Disabled camera interpolation

This commit is contained in:
KiritoDv
2025-05-17 13:36:39 -06:00
parent b57f562c8a
commit ea4117fb9f
+3
View File
@@ -18,6 +18,7 @@
#include "spawn_players.h"
#include "enhancements/freecam/freecam_engine.h"
#include "enhancements/freecam/freecam.h"
#include "port/interpolation/FrameInterpolation.h"
#include "engine/GameAPI.h"
#include "port/Game.h"
@@ -983,6 +984,7 @@ void func_8001EE98(Player* player, Camera* camera, s8 index) {
break;
}
if (gIsGamePaused == 0) {
FrameInterpolation_ShouldInterpolateFrame(false);
switch (D_80152300[cameraIndex]) {
case 3:
func_8001A588(&D_80152300[cameraIndex], camera, player, index, cameraIndex);
@@ -1006,6 +1008,7 @@ void func_8001EE98(Player* player, Camera* camera, s8 index) {
func_8001EA0C(camera, player, index);
break;
}
FrameInterpolation_ShouldInterpolateFrame(true);
}
}