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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>Commented out because deletes too soon. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
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<div class="ttc" id="aactors_8c_html_a074bb86cc794d40a8b569035fcb5bbe9"><div class="ttname"><a href="actors_8c.html#a074bb86cc794d40a8b569035fcb5bbe9">evaluate_collision_between_player_actor</a></div><div class="ttdeci">void evaluate_collision_between_player_actor(Player *player, struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1959</div></div>
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<div class="ttc" id="aactors_8c_html_a074bb86cc794d40a8b569035fcb5bbe9"><div class="ttname"><a href="actors_8c.html#a074bb86cc794d40a8b569035fcb5bbe9">evaluate_collision_between_player_actor</a></div><div class="ttdeci">void evaluate_collision_between_player_actor(Player *player, struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1962</div></div>
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<div class="ttc" id="aactors_8c_html_a09d879c67b2c1430dd8ba2d5c9c136e1"><div class="ttname"><a href="actors_8c.html#a09d879c67b2c1430dd8ba2d5c9c136e1">func_802976EC</a></div><div class="ttdeci">void func_802976EC(Collision *arg0, Vec3s arg1)</div><div class="ttdef"><b>Definition</b> actors.c:408</div></div>
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<div class="ttc" id="aactors_8c_html_a11e841de9884478c86e7aa3d4cab5290"><div class="ttname"><a href="actors_8c.html#a11e841de9884478c86e7aa3d4cab5290">query_collision_actor_vs_actor</a></div><div class="ttdeci">bool query_collision_actor_vs_actor(struct Actor *arg0, struct Actor *arg1)</div><div class="ttdef"><b>Definition</b> actors.c:1706</div></div>
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<div class="ttc" id="aactors_8c_html_a12dc3ccac4c7d8569eadac0af4fd6f9f"><div class="ttname"><a href="actors_8c.html#a12dc3ccac4c7d8569eadac0af4fd6f9f">play_sound_before_despawn</a></div><div class="ttdeci">void play_sound_before_despawn(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1184</div></div>
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<div class="ttc" id="aactors_8c_html_a142a32371ea62d0303702286b839bdfd"><div class="ttname"><a href="actors_8c.html#a142a32371ea62d0303702286b839bdfd">init_actors_and_load_textures</a></div><div class="ttdeci">void init_actors_and_load_textures(void)</div><div class="ttdoc">Loads actor textures, track specific actor textures. Calls to spawn_track_vehicles and place_track_ac...</div><div class="ttdef"><b>Definition</b> actors.c:1175</div></div>
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<div class="ttc" id="aactors_8c_html_a11e841de9884478c86e7aa3d4cab5290"><div class="ttname"><a href="actors_8c.html#a11e841de9884478c86e7aa3d4cab5290">query_collision_actor_vs_actor</a></div><div class="ttdeci">bool query_collision_actor_vs_actor(struct Actor *arg0, struct Actor *arg1)</div><div class="ttdef"><b>Definition</b> actors.c:1709</div></div>
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<div class="ttc" id="aactors_8c_html_a12dc3ccac4c7d8569eadac0af4fd6f9f"><div class="ttname"><a href="actors_8c.html#a12dc3ccac4c7d8569eadac0af4fd6f9f">play_sound_before_despawn</a></div><div class="ttdeci">void play_sound_before_despawn(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1187</div></div>
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<div class="ttc" id="aactors_8c_html_a142a32371ea62d0303702286b839bdfd"><div class="ttname"><a href="actors_8c.html#a142a32371ea62d0303702286b839bdfd">init_actors_and_load_textures</a></div><div class="ttdeci">void init_actors_and_load_textures(void)</div><div class="ttdoc">Loads actor textures, track specific actor textures. Calls to spawn_track_vehicles and place_track_ac...</div><div class="ttdef"><b>Definition</b> actors.c:1178</div></div>
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<div class="ttc" id="aactors_8c_html_a19188fc86c52d2d300e394c50a28c181"><div class="ttname"><a href="actors_8c.html#a19188fc86c52d2d300e394c50a28c181">render_cows</a></div><div class="ttdeci">void render_cows(Camera *camera, Mat4 arg1)</div><div class="ttdef"><b>Definition</b> actors.c:517</div></div>
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<div class="ttc" id="aactors_8c_html_a32f79cecda45391057f8bdaebf84a478"><div class="ttname"><a href="actors_8c.html#a32f79cecda45391057f8bdaebf84a478">evaluate_collision_for_players_and_actors</a></div><div class="ttdeci">void evaluate_collision_for_players_and_actors(void)</div><div class="ttdef"><b>Definition</b> actors.c:2174</div></div>
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<div class="ttc" id="aactors_8c_html_a39c023177b5a7686cdd1fc65b8b953e1"><div class="ttname"><a href="actors_8c.html#a39c023177b5a7686cdd1fc65b8b953e1">actor_init</a></div><div class="ttdeci">void actor_init(struct Actor *actor, Vec3f startingPos, Vec3s startingRot, Vec3f startingVelocity, s16 actorType)</div><div class="ttdef"><b>Definition</b> actors.c:142</div></div>
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<div class="ttc" id="aactors_8c_html_a4ea5c435e8d75c52a2551d3ff64fb212"><div class="ttname"><a href="actors_8c.html#a4ea5c435e8d75c52a2551d3ff64fb212">spawn_fake_item_box</a></div><div class="ttdeci">void spawn_fake_item_box(Vec3f pos)</div><div class="ttdef"><b>Definition</b> actors.c:1103</div></div>
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<div class="ttc" id="aactors_8c_html_a53268aa601911d56424ff08fb3395bcb"><div class="ttname"><a href="actors_8c.html#a53268aa601911d56424ff08fb3395bcb">destroy_destructable_actor</a></div><div class="ttdeci">void destroy_destructable_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1745</div></div>
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<div class="ttc" id="aactors_8c_html_a55dd52d90732891552d43874931866cb"><div class="ttname"><a href="actors_8c.html#a55dd52d90732891552d43874931866cb">evaluate_collision_player_palm_trees</a></div><div class="ttdeci">void evaluate_collision_player_palm_trees(Player *player)</div><div class="ttdef"><b>Definition</b> actors.c:599</div></div>
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<div class="ttc" id="aactors_8c_html_a5998eaf5bee060a664f203f5d0a8ae95"><div class="ttname"><a href="actors_8c.html#a5998eaf5bee060a664f203f5d0a8ae95">init_actor_hot_air_balloon_item_box</a></div><div class="ttdeci">void init_actor_hot_air_balloon_item_box(f32 x, f32 y, f32 z)</div><div class="ttdef"><b>Definition</b> actors.c:2286</div></div>
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<div class="ttc" id="aactors_8c_html_a64785058c93cd477d4f1f3fd1eee38fe"><div class="ttname"><a href="actors_8c.html#a64785058c93cd477d4f1f3fd1eee38fe">spawn_palm_trees</a></div><div class="ttdeci">void spawn_palm_trees(struct ActorSpawnData *spawnData)</div><div class="ttdef"><b>Definition</b> actors.c:922</div></div>
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<div class="ttc" id="aactors_8c_html_a694ec6ef7548b8618aeb35c038d3a9b9"><div class="ttname"><a href="actors_8c.html#a694ec6ef7548b8618aeb35c038d3a9b9">destroy_actor</a></div><div class="ttdeci">void destroy_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1213</div></div>
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<div class="ttc" id="aactors_8c_html_a3f5880ec8c497fe310d631e9e4518d90"><div class="ttname"><a href="actors_8c.html#a3f5880ec8c497fe310d631e9e4518d90">evaluate_collision_players_palm_trees</a></div><div class="ttdeci">void evaluate_collision_players_palm_trees(void)</div><div class="ttdef"><b>Definition</b> actors.c:624</div></div>
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<div class="ttc" id="aactors_8c_html_a47c0fc4d3da03155ecd5317ddca8dfd5"><div class="ttname"><a href="actors_8c.html#a47c0fc4d3da03155ecd5317ddca8dfd5">collision_mario_sign</a></div><div class="ttdeci">bool collision_mario_sign(Player *player, struct Actor *marioRacewaySign)</div><div class="ttdef"><b>Definition</b> actors.c:1476</div></div>
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<div class="ttc" id="aactors_8c_html_a4b201e7d945d6be6ef527df902a6bcc8"><div class="ttname"><a href="actors_8c.html#a4b201e7d945d6be6ef527df902a6bcc8">evaluate_collision_for_destructible_actors</a></div><div class="ttdeci">void evaluate_collision_for_destructible_actors(void)</div><div class="ttdef"><b>Definition</b> actors.c:2202</div></div>
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<div class="ttc" id="aactors_8c_html_a4ea5c435e8d75c52a2551d3ff64fb212"><div class="ttname"><a href="actors_8c.html#a4ea5c435e8d75c52a2551d3ff64fb212">spawn_fake_item_box</a></div><div class="ttdeci">void spawn_fake_item_box(Vec3f pos)</div><div class="ttdef"><b>Definition</b> actors.c:1106</div></div>
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<div class="ttc" id="aactors_8c_html_a53268aa601911d56424ff08fb3395bcb"><div class="ttname"><a href="actors_8c.html#a53268aa601911d56424ff08fb3395bcb">destroy_destructable_actor</a></div><div class="ttdeci">void destroy_destructable_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1748</div></div>
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<div class="ttc" id="aactors_8c_html_a55dd52d90732891552d43874931866cb"><div class="ttname"><a href="actors_8c.html#a55dd52d90732891552d43874931866cb">evaluate_collision_player_palm_trees</a></div><div class="ttdeci">void evaluate_collision_player_palm_trees(Player *player)</div><div class="ttdef"><b>Definition</b> actors.c:600</div></div>
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<div class="ttc" id="aactors_8c_html_a5998eaf5bee060a664f203f5d0a8ae95"><div class="ttname"><a href="actors_8c.html#a5998eaf5bee060a664f203f5d0a8ae95">init_actor_hot_air_balloon_item_box</a></div><div class="ttdeci">void init_actor_hot_air_balloon_item_box(f32 x, f32 y, f32 z)</div><div class="ttdef"><b>Definition</b> actors.c:2289</div></div>
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<div class="ttc" id="aactors_8c_html_a64785058c93cd477d4f1f3fd1eee38fe"><div class="ttname"><a href="actors_8c.html#a64785058c93cd477d4f1f3fd1eee38fe">spawn_palm_trees</a></div><div class="ttdeci">void spawn_palm_trees(struct ActorSpawnData *spawnData)</div><div class="ttdef"><b>Definition</b> actors.c:925</div></div>
