x35:
|
||||
func_80072AAC(objectIndex, 2, 0x00000032);
|
||||
break;
|
||||
case 0x36:
|
||||
if (gObjectList[objectIndex].offset[1] >= 20.0f) {
|
||||
gObjectList[objectIndex].textureListIndex = 0;
|
||||
} else if (gObjectList[objectIndex].offset[1] >= 18.0f) {
|
||||
gObjectList[objectIndex].textureListIndex = 1;
|
||||
}
|
||||
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1], 0.5f) !=
|
||||
0) {
|
||||
set_object_flag_status_false(objectIndex, 0x00000200);
|
||||
func_8007266C(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 0x64:
|
||||
func_80072E54(objectIndex, 3, 5, 1, 8, 0);
|
||||
break;
|
||||
case 0x65:
|
||||
set_and_run_timer_object(objectIndex, 0x0000001E);
|
||||
break;
|
||||
case 0x66:
|
||||
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 20.0f, 1.5f) != 0) {
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 0x67:
|
||||
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 1.5f) != 0) {
|
||||
if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
|
||||
func_800722A4(objectIndex, 0x00000010);
|
||||
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
|
||||
func_800722A4(objectIndex, 0x00000020);
|
||||
}
|
||||
}
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 0x68:
|
||||
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 12.0f, 1.5f) != 0) {
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 0x69:
|
||||
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 1.5f) != 0) {
|
||||
if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
|
||||
func_800722A4(objectIndex, 0x00000010);
|
||||
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
|
||||
func_800722A4(objectIndex, 0x00000020);
|
||||
}
|
||||
}
|
||||
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
|
||||
SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45));
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 0x6A:
|
||||
if (func_8007326C(objectIndex, 5, 3, 1, 6, 3) != 0) {
|
||||
OThwomp::func_80080DE4(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 0x6B:
|
||||
if (gObjectList[objectIndex].offset[1] >= 22.0f) {
|
||||
gObjectList[objectIndex].textureListIndex = 0;
|
||||
} else if (gObjectList[objectIndex].offset[1] >= 20.0f) {
|
||||
gObjectList[objectIndex].textureListIndex = 1;
|
||||
} else if (gObjectList[objectIndex].offset[1] >= 18.0f) {
|
||||
gObjectList[objectIndex].textureListIndex = 2;
|
||||
} else if (gObjectList[objectIndex].offset[1] >= 16.0f) {
|
||||
gObjectList[objectIndex].textureListIndex = 3;
|
||||
} else if (gObjectList[objectIndex].offset[1] >= 14.0f) {
|
||||
gObjectList[objectIndex].textureListIndex = 4;
|
||||
} else {
|
||||
func_800730BC(objectIndex, 3, 5, 1, 6, -1);
|
||||
}
|
||||
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1], 0.5f) !=
|
||||
0) {
|
||||
set_object_timer_state(objectIndex, 0);
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 0x6C:
|
||||
if (set_and_run_timer_object(objectIndex, 0x00000064) != 0) {
|
||||
func_800722CC(objectIndex, 2);
|
||||
set_object_flag_status_false(objectIndex, 0x00000200);
|
||||
func_8007266C(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 0xC8:
|
||||
if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) {
|
||||
func_80072320(objectIndex, 0x00000080);
|
||||
func_80072428(objectIndex);
|
||||
func_800726CC(objectIndex, 1);
|
||||
}
|
||||
break;
|
||||
case 0x12C:
|
||||
if (func_80073E18(objectIndex, &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
|
||||
func_800722CC(objectIndex, 4);
|
||||
func_8007266C(objectIndex);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,8 @@ extern "C" {
|
||||
#include "waypoints.h"
|
||||
#include "common_structs.h"
|
||||
#include "objects.h"
|
||||
#include "camera.h"
|
||||
