Put all thwomp code in thomp class

This commit is contained in:
MegaMech
2024-12-06 21:50:01 -07:00
parent f87ad23500
commit bcf4a7f384
10 changed files with 822 additions and 1426 deletions
+1
View File
@@ -191,6 +191,7 @@ void camera_init(f32 posX, f32 posY, f32 posZ, UNUSED s16 rot, u32 arg4, s32 cam
func_802B7F7C(camera->pos, camera->lookAt, camera->rot);
}
// Thwomp related
void func_8001CA10(Camera* camera) {
camera->unk_94.unk_8 = 0;
camera->unk_94.unk_0 = 6.0f;
+1 -1
View File
@@ -1573,7 +1573,7 @@ void func_8005A3C0(void) {
void func_8005A71C(void) {
//if (GetCourse() == GetBowsersCastle()) {
func_80081210();
//func_80081210();
//}
}
-21
View File
@@ -1403,27 +1403,6 @@ void func_8008A454(s32 objectIndex, s32 cameraId, s32 arg2) {
}
}
void func_8008A4CC(s32 objectIndex) {
s32 loopIndex;
Camera* camera;
set_object_flag_status_false(objectIndex, 0x00070000);
for (loopIndex = 0, camera = camera1; loopIndex < gPlayerCountSelection1; loopIndex++, camera++) {
if (gObjectList[objectIndex].state != 0) {
if ((D_8018CF68[loopIndex] >= (gObjectList[objectIndex].unk_0DF - 1)) &&
((gObjectList[objectIndex].unk_0DF + 1) >= D_8018CF68[loopIndex])) {
set_object_flag_status_true(objectIndex, 0x00010000);
if (D_8018CF68[loopIndex] == gObjectList[objectIndex].unk_0DF) {
set_object_flag_status_true(objectIndex, 0x00020000);
}
if (is_object_visible_on_camera(objectIndex, camera, 0x2AABU) != 0) {
set_object_flag_status_true(objectIndex, VISIBLE);
}
}
}
}
}
UNUSED void func_8008A610(s32 objectIndex) {
s32 loopIndex;
Camera* camera;
-12
View File
@@ -307,18 +307,6 @@ ThwompSpawn gThomwpSpawns150CC[] = {
{ 0x0596, 0xf92f, 0x0006, 0x0000 }, { 0x082a, 0xf9f2, 0x0005, 0x0000 }, { 0x073a, 0xf9f2, 0x0005, 0x0001 },
};
f32 D_800E594C[][2] = {
{ -8.0, 8.0 },
{ 8.0, 8.0 },
{ 0.0, 0.0 },
{ 8.0, -8.0 },
{ -8.0, -8.0 },
// This feels super fake, but it matches
{ -0.0, 0.0 },
};
s16 D_800E597C[] = { 0x0000, 0x0000, 0x4000, 0x8000, 0x8000, 0xc000 };
// Seems to be related to the Boos in Banshee Boardwalk
SplineData D_800E5988 = {
0x0016,
-2
View File
@@ -39,9 +39,7 @@ extern s16 D_800E57F8[];
extern ThwompSpawn gThomwpSpawns50CC[];
extern ThwompSpawn gThwompSpawns100CCExtra[];
extern ThwompSpawn gThomwpSpawns150CC[];
extern f32 D_800E594C[][2];
extern u64 D_800E5974;
extern s16 D_800E597C[];
extern SplineData D_800E5988;
extern SplineData D_800E5A44;
extern SplineData D_800E5B08;
+787 -18
View File
@@ -28,9 +28,22 @@ extern "C" {
#include "objects.h"
#include "update_objects.h"
#include "render_objects.h"
#include "some_data.h"
extern s8 gPlayerCount;
}
f32 D_800E594C[][2] = {
{ -8.0, 8.0 },
{ 8.0, 8.0 },
{ 0.0, 0.0 },
{ 8.0, -8.0 },
{ -8.0, -8.0 },
// This feels super fake, but it matches
{ -0.0, 0.0 },
};
s16 D_800E597C[] = { 0x0000, 0x0000, 0x4000, 0x8000, 0x8000, 0xc000 };
OThwomp::OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize) {
if (i >= 32) {
printf("MAX THWOMPS REACHED (32), skipping\n");
@@ -63,7 +76,7 @@ void OThwomp::Tick() { // func_80081210
objectIndex = indexObjectList1[_idx];
func_800722CC(objectIndex, 0x00000010);
func_8008A4CC(objectIndex);
OThwomp::SetVisibility(objectIndex);
OThwomp::func_8007F8D8();
@@ -101,14 +114,14 @@ void OThwomp::Tick() { // func_80081210
OThwomp::func_80080B28(objectIndex, var_s4);
}
if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
func_80080A14(objectIndex, player);
OThwomp::SetPlayerCrushedEffect(objectIndex, player);
}
if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) {
func_80080A4C(objectIndex, var_s4);
OThwomp::func_80080A4C(objectIndex, var_s4);
}
}
func_8007542C(3);
OThwomp::func_8007542C(3);
objectIndex = indexObjectList1[_idx];
if (func_80072320(objectIndex, 0x00000020) == 0) {
@@ -116,7 +129,7 @@ void OThwomp::Tick() { // func_80081210
}
func_800722CC(objectIndex, 0x00000020);
func_80080FEC(objectIndex);
OThwomp::AddParticles(objectIndex);
for (var_s4 = 0; var_s4 < gObjectParticle2_SIZE; var_s4++) {
objectIndex = gObjectParticle2[var_s4];
@@ -126,7 +139,7 @@ void OThwomp::Tick() { // func_80081210
if (gObjectList[objectIndex].state == 0) {