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<div class="ttc" id="aactors_8c_html_a694ec6ef7548b8618aeb35c038d3a9b9"><div class="ttname"><a href="actors_8c.html#a694ec6ef7548b8618aeb35c038d3a9b9">destroy_actor</a></div><div class="ttdeci">void destroy_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1216</div></div>
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<div class="ttc" id="aactors_8c_html_a6968a4585e6457d53306634fbf66d0d1"><div class="ttname"><a href="actors_8c.html#a6968a4585e6457d53306634fbf66d0d1">func_802977B0</a></div><div class="ttdeci">void func_802977B0(Player *player)</div><div class="ttdef"><b>Definition</b> actors.c:433</div></div>
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<div class="ttc" id="aactors_8c_html_a6fd7dc3bc34357287535b6f06ab7d85c"><div class="ttname"><a href="actors_8c.html#a6fd7dc3bc34357287535b6f06ab7d85c">func_802976D8</a></div><div class="ttdeci">void func_802976D8(Vec3s arg0)</div><div class="ttdef"><b>Definition</b> actors.c:402</div></div>
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<div class="ttc" id="aactors_8c_html_a7a3f12a95f6dd7ed85e6735b26237a15"><div class="ttname"><a href="actors_8c.html#a7a3f12a95f6dd7ed85e6735b26237a15">update_actor_static_plant</a></div><div class="ttdeci">void update_actor_static_plant(struct Actor *arg0)</div><div class="ttdef"><b>Definition</b> actors.c:498</div></div>
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<div class="ttc" id="aactors_8c_html_a7dd08845f085e355fe4eb45bff89542a"><div class="ttname"><a href="actors_8c.html#a7dd08845f085e355fe4eb45bff89542a">init_red_shell_texture</a></div><div class="ttdeci">void init_red_shell_texture(void)</div><div class="ttdef"><b>Definition</b> actors.c:448</div></div>
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<div class="ttc" id="aactors_8c_html_a81a8c87cfcd4d2304d2015af467fc3ec"><div class="ttname"><a href="actors_8c.html#a81a8c87cfcd4d2304d2015af467fc3ec">render_palm_trees</a></div><div class="ttdeci">void render_palm_trees(Camera *camera, Mat4 arg1)</div><div class="ttdef"><b>Definition</b> actors.c:644</div></div>
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<div class="ttc" id="aactors_8c_html_a81a8c87cfcd4d2304d2015af467fc3ec"><div class="ttname"><a href="actors_8c.html#a81a8c87cfcd4d2304d2015af467fc3ec">render_palm_trees</a></div><div class="ttdeci">void render_palm_trees(Camera *camera, Mat4 arg1)</div><div class="ttdef"><b>Definition</b> actors.c:645</div></div>
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<div class="ttc" id="aactors_8c_html_a83bcf2234f4c65898ed5d48a7301f86b"><div class="ttname"><a href="actors_8c.html#a83bcf2234f4c65898ed5d48a7301f86b">func_80297760</a></div><div class="ttdeci">void func_80297760(struct Actor *arg0, Vec3f arg1)</div><div class="ttdef"><b>Definition</b> actors.c:426</div></div>
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<div class="ttc" id="aactors_8c_html_a89e1bc069861528b3d9bac9571a83cd5"><div class="ttname"><a href="actors_8c.html#a89e1bc069861528b3d9bac9571a83cd5">spawn_actor_at_pos</a></div><div class="ttdeci">UNUSED s16 spawn_actor_at_pos(Vec3f pos, s16 actorType)</div><div class="ttdef"><b>Definition</b> actors.c:1362</div></div>
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<div class="ttc" id="aactors_8c_html_a90bb1e98b1fc94450092f4fddff2a61b"><div class="ttname"><a href="actors_8c.html#a90bb1e98b1fc94450092f4fddff2a61b">destroy_all_actors</a></div><div class="ttdeci">void destroy_all_actors(void)</div><div class="ttdef"><b>Definition</b> actors.c:1156</div></div>
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<div class="ttc" id="aactors_8c_html_a911e7987e1670342aadf45be0095bde8"><div class="ttname"><a href="actors_8c.html#a911e7987e1670342aadf45be0095bde8">render_item_boxes</a></div><div class="ttdeci">void render_item_boxes(ScreenContext *arg0)</div><div class="ttdef"><b>Definition</b> actors.c:2321</div></div>
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<div class="ttc" id="aactors_8c_html_a91fb2e4e37e7c72fea918fe2c1bb4eaf"><div class="ttname"><a href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a></div><div class="ttdeci">s16 add_actor_to_empty_slot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)</div><div class="ttdef"><b>Definition</b> actors.c:1340</div></div>
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<div class="ttc" id="aactors_8c_html_a89e1bc069861528b3d9bac9571a83cd5"><div class="ttname"><a href="actors_8c.html#a89e1bc069861528b3d9bac9571a83cd5">spawn_actor_at_pos</a></div><div class="ttdeci">UNUSED s16 spawn_actor_at_pos(Vec3f pos, s16 actorType)</div><div class="ttdef"><b>Definition</b> actors.c:1365</div></div>
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<div class="ttc" id="aactors_8c_html_a90bb1e98b1fc94450092f4fddff2a61b"><div class="ttname"><a href="actors_8c.html#a90bb1e98b1fc94450092f4fddff2a61b">destroy_all_actors</a></div><div class="ttdeci">void destroy_all_actors(void)</div><div class="ttdef"><b>Definition</b> actors.c:1159</div></div>
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<div class="ttc" id="aactors_8c_html_a911e7987e1670342aadf45be0095bde8"><div class="ttname"><a href="actors_8c.html#a911e7987e1670342aadf45be0095bde8">render_item_boxes</a></div><div class="ttdeci">void render_item_boxes(ScreenContext *arg0)</div><div class="ttdef"><b>Definition</b> actors.c:2324</div></div>
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<div class="ttc" id="aactors_8c_html_a91fb2e4e37e7c72fea918fe2c1bb4eaf"><div class="ttname"><a href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a></div><div class="ttdeci">s16 add_actor_to_empty_slot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)</div><div class="ttdef"><b>Definition</b> actors.c:1343</div></div>
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<div class="ttc" id="aactors_8c_html_a9293f7b62cb3da5141c43f313acdd360"><div class="ttname"><a href="actors_8c.html#a9293f7b62cb3da5141c43f313acdd360">actor_rendered</a></div><div class="ttdeci">void actor_rendered(Camera *arg0, struct Actor *arg1)</div><div class="ttdef"><b>Definition</b> actors.c:346</div></div>
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<div class="ttc" id="aactors_8c_html_aa6387502059c64a81d32c944b39d78f9"><div class="ttname"><a href="actors_8c.html#aa6387502059c64a81d32c944b39d78f9">update_course_actors</a></div><div class="ttdeci">void update_course_actors(void)</div><div class="ttdef"><b>Definition</b> actors.c:2505</div></div>
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||||
<div class="ttc" id="aactors_8c_html_aa69562a03d97fa7b0b040009f5351776"><div class="ttname"><a href="actors_8c.html#aa69562a03d97fa7b0b040009f5351776">func_802A1064</a></div><div class="ttdeci">void func_802A1064(struct FakeItemBox *fake_item_box)</div><div class="ttdef"><b>Definition</b> actors.c:2274</div></div>
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||||
<div class="ttc" id="aactors_8c_html_aa6c218ad25d2200bdbf85cbbd197d1cd"><div class="ttname"><a href="actors_8c.html#aa6c218ad25d2200bdbf85cbbd197d1cd">spawn_foliage</a></div><div class="ttdeci">void spawn_foliage(struct ActorSpawnData *actor)</div><div class="ttdef"><b>Definition</b> actors.c:963</div></div>
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||||
<div class="ttc" id="aactors_8c_html_aab84c3195e786b4531daebcb5d4a6e61"><div class="ttname"><a href="actors_8c.html#aab84c3195e786b4531daebcb5d4a6e61">play_sound_on_destructible_actor_collision</a></div><div class="ttdeci">void play_sound_on_destructible_actor_collision(struct Actor *arg0, struct Actor *arg1)</div><div class="ttdef"><b>Definition</b> actors.c:1865</div></div>
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||||
<div class="ttc" id="aactors_8c_html_aac3595f7ebb34b17e0b0126796ecbf4a"><div class="ttname"><a href="actors_8c.html#aac3595f7ebb34b17e0b0126796ecbf4a">func_80298D10</a></div><div class="ttdeci">void func_80298D10(void)</div><div class="ttdef"><b>Definition</b> actors.c:634</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ab378348cf5cc8d36da064f81611f90e3"><div class="ttname"><a href="actors_8c.html#ab378348cf5cc8d36da064f81611f90e3">collision_yoshi_egg</a></div><div class="ttdeci">bool collision_yoshi_egg(Player *player, struct YoshiValleyEgg *egg)</div><div class="ttdef"><b>Definition</b> actors.c:1508</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ab84146b9770911b6ca5818304890d410"><div class="ttname"><a href="actors_8c.html#ab84146b9770911b6ca5818304890d410">render_course_actors</a></div><div class="ttdeci">void render_course_actors(ScreenContext *screen)</div><div class="ttdef"><b>Definition</b> actors.c:2348</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ab94b87f4f45d885770add5f4013a753a"><div class="ttname"><a href="actors_8c.html#ab94b87f4f45d885770add5f4013a753a">spawn_item_box</a></div><div class="ttdeci">void spawn_item_box(Vec3f pos)</div><div class="ttdef"><b>Definition</b> actors.c:1078</div></div>
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||||
<div class="ttc" id="aactors_8c_html_abaeba2c5e7821d4ace731cf123a6ee17"><div class="ttname"><a href="actors_8c.html#abaeba2c5e7821d4ace731cf123a6ee17">evaluate_actor_collision_between_two_destructible_actors</a></div><div class="ttdeci">void evaluate_actor_collision_between_two_destructible_actors(struct Actor *actor1, struct Actor *actor2)</div><div class="ttdef"><b>Definition</b> actors.c:1932</div></div>
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||||
<div class="ttc" id="aactors_8c_html_aa6387502059c64a81d32c944b39d78f9"><div class="ttname"><a href="actors_8c.html#aa6387502059c64a81d32c944b39d78f9">update_course_actors</a></div><div class="ttdeci">void update_course_actors(void)</div><div class="ttdef"><b>Definition</b> actors.c:2508</div></div>
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||||
<div class="ttc" id="aactors_8c_html_aa69562a03d97fa7b0b040009f5351776"><div class="ttname"><a href="actors_8c.html#aa69562a03d97fa7b0b040009f5351776">func_802A1064</a></div><div class="ttdeci">void func_802A1064(struct FakeItemBox *fake_item_box)</div><div class="ttdef"><b>Definition</b> actors.c:2277</div></div>
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||||
<div class="ttc" id="aactors_8c_html_aa6c218ad25d2200bdbf85cbbd197d1cd"><div class="ttname"><a href="actors_8c.html#aa6c218ad25d2200bdbf85cbbd197d1cd">spawn_foliage</a></div><div class="ttdeci">void spawn_foliage(struct ActorSpawnData *actor)</div><div class="ttdef"><b>Definition</b> actors.c:966</div></div>
