Files
SpaghettiKart/src/engine/objects/OThwomp.cpp
T
2024-12-06 21:50:01 -07:00

1439 lines
51 KiB
C++

#include <libultraship.h>
#include <libultra/gbi.h>
#include "OThwomp.h"
#include <vector>
#include "port/Game.h"
extern "C" {
#include "macros.h"
#include "main.h"
#include "actors.h"
#include "math_util.h"
#include "sounds.h"
#include "update_objects.h"
#include "render_player.h"
#include "external.h"
#include "bomb_kart.h"
#include "collision.h"
#include "code_80086E70.h"
#include "render_objects.h"
#include "code_80057C60.h"
#include "defines.h"
#include "code_80005FD0.h"
#include "math_util_2.h"
#include "collision.h"
#include "assets/bowsers_castle_data.h"
#include "ceremony_and_credits.h"
#include "objects.h"
#include "update_objects.h"
#include "render_objects.h"
#include "some_data.h"
extern s8 gPlayerCount;
}
f32 D_800E594C[][2] = {
{ -8.0, 8.0 },
{ 8.0, 8.0 },
{ 0.0, 0.0 },
{ 8.0, -8.0 },
{ -8.0, -8.0 },
// This feels super fake, but it matches
{ -0.0, 0.0 },
};
s16 D_800E597C[] = { 0x0000, 0x0000, 0x4000, 0x8000, 0x8000, 0xc000 };
OThwomp::OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize) {
if (i >= 32) {
printf("MAX THWOMPS REACHED (32), skipping\n");
return;
}
_idx = i;
_faceDirection = direction;
_boundingBoxSize = boundingBoxSize;
State = (States)behaviour;
s32 objectId = indexObjectList1[i];
init_object(objectId, 0);
gObjectList[objectId].origin_pos[0] = x * xOrientation;
gObjectList[objectId].origin_pos[2] = z;
gObjectList[objectId].unk_0D5 = behaviour;
gObjectList[objectId].primAlpha = primAlpha;
gObjectList[objectId].boundingBoxSize = boundingBoxSize + 5;
if (scale == 0.0f) {
scale = 1.0f;
}
gObjectList[objectId].sizeScaling = scale;
}
void OThwomp::Tick() { // func_80081210
Player* player;
s32 objectIndex;
s32 var_s2_3;
s32 var_s4;
objectIndex = indexObjectList1[_idx];
func_800722CC(objectIndex, 0x00000010);
OThwomp::SetVisibility(objectIndex);
OThwomp::func_8007F8D8();
objectIndex = indexObjectList1[_idx];
if (gObjectList[objectIndex].state != 0) {
switch (State) {
case STATIONARY:
OThwomp::StationaryBehaviour(objectIndex);
break;
case MOVE_AND_ROTATE:
OThwomp::MoveAndRotateBehaviour(objectIndex);
break;
case MOVE_FAR:
OThwomp::MoveFarBehaviour(objectIndex);
break;
case STATIONARY_FAST:
OThwomp::StationaryFastBehaviour(objectIndex);
break;
case JAILED:
OThwomp::JailedBehaviour(objectIndex);
break;
case SLIDE:
OThwomp::SlidingBehaviour(objectIndex);
break;
}
}
player = gPlayerOne;
for (var_s4 = 0; var_s4 < NUM_PLAYERS; var_s4++, player++) {
player->tyres[FRONT_LEFT].unk_14 &= ~3;
player->unk_046 &= ~0x0006;
objectIndex = indexObjectList1[_idx];
if (!(player->effects & BOO_EFFECT)) {
OThwomp::func_80080B28(objectIndex, var_s4);
}
if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
OThwomp::SetPlayerCrushedEffect(objectIndex, player);
}
if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) {
OThwomp::func_80080A4C(objectIndex, var_s4);
}
}
OThwomp::func_8007542C(3);
objectIndex = indexObjectList1[_idx];
if (func_80072320(objectIndex, 0x00000020) == 0) {
return;
}
func_800722CC(objectIndex, 0x00000020);
OThwomp::AddParticles(objectIndex);
for (var_s4 = 0; var_s4 < gObjectParticle2_SIZE; var_s4++) {
objectIndex = gObjectParticle2[var_s4];
if (objectIndex == DELETED_OBJECT_ID) {
return;
}
if (gObjectList[objectIndex].state == 0) {
return;
}
OThwomp::func_800810F4(objectIndex);
if (gObjectList[objectIndex].state != 0) {
return;
}
delete_object_wrapper(&gObjectParticle2[var_s4]);
}
}
void OThwomp::func_800810F4(s32 objectIndex) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 0:
break;
case 1:
OThwomp::func_80081080(objectIndex);
break;
case 2:
object_add_velocity_offset_xz(objectIndex);
f32_step_up_towards(&gObjectList[objectIndex].offset[1], 14.0f, 0.5f);
func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.25f, 0.75f, 0.025f, 1, 0);
if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0x000000FF, 0, 4, 0, 0) != 0) {
object_next_state(objectIndex);
}
break;
case 3:
func_80072428(objectIndex);
break;
}
object_calculate_new_pos_offset(objectIndex);
}
void OThwomp::func_80081080(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
object->activeTexture = (const char*)D_8018D490;
object->textureList = (const char**)D_8018D490;
object->primAlpha = 0x00FF;
object->direction_angle[1] = 0;
object->orientation[0] = 0;
object->orientation[2] = 0;
object->offset[0] = 0.0f;
object->offset[1] = 0.0f;
object->offset[2] = 0.0f;
object->sizeScaling = 0.25f;
object_next_state(objectIndex);
}
void OThwomp::AddParticles(s32 arg0) {
s32 objectIndex;
s32 i;
for (i = 0; i < 6; i++) {
objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE);
if (objectIndex == NULL_OBJECT_ID) {
break;
}
OThwomp::func_80080E8C(objectIndex, arg0, i);