return;
}
func_800810F4(objectIndex);
OThwomp::func_800810F4(objectIndex);
if (gObjectList[objectIndex].state != 0) {
return;
}
@@ -134,6 +147,181 @@ void OThwomp::Tick() { // func_80081210
}
}
void OThwomp::func_800810F4(s32 objectIndex) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 0:
break;
case 1:
OThwomp::func_80081080(objectIndex);
break;
case 2:
object_add_velocity_offset_xz(objectIndex);
f32_step_up_towards(&gObjectList[objectIndex].offset[1], 14.0f, 0.5f);
func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.25f, 0.75f, 0.025f, 1, 0);
if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0x000000FF, 0, 4, 0, 0) != 0) {
object_next_state(objectIndex);
}
break;
case 3:
func_80072428(objectIndex);
break;
}
object_calculate_new_pos_offset(objectIndex);
}
void OThwomp::func_80081080(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
object->activeTexture = (const char*)D_8018D490;
object->textureList = (const char**)D_8018D490;
object->primAlpha = 0x00FF;
object->direction_angle[1] = 0;
object->orientation[0] = 0;
object->orientation[2] = 0;
object->offset[0] = 0.0f;
object->offset[1] = 0.0f;
object->offset[2] = 0.0f;
object->sizeScaling = 0.25f;
object_next_state(objectIndex);
}
void OThwomp::AddParticles(s32 arg0) {
s32 objectIndex;
s32 i;
for (i = 0; i < 6; i++) {
objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE);
if (objectIndex == NULL_OBJECT_ID) {
break;
}
OThwomp::func_80080E8C(objectIndex, arg0, i);
}
}
#ifdef NON_MATCHING
// https://decomp.me/scratch/YMJDJ
// No idea what the problem is
void OThwomp::func_80080E8C(s32 objectIndex1, s32 objectIndex2, s32 arg2) {
u16 anAngle;
f32 thing0;
f32 thing1;
f32* temp_v1;
init_object(objectIndex1, arg2);
temp_v1 = D_800E594C[arg2];
gObjectList[objectIndex1].unk_0D5 = 2;
anAngle = gObjectList[objectIndex2].direction_angle[1];
thing1 = func_800416D8(temp_v1[1], temp_v1[0], anAngle);
thing0 = func_80041724(temp_v1[1], temp_v1[0], anAngle);
gObjectList[objectIndex1].origin_pos[0] = gObjectList[objectIndex2].pos[0] + thing0;
gObjectList[objectIndex1].origin_pos[1] = gObjectList[objectIndex2].surfaceHeight - 9.0;
gObjectList[objectIndex1].origin_pos[2] = gObjectList[objectIndex2].pos[2] + thing1;
anAngle = D_800E597C[arg2] + gObjectList[objectIndex2].direction_angle[1];
gObjectList[objectIndex1].velocity[0] = sins(anAngle) * 0.6;
gObjectList[objectIndex1].velocity[2] = coss(anAngle) * 0.6;
}
#else
GLOBAL_ASM("asm/non_matchings/update_objects/func_80080E8C.s")
#endif
void OThwomp::SetPlayerCrushedEffect(s32 objectIndex, Player* player) {
if (is_within_horizontal_distance_of_player(objectIndex, player, 12.0f) != 0) {
player->tyres[FRONT_LEFT].unk_14 |= 3;
}
}
void OThwomp::func_80080A4C(s32 objectIndex, s32 cameraPlayerId) {
Camera* camera = &camera1[cameraPlayerId];
Player* player = &gPlayerOne[cameraPlayerId];
if (gScreenModeSelection != SCREEN_MODE_3P_4P_SPLITSCREEN) {
if ((func_80072320(objectIndex, 0x00000010) != 0) &&
(is_within_horizontal_distance_of_player(objectIndex, player, 500.0f) != false)) {
func_8001CA10(camera);
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
SOUND_ARG_LOAD(0x19, 0x00, 0x80, 0x0F));
}
}
}
void OThwomp::func_8007542C(s32 arg0) {
s32 objectIndex;
s32 var_s2;
s32* var_s3;
Object* object;
D_8016582C[0] += 0x2000;
D_8016582C[1] += 0x1000;
D_8016582C[2] += 0x1800;
for (var_s2 = 0; var_s2 < 0x80; var_s2++) {
switch (arg0) { /* irregular */
case 1:
var_s3 = gObjectParticle1;
break;
case 2:
var_s3 = gObjectParticle2;
break;
case 3:
var_s3 = gObjectParticle3;
break;
}
objectIndex = var_s3[var_s2];
if (objectIndex != DELETED_OBJECT_ID) {
object = &gObjectList[objectIndex];
if (object->state != 0) {
OThwomp::func_80074FD8(objectIndex);
if (object->state == 0) {
delete_object_wrapper(&var_s3[var_s2]);
}
}
}
}
}
void OThwomp::func_80074FD8(s32 objectIndex) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 0:
break;
case 1:
if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.12f,
gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1],
0x00000064) != 0) {
object_next_state(objectIndex);