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||||
<div class="ttc" id="aactors_8c_html_aab84c3195e786b4531daebcb5d4a6e61"><div class="ttname"><a href="actors_8c.html#aab84c3195e786b4531daebcb5d4a6e61">play_sound_on_destructible_actor_collision</a></div><div class="ttdeci">void play_sound_on_destructible_actor_collision(struct Actor *arg0, struct Actor *arg1)</div><div class="ttdef"><b>Definition</b> actors.c:1868</div></div>
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||||
<div class="ttc" id="aactors_8c_html_aac3595f7ebb34b17e0b0126796ecbf4a"><div class="ttname"><a href="actors_8c.html#aac3595f7ebb34b17e0b0126796ecbf4a">func_80298D10</a></div><div class="ttdeci">void func_80298D10(void)</div><div class="ttdef"><b>Definition</b> actors.c:635</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ab378348cf5cc8d36da064f81611f90e3"><div class="ttname"><a href="actors_8c.html#ab378348cf5cc8d36da064f81611f90e3">collision_yoshi_egg</a></div><div class="ttdeci">bool collision_yoshi_egg(Player *player, struct YoshiValleyEgg *egg)</div><div class="ttdef"><b>Definition</b> actors.c:1511</div></div>
|
||||
<div class="ttc" id="aactors_8c_html_ab84146b9770911b6ca5818304890d410"><div class="ttname"><a href="actors_8c.html#ab84146b9770911b6ca5818304890d410">render_course_actors</a></div><div class="ttdeci">void render_course_actors(ScreenContext *screen)</div><div class="ttdef"><b>Definition</b> actors.c:2351</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ab94b87f4f45d885770add5f4013a753a"><div class="ttname"><a href="actors_8c.html#ab94b87f4f45d885770add5f4013a753a">spawn_item_box</a></div><div class="ttdeci">void spawn_item_box(Vec3f pos)</div><div class="ttdef"><b>Definition</b> actors.c:1081</div></div>
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||||
<div class="ttc" id="aactors_8c_html_abaeba2c5e7821d4ace731cf123a6ee17"><div class="ttname"><a href="actors_8c.html#abaeba2c5e7821d4ace731cf123a6ee17">evaluate_actor_collision_between_two_destructible_actors</a></div><div class="ttdeci">void evaluate_actor_collision_between_two_destructible_actors(struct Actor *actor1, struct Actor *actor2)</div><div class="ttdef"><b>Definition</b> actors.c:1935</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ac46c5c4408bdcd2bfdeddd690b1ed203"><div class="ttname"><a href="actors_8c.html#ac46c5c4408bdcd2bfdeddd690b1ed203">func_8029794C</a></div><div class="ttdeci">void func_8029794C(Vec3f pos, Vec3s rot, f32 scale)</div><div class="ttdef"><b>Definition</b> actors.c:470</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ac586c2534258d0f108e15fd88751b760"><div class="ttname"><a href="actors_8c.html#ac586c2534258d0f108e15fd88751b760">spawn_all_item_boxes</a></div><div class="ttdeci">void spawn_all_item_boxes(struct ActorSpawnData *spawnData)</div><div class="ttdef"><b>Definition</b> actors.c:1036</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ac586c2534258d0f108e15fd88751b760"><div class="ttname"><a href="actors_8c.html#ac586c2534258d0f108e15fd88751b760">spawn_all_item_boxes</a></div><div class="ttdeci">void spawn_all_item_boxes(struct ActorSpawnData *spawnData)</div><div class="ttdef"><b>Definition</b> actors.c:1039</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ac9f35b38faba86719bffdabca5e765bf"><div class="ttname"><a href="actors_8c.html#ac9f35b38faba86719bffdabca5e765bf">gActorHotAirBalloonItemBox</a></div><div class="ttdeci">struct Actor * gActorHotAirBalloonItemBox</div><div class="ttdef"><b>Definition</b> actors.c:58</div></div>
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||||
<div class="ttc" id="aactors_8c_html_acf7a2e2500cef03e41aec3bde2103ca9"><div class="ttname"><a href="actors_8c.html#acf7a2e2500cef03e41aec3bde2103ca9">init_kiwano_fruit</a></div><div class="ttdeci">void init_kiwano_fruit(void)</div><div class="ttdef"><b>Definition</b> actors.c:1125</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ad178e5f6613d2c7c3ac42a1bc447c77b"><div class="ttname"><a href="actors_8c.html#ad178e5f6613d2c7c3ac42a1bc447c77b">query_collision_player_vs_actor_item</a></div><div class="ttdeci">bool query_collision_player_vs_actor_item(Player *player, struct Actor *arg1)</div><div class="ttdef"><b>Definition</b> actors.c:1667</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ad25a217bee1529c47a2532a0e424f434"><div class="ttname"><a href="actors_8c.html#ad25a217bee1529c47a2532a0e424f434">query_and_resolve_collision_player_actor</a></div><div class="ttdeci">bool query_and_resolve_collision_player_actor(Player *player, Vec3f pos, f32 minDist, f32 dist, f32 arg4)</div><div class="ttdef"><b>Definition</b> actors.c:1391</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ad39711a0d6d2b4d1794d36d35b192759"><div class="ttname"><a href="actors_8c.html#ad39711a0d6d2b4d1794d36d35b192759">func_8029AC18</a></div><div class="ttdeci">void func_8029AC18(Camera *camera, Mat4 arg1, struct Actor *arg2)</div><div class="ttdef"><b>Definition</b> actors.c:828</div></div>
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||||
<div class="ttc" id="aactors_8c_html_aded6c53bcc84fbf8a41b67e6f03c07f5"><div class="ttname"><a href="actors_8c.html#aded6c53bcc84fbf8a41b67e6f03c07f5">collision_piranha_plant</a></div><div class="ttdeci">bool collision_piranha_plant(Player *player, struct PiranhaPlant *plant)</div><div class="ttdef"><b>Definition</b> actors.c:1490</div></div>
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||||
<div class="ttc" id="aactors_8c_html_adf454481afb7fd833f5ce3f01dea4bea"><div class="ttname"><a href="actors_8c.html#adf454481afb7fd833f5ce3f01dea4bea">try_remove_destructable_item</a></div><div class="ttdeci">s16 try_remove_destructable_item(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)</div><div class="ttdef"><b>Definition</b> actors.c:1220</div></div>
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||||
<div class="ttc" id="aactors_8c_html_af1e8a98335c89b3236de4a759e044a89"><div class="ttname"><a href="actors_8c.html#af1e8a98335c89b3236de4a759e044a89">collision_tree</a></div><div class="ttdeci">bool collision_tree(Player *player, struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1569</div></div>
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||||
<div class="ttc" id="aactors_8c_html_acf7a2e2500cef03e41aec3bde2103ca9"><div class="ttname"><a href="actors_8c.html#acf7a2e2500cef03e41aec3bde2103ca9">init_kiwano_fruit</a></div><div class="ttdeci">void init_kiwano_fruit(void)</div><div class="ttdef"><b>Definition</b> actors.c:1128</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ad178e5f6613d2c7c3ac42a1bc447c77b"><div class="ttname"><a href="actors_8c.html#ad178e5f6613d2c7c3ac42a1bc447c77b">query_collision_player_vs_actor_item</a></div><div class="ttdeci">bool query_collision_player_vs_actor_item(Player *player, struct Actor *arg1)</div><div class="ttdef"><b>Definition</b> actors.c:1670</div></div>
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||||
<div class="ttc" id="aactors_8c_html_ad25a217bee1529c47a2532a0e424f434"><div class="ttname"><a href="actors_8c.html#ad25a217bee1529c47a2532a0e424f434">query_and_resolve_collision_player_actor</a></div><div class="ttdeci">bool query_and_resolve_collision_player_actor(Player *player, Vec3f pos, f32 minDist, f32 dist, f32 arg4)</div><div class="ttdef"><b>Definition</b> actors.c:1394</div></div>
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<div class="ttc" id="aactors_8c_html_ad39711a0d6d2b4d1794d36d35b192759"><div class="ttname"><a href="actors_8c.html#ad39711a0d6d2b4d1794d36d35b192759">func_8029AC18</a></div><div class="ttdeci">void func_8029AC18(Camera *camera, Mat4 arg1, struct Actor *arg2)</div><div class="ttdef"><b>Definition</b> actors.c:831</div></div>
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||||
<div class="ttc" id="aactors_8c_html_aded6c53bcc84fbf8a41b67e6f03c07f5"><div class="ttname"><a href="actors_8c.html#aded6c53bcc84fbf8a41b67e6f03c07f5">collision_piranha_plant</a></div><div class="ttdeci">bool collision_piranha_plant(Player *player, struct PiranhaPlant *plant)</div><div class="ttdef"><b>Definition</b> actors.c:1493</div></div>
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||||
<div class="ttc" id="aactors_8c_html_adf454481afb7fd833f5ce3f01dea4bea"><div class="ttname"><a href="actors_8c.html#adf454481afb7fd833f5ce3f01dea4bea">try_remove_destructable_item</a></div><div class="ttdeci">s16 try_remove_destructable_item(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)</div><div class="ttdef"><b>Definition</b> actors.c:1223</div></div>
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<div class="ttc" id="aactors_8c_html_af1e8a98335c89b3236de4a759e044a89"><div class="ttname"><a href="actors_8c.html#af1e8a98335c89b3236de4a759e044a89">collision_tree</a></div><div class="ttdeci">bool collision_tree(Player *player, struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1572</div></div>
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<div class="ttc" id="aactors_8c_html_af3679e7269b472294b3d91b070c1ff25"><div class="ttname"><a href="actors_8c.html#af3679e7269b472294b3d91b070c1ff25">func_80297340</a></div><div class="ttdeci">void func_80297340(Camera *arg0)</div><div class="ttdef"><b>Definition</b> actors.c:363</div></div>
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<div class="ttc" id="aactors_8c_html_af6d278bc785acfd772b70dd01b2a2dc0"><div class="ttname"><a href="actors_8c.html#af6d278bc785acfd772b70dd01b2a2dc0">spawn_piranha_plants</a></div><div class="ttdeci">void spawn_piranha_plants(struct ActorSpawnData *spawnData)</div><div class="ttdef"><b>Definition</b> actors.c:888</div></div>
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<div class="ttc" id="aactors_8c_html_af929d0a871448970cbdd4de3d4b58c3f"><div class="ttname"><a href="actors_8c.html#af929d0a871448970cbdd4de3d4b58c3f">get_actor_resource_location_name</a></div><div class="ttdeci">const char * get_actor_resource_location_name(s32 id)</div><div class="ttdef"><b>Definition</b> actors.c:2684</div></div>
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<div class="ttc" id="aactors_8c_html_af6d278bc785acfd772b70dd01b2a2dc0"><div class="ttname"><a href="actors_8c.html#af6d278bc785acfd772b70dd01b2a2dc0">spawn_piranha_plants</a></div><div class="ttdeci">void spawn_piranha_plants(struct ActorSpawnData *spawnData)</div><div class="ttdef"><b>Definition</b> actors.c:891</div></div>