}
}
#ifdef NON_MATCHING
// https://decomp.me/scratch/YMJDJ
// No idea what the problem is
void OThwomp::func_80080E8C(s32 objectIndex1, s32 objectIndex2, s32 arg2) {
u16 anAngle;
f32 thing0;
f32 thing1;
f32* temp_v1;
init_object(objectIndex1, arg2);
temp_v1 = D_800E594C[arg2];
gObjectList[objectIndex1].unk_0D5 = 2;
anAngle = gObjectList[objectIndex2].direction_angle[1];
thing1 = func_800416D8(temp_v1[1], temp_v1[0], anAngle);
thing0 = func_80041724(temp_v1[1], temp_v1[0], anAngle);
gObjectList[objectIndex1].origin_pos[0] = gObjectList[objectIndex2].pos[0] + thing0;
gObjectList[objectIndex1].origin_pos[1] = gObjectList[objectIndex2].surfaceHeight - 9.0;
gObjectList[objectIndex1].origin_pos[2] = gObjectList[objectIndex2].pos[2] + thing1;
anAngle = D_800E597C[arg2] + gObjectList[objectIndex2].direction_angle[1];
gObjectList[objectIndex1].velocity[0] = sins(anAngle) * 0.6;
gObjectList[objectIndex1].velocity[2] = coss(anAngle) * 0.6;
}
#else
GLOBAL_ASM("asm/non_matchings/update_objects/func_80080E8C.s")
#endif
void OThwomp::SetPlayerCrushedEffect(s32 objectIndex, Player* player) {
if (is_within_horizontal_distance_of_player(objectIndex, player, 12.0f) != 0) {
player->tyres[FRONT_LEFT].unk_14 |= 3;
}
}
void OThwomp::func_80080A4C(s32 objectIndex, s32 cameraPlayerId) {
Camera* camera = &camera1[cameraPlayerId];
Player* player = &gPlayerOne[cameraPlayerId];
if (gScreenModeSelection != SCREEN_MODE_3P_4P_SPLITSCREEN) {
if ((func_80072320(objectIndex, 0x00000010) != 0) &&
(is_within_horizontal_distance_of_player(objectIndex, player, 500.0f) != false)) {
func_8001CA10(camera);
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
SOUND_ARG_LOAD(0x19, 0x00, 0x80, 0x0F));
}
}
}
void OThwomp::func_8007542C(s32 arg0) {
s32 objectIndex;
s32 var_s2;
s32* var_s3;
Object* object;
D_8016582C[0] += 0x2000;
D_8016582C[1] += 0x1000;
D_8016582C[2] += 0x1800;
for (var_s2 = 0; var_s2 < 0x80; var_s2++) {
switch (arg0) { /* irregular */
case 1:
var_s3 = gObjectParticle1;
break;
case 2:
var_s3 = gObjectParticle2;
break;
case 3:
var_s3 = gObjectParticle3;
break;
}
objectIndex = var_s3[var_s2];
if (objectIndex != DELETED_OBJECT_ID) {
object = &gObjectList[objectIndex];
if (object->state != 0) {
OThwomp::func_80074FD8(objectIndex);
if (object->state == 0) {
delete_object_wrapper(&var_s3[var_s2]);
}
}
}
}
}
void OThwomp::func_80074FD8(s32 objectIndex) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 0:
break;
case 1:
if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.12f,
gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1],
0x00000064) != 0) {
object_next_state(objectIndex);
}
object_calculate_new_pos_offset(objectIndex);
gObjectList[objectIndex].orientation[0] += D_8016582C[0];
gObjectList[objectIndex].orientation[1] += D_8016582C[1];
gObjectList[objectIndex].orientation[2] += D_8016582C[2];
break;
case 2:
func_80086F60(objectIndex);
func_80072428(objectIndex);
break;
}
}
void OThwomp::SetVisibility(s32 objectIndex) { // func_8008A4CC
s32 loopIndex;
Camera* camera;
set_object_flag_status_false(objectIndex, 0x00070000);
for (loopIndex = 0, camera = camera1; loopIndex < gPlayerCountSelection1; loopIndex++, camera++) {
if (gObjectList[objectIndex].state != 0) {
if ((D_8018CF68[loopIndex] >= (gObjectList[objectIndex].unk_0DF - 1)) &&
((gObjectList[objectIndex].unk_0DF + 1) >= D_8018CF68[loopIndex])) {
set_object_flag_status_true(objectIndex, 0x00010000);
if (D_8018CF68[loopIndex] == gObjectList[objectIndex].unk_0DF) {
set_object_flag_status_true(objectIndex, 0x00020000);
}
if (is_object_visible_on_camera(objectIndex, camera, 0x2AABU) != 0) {
set_object_flag_status_true(objectIndex, VISIBLE);
}
}
}
}
}
void OThwomp::func_8007F8D8() {
Player* player;
s32 objectIndex;
s32 var_s0;
s32 someIndex;
s32 var_s4;
Object* object;
player = gPlayerOne;
var_s4 = 1;
objectIndex = indexObjectList1[_idx];
object = &gObjectList[objectIndex];
if (object->unk_0D5 == 3) {
var_s0 = 0;
if ((object->state >= 2) && (func_80072354(objectIndex, 8) != 0)) {
var_s0 = 1;
}
var_s4 *= var_s0;
}
if (var_s4 != 0) {
for (var_s0 = 0; var_s0 < 4; var_s0++, player++) {
if ((player->type & PLAYER_EXISTS) && !(player->type & PLAYER_KART_AI)) {
if (OThwomp::func_8007F75C(var_s0) != 0) {
break;
}
}
}
}
}
s32 OThwomp::func_8007F75C(s32 playerId) {
s32 someIndex;
s32 objectIndex;
s32 temp_s7;
s32 var_s6;
s32 waypoint;
waypoint = gNearestWaypointByPlayerId[playerId];
var_s6 = 0;
if ((waypoint >= 0xAA) && (waypoint < 0xB5)) {
temp_s7 = random_int(0x0032U) + 0x32;
objectIndex = indexObjectList1[_idx];
if (gObjectList[objectIndex].unk_0D5 == 3) {
var_s6 = 1;
OThwomp::func_8007F660(objectIndex, playerId, temp_s7);
}
} else if ((waypoint >= 0xD7) && (waypoint < 0xE2)) {
objectIndex = indexObjectList1[_idx];