}
object_calculate_new_pos_offset(objectIndex);
gObjectList[objectIndex].orientation[0] += D_8016582C[0];
gObjectList[objectIndex].orientation[1] += D_8016582C[1];
gObjectList[objectIndex].orientation[2] += D_8016582C[2];
break;
case 2:
func_80086F60(objectIndex);
func_80072428(objectIndex);
break;
}
}
void OThwomp::SetVisibility(s32 objectIndex) { // func_8008A4CC
s32 loopIndex;
Camera* camera;
set_object_flag_status_false(objectIndex, 0x00070000);
for (loopIndex = 0, camera = camera1; loopIndex < gPlayerCountSelection1; loopIndex++, camera++) {
if (gObjectList[objectIndex].state != 0) {
if ((D_8018CF68[loopIndex] >= (gObjectList[objectIndex].unk_0DF - 1)) &&
((gObjectList[objectIndex].unk_0DF + 1) >= D_8018CF68[loopIndex])) {
set_object_flag_status_true(objectIndex, 0x00010000);
if (D_8018CF68[loopIndex] == gObjectList[objectIndex].unk_0DF) {
set_object_flag_status_true(objectIndex, 0x00020000);
}
if (is_object_visible_on_camera(objectIndex, camera, 0x2AABU) != 0) {
set_object_flag_status_true(objectIndex, VISIBLE);
}
}
}
}
}
void OThwomp::func_8007F8D8() {
Player* player;
s32 objectIndex;
@@ -180,19 +368,236 @@ s32 OThwomp::func_8007F75C(s32 playerId) {
objectIndex = indexObjectList1[_idx];
if (gObjectList[objectIndex].unk_0D5 == 3) {
var_s6 = 1;
func_8007F660(objectIndex, playerId, temp_s7);
OThwomp::func_8007F660(objectIndex, playerId, temp_s7);
}
} else if ((waypoint >= 0xD7) && (waypoint < 0xE2)) {
objectIndex = indexObjectList1[_idx];
if (gObjectList[objectIndex].unk_0D5 == 3) {
var_s6 = 1;
func_8007F6C4(objectIndex, playerId);
OThwomp::func_8007F6C4(objectIndex, playerId);
}
}
return var_s6;
}
s32 OThwomp::func_8007E50C(s32 objectIndex, Player* player, Camera* camera) {
s32 sp24;
sp24 = 0;
if ((func_80072354(objectIndex, 4) != 0) &&
(is_within_horizontal_distance_of_player(objectIndex, player, 300.0f) != 0) &&
(func_8008A0B4(objectIndex, player, camera, 0x4000U) != 0) &&
(func_8008A060(objectIndex, camera, 0x1555U) != 0)) {
func_800722A4(objectIndex, 4);
sp24 = 1;
}
return sp24;
}
s32 OThwomp::func_8007E59C(s32 objectIndex) {
Camera* camera;
Player* player;
s32 temp_v0;
s32 someIndex;
temp_v0 = 0;
player = gPlayerOne;
camera = camera1;
for (someIndex = 0; someIndex < gPlayerCountSelection1; someIndex++) {
temp_v0 = OThwomp::func_8007E50C(objectIndex, player++, camera++);
if (temp_v0 != 0) {
break;
}
}
return temp_v0;
}
void OThwomp::func_8007F544(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0DD) { /* irregular */
case 1:
OThwomp::func_8007EFBC(objectIndex);
break;
case 2:
OThwomp::func_8007F280(objectIndex);
break;
}
}
void OThwomp::func_8007EFBC(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 1:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0800U, 0x00008000) != 0) {
gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * 200.0);
func_80086FD4(objectIndex);
}
break;
case 2:
if (f32_step_towards(gObjectList[objectIndex].offset, gObjectList[objectIndex].unk_01C[0], 4.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 3:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
func_800726CC(objectIndex, 3);
func_80086FD4(objectIndex);
}
break;
case 5:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
func_80086FD4(objectIndex);
}
break;
case 6:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[2], -100.0f, 2.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 7:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00004000) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 9:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
func_80086FD4(objectIndex);
}
break;
case 10:
if (f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 4.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 11:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 13:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00014000) != 0) {
func_80086FD4(objectIndex);
}
break;
case 14:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 15:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 17:
func_8008701C(objectIndex, 1);
break;
case 0:
default:
break;
}
}