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<div class="ttc" id="aactors_8c_html_af929d0a871448970cbdd4de3d4b58c3f"><div class="ttname"><a href="actors_8c.html#af929d0a871448970cbdd4de3d4b58c3f">get_actor_resource_location_name</a></div><div class="ttdeci">const char * get_actor_resource_location_name(s32 id)</div><div class="ttdef"><b>Definition</b> actors.c:2687</div></div>
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<div class="ttc" id="aactors_8c_html_afddce2fe9d53b73eb98b25e6d354dd50"><div class="ttname"><a href="actors_8c.html#afddce2fe9d53b73eb98b25e6d354dd50">gTLUTRedShell</a></div><div class="ttdeci">s8 gTLUTRedShell[512]</div><div class="ttdef"><b>Definition</b> actors.c:59</div></div>
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<div class="ttc" id="abanana_2render_8inc_8c_html_ac3081ff11d8481c9ce596f5ad4e35d64"><div class="ttname"><a href="banana_2render_8inc_8c.html#ac3081ff11d8481c9ce596f5ad4e35d64">render_actor_banana</a></div><div class="ttdeci">void render_actor_banana(Camera *camera, UNUSED Mat4 arg1, struct BananaActor *banana)</div><div class="ttdoc">Render the banana actor.</div><div class="ttdef"><b>Definition</b> render.inc.c:12</div></div>
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||||
<div class="ttc" id="ablue__and__red__shells_2render_8inc_8c_html_a516dec1dd3d7c2d39294a1ab4edcff4a"><div class="ttname"><a href="blue__and__red__shells_2render_8inc_8c.html#a516dec1dd3d7c2d39294a1ab4edcff4a">render_actor_blue_shell</a></div><div class="ttdeci">void render_actor_blue_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)</div><div class="ttdoc">Render the blue shell actor.</div><div class="ttdef"><b>Definition</b> render.inc.c:24</div></div>
|
||||
|
||||
@@ -304,8 +304,8 @@ $(function(){initNavTree('banana_2update_8inc_8c_source.html',''); initResizable
|
||||
<div class="ttc" id="aactor__types_8h_html_ac1412f2ed50826478acf5d826cb0e4bcaaee5a0b25beb6996b30fd0f218e0cae7"><div class="ttname"><a href="actor__types_8h.html#ac1412f2ed50826478acf5d826cb0e4bcaaee5a0b25beb6996b30fd0f218e0cae7">BANANA_BUNCH_BANANA</a></div><div class="ttdeci">@ BANANA_BUNCH_BANANA</div><div class="ttdef"><b>Definition</b> actor_types.h:114</div></div>
|
||||
<div class="ttc" id="aactor__types_8h_html_ac1412f2ed50826478acf5d826cb0e4bcaced0d5d775b8eae7e3f27db4de588906"><div class="ttname"><a href="actor__types_8h.html#ac1412f2ed50826478acf5d826cb0e4bcaced0d5d775b8eae7e3f27db4de588906">FIRST_BANANA_BUNCH_BANANA</a></div><div class="ttdeci">@ FIRST_BANANA_BUNCH_BANANA</div><div class="ttdef"><b>Definition</b> actor_types.h:113</div></div>
|
||||
<div class="ttc" id="aactor__types_8h_html_aed038e4e6a4801ef264d0f74731ebdf8"><div class="ttname"><a href="actor__types_8h.html#aed038e4e6a4801ef264d0f74731ebdf8">GET_ACTOR</a></div><div class="ttdeci">#define GET_ACTOR(index)</div><div class="ttdef"><b>Definition</b> actor_types.h:88</div></div>
|
||||
<div class="ttc" id="aactors_8c_html_a53268aa601911d56424ff08fb3395bcb"><div class="ttname"><a href="actors_8c.html#a53268aa601911d56424ff08fb3395bcb">destroy_destructable_actor</a></div><div class="ttdeci">void destroy_destructable_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1745</div></div>
|
||||
<div class="ttc" id="aactors_8c_html_a694ec6ef7548b8618aeb35c038d3a9b9"><div class="ttname"><a href="actors_8c.html#a694ec6ef7548b8618aeb35c038d3a9b9">destroy_actor</a></div><div class="ttdeci">void destroy_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1213</div></div>
|
||||
<div class="ttc" id="aactors_8c_html_a53268aa601911d56424ff08fb3395bcb"><div class="ttname"><a href="actors_8c.html#a53268aa601911d56424ff08fb3395bcb">destroy_destructable_actor</a></div><div class="ttdeci">void destroy_destructable_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1748</div></div>
|
||||
<div class="ttc" id="aactors_8c_html_a694ec6ef7548b8618aeb35c038d3a9b9"><div class="ttname"><a href="actors_8c.html#a694ec6ef7548b8618aeb35c038d3a9b9">destroy_actor</a></div><div class="ttdeci">void destroy_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1216</div></div>
|
||||
<div class="ttc" id="aactors_8h_html"><div class="ttname"><a href="actors_8h.html">actors.h</a></div></div>
|
||||
<div class="ttc" id="aactors__extended_8c_html_a78e98c146f1f4dd6e3608016486172a4"><div class="ttname"><a href="actors__extended_8c.html#a78e98c146f1f4dd6e3608016486172a4">func_802B4E30</a></div><div class="ttdeci">void func_802B4E30(struct Actor *arg0)</div><div class="ttdef"><b>Definition</b> actors_extended.c:990</div></div>
|
||||
<div class="ttc" id="abanana_2update_8inc_8c_html_a1b699acb507ca2e080f46ea632573993"><div class="ttname"><a href="banana_2update_8inc_8c.html#a1b699acb507ca2e080f46ea632573993">update_actor_banana</a></div><div class="ttdeci">void update_actor_banana(struct BananaActor *banana)</div><div class="ttdoc">Update the banana actor.</div><div class="ttdef"><b>Definition</b> update.inc.c:11</div></div>
|
||||
|
||||
@@ -125,7 +125,7 @@ $(function(){initNavTree('blue__and__red__shells_2render_8inc_8c_source.html',''
|
||||
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> <a class="code hl_function" href="actors_8c.html#a244363eb20e950ed94944be1c768a37c">render_actor_shell</a>(camera, matrix, shell);</div>
|
||||
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span>}</div>
|
||||
</div>
|
||||
<div class="ttc" id="aactors_8c_html_a244363eb20e950ed94944be1c768a37c"><div class="ttname"><a href="actors_8c.html#a244363eb20e950ed94944be1c768a37c">render_actor_shell</a></div><div class="ttdeci">void render_actor_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)</div><div class="ttdef"><b>Definition</b> actors.c:735</div></div>
|
||||
<div class="ttc" id="aactors_8c_html_a244363eb20e950ed94944be1c768a37c"><div class="ttname"><a href="actors_8c.html#a244363eb20e950ed94944be1c768a37c">render_actor_shell</a></div><div class="ttdeci">void render_actor_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)</div><div class="ttdef"><b>Definition</b> actors.c:738</div></div>
|
||||
<div class="ttc" id="aactors_8c_html_afddce2fe9d53b73eb98b25e6d354dd50"><div class="ttname"><a href="actors_8c.html#afddce2fe9d53b73eb98b25e6d354dd50">gTLUTRedShell</a></div><div class="ttdeci">s8 gTLUTRedShell[512]</div><div class="ttdef"><b>Definition</b> actors.c:59</div></div>
|
||||
<div class="ttc" id="aactors_8h_html"><div class="ttname"><a href="actors_8h.html">actors.h</a></div></div>
|
||||
<div class="ttc" id="ablue__and__red__shells_2render_8inc_8c_html_a516dec1dd3d7c2d39294a1ab4edcff4a"><div class="ttname"><a href="blue__and__red__shells_2render_8inc_8c.html#a516dec1dd3d7c2d39294a1ab4edcff4a">render_actor_blue_shell</a></div><div class="ttdeci">void render_actor_blue_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)</div><div class="ttdoc">Render the blue shell actor.</div><div class="ttdef"><b>Definition</b> render.inc.c:24</div></div>
|
||||
|
||||
@@ -616,8 +616,8 @@ $(function(){initNavTree('blue__and__red__shells_2update_8inc_8c_source.html',''
|
||||
<div class="ttc" id="aactor__types_8h_html_ac01c8e97d91d8f2968ca1f8d4eb0495bacbbf8ec958ded92542c807a249ab5663"><div class="ttname"><a href="actor__types_8h.html#ac01c8e97d91d8f2968ca1f8d4eb0495bacbbf8ec958ded92542c807a249ab5663">BLUE_SHELL_LOCK_ON</a></div><div class="ttdeci">@ BLUE_SHELL_LOCK_ON</div><div class="ttdef"><b>Definition</b> actor_types.h:103</div></div>
|
||||
<div class="ttc" id="aactor__types_8h_html_ac01c8e97d91d8f2968ca1f8d4eb0495baed8383aa36b27a569d33434e6638551d"><div class="ttname"><a href="actor__types_8h.html#ac01c8e97d91d8f2968ca1f8d4eb0495baed8383aa36b27a569d33434e6638551d">RED_SHELL_LOCK_ON</a></div><div class="ttdeci">@ RED_SHELL_LOCK_ON</div><div class="ttdef"><b>Definition</b> actor_types.h:98</div></div>
|
||||
<div class="ttc" id="aactor__types_8h_html_aed038e4e6a4801ef264d0f74731ebdf8"><div class="ttname"><a href="actor__types_8h.html#aed038e4e6a4801ef264d0f74731ebdf8">GET_ACTOR</a></div><div class="ttdeci">#define GET_ACTOR(index)</div><div class="ttdef"><b>Definition</b> actor_types.h:88</div></div>
|
||||
<div class="ttc" id="aactors_8c_html_a53268aa601911d56424ff08fb3395bcb"><div class="ttname"><a href="actors_8c.html#a53268aa601911d56424ff08fb3395bcb">destroy_destructable_actor</a></div><div class="ttdeci">void destroy_destructable_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1745</div></div>
|
||||
<div class="ttc" id="aactors_8c_html_a694ec6ef7548b8618aeb35c038d3a9b9"><div class="ttname"><a href="actors_8c.html#a694ec6ef7548b8618aeb35c038d3a9b9">destroy_actor</a></div><div class="ttdeci">void destroy_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1213</div></div>
|
||||
<div class="ttc" id="aactors_8c_html_a53268aa601911d56424ff08fb3395bcb"><div class="ttname"><a href="actors_8c.html#a53268aa601911d56424ff08fb3395bcb">destroy_destructable_actor</a></div><div class="ttdeci">void destroy_destructable_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1748</div></div>
|
||||
<div class="ttc" id="aactors_8c_html_a694ec6ef7548b8618aeb35c038d3a9b9"><div class="ttname"><a href="actors_8c.html#a694ec6ef7548b8618aeb35c038d3a9b9">destroy_actor</a></div><div class="ttdeci">void destroy_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1216</div></div>
|
||||
<div class="ttc" id="aactors_8h_html"><div class="ttname"><a href="actors_8h.html">actors.h</a></div></div>
|
||||
<div class="ttc" id="aactors__extended_8c_html_a407d30d307b990cf22e979f7180477e5"><div class="ttname"><a href="actors__extended_8c.html#a407d30d307b990cf22e979f7180477e5">copy_collision</a></div><div class="ttdeci">void copy_collision(Collision *src, Collision *dest)</div><div class="ttdef"><b>Definition</b> actors_extended.c:20</div></div>
|
||||
<div class="ttc" id="aactors__extended_8c_html_a78e98c146f1f4dd6e3608016486172a4"><div class="ttname"><a href="actors__extended_8c.html#a78e98c146f1f4dd6e3608016486172a4">func_802B4E30</a></div><div class="ttdeci">void func_802B4E30(struct Actor *arg0)</div><div class="ttdef"><b>Definition</b> actors_extended.c:990</div></div>
|
||||
|
||||
@@ -116,9 +116,9 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="code__80005FD0_8c.html#a61da9c57e00b21e4a075bf9d41b932a1">func_8001969C</a> (UNUSED s32 playerId, UNUSED f32 arg1, s32 cameraId, UNUSED s16 pathIndex)</dt>
|
||||