if (gObjectList[objectIndex].unk_0D5 == 3) {
var_s6 = 1;
OThwomp::func_8007F6C4(objectIndex, playerId);
}
}
return var_s6;
}
s32 OThwomp::func_8007E50C(s32 objectIndex, Player* player, Camera* camera) {
s32 sp24;
sp24 = 0;
if ((func_80072354(objectIndex, 4) != 0) &&
(is_within_horizontal_distance_of_player(objectIndex, player, 300.0f) != 0) &&
(func_8008A0B4(objectIndex, player, camera, 0x4000U) != 0) &&
(func_8008A060(objectIndex, camera, 0x1555U) != 0)) {
func_800722A4(objectIndex, 4);
sp24 = 1;
}
return sp24;
}
s32 OThwomp::func_8007E59C(s32 objectIndex) {
Camera* camera;
Player* player;
s32 temp_v0;
s32 someIndex;
temp_v0 = 0;
player = gPlayerOne;
camera = camera1;
for (someIndex = 0; someIndex < gPlayerCountSelection1; someIndex++) {
temp_v0 = OThwomp::func_8007E50C(objectIndex, player++, camera++);
if (temp_v0 != 0) {
break;
}
}
return temp_v0;
}
void OThwomp::func_8007F544(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0DD) { /* irregular */
case 1:
OThwomp::func_8007EFBC(objectIndex);
break;
case 2:
OThwomp::func_8007F280(objectIndex);
break;
}
}
void OThwomp::func_8007EFBC(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 1:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0800U, 0x00008000) != 0) {
gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * 200.0);
func_80086FD4(objectIndex);
}
break;
case 2:
if (f32_step_towards(gObjectList[objectIndex].offset, gObjectList[objectIndex].unk_01C[0], 4.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 3:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
func_800726CC(objectIndex, 3);
func_80086FD4(objectIndex);
}
break;
case 5:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
func_80086FD4(objectIndex);
}
break;
case 6:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[2], -100.0f, 2.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 7:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00004000) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 9:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
func_80086FD4(objectIndex);
}
break;
case 10:
if (f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 4.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 11:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 13:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00014000) != 0) {
func_80086FD4(objectIndex);
}
break;
case 14:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 15:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 17:
func_8008701C(objectIndex, 1);
break;
case 0:
default:
break;
}
}
void OThwomp::func_8007F280(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 1:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * -200.0);
func_80086FD4(objectIndex);
}
break;
case 2:
if (f32_step_towards(gObjectList[objectIndex].offset, gObjectList[objectIndex].unk_01C[0], 4.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 3:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
func_800726CC(objectIndex, 3);
func_80086FD4(objectIndex);
}
break;
case 5:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00004000) != 0) {
func_80086FD4(objectIndex);
}
break;
case 6:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[2], 100.0f, 2.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 7:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 9:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
func_80086FD4(objectIndex);
}
break;
case 10:
if (f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 4.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 11:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 13:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
func_80086FD4(objectIndex);
}
break;
case 14:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 15:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00014000) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 17:
func_8008701C(objectIndex, 1);
break;
case 0:
default:
break;
}
}
void OThwomp::func_8007F660(s32 objectIndex, s32 arg1, s32 arg2) {
Object* object;
func_800722A4(objectIndex, 8);
func_80086E70(objectIndex);
object = &gObjectList[objectIndex];
object->unk_0DD = 1;
object->unk_0D1 = arg1;
object->unk_048 = arg2;
}
void OThwomp::func_8007F6C4(s32 objectIndex, s32 playerId) {
Player* player;
player = &gPlayerOne[playerId];
func_800722A4(objectIndex, 8);
func_80086E70(objectIndex);
gObjectList[objectIndex].unk_0DD = 2;
gObjectList[objectIndex].unk_01C[0] = player->pos[0] - gObjectList[objectIndex].origin_pos[0];
gObjectList[objectIndex].unk_0D1 = playerId;
}
void OThwomp::func_80080B28(s32 objectIndex, s32 playerId) {
f32 temp_f0;
Player* temp_s0;
temp_s0 = &gPlayerOne[playerId];
if (is_obj_flag_status_active(objectIndex, 0x00000200) != 0) {