void OThwomp::func_8007F280(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 1:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * -200.0);
func_80086FD4(objectIndex);
}
break;
case 2:
if (f32_step_towards(gObjectList[objectIndex].offset, gObjectList[objectIndex].unk_01C[0], 4.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 3:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
func_800726CC(objectIndex, 3);
func_80086FD4(objectIndex);
}
break;
case 5:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00004000) != 0) {
func_80086FD4(objectIndex);
}
break;
case 6:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[2], 100.0f, 2.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 7:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 9:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
func_80086FD4(objectIndex);
}
break;
case 10:
if (f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 4.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 11:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 13:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
func_80086FD4(objectIndex);
}
break;
case 14:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 15:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00014000) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 17:
func_8008701C(objectIndex, 1);
break;
case 0:
default:
break;
}
}
void OThwomp::func_8007F660(s32 objectIndex, s32 arg1, s32 arg2) {
Object* object;
func_800722A4(objectIndex, 8);
func_80086E70(objectIndex);
object = &gObjectList[objectIndex];
object->unk_0DD = 1;
object->unk_0D1 = arg1;
object->unk_048 = arg2;
}
void OThwomp::func_8007F6C4(s32 objectIndex, s32 playerId) {
Player* player;
player = &gPlayerOne[playerId];
func_800722A4(objectIndex, 8);
func_80086E70(objectIndex);
gObjectList[objectIndex].unk_0DD = 2;
gObjectList[objectIndex].unk_01C[0] = player->pos[0] - gObjectList[objectIndex].origin_pos[0];
gObjectList[objectIndex].unk_0D1 = playerId;
}
void OThwomp::func_80080B28(s32 objectIndex, s32 playerId) {
f32 temp_f0;
Player* temp_s0;
@@ -212,7 +617,7 @@ void OThwomp::func_80080B28(s32 objectIndex, s32 playerId) {
} else {
func_800C9060((u8) playerId, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A));
}
func_80080DE4(objectIndex);
OThwomp::func_80080DE4(objectIndex);
func_80075304(gObjectList[objectIndex].pos, 3, 3, D_8018D3C4);
set_object_flag_status_false(objectIndex, 0x00000200);
func_800722A4(objectIndex, 0x00000040);
@@ -240,6 +645,16 @@ void OThwomp::func_80080B28(s32 objectIndex, s32 playerId) {
}
}
Lights1 D_800E4638 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, -120, 0);
Lights1 D_800E4650 = gdSPDefLights1(85, 85, 0, 255, 255, 0, 0, 120, 0);
Lights1 D_800E4668 = gdSPDefLights1(85, 85, 85, 255, 255, 255, -66, 82, -55);
Lights1 D_800E4680 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
Lights1 D_800E4698 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
void OThwomp::Draw(s32 cameraId) {
s32 objectIndex = 0;
s32 i;
@@ -255,7 +670,7 @@ void OThwomp::Draw(s32 cameraId) {
func_800722CC(objectIndex, 0x00000110);
}
translate_thwomp_lights(objectIndex);
OThwomp::TranslateThwompLights();
objectIndex = indexObjectList1[_idx];
minusone = gObjectList[objectIndex].unk_0DF - 1;
@@ -310,7 +725,7 @@ void OThwomp::DrawModel(s32 objectIndex) {
func_8004A7AC(objectIndex, 1.75f);
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
gObjectList[objectIndex].sizeScaling);
thwomp_lights(objectIndex);
OThwomp::ThwompLights(objectIndex);
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007828);
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
gDPLoadTLUT_pal256(gDisplayListHead++, d_course_bowsers_castle_thwomp_tlut);
@@ -319,6 +734,54 @@ void OThwomp::DrawModel(s32 objectIndex) {
}
}
void OThwomp::TranslateThwompLights() {
func_800419F8();
D_800E4638.l[0].l.dir[0] = D_80165840[0];
D_800E4638.l[0].l.dir[1] = D_80165840[1];
D_800E4638.l[0].l.dir[2] = D_80165840[2];
}
void OThwomp::ThwompLights(s32 objectIndex) {
// Why these don't just use `gSPSetLights1` calls...