<dd><a class="anchor" id="_bug000007"></a>Adding an (f32) cast changes asm, why? </dd>
|
||||
<dt>Global <a class="el" href="heap_8h.html#ab4f80aff560307d96b2c40b5c0ed82f8">func_800B9BE4</a> (f32, f32, u16 *)</dt>
|
||||
<dd><a class="anchor" id="_bug000002"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
|
||||
<dd><a class="anchor" id="_bug000004"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
|
||||
<dt>Global <a class="el" href="load_8h.html#ab3527402c5b0ba729e379fb33e802291">func_800BB388</a> (s32 bankId, s32 instId, s32 arg2)</dt>
|
||||
<dd><a class="anchor" id="_bug000003"></a>missing return </dd>
|
||||
<dd><a class="anchor" id="_bug000002"></a>missing return </dd>
|
||||
<dt>Global <a class="el" href="seqplayer_8h.html#a96fd2718691a0e1c86de13d55670a8b1">init_sequence_players</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_bug000006"></a>Size of wrong array. Zeroes out second half of gSequenceChannels[0], all of gSequenceChannels[1..31], and part of gSequenceLayers[0]. However, this is only called at startup, so it's harmless. </dd>
|
||||
<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
|
||||
@@ -128,7 +128,7 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="playback_8h.html#a281646ee32b4a0af33bcb1e95afd624e">note_set_vel_pan_reverb</a> (struct <a class="el" href="structNote.html">Note</a> *note, f32 velocity, u8 pan, u8 reverbVol)</dt>
|
||||
<dd><a class="anchor" id="_bug000005"></a>for the change to UQ0.7, the if statement should also have been changed accordingly </dd>
|
||||
<dt>Global <a class="el" href="load_8h.html#a9c1bfb29806b05fc3a700184dcac6880">preload_sequence</a> (u32, u8)</dt>
|
||||
<dd><a class="anchor" id="_bug000004"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
|
||||
<dd><a class="anchor" id="_bug000003"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
|
||||
<dt>Global <a class="el" href="menu__items_8h.html#a5b9f65d326f8281c8d77ab26a178de52">render_menu_item_data_course_image</a> (<a class="el" href="structMenuItem.html">MenuItem</a> *)</dt>
|
||||
<dd><a class="anchor" id="_bug000014"></a>todo: This function will not work in custom courses. </dd>
|
||||
<dt>Global <a class="el" href="code__80281780_8h.html#a59f61302f1f5f6ecab728bf08608d16b">setup_podium_ceremony</a> (void)</dt>
|
||||
|
||||
@@ -1363,7 +1363,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>Does this match as a return of s8? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>Does this match as a return of s8? </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
<div class="dyncontent">
|
||||
|
||||
+1
-1
@@ -226,7 +226,7 @@ Additional Inherited Members</h2></td></tr>
|
||||
<tr class="separator:aa337ef2d48b0389f526070dc8ca0fa3d inherit pub_attribs_classOObject"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table>
|
||||
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000015">Todo</a></b></dt><dd>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd></dl>
|
||||
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000016">Todo</a></b></dt><dd>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd></dl>
|
||||
</div><h2 class="groupheader">Constructor & Destructor Documentation</h2>
|
||||
<a id="a39fdc9ecc362a16afa1572ca21f001f0" name="a39fdc9ecc362a16afa1572ca21f001f0"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#a39fdc9ecc362a16afa1572ca21f001f0">◆ </a></span>OSeagull()</h2>
|
||||
|
||||
+2
-2
@@ -351,7 +351,7 @@ Here is the call graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
@@ -782,7 +782,7 @@ Here is the call graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000015">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
|
||||
|
||||
<p>Reimplemented from <a class="el" href="classOObject.html#a3a207a0d2b4292e683e70f57e854fc22">OObject</a>.</p>
|
||||
<div class="dynheader">
|
||||
|
||||
+1
-1
@@ -325,7 +325,7 @@ Static Private Attributes</h2></td></tr>
|
||||
<tr class="separator:a473ab45c3488350f0214f9f7a72c1455"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table>
|
||||
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000016">Todo</a></b></dt><dd><p class="startdd">Make shadow size bigger if thwomp is scaled up </p>
|
||||
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd><p class="startdd">Make shadow size bigger if thwomp is scaled up </p>
|
||||
<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
|
||||
</dd></dl>
|
||||
<p>Thwomp <a class="el" href="classOObject.html">OObject</a></p>
|
||||
|
||||
@@ -194,7 +194,7 @@ Variables</h2></td></tr>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>confirm this. </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>confirm this. </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the caller graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
|
||||
@@ -166,7 +166,7 @@ Variables</h2></td></tr>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>confirm this. </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>confirm this. </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
<div class="dyncontent">
|
||||
|
||||
+5
-5
@@ -210,8 +210,8 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000030">Todo</a></b></dt><dd>remove magic constant </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000031">Todo</a></b></dt><dd>loads of magic constants.. </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000031">Todo</a></b></dt><dd>remove magic constant </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000032">Todo</a></b></dt><dd>loads of magic constants.. </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
<div class="dyncontent">
|
||||
@@ -284,7 +284,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000032">Todo</a></b></dt><dd>don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000033">Todo</a></b></dt><dd>don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
@@ -348,8 +348,8 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000028">Todo</a></b></dt><dd>fix magic number </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000029">Todo</a></b></dt><dd>remove magic constant </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000029">Todo</a></b></dt><dd>fix magic number </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000030">Todo</a></b></dt><dd>remove magic constant </dd></dl>
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||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000030">Todo</a></b></dt><dd>remove magic constant </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000031">Todo</a></b></dt><dd>loads of magic constants.. </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000031">Todo</a></b></dt><dd>remove magic constant </dd></dl>
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||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000032">Todo</a></b></dt><dd>loads of magic constants.. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000032">Todo</a></b></dt><dd>don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000033">Todo</a></b></dt><dd>don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something </dd></dl>
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</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000028">Todo</a></b></dt><dd>fix magic number </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000029">Todo</a></b></dt><dd>remove magic constant </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000029">Todo</a></b></dt><dd>fix magic number </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000030">Todo</a></b></dt><dd>remove magic constant </dd></dl>
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@@ -203,8 +203,8 @@ $(function(){initNavTree('fake__item__box_2update_8inc_8c_source.html',''); init
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<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> }</div>
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<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span>}</div>
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<div class="ttc" id="aactors_8c_html_a694ec6ef7548b8618aeb35c038d3a9b9"><div class="ttname"><a href="actors_8c.html#a694ec6ef7548b8618aeb35c038d3a9b9">destroy_actor</a></div><div class="ttdeci">void destroy_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1213</div></div>
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<div class="ttc" id="aactors_8c_html_aa69562a03d97fa7b0b040009f5351776"><div class="ttname"><a href="actors_8c.html#aa69562a03d97fa7b0b040009f5351776">func_802A1064</a></div><div class="ttdeci">void func_802A1064(struct FakeItemBox *fake_item_box)</div><div class="ttdef"><b>Definition</b> actors.c:2274</div></div>
|
||||
<div class="ttc" id="aactors_8c_html_a694ec6ef7548b8618aeb35c038d3a9b9"><div class="ttname"><a href="actors_8c.html#a694ec6ef7548b8618aeb35c038d3a9b9">destroy_actor</a></div><div class="ttdeci">void destroy_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1216</div></div>
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||||
<div class="ttc" id="aactors_8c_html_aa69562a03d97fa7b0b040009f5351776"><div class="ttname"><a href="actors_8c.html#aa69562a03d97fa7b0b040009f5351776">func_802A1064</a></div><div class="ttdeci">void func_802A1064(struct FakeItemBox *fake_item_box)</div><div class="ttdef"><b>Definition</b> actors.c:2277</div></div>
|
||||
<div class="ttc" id="aactors_8h_html"><div class="ttname"><a href="actors_8h.html">actors.h</a></div></div>
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<div class="ttc" id="aactors__extended_8c_html_a78e98c146f1f4dd6e3608016486172a4"><div class="ttname"><a href="actors__extended_8c.html#a78e98c146f1f4dd6e3608016486172a4">func_802B4E30</a></div><div class="ttdeci">void func_802B4E30(struct Actor *arg0)</div><div class="ttdef"><b>Definition</b> actors_extended.c:990</div></div>
|
||||
<div class="ttc" id="aactors__extended_8h_html"><div class="ttname"><a href="actors__extended_8h.html">actors_extended.h</a></div></div>
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@@ -232,7 +232,7 @@ $(function(){initNavTree('falling__rock_2update_8inc_8c_source.html',''); initRe
|
||||
<div class="ttc" id="aGame_8cpp_html_a7ff5610a2d67bb8a510d93cf238e6ffb"><div class="ttname"><a href="Game_8cpp.html#a7ff5610a2d67bb8a510d93cf238e6ffb">CM_GetWaterLevel</a></div><div class="ttdeci">f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)</div><div class="ttdef"><b>Definition</b> Game.cpp:824</div></div>