if (!(temp_s0->soundEffects & 0x100)) {
temp_f0 = func_80088F54(objectIndex, temp_s0);
if ((temp_f0 <= 9.0) && !(temp_s0->effects & 0x04000000) &&
(has_collided_horizontally_with_player(objectIndex, temp_s0) != 0)) {
if ((temp_s0->type & 0x8000) && !(temp_s0->type & 0x100)) {
if (!(temp_s0->effects & 0x200)) {
func_80089474(objectIndex, playerId, 1.4f, 1.1f, SOUND_ARG_LOAD(0x19, 0x00, 0xA0, 0x4C));
} else if (func_80072354(objectIndex, 0x00000040) != 0) {
if (temp_s0->type & 0x1000) {
func_800C98B8(temp_s0->pos, temp_s0->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A));
} else {
func_800C9060((u8) playerId, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A));
}
OThwomp::func_80080DE4(objectIndex);
func_80075304(gObjectList[objectIndex].pos, 3, 3, D_8018D3C4);
set_object_flag_status_false(objectIndex, 0x00000200);
func_800722A4(objectIndex, 0x00000040);
func_80086F60(objectIndex);
func_800726CC(objectIndex, 0x000000C8);
}
}
} else if ((temp_f0 <= 17.5) && (func_80072320(objectIndex, 1) != 0) &&
(is_within_horizontal_distance_of_player(objectIndex, temp_s0, (temp_s0->unk_094 * 0.5) + _boundingBoxSize) !=
0)) {
if ((temp_s0->type & 0x8000) && !(temp_s0->type & 0x100)) {
if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) {
func_80072180();
}
func_800722A4(objectIndex, 2);
temp_s0->unk_040 = (s16) objectIndex;
temp_s0->unk_046 |= 2;
temp_s0->soundEffects |= 0x100;
func_80088FF0(temp_s0);
}
}
} else {
func_80088FF0(temp_s0);
}
}
}
Lights1 D_800E4638 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, -120, 0);
Lights1 D_800E4650 = gdSPDefLights1(85, 85, 0, 255, 255, 0, 0, 120, 0);
Lights1 D_800E4668 = gdSPDefLights1(85, 85, 85, 255, 255, 255, -66, 82, -55);
Lights1 D_800E4680 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
Lights1 D_800E4698 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
void OThwomp::Draw(s32 cameraId) {
s32 objectIndex = 0;
s32 i;
UNUSED s32 stackPadding0;
s16 minusone, plusone;
Camera* camera;
Object* object;
camera = &camera1[cameraId];
if (cameraId == PLAYER_ONE) {
objectIndex = indexObjectList1[_idx];
set_object_flag_status_false(objectIndex, 0x00070000);
func_800722CC(objectIndex, 0x00000110);
}
OThwomp::TranslateThwompLights();
objectIndex = indexObjectList1[_idx];
minusone = gObjectList[objectIndex].unk_0DF - 1;
plusone = gObjectList[objectIndex].unk_0DF + 1;
if (gGamestate != CREDITS_SEQUENCE) {
OThwomp::DrawModel(objectIndex);
}
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gSPNumLights(gDisplayListHead++, 1);
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
load_texture_block_rgba16_mirror((u8*)d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020);
for (i = 0; i < gObjectParticle3_SIZE; i++) {
objectIndex = gObjectParticle3[i];
if (objectIndex != NULL_OBJECT_ID) {
object = &gObjectList[objectIndex];
if ((object->state > 0) && (State == MOVE_FAR) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
rsp_set_matrix_transformation(object->pos, object->orientation, object->sizeScaling);
gSPVertex(gDisplayListHead++, (uintptr_t)D_0D005C00, 3, 0);
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D006930);
}
}
}
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
load_texture_block_ia8_nomirror(D_8018D490, 0x00000020, 0x00000020);
func_8004B3C8(0);
D_80183E80[0] = 0;
D_80183E80[2] = 0x8000;
for (i = 0; i < gObjectParticle2_SIZE; i++) {
objectIndex = gObjectParticle2[i];
if (objectIndex != NULL_OBJECT_ID) {
object = &gObjectList[objectIndex];
if ((object->state >= 2) && (State == MOVE_AND_ROTATE) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
func_8004B138(0x000000FF, 0x000000FF, 0x000000FF, (s32) object->primAlpha);
D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
func_800431B0(object->pos, D_80183E80, object->sizeScaling, (Vtx*)D_0D005AE0);
}
}
}
}
void OThwomp::DrawModel(s32 objectIndex) {
if ((gObjectList[objectIndex].state >= 2) && (func_80072354(objectIndex, 0x00000040) != 0)) {
func_8004A7AC(objectIndex, 1.75f);
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
gObjectList[objectIndex].sizeScaling);
OThwomp::ThwompLights(objectIndex);
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007828);
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
gDPLoadTLUT_pal256(gDisplayListHead++, d_course_bowsers_castle_thwomp_tlut);
rsp_load_texture_mask((u8*)gObjectList[objectIndex].activeTexture, 0x00000010, 0x00000040, 4);
gSPDisplayList(gDisplayListHead++, gObjectList[objectIndex].model);
}
}
void OThwomp::TranslateThwompLights() {
func_800419F8();
D_800E4638.l[0].l.dir[0] = D_80165840[0];
D_800E4638.l[0].l.dir[1] = D_80165840[1];
D_800E4638.l[0].l.dir[2] = D_80165840[2];
}
void OThwomp::ThwompLights(s32 objectIndex) {
// Why these don't just use `gSPSetLights1` calls...