switch (gObjectList[objectIndex].type) { // hmm very strange 80165C18
case 0:
gSPLight(gDisplayListHead++, &D_800E4638.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4638.a, LIGHT_2);
break;
case 1:
gSPLight(gDisplayListHead++, &D_800E4650.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4650.a, LIGHT_2);
break;
case 2:
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
break;
case 3:
gSPLight(gDisplayListHead++, &D_800E4680.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4680.a, LIGHT_2);
break;
case 4:
gSPLight(gDisplayListHead++, &D_800E4698.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4698.a, LIGHT_2);
break;
default:
break;
}
}
void OThwomp::func_80080DE4(s32 arg0) {
Player* player;
s32 var_v1;
player = gPlayerOne;
for (var_v1 = 0; var_v1 < NUM_PLAYERS; var_v1++, player++) {
if (arg0 == player->unk_040) {
player->soundEffects &= ~0x100;
player->unk_040 = -1;
}
}
}
/** Behaviours **/
void OThwomp::StationaryBehaviour(s32 objectIndex) { // func_8007ED6C
@@ -343,7 +806,7 @@ void OThwomp::StationaryBehaviour(s32 objectIndex) { // func_8007ED6C
}
break;
}
func_8007E63C(objectIndex);
OThwomp::func_8007E63C(objectIndex);
object_calculate_new_pos_offset(objectIndex);
gObjectList[objectIndex].direction_angle[1] = gObjectList[objectIndex].orientation[1];
func_80073514(objectIndex);
@@ -391,7 +854,7 @@ void OThwomp::MoveAndRotateBehaviour(s32 objectIndex) { // func_8007F5A8
object_next_state(objectIndex);
break;
}
func_8007E63C(objectIndex);
OThwomp::func_8007E63C(objectIndex);
func_8007F544(objectIndex);
object_calculate_new_pos_offset(objectIndex);
func_80073514(objectIndex);
@@ -444,8 +907,8 @@ void OThwomp::MoveFarBehaviour(s32 objectIndex) { // func_8007FFC0
func_80086FD4(objectIndex);
break;
}
func_8007E63C(objectIndex);
func_8007FF5C(objectIndex);
OThwomp::func_8007E63C(objectIndex);
OThwomp::func_8007FF5C(objectIndex);
object_calculate_new_pos_offset(objectIndex);
func_80073514(objectIndex);
}
@@ -478,6 +941,118 @@ void OThwomp::func_8007FA08(s32 objectIndex) {
object_next_state(objectIndex);
}
void OThwomp::func_8007FF5C(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0DD) {
case 1:
OThwomp::func_8007FB48(objectIndex);
break;
case 2:
OThwomp::func_8007FEA4(objectIndex);
break;
}
}
void OThwomp::func_8007FB48(s32 objectIndex) {
s32 var_v0;
UNUSED s32 stackPadding;
Player* player;
player = &gPlayerOne[gObjectList[objectIndex].unk_0D1];
switch (gObjectList[objectIndex].unk_0AE) {
case 1:
gObjectList[objectIndex].unk_0B0 = 0x00A0;
gObjectList[objectIndex].offset[0] = 0.0f;
gObjectList[objectIndex].offset[2] = 0.0f;
gObjectList[objectIndex].velocity[2] = 0.0f;
func_80086FD4(objectIndex);
break;
case 2:
gObjectList[objectIndex].velocity[0] = player->unk_094 * xOrientation * 1.25;
if (gObjectList[objectIndex].unk_048 >= gObjectList[objectIndex].unk_0B0) {
if (gObjectList[objectIndex].unk_0B0 == gObjectList[objectIndex].unk_048) {
if (D_8018D400 & 1) {
gObjectList[objectIndex].velocity[2] = 1.5f;
} else {
gObjectList[objectIndex].velocity[2] = -1.5f;
}
}
if (gObjectList[objectIndex].velocity[2] >= 0.0) {
if (gObjectList[objectIndex].offset[2] >= 40.0) {
gObjectList[objectIndex].velocity[2] = -1.5f;
}
} else if ((f64) gObjectList[objectIndex].offset[2] <= -40.0) {
gObjectList[objectIndex].velocity[2] = 1.5f;
}
}
object_add_velocity_offset_xz(objectIndex);
if (gObjectList[objectIndex].unk_0B0 < 0x65) {
gObjectList[objectIndex].orientation[1] = func_800417B4(
gObjectList[objectIndex].orientation[1], (gObjectList[objectIndex].direction_angle[1] + 0x8000));
if (gObjectList[objectIndex].unk_0B0 == 0x0064) {
gObjectList[objectIndex].textureListIndex = 1;
}
}
var_v0 = 0;
if (gIsMirrorMode != 0) {
if (gObjectList[objectIndex].offset[0] <= -1000.0) {
var_v0 = 1;
}
} else if (gObjectList[objectIndex].offset[0] >= 1000.0) {
var_v0 = 1;
}
gObjectList[objectIndex].unk_0B0--;
if ((gObjectList[objectIndex].unk_0B0 == 0) || (var_v0 != 0)) {
gObjectList[objectIndex].unk_034 = 0.0f;
func_800726CC(objectIndex, 3);
func_80086FD4(objectIndex);
}
break;
case 4:
f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f);
f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 5.0f);
if ((gObjectList[objectIndex].offset[0] + gObjectList[objectIndex].offset[2]) == 0.0) {
func_80086FD4(objectIndex);
}
break;
case 5:
gObjectList[objectIndex].orientation[1] =
func_800417B4(gObjectList[objectIndex].orientation[1], gObjectList[objectIndex].direction_angle[1]);
if (gObjectList[objectIndex].orientation[1] == gObjectList[objectIndex].direction_angle[1]) {
func_800722CC(objectIndex, 8);
func_80086FD4(objectIndex);
gObjectList[objectIndex].textureListIndex = 0;
}
break;
case 0:
case 3:
default:
break;
}
}
void OThwomp::func_8007FEA4(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->unk_0AE) {
case 1:
if (f32_step_towards(&object->offset[0], object->unk_01C[0], 5.0f) != 0) {
func_800726CC(objectIndex, 3);