|
||||
<div class="ttc" id="aactor__types_8h_html_a06ad3f803827afd107e7682c8c22d990a7cf3009027a59a604d5eb45cff06306f"><div class="ttname"><a href="actor__types_8h.html#a06ad3f803827afd107e7682c8c22d990a7cf3009027a59a604d5eb45cff06306f">ACTOR_FALLING_ROCK</a></div><div class="ttdeci">@ ACTOR_FALLING_ROCK</div><div class="ttdef"><b>Definition</b> actor_types.h:44</div></div>
|
||||
<div class="ttc" id="aactor__types_8h_html_aed038e4e6a4801ef264d0f74731ebdf8"><div class="ttname"><a href="actor__types_8h.html#aed038e4e6a4801ef264d0f74731ebdf8">GET_ACTOR</a></div><div class="ttdeci">#define GET_ACTOR(index)</div><div class="ttdef"><b>Definition</b> actor_types.h:88</div></div>
|
||||
<div class="ttc" id="aactors_8c_html_a91fb2e4e37e7c72fea918fe2c1bb4eaf"><div class="ttname"><a href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a></div><div class="ttdeci">s16 add_actor_to_empty_slot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)</div><div class="ttdef"><b>Definition</b> actors.c:1340</div></div>
|
||||
<div class="ttc" id="aactors_8c_html_a91fb2e4e37e7c72fea918fe2c1bb4eaf"><div class="ttname"><a href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a></div><div class="ttdeci">s16 add_actor_to_empty_slot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)</div><div class="ttdef"><b>Definition</b> actors.c:1343</div></div>
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||||
<div class="ttc" id="aactors_8h_html"><div class="ttname"><a href="actors_8h.html">actors.h</a></div></div>
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<div class="ttc" id="acode__800029B0_8c_html_af7a40d0434473d08fa0d88dea5270969"><div class="ttname"><a href="code__800029B0_8c.html#af7a40d0434473d08fa0d88dea5270969">gTrackDirection</a></div><div class="ttdeci">f32 gTrackDirection</div><div class="ttdef"><b>Definition</b> code_800029B0.c:132</div></div>
|
||||
<div class="ttc" id="acode__800029B0_8h_html"><div class="ttname"><a href="code__800029B0_8h.html">code_800029B0.h</a></div></div>
|
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||||
@@ -119,7 +119,7 @@ $(function(){initNavTree('green__shell_2render_8inc_8c_source.html',''); initRes
|
||||
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> <a class="code hl_function" href="actors_8c.html#a244363eb20e950ed94944be1c768a37c">render_actor_shell</a>(camera, matrix, shell);</div>
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||||
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span>}</div>
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<div class="ttc" id="aactors_8c_html_a244363eb20e950ed94944be1c768a37c"><div class="ttname"><a href="actors_8c.html#a244363eb20e950ed94944be1c768a37c">render_actor_shell</a></div><div class="ttdeci">void render_actor_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)</div><div class="ttdef"><b>Definition</b> actors.c:735</div></div>
|
||||
<div class="ttc" id="aactors_8c_html_a244363eb20e950ed94944be1c768a37c"><div class="ttname"><a href="actors_8c.html#a244363eb20e950ed94944be1c768a37c">render_actor_shell</a></div><div class="ttdeci">void render_actor_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)</div><div class="ttdef"><b>Definition</b> actors.c:738</div></div>
|
||||
<div class="ttc" id="aactors_8h_html"><div class="ttname"><a href="actors_8h.html">actors.h</a></div></div>
|
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<div class="ttc" id="acommon__structs_8h_html_ab7160f77e736961cfa2aff581aeee005"><div class="ttname"><a href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a></div><div class="ttdeci">f32 Mat4[4][4]</div><div class="ttdef"><b>Definition</b> common_structs.h:20</div></div>
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<div class="ttc" id="agreen__shell_2render_8inc_8c_html_a39d6e7cdcb6d797ff42e8b68549ce944"><div class="ttname"><a href="green__shell_2render_8inc_8c.html#a39d6e7cdcb6d797ff42e8b68549ce944">render_actor_green_shell</a></div><div class="ttdeci">void render_actor_green_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)</div><div class="ttdoc">Renders the green shell actor.</div><div class="ttdef"><b>Definition</b> render.inc.c:13</div></div>
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||||
@@ -315,8 +315,8 @@ $(function(){initNavTree('green__shell_2update_8inc_8c_source.html',''); initRes
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<div class="ttc" id="aactor__types_8h_html_ac01c8e97d91d8f2968ca1f8d4eb0495ba7277793449f98cde9e41aeef89d77bba"><div class="ttname"><a href="actor__types_8h.html#ac01c8e97d91d8f2968ca1f8d4eb0495ba7277793449f98cde9e41aeef89d77bba">GREEN_SHELL_HIT_A_RACER</a></div><div class="ttdeci">@ GREEN_SHELL_HIT_A_RACER</div><div class="ttdef"><b>Definition</b> actor_types.h:100</div></div>
|
||||
<div class="ttc" id="aactor__types_8h_html_ac01c8e97d91d8f2968ca1f8d4eb0495baa42e974f033d01764e1c170a632c43bc"><div class="ttname"><a href="actor__types_8h.html#ac01c8e97d91d8f2968ca1f8d4eb0495baa42e974f033d01764e1c170a632c43bc">TRIPLE_GREEN_SHELL</a></div><div class="ttdeci">@ TRIPLE_GREEN_SHELL</div><div class="ttdef"><b>Definition</b> actor_types.h:99</div></div>
|
||||
<div class="ttc" id="aactor__types_8h_html_aed038e4e6a4801ef264d0f74731ebdf8"><div class="ttname"><a href="actor__types_8h.html#aed038e4e6a4801ef264d0f74731ebdf8">GET_ACTOR</a></div><div class="ttdeci">#define GET_ACTOR(index)</div><div class="ttdef"><b>Definition</b> actor_types.h:88</div></div>
|
||||
<div class="ttc" id="aactors_8c_html_a53268aa601911d56424ff08fb3395bcb"><div class="ttname"><a href="actors_8c.html#a53268aa601911d56424ff08fb3395bcb">destroy_destructable_actor</a></div><div class="ttdeci">void destroy_destructable_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1745</div></div>
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<div class="ttc" id="aactors_8c_html_a694ec6ef7548b8618aeb35c038d3a9b9"><div class="ttname"><a href="actors_8c.html#a694ec6ef7548b8618aeb35c038d3a9b9">destroy_actor</a></div><div class="ttdeci">void destroy_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1213</div></div>
|
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<div class="ttc" id="aactors_8c_html_a53268aa601911d56424ff08fb3395bcb"><div class="ttname"><a href="actors_8c.html#a53268aa601911d56424ff08fb3395bcb">destroy_destructable_actor</a></div><div class="ttdeci">void destroy_destructable_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1748</div></div>
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<div class="ttc" id="aactors_8c_html_a694ec6ef7548b8618aeb35c038d3a9b9"><div class="ttname"><a href="actors_8c.html#a694ec6ef7548b8618aeb35c038d3a9b9">destroy_actor</a></div><div class="ttdeci">void destroy_actor(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> actors.c:1216</div></div>
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<div class="ttc" id="aactors_8h_html"><div class="ttname"><a href="actors_8h.html">actors.h</a></div></div>
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<div class="ttc" id="aactors__extended_8c_html_a407d30d307b990cf22e979f7180477e5"><div class="ttname"><a href="actors__extended_8c.html#a407d30d307b990cf22e979f7180477e5">copy_collision</a></div><div class="ttdeci">void copy_collision(Collision *src, Collision *dest)</div><div class="ttdef"><b>Definition</b> actors_extended.c:20</div></div>
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<div class="ttc" id="aactors__extended_8c_html_a78e98c146f1f4dd6e3608016486172a4"><div class="ttname"><a href="actors__extended_8c.html#a78e98c146f1f4dd6e3608016486172a4">func_802B4E30</a></div><div class="ttdeci">void func_802B4E30(struct Actor *arg0)</div><div class="ttdef"><b>Definition</b> actors_extended.c:990</div></div>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
|
||||
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>missing return </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>missing return </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>missing return </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>missing return </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
|
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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||||
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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||||
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
|
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||||
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||||
<p>On input skip logo screen </p>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000035">Todo</a></b></dt><dd>Label audio funcs </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000028">Todo</a></b></dt><dd>Label audio funcs </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
|
||||
+1
-1
@@ -219,7 +219,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>figure out what it means </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>figure out what it means </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
|
||||
@@ -236,7 +236,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -155,7 +155,7 @@ Functions</h2></td></tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<b>Value:</b><div class="fragment"><div class="line">(*(vu32*) PHYS_TO_K1(addr) = (u32) (data))</div>
|
||||
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
|
||||
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -170,7 +170,7 @@ Functions</h2></td></tr>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -194,7 +194,7 @@ Functions</h2></td></tr>
|
||||
</div><div class="memdoc">
|
||||
<b>Value:</b><div class="fragment"><div class="line"> <span class="keywordflow">if</span> (cHandle->var != pihandle->var) \</div>
|
||||
<div class="line"> IO_WRITE(reg, pihandle->var);</div>
|
||||
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
|
||||
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -171,7 +171,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -206,7 +206,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+1
-1
@@ -1767,7 +1767,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -2805,7 +2805,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>tlut/texture unconfirmed. This could be texture1 and texture2 </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000056">Todo</a></b></dt><dd>tlut/texture unconfirmed. This could be texture1 and texture2 </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