switch (gObjectList[objectIndex].type) { // hmm very strange 80165C18
case 0:
gSPLight(gDisplayListHead++, &D_800E4638.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4638.a, LIGHT_2);
break;
case 1:
gSPLight(gDisplayListHead++, &D_800E4650.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4650.a, LIGHT_2);
break;
case 2:
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
break;
case 3:
gSPLight(gDisplayListHead++, &D_800E4680.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4680.a, LIGHT_2);
break;
case 4:
gSPLight(gDisplayListHead++, &D_800E4698.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4698.a, LIGHT_2);
break;
default:
break;
}
}
void OThwomp::func_80080DE4(s32 arg0) {
Player* player;
s32 var_v1;
player = gPlayerOne;
for (var_v1 = 0; var_v1 < NUM_PLAYERS; var_v1++, player++) {
if (arg0 == player->unk_040) {
player->soundEffects &= ~0x100;
player->unk_040 = -1;
}
}
}
/** Behaviours **/
void OThwomp::StationaryBehaviour(s32 objectIndex) { // func_8007ED6C
UNUSED s32 stackPadding[4];
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
OThwomp::func_8007EC30(objectIndex);
break;
case 2:
set_and_run_timer_object(objectIndex, 0x0000003C);
break;
case 3:
func_80072568(objectIndex, 0x00000032);
break;
case 4:
if (func_8007E59C(objectIndex) != 0) {
func_800725E8(objectIndex, 0x0000012C, 2);
} else {
func_800726CC(objectIndex, 2);
}
break;
}
OThwomp::func_8007E63C(objectIndex);
object_calculate_new_pos_offset(objectIndex);
gObjectList[objectIndex].direction_angle[1] = gObjectList[objectIndex].orientation[1];
func_80073514(objectIndex);
}
// Stationary
void OThwomp::func_8007EC30(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
object->surfaceHeight = 0.0f;
object->origin_pos[1] = 0.0f;
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
if (gIsMirrorMode != 0) {
set_obj_direction_angle(objectIndex, 0U, -_faceDirection, 0U);
set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
} else {
set_obj_direction_angle(objectIndex, 0U, _faceDirection, 0U);
set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
}
init_texture_object(objectIndex, (uint8_t*) d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
0x10U, (u16) 0x00000040);
object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
object->unk_01C[1] = 30.0f;
set_object_flag_status_true(objectIndex, 0x05000220);
object->type = 0;
object->unk_0DF = 6;
func_800724DC(objectIndex);
object_next_state(objectIndex);
}
void OThwomp::MoveAndRotateBehaviour(s32 objectIndex) { // func_8007F5A8
switch (gObjectList[objectIndex].state) { /* irregular */
case 0:
break;
case 1:
OThwomp::func_8007EE5C(objectIndex);
break;
case 3:
func_80072568(objectIndex, 0x00000032);
break;
case 4:
func_80086FD4(objectIndex);
object_next_state(objectIndex);
break;
}
OThwomp::func_8007E63C(objectIndex);
func_8007F544(objectIndex);
object_calculate_new_pos_offset(objectIndex);
func_80073514(objectIndex);
}
// MoveAndRotateBehaviour
void OThwomp::func_8007EE5C(s32 objectIndex) {
Object* object;
init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
set_object_flag_status_true(objectIndex, 0x04000220);
object->type = 0;
object->unk_0DF = 6;
func_80086E70(objectIndex);
object->surfaceHeight = 0.0f;
object->origin_pos[1] = 0.0f;
set_obj_origin_offset(objectIndex, 0.0f, 20.0f, 0.0f);
object->unk_01C[1] = 20.0f;
if (gIsMirrorMode != 0) {
set_obj_direction_angle(objectIndex, 0U, -_faceDirection, 0U);
set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
} else {
set_obj_direction_angle(objectIndex, 0U, _faceDirection, 0U);
set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
}
object->unk_0AE = 1;
if (object->primAlpha == 0) {
object->unk_0DD = 1;
} else {
object->unk_0DD = 2;
}
object_next_state(objectIndex);
}
void OThwomp::MoveFarBehaviour(s32 objectIndex) { // func_8007FFC0
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
OThwomp::func_8007FA08(objectIndex);
break;
case 3:
func_80072568(objectIndex, 0x00000032);
break;
case 4:
object_next_state(objectIndex);
func_80086FD4(objectIndex);
break;
}
OThwomp::func_8007E63C(objectIndex);
OThwomp::func_8007FF5C(objectIndex);
object_calculate_new_pos_offset(objectIndex);
func_80073514(objectIndex);
}
// MoveFarBehaviour
void OThwomp::func_8007FA08(s32 objectIndex) {
Object* object;
init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
set_object_flag_status_true(objectIndex, 0x04000220);
object->type = 0;
object->surfaceHeight = 0.0f;