#include "some_data.h"
|
||||
}
|
||||
|
||||
//! @todo Make shadow size bigger if thwomp is scaled up
|
||||
@@ -43,11 +45,34 @@ public:
|
||||
explicit OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize);
|
||||
|
||||
void Tick();
|
||||
void SetVisibility(s32 objectIndex);
|
||||
void func_80080B28(s32 objectIndex, s32 playerId);
|
||||
void Draw(s32 playerId);
|
||||
void DrawModel(s32);
|
||||
void TranslateThwompLights();
|
||||
void ThwompLights(s32 objectIndex);
|
||||
void func_80080DE4(s32 arg0);
|
||||
s32 func_8007F75C(s32 playerId);
|
||||
void func_8007F8D8();
|
||||
void SetPlayerCrushedEffect(s32 objectIndex, Player* player);
|
||||
void func_80080A4C(s32 objectIndex, s32 cameraPlayerId);
|
||||
void func_8007542C(s32 arg0);
|
||||
void func_80074FD8(s32 objectIndex);
|
||||
void AddParticles(s32 arg0);
|
||||
|
||||
s32 func_8007E50C(s32 objectIndex, Player* player, Camera* camera);
|
||||
s32 func_8007E59C(s32 objectIndex);
|
||||
|
||||
void func_8007F544(s32 objectIndex);
|
||||
void func_8007EFBC(s32 objectIndex);
|
||||
void func_8007F280(s32 objectIndex);
|
||||
|
||||
void func_8007F660(s32 objectIndex, s32 arg1, s32 arg2);
|
||||
void func_80080E8C(s32 objectIndex1, s32 objectIndex2, s32 arg2);
|
||||
void func_8007F6C4(s32 objectIndex, s32 playerId);
|
||||
|
||||
void func_800810F4(s32 objectIndex);
|
||||
void func_80081080(s32 objectIndex);
|
||||
|
||||
void StationaryBehaviour(s32 objectIndex);
|
||||
void func_8007EC30(s32 objectIndex);
|
||||
@@ -57,6 +82,9 @@ public:
|
||||
|
||||
void MoveFarBehaviour(s32 objectIndex);
|
||||
void func_8007FA08(s32 objectIndex);
|
||||
void func_8007FF5C(s32 objectIndex);
|
||||
void func_8007FB48(s32 objectIndex);
|
||||
void func_8007FEA4(s32 objectIndex);
|
||||
|
||||
void StationaryFastBehaviour(s32 objectIndex);
|
||||
void func_80080078(s32 objectIndex);
|
||||
@@ -66,12 +94,15 @@ public:
|
||||
|
||||
void SlidingBehaviour(s32 objectIndex);
|
||||
void func_80080524(s32 objectIndex);
|
||||
void func_8008085C(s32 objectIndex);
|
||||
void func_800806BC(s32 objectIndex);
|
||||
void func_8008078C(s32 objectIndex);
|
||||
|
||||
void func_8007E63C(s32 objectIndex);
|
||||
private:
|
||||
s32 _idx;
|
||||
s16 _faceDirection;
|
||||
//! @todo Write this better. This effects the squish size and the bounding box size.
|
||||
// We should probably return to the programmer the pointer to the actor so they can do thwomp->squishSize = value.
|
||||
u16 _boundingBoxSize;
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -56,16 +56,6 @@ Lights1 D_800E45C0[] = {
|
||||
|
||||
Lights1 D_800E4620 = gdSPDefLights1(150, 180, 250, 255, 255, 255, 0, 0, 0);
|
||||
|
||||
Lights1 D_800E4638 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, -120, 0);
|
||||
|
||||
Lights1 D_800E4650 = gdSPDefLights1(85, 85, 0, 255, 255, 0, 0, 120, 0);
|
||||
|
||||
Lights1 D_800E4668 = gdSPDefLights1(85, 85, 85, 255, 255, 255, -66, 82, -55);
|
||||
|
||||
Lights1 D_800E4680 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
|
||||
|
||||
Lights1 D_800E4698 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
|
||||
|
||||
Lights1 D_800E46B0 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
|
||||
|
||||
Lights1 D_800E46C8 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
|
||||
@@ -3757,127 +3747,6 @@ void render_lakitu(s32 cameraId) {
|
||||
}
|
||||
}
|
||||
|
||||
void translate_thwomp_lights(UNUSED s32 arg0) {
|
||||
func_800419F8();
|
||||
D_800E4638.l[0].l.dir[0] = D_80165840[0];
|
||||
D_800E4638.l[0].l.dir[1] = D_80165840[1];
|
||||
D_800E4638.l[0].l.dir[2] = D_80165840[2];
|
||||
}
|
||||
|
||||
void thwomp_lights(s32 objectIndex) {
|
||||
// Why these don't just use `gSPSetLights1` calls...
