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Fix Multi-Window not checked by default (#548)
Last time i tested with a new config file this was actually on, despite it showing off. So now it shows ON by default :) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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@@ -323,8 +323,9 @@ void PortMenu::AddSettings() {
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.CVar(CVAR_ENABLE_MULTI_VIEWPORTS)
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.PreFunc(
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[](WidgetInfo& info) { info.isHidden = mPortMenu->disabledMap.at(DISABLE_FOR_NO_MULTI_VIEWPORT).active; })
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.Options(CheckboxOptions().Tooltip(
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"Allows multiple ImGui windows to be opened at once (Does not effect the game or the splitscreen modes). Requires a reload to take effect."));
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.Options(CheckboxOptions()
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.Tooltip("Allows multiple windows to be opened at once. Requires a reload to take effect.")
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.DefaultValue(true));
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AddWidget(path, "Texture Filter (Needs reload)", WIDGET_CVAR_COMBOBOX)
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.CVar(CVAR_TEXTURE_FILTER)
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.Options(ComboboxOptions().Tooltip("Sets the applied Texture Filtering.").ComboMap(textureFilteringMap));
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