object->origin_pos[1] = 0.0f;
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
if (gIsMirrorMode != 0) {
set_obj_orientation(objectIndex, 0U, 0xC000U, 0U);
} else {
set_obj_orientation(objectIndex, 0U, 0x4000U, 0U);
}
object->velocity[0] = 0.0f;
object->direction_angle[1] = object->orientation[1];
object->unk_0DD = 1;
object->unk_0DF = 8;
object->offset[1] = 15.0f;
object->unk_01C[1] = 15.0f;
object_next_state(objectIndex);
}
void OThwomp::func_8007FF5C(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0DD) {
case 1:
OThwomp::func_8007FB48(objectIndex);
break;
case 2:
OThwomp::func_8007FEA4(objectIndex);
break;
}
}
void OThwomp::func_8007FB48(s32 objectIndex) {
s32 var_v0;
UNUSED s32 stackPadding;
Player* player;
player = &gPlayerOne[gObjectList[objectIndex].unk_0D1];
switch (gObjectList[objectIndex].unk_0AE) {
case 1:
gObjectList[objectIndex].unk_0B0 = 0x00A0;
gObjectList[objectIndex].offset[0] = 0.0f;
gObjectList[objectIndex].offset[2] = 0.0f;
gObjectList[objectIndex].velocity[2] = 0.0f;
func_80086FD4(objectIndex);
break;
case 2:
gObjectList[objectIndex].velocity[0] = player->unk_094 * xOrientation * 1.25;
if (gObjectList[objectIndex].unk_048 >= gObjectList[objectIndex].unk_0B0) {
if (gObjectList[objectIndex].unk_0B0 == gObjectList[objectIndex].unk_048) {
if (D_8018D400 & 1) {
gObjectList[objectIndex].velocity[2] = 1.5f;
} else {
gObjectList[objectIndex].velocity[2] = -1.5f;
}
}
if (gObjectList[objectIndex].velocity[2] >= 0.0) {
if (gObjectList[objectIndex].offset[2] >= 40.0) {
gObjectList[objectIndex].velocity[2] = -1.5f;
}
} else if ((f64) gObjectList[objectIndex].offset[2] <= -40.0) {
gObjectList[objectIndex].velocity[2] = 1.5f;
}
}
object_add_velocity_offset_xz(objectIndex);
if (gObjectList[objectIndex].unk_0B0 < 0x65) {
gObjectList[objectIndex].orientation[1] = func_800417B4(
gObjectList[objectIndex].orientation[1], (gObjectList[objectIndex].direction_angle[1] + 0x8000));
if (gObjectList[objectIndex].unk_0B0 == 0x0064) {
gObjectList[objectIndex].textureListIndex = 1;
}
}
var_v0 = 0;
if (gIsMirrorMode != 0) {
if (gObjectList[objectIndex].offset[0] <= -1000.0) {
var_v0 = 1;
}
} else if (gObjectList[objectIndex].offset[0] >= 1000.0) {
var_v0 = 1;
}
gObjectList[objectIndex].unk_0B0--;
if ((gObjectList[objectIndex].unk_0B0 == 0) || (var_v0 != 0)) {
gObjectList[objectIndex].unk_034 = 0.0f;
func_800726CC(objectIndex, 3);
func_80086FD4(objectIndex);
}
break;
case 4:
f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f);
f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 5.0f);
if ((gObjectList[objectIndex].offset[0] + gObjectList[objectIndex].offset[2]) == 0.0) {
func_80086FD4(objectIndex);
}
break;
case 5:
gObjectList[objectIndex].orientation[1] =
func_800417B4(gObjectList[objectIndex].orientation[1], gObjectList[objectIndex].direction_angle[1]);
if (gObjectList[objectIndex].orientation[1] == gObjectList[objectIndex].direction_angle[1]) {
func_800722CC(objectIndex, 8);
func_80086FD4(objectIndex);
gObjectList[objectIndex].textureListIndex = 0;
}
break;
case 0:
case 3:
default:
break;
}
}
void OThwomp::func_8007FEA4(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->unk_0AE) {
case 1:
if (f32_step_towards(&object->offset[0], object->unk_01C[0], 5.0f) != 0) {
func_800726CC(objectIndex, 3);
func_80086FD4(objectIndex);
break;
}
case 0:
case 2:
break;
case 3:
if (f32_step_towards(&object->offset[0], 0.0f, 5.0f) != 0) {
func_80086FD4(objectIndex);
func_800722CC(objectIndex, 8);
}
break;
}
}
void OThwomp::StationaryFastBehaviour(s32 objectIndex) { // func_800801FC
Object* object;
object = &gObjectList[objectIndex];
switch (object->state) {
case 0:
break;
case 1:
OThwomp::func_80080078(objectIndex);
break;
case 2:
set_and_run_timer_object(objectIndex, object->timer);
break;
case 3:
func_80072568(objectIndex, 0x00000032);
break;
case 4:
object->timer = 0x0000003C;
func_800726CC(objectIndex, 2);
break;
}
OThwomp::func_8007E63C(objectIndex);
object_calculate_new_pos_offset(objectIndex);
func_80073514(objectIndex);
}
// StationaryFastBehaviour
void OThwomp::func_80080078(s32 objectIndex) { // func_80080078
Object* object;
init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
set_object_flag_status_true(objectIndex, 0x04000220);
object->type = 2;
object->unk_0DF = 8;
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
object->surfaceHeight = 0.0f;
object->origin_pos[1] = 0.0f;
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