|
||||
switch (gObjectList[objectIndex].type) { // hmm very strange 80165C18
|
||||
case 0:
|
||||
gSPLight(gDisplayListHead++, &D_800E4638.l[0], LIGHT_1);
|
||||
gSPLight(gDisplayListHead++, &D_800E4638.a, LIGHT_2);
|
||||
break;
|
||||
case 1:
|
||||
gSPLight(gDisplayListHead++, &D_800E4650.l[0], LIGHT_1);
|
||||
gSPLight(gDisplayListHead++, &D_800E4650.a, LIGHT_2);
|
||||
break;
|
||||
case 2:
|
||||
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
|
||||
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
|
||||
break;
|
||||
case 3:
|
||||
gSPLight(gDisplayListHead++, &D_800E4680.l[0], LIGHT_1);
|
||||
gSPLight(gDisplayListHead++, &D_800E4680.a, LIGHT_2);
|
||||
break;
|
||||
case 4:
|
||||
gSPLight(gDisplayListHead++, &D_800E4698.l[0], LIGHT_1);
|
||||
gSPLight(gDisplayListHead++, &D_800E4698.a, LIGHT_2);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void render_object_thwomps_model(s32 objectIndex) {
|
||||
if ((gObjectList[objectIndex].state >= 2) && (func_80072354(objectIndex, 0x00000040) != 0)) {
|
||||
func_8004A7AC(objectIndex, 1.75f);
|
||||
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
|
||||
gObjectList[objectIndex].sizeScaling);
|
||||
thwomp_lights(objectIndex);
|
||||
gSPDisplayList(gDisplayListHead++, D_0D007828);
|
||||
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
|
||||
gDPLoadTLUT_pal256(gDisplayListHead++, d_course_bowsers_castle_thwomp_tlut);
|
||||
rsp_load_texture_mask(gObjectList[objectIndex].activeTexture, 0x00000010, 0x00000040, 4);
|
||||
gSPDisplayList(gDisplayListHead++, gObjectList[objectIndex].model);
|
||||
}
|
||||
}
|
||||
|
||||
void render_object_thwomps(s32 cameraId) {
|
||||
s32 objectIndex = 0;
|
||||
s32 i;
|
||||
UNUSED s32 stackPadding0;
|
||||
s16 minusone, plusone;
|
||||
Camera* camera;
|
||||
Object* object;
|
||||
// Lights1 *D_800E4668l = (Lights1 *) LOAD_ASSET(D_800E4668);
|
||||
|
||||
camera = &camera1[cameraId];
|
||||
if (cameraId == PLAYER_ONE) {
|
||||
for (i = 0; i < gNumActiveThwomps; i++) {
|
||||
objectIndex = indexObjectList1[i];
|
||||
set_object_flag_status_false(objectIndex, 0x00070000);
|
||||
func_800722CC(objectIndex, 0x00000110);
|
||||
}
|
||||
}
|
||||
|
||||
translate_thwomp_lights(objectIndex);
|
||||
for (i = 0; i < gNumActiveThwomps; i++) {
|
||||
objectIndex = indexObjectList1[i];
|
||||
minusone = gObjectList[objectIndex].unk_0DF - 1;
|
||||
plusone = gObjectList[objectIndex].unk_0DF + 1;
|
||||
if (gGamestate != CREDITS_SEQUENCE) {
|
||||
if ((D_8018CF68[cameraId] >= minusone) && (plusone >= D_8018CF68[cameraId]) &&
|
||||
(is_object_visible_on_camera(objectIndex, camera, 0x8000U) != 0)) {
|
||||
render_object_thwomps_model(objectIndex);
|
||||
}
|
||||
} else { // CREDITS_SEQUENCE
|
||||
render_object_thwomps_model(objectIndex);
|
||||
}
|
||||
}
|
||||
gSPDisplayList(gDisplayListHead++, D_0D0079C8);
|
||||
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
||||
gSPNumLights(gDisplayListHead++, 1);
|
||||
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
|
||||
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
|
||||
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
|
||||
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
|
||||
load_texture_block_rgba16_mirror(d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020);
|
||||
for (i = 0; i < gObjectParticle3_SIZE; i++) {
|
||||
objectIndex = gObjectParticle3[i];
|
||||
if (objectIndex != NULL_OBJECT_ID) {
|
||||
object = &gObjectList[objectIndex];
|
||||
if ((object->state > 0) && (object->unk_0D5 == 3) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
|
||||
rsp_set_matrix_transformation(object->pos, object->orientation, object->sizeScaling);
|
||||
gSPVertex(gDisplayListHead++, D_0D005C00, 3, 0);
|
||||
gSPDisplayList(gDisplayListHead++, D_0D006930);
|
||||
}
|
||||
}
|
||||
}
|
||||
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
||||
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
||||
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
|
||||
gSPDisplayList(gDisplayListHead++, D_0D007AE0);
|
||||
load_texture_block_ia8_nomirror(D_8018D490, 0x00000020, 0x00000020);
|
||||
func_8004B3C8(0);
|
||||
D_80183E80[0] = 0;
|
||||
D_80183E80[2] = 0x8000;
|
||||
for (i = 0; i < gObjectParticle2_SIZE; i++) {
|
||||
objectIndex = gObjectParticle2[i];
|
||||
if (objectIndex != NULL_OBJECT_ID) {
|
||||
object = &gObjectList[objectIndex];
|
||||
if ((object->state >= 2) && (object->unk_0D5 == 2) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
|
||||
func_8004B138(0x000000FF, 0x000000FF, 0x000000FF, (s32) object->primAlpha);
|
||||
D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
|
||||
func_800431B0(object->pos, D_80183E80, object->sizeScaling, D_0D005AE0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void func_80053D74(s32 objectIndex, UNUSED s32 arg1, s32 vertexIndex) {
|
||||
Object* object;
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -254,8 +254,6 @@ void func_8007E1F4(s32);
|
||||
void func_8007E358(s32);
|
||||
void func_8007E3EC(s32);
|
||||
void func_8007E4C4(void);
|
||||
s32 func_8007E50C(s32, Player*, Camera*);
|
||||
s32 func_8007E59C(s32);
|
||||
void func_8007E63C(s32);
|
||||
void func_8007EC30(s32);
|
||||
void func_8007ED6C(s32);
|
||||
|
||||
Reference in New Issue
Block a user