Fix Multi-Window not checked by default (#548)

Last time i tested with a new config file this was actually on, despite it showing off. So now it shows ON by default :)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
This commit is contained in:
Spodi
2025-09-26 18:11:13 +02:00
committed by GitHub
parent 6f133d2045
commit dbcf1acd2f
+3 -2
View File
@@ -323,8 +323,9 @@ void PortMenu::AddSettings() {
.CVar(CVAR_ENABLE_MULTI_VIEWPORTS)
.PreFunc(
[](WidgetInfo& info) { info.isHidden = mPortMenu->disabledMap.at(DISABLE_FOR_NO_MULTI_VIEWPORT).active; })
.Options(CheckboxOptions().Tooltip(
"Allows multiple ImGui windows to be opened at once (Does not effect the game or the splitscreen modes). Requires a reload to take effect."));
.Options(CheckboxOptions()
.Tooltip("Allows multiple windows to be opened at once. Requires a reload to take effect.")
.DefaultValue(true));
AddWidget(path, "Texture Filter (Needs reload)", WIDGET_CVAR_COMBOBOX)
.CVar(CVAR_TEXTURE_FILTER)
.Options(ComboboxOptions().Tooltip("Sets the applied Texture Filtering.").ComboMap(textureFilteringMap));