object->unk_01C[1] = 30.0f;
if (gIsMirrorMode != 0) {
set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
} else {
set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
}
switch (object->primAlpha) { /* irregular */
case 0:
object->timer = 2;
break;
case 1:
object->timer = 0x0000003C;
break;
case 2:
object->timer = 0x00000078;
break;
case 3:
object->timer = 0x000000B4;
break;
}
func_800724DC(objectIndex);
object_next_state(objectIndex);
}
void OThwomp::JailedBehaviour(s32 objectIndex) { // func_80080408
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
OThwomp::func_800802C0(objectIndex);
break;
case 2:
func_8008A6DC(objectIndex, 100.0f);
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45));
object_next_state(objectIndex);
}
break;
case 3:
if (func_800730BC(objectIndex, 3, 5, 1, 6, 6) != 0) {
gObjectList[objectIndex].textureListIndex = 0;
}
break;
case 4:
if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) {
func_800726CC(objectIndex, 2);
}
break;
}
object_calculate_new_pos_offset(objectIndex);
func_80073514(objectIndex);
}
// JailedBehaviour
void OThwomp::func_800802C0(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
object->unk_0D8 = 0;
init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
0x10U, (u16) 0x00000040);
object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
object->textureListIndex = 0;
//object->sizeScaling = 1.5f;
set_object_flag_status_true(objectIndex, 0x05000220);
object->type = 1;
object->unk_0DF = 6;
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
object->surfaceHeight = 0.0f;
object->origin_pos[1] = 0.0f;
object->offset[1] = 10.0f;
object->unk_01C[1] = 10.0f;
if (gIsMirrorMode != 0) {
set_obj_orientation(objectIndex, 0U, 0x4000U, 0U);
} else {
set_obj_orientation(objectIndex, 0U, 0xC000U, 0U);
}
object->offset[0] = 0.0f;
object->offset[2] = 0.0f;
func_800724DC(objectIndex);
object_next_state(objectIndex);
}
void OThwomp::SlidingBehaviour(s32 objectIndex) { // func_800808CC
switch (gObjectList[objectIndex].state) { /* irregular */
case 0:
break;
case 1:
OThwomp::func_80080524(objectIndex);
break;
case 2:
func_800730BC(objectIndex, 3, 5, 1, 6, -1);
break;
}
if (gObjectList[objectIndex].state >= 2) {
OThwomp::func_8007E63C(objectIndex);
OThwomp::func_8008085C(objectIndex);
func_80073514(objectIndex);
if (gGamestate != 9) {
if ((D_8018D40C == 0) && (gObjectList[objectIndex].state == 2)) {
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
SOUND_ARG_LOAD(0x19, 0x03, 0x60, 0x45));
}
} else if ((gCutsceneShotTimer < 0xBF) && (((s16) gCutsceneShotTimer % 88) == 0x0000001E)) {
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
SOUND_ARG_LOAD(0x19, 0x03, 0x60, 0x45));
}
}
}
void OThwomp::func_8008085C(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0DD) {
case 1:
OThwomp::func_800806BC(objectIndex);
break;
case 2:
OThwomp::func_8008078C(objectIndex);
break;
}
object_calculate_new_pos_offset(objectIndex);
}
void OThwomp::func_800806BC(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 0:
break;
case 1:
if (f32_step_towards(&gObjectList[objectIndex].offset[2], 250.0f, gObjectList[objectIndex].velocity[2]) !=
0) {
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
func_80086FD4(objectIndex);
}
break;
case 2:
if (f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, gObjectList[objectIndex].velocity[2]) !=
0) {
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
func_8008701C(objectIndex, 1);
}
break;
}
}
void OThwomp::func_8008078C(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 0:
break;
case 1:
if (f32_step_towards(&gObjectList[objectIndex].offset[2], -250.0f, gObjectList[objectIndex].velocity[2]) !=
0) {
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
func_80086FD4(objectIndex);
}
break;
case 2:
if (f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, gObjectList[objectIndex].velocity[2]) !=
0) {
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
func_8008701C(objectIndex, 1);
}
break;
}
}
// SlidingBehaviour
void OThwomp::func_80080524(s32 objectIndex) {
Object* object;
init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
object->textureListIndex = 0;
set_object_flag_status_true(objectIndex, 0x04000220);
object->type = 0;
object->unk_0DF = 0x0A;
func_80086E70(objectIndex);
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
object->surfaceHeight = 70.0f;
object->origin_pos[1] = 70.0f;
object->unk_01C[1] = 0.0f;
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