@@ -11384,7 +11384,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>fakematch? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>fakematch? </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
@@ -11441,7 +11441,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000058">Todo</a></b></dt><dd>fakematch? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>fakematch? </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
@@ -16914,7 +16914,7 @@ Here is the caller graph for this function:</div>
|
||||
<p>Renders</p>
|
||||
<p>Menus: Mario Kart 64 Logo, Debug text</p>
|
||||
<p>1P: Coloured square in third hud mode that players go around. </p>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the caller graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
@@ -16969,7 +16969,7 @@ Here is the caller graph for this function:</div>
|
||||
<p>Renders</p>
|
||||
<p>For all game modes</p>
|
||||
<p>Minimap, CurrLap, Lap time </p>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000056">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000058">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
@@ -17263,7 +17263,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
|
||||
@@ -16119,7 +16119,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
|
||||
+1
-1
@@ -132,7 +132,7 @@ var searchData=
|
||||
['sectionfunc_129',['SectionFunc',['../namespaceUIWidgets.html#ae6baa537b60cf1d33e03e5e0c440c962',1,'UIWidgets']]],
|
||||
['sectionid_130',['sectionId',['../structTrackSections.html#a53d5aca8370d2850514a4507044dcbd3',1,'TrackSections']]],
|
||||
['sectionname_131',['sectionName',['../structWidgetPath.html#ab953da1f493fd3c8841a1f852772c58c',1,'WidgetPath']]],
|
||||
['see_20also_132',['See Also',['../md_docs_2migrations.html#see-also',1,'See Also'],['../md_docs_2mods-toml.html#see-also-1',1,'See Also']]],
|
||||
['see_20also_132',['See Also',['../md_docs_2mods-toml.html#see-also-1',1,'See Also'],['../md_docs_2migrations.html#see-also',1,'See Also']]],
|
||||
['see_20how_20courses_20are_20adapted_20in_20the_20future_20including_20references_20too_133',['Specifically Used to help find music and to see how courses are adapted in the future including references too.',['../md_docs_2track__returns.html#specifically-used-to-help-find-music-and-to-see-how-courses-are-adapted-in-the-future-including-references-too',1,'']]],
|
||||
['seed_134',['seed',['../structma__noise__config.html#ac0ef7cd156ee4eb07587823e2f1b8384',1,'ma_noise_config']]],
|
||||
['seekdatastream_135',['seekDataStream',['../structma__job.html#a170fa6cddb463cc92e741fe02e9122b9',1,'ma_job']]],
|
||||
|
||||
+1
-1
@@ -325,7 +325,7 @@ var searchData=
|
||||
['alseqdata_322',['ALSeqData',['../structALSeqData.html',1,'']]],
|
||||
['alseqfile_323',['ALSeqFile',['../structALSeqFile.html',1,'']]],
|
||||
['alseqfilenew_324',['alSeqFileNew',['../alBnkfNew_8c.html#ab275be6c7d58d2836dbd28d7c119e1d6',1,'alSeqFileNew(ALSeqFile *f, u8 *base): alBnkfNew.c'],['../libaudio_8h.html#ab275be6c7d58d2836dbd28d7c119e1d6',1,'alSeqFileNew(ALSeqFile *f, u8 *base): alBnkfNew.c']]],
|
||||
['also_325',['Also',['../md_docs_2migrations.html#see-also',1,'See Also'],['../md_docs_2mods-toml.html#see-also-1',1,'See Also']]],
|
||||
['also_325',['Also',['../md_docs_2mods-toml.html#see-also-1',1,'See Also'],['../md_docs_2migrations.html#see-also',1,'See Also']]],
|
||||
['also_5finclude_5fgroup_5f0_5f1_326',['ALSO_INCLUDE_GROUP_0_1',['../kart__dma_8c.html#aa6d64f476546ae0f229e6b02987f14d5',1,'kart_dma.c']]],
|
||||
['also_5finclude_5fgroup_5f2_327',['ALSO_INCLUDE_GROUP_2',['../kart__dma_8c.html#ab94265b8f89aea5bd4cf0794a6688b2a',1,'kart_dma.c']]],
|
||||
['also_5finclude_5fgroup_5f3_5f4_5f5_328',['ALSO_INCLUDE_GROUP_3_4_5',['../kart__dma_8c.html#aa0d5cdbe8c1802efe2cbd770f452e1de',1,'kart_dma.c']]],
|
||||
|
||||
@@ -110,21 +110,21 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<div class="contents">
|
||||
<div class="textblock"><dl class="reflist">
|
||||
<dt>Global <a class="el" href="controller_8h.html#aab452241c8ea115165a20157fc64fb9e">__osGetId</a> (OSPfs *pfs)</dt>
|
||||
<dd><p class="startdd"><a class="anchor" id="_todo000030"></a>remove magic constant </p>
|
||||
<p class="enddd"><a class="anchor" id="_todo000031"></a>loads of magic constants.. </p>
|
||||
<dd><p class="startdd"><a class="anchor" id="_todo000031"></a>remove magic constant </p>
|
||||
<p class="enddd"><a class="anchor" id="_todo000032"></a>loads of magic constants.. </p>
|
||||
</dd>
|
||||
<dt>Global <a class="el" href="osPfsDeleteFile_8c.html#a9058bfef76860424d50c262127aabb87">__osPfsReleasePages</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 start_page, u16 *sum, u8 bank, <a class="el" href="union____OSInodeUnit.html">__OSInodeUnit</a> *last_page, int flag)</dt>
|
||||
<dd><a class="anchor" id="_todo000044"></a>magic number </dd>
|
||||
<dt>Global <a class="el" href="controller_8h.html#aa962180453c026d747ebef163e571966">__osPfsRWInode</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 flag, u8 bank)</dt>
|
||||
<dd><a class="anchor" id="_todo000032"></a>don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something </dd>
|
||||
<dd><a class="anchor" id="_todo000033"></a>don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something </dd>
|
||||
<dt>Global <a class="el" href="piint_8h.html#a3e05f8f40d1da55183ee0eaec0c5b6bb">__osPiDevMgr</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000038"></a>In libreultra this is in an include </dd>
|
||||
<dd><a class="anchor" id="_todo000037"></a>In libreultra this is in an include </dd>
|
||||
<dt>Global <a class="el" href="controller_8h.html#aef46f2f348aa04f58019de1b9036fcec">__osRepairPackId</a> (OSPfs *pfs, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *badid, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *newid)</dt>
|
||||
<dd><p class="startdd"><a class="anchor" id="_todo000028"></a>fix magic number </p>
|
||||
<p class="enddd"><a class="anchor" id="_todo000029"></a>remove magic constant </p>
|
||||
<dd><p class="startdd"><a class="anchor" id="_todo000029"></a>fix magic number </p>
|
||||
<p class="enddd"><a class="anchor" id="_todo000030"></a>remove magic constant </p>
|
||||
</dd>
|
||||
<dt>Global <a class="el" href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a> (<a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> pos, <a class="el" href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a> rot, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> velocity, s16 actorType)</dt>
|
||||
<dd><a class="anchor" id="_todo000061"></a>Commented out because deletes too soon. </dd>
|
||||
<dd><a class="anchor" id="_todo000055"></a>Commented out because deletes too soon. </dd>
|
||||
<dt>Global <a class="el" href="code__80086E70_8h.html#a5aed2e47470583536b07b8b3bcb9edd6">are_players_in_course_section</a> (s16, s16)</dt>
|
||||
<dd><a class="anchor" id="_todo000007"></a>This is the easiest solution otherwise actors would not collide on custom courses. </dd>
|
||||
<dt>Global <a class="el" href="classATrain.html#aa82e623dbfe2747f8be8f2e4781c9973">ATrain::SyncComponents</a> (<a class="el" href="structTrainCarStuff.html">TrainCarStuff</a> *trainCar, s16 orientationY)</dt>
|
||||
@@ -136,10 +136,10 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="update__objects_8c.html#adf5256c5c92e5b22c984e0b8d171cda6">D_800E43B0</a> []</dt>
|
||||
<dd><a class="anchor" id="_todo000062"></a>unused? </dd>
|
||||
<dt>Global <a class="el" href="code__80281780_8h.html#a76c4e29164ea94ce7dd883af83565b45">debug_switch_character_ceremony_cutscene</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000010"></a>confirm this. </dd>
|
||||
<dd><a class="anchor" id="_todo000011"></a>confirm this. </dd>
|
||||
<dt>Union <a class="el" href="uniondu.html">du</a> </dt>
|
||||
<dd><p class="startdd"><a class="anchor" id="_todo000033"></a>is it possible to remove them somehow? </p>
|
||||
<p class="enddd"><a class="anchor" id="_todo000034"></a>is it possible to remove them somehow? </p>
|
||||
<dd><p class="startdd"><a class="anchor" id="_todo000034"></a>is it possible to remove them somehow? </p>
|
||||
<p class="enddd"><a class="anchor" id="_todo000035"></a>is it possible to remove them somehow? </p>
|
||||
</dd>
|
||||
<dt>Global <a class="el" href="data_8h.html#aa7ed73e948f47fa899fce22e05095d39">fill</a> [2]</dt>
|
||||
<dd><a class="anchor" id="_todo000001"></a>file boundary? </dd>
|
||||
@@ -150,31 +150,31 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="player__controller_8h.html#a56b6cc32d3ba7e190ae4e338292b56f3">func_80028864</a> (<a class="el" href="structPlayer.html">Player</a> *, <a class="el" href="structCamera.html">Camera</a> *, s8, s8)</dt>
|
||||
<dd><a class="anchor" id="_todo000052"></a>make a proper match </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#ae0dda7b003f95d15d72c5d40ed47127e">func_80046030</a> (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)</dt>
|
||||
<dd><a class="anchor" id="_todo000054"></a>tlut/texture unconfirmed. This could be texture1 and texture2 </dd>
|
||||
<dd><a class="anchor" id="_todo000056"></a>tlut/texture unconfirmed. This could be texture1 and texture2 </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#a33fc340f4fc3585368fc4612e85a606c">func_8004C268</a> (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)</dt>
|
||||
<dd><a class="anchor" id="_todo000057"></a>fakematch? </dd>
|
||||
<dd><a class="anchor" id="_todo000059"></a>fakematch? </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#a8d468948e47eb949882ffd71dc6a8d86">func_8004C268_wide</a> (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)</dt>
|
||||
<dd><a class="anchor" id="_todo000058"></a>fakematch? </dd>
|
||||
<dd><a class="anchor" id="_todo000060"></a>fakematch? </dd>
|
||||
<dt>Global <a class="el" href="update__objects_8c.html#afb6db6000e381e18cb393c9293ed3a05">func_800745C8</a> (s32 objectIndex, const char **lakituTexturePtr)</dt>
|
||||
<dd><a class="anchor" id="_todo000063"></a>arg1 should likely be a u8 * </dd>
|
||||
<dt>Global <a class="el" href="menu__items_8h.html#a11daab0c2cb2700179b2325d2c619769">func_80091FA4</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000037"></a>These sizes need to be sizeof() for shiftability if possible </dd>
|
||||
<dd><a class="anchor" id="_todo000042"></a>These sizes need to be sizeof() for shiftability if possible </dd>