func_80086FD4(objectIndex);
break;
}
case 0:
case 2:
break;
case 3:
if (f32_step_towards(&object->offset[0], 0.0f, 5.0f) != 0) {
func_80086FD4(objectIndex);
func_800722CC(objectIndex, 8);
}
break;
}
}
void OThwomp::StationaryFastBehaviour(s32 objectIndex) { // func_800801FC
Object* object;
@@ -499,7 +1074,7 @@ void OThwomp::StationaryFastBehaviour(s32 objectIndex) { // func_800801FC
func_800726CC(objectIndex, 2);
break;
}
func_8007E63C(objectIndex);
OThwomp::func_8007E63C(objectIndex);
object_calculate_new_pos_offset(objectIndex);
func_80073514(objectIndex);
}
@@ -616,8 +1191,8 @@ void OThwomp::SlidingBehaviour(s32 objectIndex) { // func_800808CC
break;
}
if (gObjectList[objectIndex].state >= 2) {
func_8007E63C(objectIndex);
func_8008085C(objectIndex);
OThwomp::func_8007E63C(objectIndex);
OThwomp::func_8008085C(objectIndex);
func_80073514(objectIndex);
if (gGamestate != 9) {
if ((D_8018D40C == 0) && (gObjectList[objectIndex].state == 2)) {
@@ -631,6 +1206,60 @@ void OThwomp::SlidingBehaviour(s32 objectIndex) { // func_800808CC
}
}
void OThwomp::func_8008085C(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0DD) {
case 1:
OThwomp::func_800806BC(objectIndex);
break;
case 2:
OThwomp::func_8008078C(objectIndex);
break;
}
object_calculate_new_pos_offset(objectIndex);
}
void OThwomp::func_800806BC(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 0:
break;
case 1:
if (f32_step_towards(&gObjectList[objectIndex].offset[2], 250.0f, gObjectList[objectIndex].velocity[2]) !=
0) {
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
func_80086FD4(objectIndex);
}
break;
case 2:
if (f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, gObjectList[objectIndex].velocity[2]) !=
0) {
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
func_8008701C(objectIndex, 1);
}
break;
}
}
void OThwomp::func_8008078C(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 0:
break;
case 1:
if (f32_step_towards(&gObjectList[objectIndex].offset[2], -250.0f, gObjectList[objectIndex].velocity[2]) !=
0) {
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
func_80086FD4(objectIndex);
}
break;
case 2:
if (f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, gObjectList[objectIndex].velocity[2]) !=
0) {
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
func_8008701C(objectIndex, 1);
}
break;
}
}
// SlidingBehaviour
void OThwomp::func_80080524(s32 objectIndex) {
Object* object;
@@ -667,3 +1296,143 @@ void OThwomp::func_80080524(s32 objectIndex) {
func_800722A4(objectIndex, 0x00000080);
object_next_state(objectIndex);
}
void OThwomp::func_8007E63C(s32 objectIndex) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 0x32:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1] + 15.0,
1.5f) != 0) {
set_object_flag_status_true(objectIndex, 0x00000200);
func_800722A4(objectIndex, 1);
func_800722CC(objectIndex, 2);
object_next_state(objectIndex);
}
break;
case 0x33:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 2.0f) != 0) {
if (gObjectList[objectIndex].offset[1] >= 16.0f) {
gObjectList[objectIndex].textureListIndex = 0;
} else if (gObjectList[objectIndex].offset[1] >= 8.0f) {
gObjectList[objectIndex].textureListIndex = 1;
} else {
gObjectList[objectIndex].textureListIndex = 2;
}
func_800722CC(objectIndex, 1);
if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) {
func_800722A4(objectIndex, 0x00000010);
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
func_800722A4(objectIndex, 0x00000020);
}
}
if (func_80072320(objectIndex, 2) != 0) {
func_800726CC(objectIndex, 0x00000064);
} else {
object_next_state(objectIndex);
}
}
break;
case 0x34:
func_80072AAC(objectIndex, 3, 6);
break;
case 0x35:
func_80072AAC(objectIndex, 2, 0x00000032);
break;
case 0x36:
if (gObjectList[objectIndex].offset[1] >= 20.0f) {
gObjectList[objectIndex].textureListIndex = 0;
} else if (gObjectList[objectIndex].offset[1] >= 18.0f) {
gObjectList[objectIndex].textureListIndex = 1;
}
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1], 0.5f) !=
0) {
set_object_flag_status_false(objectIndex, 0x00000200);
func_8007266C(objectIndex);
}
break;
case 0x64:
func_80072E54(objectIndex, 3, 5, 1, 8, 0);
break;
case 0x65:
set_and_run_timer_object(objectIndex, 0x0000001E);
break;
case 0x66:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 20.0f, 1.5f) != 0) {
object_next_state(objectIndex);
}
break;
case 0x67:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 1.5f) != 0) {
if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
func_800722A4(objectIndex, 0x00000010);
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
func_800722A4(objectIndex, 0x00000020);
}
}
object_next_state(objectIndex);
}
break;
case 0x68:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 12.0f, 1.5f) != 0) {
object_next_state(objectIndex);
}
break;
case 0x69:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 1.5f) != 0) {
