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Update Game.cpp (#362)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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@@ -654,6 +654,11 @@ void CM_CleanWorld(void) {
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delete actor;
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}
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for (int i = 0; i < NUM_PLAYERS; i++) {
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gWorldInstance.playerBombKart[i].state = PlayerBombKart::PlayerBombKartState::DISABLED;
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gWorldInstance.playerBombKart[i]._primAlpha = 0;
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}
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gEditor.ClearObjects();
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gWorldInstance.Actors.clear();
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gWorldInstance.StaticMeshActors.clear();
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