|
||||
<dt>Global <a class="el" href="port__eu_8h.html#a01e0fb6ba3bfcf5f10f894ca7effbaea">func_800CBC24</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000005"></a>clenanup, something's weird with the variables. D_800EA4A4 is probably <a class="el" href="structEuAudioCmd.html">EuAudioCmd</a> bc of the + 0x100 </dd>
|
||||
<dt>Global <a class="el" href="ceremony__and__credits_8c.html#aab9248c3326f8c807db81c730ae8dc08">func_8028336C</a> (UNUSED <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *arg0, UNUSED <a class="el" href="structCamera.html">Camera</a> *camera)</dt>
|
||||
<dd><a class="anchor" id="_todo000011"></a>Does this match as a return of s8? </dd>
|
||||
<dd><a class="anchor" id="_todo000010"></a>Does this match as a return of s8? </dd>
|
||||
<dt>Global <a class="el" href="ceremony__and__credits_8h.html#ad8aba525036323f4e292e63fb2a356d0">func_802846E4</a> (<a class="el" href="structCinematicCamera.html">CinematicCamera</a> *)</dt>
|
||||
<dd><a class="anchor" id="_todo000012"></a>What does this even do? </dd>
|
||||
<dt>Global <a class="el" href="race__logic_8h.html#a4eb4cb5c0963bcfceae40d340c2e7756">func_8028F970</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000053"></a>increasing players past four would require increase this loop iterator. </dd>
|
||||
<dt>Global <a class="el" href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000036"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
|
||||
<dd><a class="anchor" id="_todo000038"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
|
||||
<dt>Global <a class="el" href="code__800029B0_8h.html#a8a6a0e5ed8709356fba948d0beeb6a95">gPlayerWinningIndex</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000008"></a>gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8 </dd>
|
||||
<dt>Global <a class="el" href="some__data_8c.html#af40885efd72dc665a278c6f29e19ecf3">gTorchSpawns</a> []</dt>
|
||||
<dd><a class="anchor" id="_todo000064"></a>fix this extern </dd>
|
||||
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a0f405b027addb60288ca287959d8d3d6">IO_WRITE</a> (addr, data)</dt>
|
||||
<dd><a class="anchor" id="_todo000042"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
|
||||
<dd><a class="anchor" id="_todo000041"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
|
||||
<dt>Global <a class="el" href="piint_8h.html#a8f6729a1dafa49bc6280eb2bcfb787d0">LEO_CMD_TYPE_0</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000049"></a>name </dd>
|
||||
<dt>Global <a class="el" href="piint_8h.html#a0231e88a1290269fd41dc1e4d24e4f55">LEO_CMD_TYPE_1</a> </dt>
|
||||
@@ -184,7 +184,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="code__80005FD0_8h.html#ae7d80d54daf89164e96f79cbd921e85f">load_track_path</a> (s32)</dt>
|
||||
<dd><a class="anchor" id="_todo000009"></a>Confirm this comment </dd>
|
||||
<dt>Global <a class="el" href="menus_8c.html#a3d16275034df7858d890273a95a5a4af">logo_intro_menu_act</a> (struct <a class="el" href="structController.html">Controller</a> *controller, UNUSED u16 controllerIdx)</dt>
|
||||
<dd><a class="anchor" id="_todo000035"></a>Label audio funcs </dd>
|
||||
<dd><a class="anchor" id="_todo000028"></a>Label audio funcs </dd>
|
||||
<dt>Global <a class="el" href="main_8h.html#a3e7f5dc57f158b3772b2ab86f730b3d7">MTX_KART_POOL_SIZE</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000026"></a>Verify with proper documentation </dd>
|
||||
<dt>Global <a class="el" href="main_8h.html#a92feae5b57f31cf54ba83ec8dacfa031">MTX_SHADOW_POOL_SIZE</a> </dt>
|
||||
@@ -196,13 +196,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="classOBombKart.html#a287eda05ca5a76a2cb8c7d4d719d38e4">OBombKart::Unk_3C</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000014"></a>Turn WheelPos into a struct </dd>
|
||||
<dt>Global <a class="el" href="osContInit_8c.html#a3a0e3a0d795150ad033f213754773c34">osContInit</a> (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)</dt>
|
||||
<dd><a class="anchor" id="_todo000039"></a>figure out what it means </dd>
|
||||
<dd><a class="anchor" id="_todo000036"></a>figure out what it means </dd>
|
||||
<dt>Class <a class="el" href="classOSeagull.html">OSeagull</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000015"></a>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd>
|
||||
<dd><a class="anchor" id="_todo000016"></a>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd>
|
||||
<dt>Global <a class="el" href="classOSnowman.html#abb32ca3bd6c2d1e50779e2b58b94607f">OSnowman::DrawBody</a> (s32)</dt>
|
||||
<dd><a class="anchor" id="_todo000018"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
|
||||
<dt>Global <a class="el" href="classOSnowman.html#ae84de267ff70c7e2ac5748b9bd738ada">OSnowman::Tick</a> () override</dt>
|
||||
<dd><a class="anchor" id="_todo000017"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
|
||||
<dt>Global <a class="el" href="classOSnowman.html#ae84de267ff70c7e2ac5748b9bd738ada">OSnowman::Tick</a> () override</dt>
|
||||
<dd><a class="anchor" id="_todo000015"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
|
||||
<dt>Global <a class="el" href="pak_8cpp.html#a4694169ebbc67d1cab176b4f8945ce51">osPfsDeleteFile</a> (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)</dt>
|
||||
<dd><a class="anchor" id="_todo000043"></a>magic constant </dd>
|
||||
<dt>Global <a class="el" href="osPiStartDma_8c.html#ae288a36d96a4db6977d95327e246ec12">osPiStartDma</a> (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)</dt>
|
||||
@@ -214,30 +214,30 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="osViSwapBuffer_8c.html#ad9fbc8feed5d6cf557a051834e168950">osViSwapBuffer</a> (void *vaddr)</dt>
|
||||
<dd><a class="anchor" id="_todo000048"></a>figure out what this flag means </dd>
|
||||
<dt>Class <a class="el" href="classOThwomp.html">OThwomp</a> </dt>
|
||||
<dd><p class="startdd"><a class="anchor" id="_todo000016"></a>Make shadow size bigger if thwomp is scaled up </p>
|
||||
<dd><p class="startdd"><a class="anchor" id="_todo000018"></a>Make shadow size bigger if thwomp is scaled up </p>
|
||||
<p class="interdd"></p>
|
||||
<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
|
||||
</dd>
|
||||
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a61b4993ebb70a3b701fccc3221c36d81">PI_DOMAIN1</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000041"></a>This define is from os.h, but including that causes problems... </dd>
|
||||
<dd><a class="anchor" id="_todo000040"></a>This define is from os.h, but including that causes problems... </dd>
|
||||
<dt>Global <a class="el" href="RegisterItems_8cpp.html#a19dfdc0c19a6279a8be5e5891a6925ef">RegisterItems</a> (<a class="el" href="classRegistry.html">Registry< ItemInfo ></a> &r)</dt>
|
||||
<dd><a class="anchor" id="_todo000020"></a>turn items into a class </dd>
|
||||
<dt>Global <a class="el" href="collision__viewer_8h.html#afaee40683a3ae56cae11b2c5687e3328">render_collision</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000024"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#a33684f0745ad1366fef89d3fd5ef598e">render_texture_rectangle</a> (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)</dt>
|
||||
<dd><a class="anchor" id="_todo000055"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
|
||||
<dd><a class="anchor" id="_todo000057"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#aadbe7ac97f3cbf7b4c06e645f6dcbb74">render_texture_rectangle_wide</a> (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)</dt>
|
||||
<dd><a class="anchor" id="_todo000056"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
|
||||
<dd><a class="anchor" id="_todo000058"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8h.html#a2dfbec4da7f3417bfce9017bc9f65c57">set_minimap_finishline_position</a> (s32)</dt>
|
||||
<dd><a class="anchor" id="_todo000059"></a>: Hardcode these x and y values. Because why not? </dd>
|
||||
<dd><a class="anchor" id="_todo000061"></a>: Hardcode these x and y values. Because why not? </dd>
|
||||
<dt>Global <a class="el" href="sounds_8h.html#a71288c0bb15b503d4570b441a05013f4">SOUND_ARG_LOAD</a> (sound_bank, byte2, byte3, sound_id)</dt>
|
||||
<dd><a class="anchor" id="_todo000065"></a>format like sm64 <a class="el" href="sounds_8h.html">sounds.h</a> </dd>
|
||||
<dt>Global <a class="el" href="actors_8c.html#aa6c218ad25d2200bdbf85cbbd197d1cd">spawn_foliage</a> (struct <a class="el" href="structActorSpawnData.html">ActorSpawnData</a> *actor)</dt>
|
||||
<dd><a class="anchor" id="_todo000060"></a>actorType needs to be passed into this function for flexibility </dd>
|
||||
<dd><a class="anchor" id="_todo000054"></a>actorType needs to be passed into this function for flexibility </dd>
|
||||
<dt>Global <a class="el" href="Smoke_8h.html#ac60a65eb1961690e911d769968e4c863">TrainSmokeTick</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000021"></a>: This should be an <a class="el" href="structObject.html">Object</a> class one day </dd>
|
||||
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a9f68445808ae98c1a50579d2c5a95c7f">UPDATE_REG</a> (reg, var)</dt>
|
||||
<dd><a class="anchor" id="_todo000040"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
|
||||
<dd><a class="anchor" id="_todo000039"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
|
||||
<dt>Global <a class="el" href="internal_8h.html#aa8d5fa5d7506353e4e791caab237c721">US_FLOAT</a> (x)</dt>
|
||||
<dd><a class="anchor" id="_todo000003"></a>US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too </dd>
|
||||
</dl>
|
||||
|
||||
+2
-2
@@ -138,8 +138,8 @@ Data Fields</h2></td></tr>
|
||||
<tr class="separator:a7acdb4906c87ca5bbcd9c86f20080554"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table>
|
||||
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000033">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000034">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
|
||||
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000034">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000035">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
|
||||
</div><h2 class="groupheader">Field Documentation</h2>
|
||||
<a id="a258273f21784ceba6533c8bd20bc8bc0" name="a258273f21784ceba6533c8bd20bc8bc0"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#a258273f21784ceba6533c8bd20bc8bc0">◆ </a></span>d</h2>
|
||||
|
||||
Reference in New Issue
Block a user