if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
func_800722A4(objectIndex, 0x00000010);
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
func_800722A4(objectIndex, 0x00000020);
}
}
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45));
object_next_state(objectIndex);
}
break;
case 0x6A:
if (func_8007326C(objectIndex, 5, 3, 1, 6, 3) != 0) {
OThwomp::func_80080DE4(objectIndex);
}
break;
case 0x6B:
if (gObjectList[objectIndex].offset[1] >= 22.0f) {
gObjectList[objectIndex].textureListIndex = 0;
} else if (gObjectList[objectIndex].offset[1] >= 20.0f) {
gObjectList[objectIndex].textureListIndex = 1;
} else if (gObjectList[objectIndex].offset[1] >= 18.0f) {
gObjectList[objectIndex].textureListIndex = 2;
} else if (gObjectList[objectIndex].offset[1] >= 16.0f) {
gObjectList[objectIndex].textureListIndex = 3;
} else if (gObjectList[objectIndex].offset[1] >= 14.0f) {
gObjectList[objectIndex].textureListIndex = 4;
} else {
func_800730BC(objectIndex, 3, 5, 1, 6, -1);
}
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1], 0.5f) !=
0) {
set_object_timer_state(objectIndex, 0);
object_next_state(objectIndex);
}
break;
case 0x6C:
if (set_and_run_timer_object(objectIndex, 0x00000064) != 0) {
func_800722CC(objectIndex, 2);
set_object_flag_status_false(objectIndex, 0x00000200);
func_8007266C(objectIndex);
}
break;
case 0xC8:
if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) {
func_80072320(objectIndex, 0x00000080);
func_80072428(objectIndex);
func_800726CC(objectIndex, 1);
}
break;
case 0x12C:
if (func_80073E18(objectIndex, &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
func_800722CC(objectIndex, 4);
func_8007266C(objectIndex);
}
break;
}
}
+33 -2
View File
@@ -10,6 +10,8 @@ extern "C" {
#include "waypoints.h"
#include "common_structs.h"
#include "objects.h"
#include "camera.h"
#include "some_data.h"
}
//! @todo Make shadow size bigger if thwomp is scaled up
@@ -43,11 +45,34 @@ public:
explicit OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize);
void Tick();
void SetVisibility(s32 objectIndex);
void func_80080B28(s32 objectIndex, s32 playerId);
void Draw(s32 playerId);
void DrawModel(s32);
void TranslateThwompLights();
void ThwompLights(s32 objectIndex);
void func_80080DE4(s32 arg0);
s32 func_8007F75C(s32 playerId);
void func_8007F8D8();
void SetPlayerCrushedEffect(s32 objectIndex, Player* player);
void func_80080A4C(s32 objectIndex, s32 cameraPlayerId);
void func_8007542C(s32 arg0);
void func_80074FD8(s32 objectIndex);
void AddParticles(s32 arg0);
s32 func_8007E50C(s32 objectIndex, Player* player, Camera* camera);
s32 func_8007E59C(s32 objectIndex);
void func_8007F544(s32 objectIndex);
void func_8007EFBC(s32 objectIndex);
void func_8007F280(s32 objectIndex);
void func_8007F660(s32 objectIndex, s32 arg1, s32 arg2);
void func_80080E8C(s32 objectIndex1, s32 objectIndex2, s32 arg2);
void func_8007F6C4(s32 objectIndex, s32 playerId);
void func_800810F4(s32 objectIndex);
void func_80081080(s32 objectIndex);
void StationaryBehaviour(s32 objectIndex);
void func_8007EC30(s32 objectIndex);
@@ -57,6 +82,9 @@ public:
void MoveFarBehaviour(s32 objectIndex);
void func_8007FA08(s32 objectIndex);
void func_8007FF5C(s32 objectIndex);
void func_8007FB48(s32 objectIndex);
void func_8007FEA4(s32 objectIndex);
void StationaryFastBehaviour(s32 objectIndex);
void func_80080078(s32 objectIndex);
@@ -66,12 +94,15 @@ public:
void SlidingBehaviour(s32 objectIndex);
void func_80080524(s32 objectIndex);
void func_8008085C(s32 objectIndex);
void func_800806BC(s32 objectIndex);
void func_8008078C(s32 objectIndex);
void func_8007E63C(s32 objectIndex);
private:
s32 _idx;
s16 _faceDirection;
//! @todo Write this better. This effects the squish size and the bounding box size.
// We should probably return to the programmer the pointer to the actor so they can do thwomp->squishSize = value.
u16 _boundingBoxSize;
};
-131
View File
@@ -56,16 +56,6 @@ Lights1 D_800E45C0[] = {
Lights1 D_800E4620 = gdSPDefLights1(150, 180, 250, 255, 255, 255, 0, 0, 0);
Lights1 D_800E4638 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, -120, 0);
Lights1 D_800E4650 = gdSPDefLights1(85, 85, 0, 255, 255, 0, 0, 120, 0);
Lights1 D_800E4668 = gdSPDefLights1(85, 85, 85, 255, 255, 255, -66, 82, -55);
Lights1 D_800E4680 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
Lights1 D_800E4698 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
Lights1 D_800E46B0 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
Lights1 D_800E46C8 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
@@ -3757,127 +3747,6 @@ void render_lakitu(s32 cameraId) {
}
}
void translate_thwomp_lights(UNUSED s32 arg0) {
func_800419F8();
D_800E4638.l[0].l.dir[0] = D_80165840[0];
D_800E4638.l[0].l.dir[1] = D_80165840[1];
D_800E4638.l[0].l.dir[2] = D_80165840[2];
}
void thwomp_lights(s32 objectIndex) {
// Why these don't just use `gSPSetLights1` calls...