if ((gIsMirrorMode != 0) || (gGamestate == CREDITS_SEQUENCE)) {
set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
} else {
set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
}
switch (object->primAlpha) { /* irregular */
case 0:
object->unk_0DD = 2;
object->velocity[2] = -1.0f;
break;
case 1:
object->unk_0DD = 2;
object->velocity[2] = -1.5f;
break;
}
func_800722A4(objectIndex, 0x00000080);
object_next_state(objectIndex);
}
void OThwomp::func_8007E63C(s32 objectIndex) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 0x32:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1] + 15.0,
1.5f) != 0) {
set_object_flag_status_true(objectIndex, 0x00000200);
func_800722A4(objectIndex, 1);
func_800722CC(objectIndex, 2);
object_next_state(objectIndex);
}
break;
case 0x33:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 2.0f) != 0) {
if (gObjectList[objectIndex].offset[1] >= 16.0f) {
gObjectList[objectIndex].textureListIndex = 0;
} else if (gObjectList[objectIndex].offset[1] >= 8.0f) {
gObjectList[objectIndex].textureListIndex = 1;
} else {
gObjectList[objectIndex].textureListIndex = 2;
}
func_800722CC(objectIndex, 1);
if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) {
func_800722A4(objectIndex, 0x00000010);
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
func_800722A4(objectIndex, 0x00000020);
}
}
if (func_80072320(objectIndex, 2) != 0) {
func_800726CC(objectIndex, 0x00000064);
} else {
object_next_state(objectIndex);
}
}
break;
case 0x34:
func_80072AAC(objectIndex, 3, 6);
break;
case 0x35:
func_80072AAC(objectIndex, 2, 0x00000032);
break;
case 0x36:
if (gObjectList[objectIndex].offset[1] >= 20.0f) {
gObjectList[objectIndex].textureListIndex = 0;
} else if (gObjectList[objectIndex].offset[1] >= 18.0f) {
gObjectList[objectIndex].textureListIndex = 1;
}
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1], 0.5f) !=
0) {
set_object_flag_status_false(objectIndex, 0x00000200);
func_8007266C(objectIndex);
}
break;
case 0x64:
func_80072E54(objectIndex, 3, 5, 1, 8, 0);
break;
case 0x65:
set_and_run_timer_object(objectIndex, 0x0000001E);
break;
case 0x66:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 20.0f, 1.5f) != 0) {
object_next_state(objectIndex);
}
break;
case 0x67:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 1.5f) != 0) {
if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
func_800722A4(objectIndex, 0x00000010);
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
func_800722A4(objectIndex, 0x00000020);
}
}
object_next_state(objectIndex);
}
break;
case 0x68:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 12.0f, 1.5f) != 0) {
object_next_state(objectIndex);
}
break;
case 0x69:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 1.5f) != 0) {
if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
func_800722A4(objectIndex, 0x00000010);
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
func_800722A4(objectIndex, 0x00000020);
}
}
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45));
object_next_state(objectIndex);
}
break;
case 0x6A:
if (func_8007326C(objectIndex, 5, 3, 1, 6, 3) != 0) {
OThwomp::func_80080DE4(objectIndex);
}
break;
case 0x6B:
if (gObjectList[objectIndex].offset[1] >= 22.0f) {
gObjectList[objectIndex].textureListIndex = 0;
} else if (gObjectList[objectIndex].offset[1] >= 20.0f) {
gObjectList[objectIndex].textureListIndex = 1;
} else if (gObjectList[objectIndex].offset[1] >= 18.0f) {
gObjectList[objectIndex].textureListIndex = 2;
} else if (gObjectList[objectIndex].offset[1] >= 16.0f) {
gObjectList[objectIndex].textureListIndex = 3;
} else if (gObjectList[objectIndex].offset[1] >= 14.0f) {
gObjectList[objectIndex].textureListIndex = 4;
} else {
func_800730BC(objectIndex, 3, 5, 1, 6, -1);
}
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1], 0.5f) !=
0) {
set_object_timer_state(objectIndex, 0);
object_next_state(objectIndex);
}
break;
case 0x6C:
if (set_and_run_timer_object(objectIndex, 0x00000064) != 0) {
func_800722CC(objectIndex, 2);
set_object_flag_status_false(objectIndex, 0x00000200);
func_8007266C(objectIndex);
}
break;
case 0xC8:
if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) {
func_80072320(objectIndex, 0x00000080);
func_80072428(objectIndex);
func_800726CC(objectIndex, 1);
}
break;
case 0x12C:
if (func_80073E18(objectIndex, &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
func_800722CC(objectIndex, 4);
func_8007266C(objectIndex);
}
break;
}
}