switch (gObjectList[objectIndex].type) { // hmm very strange 80165C18
case 0:
gSPLight(gDisplayListHead++, &D_800E4638.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4638.a, LIGHT_2);
break;
case 1:
gSPLight(gDisplayListHead++, &D_800E4650.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4650.a, LIGHT_2);
break;
case 2:
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
break;
case 3:
gSPLight(gDisplayListHead++, &D_800E4680.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4680.a, LIGHT_2);
break;
case 4:
gSPLight(gDisplayListHead++, &D_800E4698.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4698.a, LIGHT_2);
break;
default:
break;
}
}
void render_object_thwomps_model(s32 objectIndex) {
if ((gObjectList[objectIndex].state >= 2) && (func_80072354(objectIndex, 0x00000040) != 0)) {
func_8004A7AC(objectIndex, 1.75f);
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
gObjectList[objectIndex].sizeScaling);
thwomp_lights(objectIndex);
gSPDisplayList(gDisplayListHead++, D_0D007828);
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
gDPLoadTLUT_pal256(gDisplayListHead++, d_course_bowsers_castle_thwomp_tlut);
rsp_load_texture_mask(gObjectList[objectIndex].activeTexture, 0x00000010, 0x00000040, 4);
gSPDisplayList(gDisplayListHead++, gObjectList[objectIndex].model);
}
}
void render_object_thwomps(s32 cameraId) {
s32 objectIndex = 0;
s32 i;
UNUSED s32 stackPadding0;
s16 minusone, plusone;
Camera* camera;
Object* object;
// Lights1 *D_800E4668l = (Lights1 *) LOAD_ASSET(D_800E4668);
camera = &camera1[cameraId];
if (cameraId == PLAYER_ONE) {
for (i = 0; i < gNumActiveThwomps; i++) {
objectIndex = indexObjectList1[i];
set_object_flag_status_false(objectIndex, 0x00070000);
func_800722CC(objectIndex, 0x00000110);
}
}
translate_thwomp_lights(objectIndex);
for (i = 0; i < gNumActiveThwomps; i++) {
objectIndex = indexObjectList1[i];
minusone = gObjectList[objectIndex].unk_0DF - 1;
plusone = gObjectList[objectIndex].unk_0DF + 1;
if (gGamestate != CREDITS_SEQUENCE) {
if ((D_8018CF68[cameraId] >= minusone) && (plusone >= D_8018CF68[cameraId]) &&
(is_object_visible_on_camera(objectIndex, camera, 0x8000U) != 0)) {
render_object_thwomps_model(objectIndex);
}
} else { // CREDITS_SEQUENCE
render_object_thwomps_model(objectIndex);
}
}
gSPDisplayList(gDisplayListHead++, D_0D0079C8);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gSPNumLights(gDisplayListHead++, 1);
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
load_texture_block_rgba16_mirror(d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020);
for (i = 0; i < gObjectParticle3_SIZE; i++) {
objectIndex = gObjectParticle3[i];
if (objectIndex != NULL_OBJECT_ID) {
object = &gObjectList[objectIndex];
if ((object->state > 0) && (object->unk_0D5 == 3) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
rsp_set_matrix_transformation(object->pos, object->orientation, object->sizeScaling);
gSPVertex(gDisplayListHead++, D_0D005C00, 3, 0);
gSPDisplayList(gDisplayListHead++, D_0D006930);
}
}
}
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
gSPDisplayList(gDisplayListHead++, D_0D007AE0);
load_texture_block_ia8_nomirror(D_8018D490, 0x00000020, 0x00000020);
func_8004B3C8(0);
D_80183E80[0] = 0;
D_80183E80[2] = 0x8000;
for (i = 0; i < gObjectParticle2_SIZE; i++) {
objectIndex = gObjectParticle2[i];
if (objectIndex != NULL_OBJECT_ID) {
object = &gObjectList[objectIndex];
if ((object->state >= 2) && (object->unk_0D5 == 2) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
func_8004B138(0x000000FF, 0x000000FF, 0x000000FF, (s32) object->primAlpha);
D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
func_800431B0(object->pos, D_80183E80, object->sizeScaling, D_0D005AE0);
}
}
}
}
void func_80053D74(s32 objectIndex, UNUSED s32 arg1, s32 vertexIndex) {
Object* object;
-1237
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-2
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@@ -254,8 +254,6 @@ void func_8007E1F4(s32);
void func_8007E358(s32);
void func_8007E3EC(s32);
void func_8007E4C4(void);
s32 func_8007E50C(s32, Player*, Camera*);
s32 func_8007E59C(s32);
void func_8007E63C(s32);
void func_8007EC30(s32);
void func_8007ED6C(s32);