Commit Graph

15 Commits

Author SHA1 Message Date
coco875 4c24ae2bc2 Refactor cmake (#721)
* some start of refactor

* Update SetFlags.cmake

* Update SetCmakeVar.cmake

* Update SetFlags.cmake

* Fix error int-convertion

* more refactor

* clean up include and source file

* fix link of lib

* fix a warning

* fix include in src/actors

* fix include in src/debug

* fix include in src/ending

* fix include in src/engine/actors

* fix include in src/engine/cameras

* fix include in src/engine/editor

* fix include in src/engine/objects

* fix include in src/engine/tracks

* fix include in src/port/ui

* fix include in src/racing

* fix include in src/engine/vehicles

* fix include in subfolder of src/engine

* fix include in src/engine

* fix include in src/enhancements

* fix include in src

* fix switch

* invert common and findlib

* Update SetFlags.cmake

* clean up some workflow

* some splification

* Update build.sh

* Update Game.h

* add header back

* Delete test_check.cmake

* continue

* Update common.cmake
2026-07-22 18:02:58 -06:00
quarrel07 aedcf9ada6 CI: run the x86 PR build natively instead of under QEMU (#716)
The PR-validation build-docker-x86 job registers a QEMU binfmt handler
for linux/386 before building. i386 containers run natively on the
amd64 runners, but the explicit registration routes every binary in the
container through the qemu-i386 emulator, turning a ~15 minute build
into ~170 minutes. main.yml's build-linux-x86-docker job is identical
except it never installs QEMU, and it completes in 13-18 minutes.

Dropping the setup-qemu step makes the PR job match main.yml; the
--platform linux/386 image and build steps are unchanged.
2026-07-20 12:15:20 +02:00
coco875 e2cf6ecbb4 Fix 32 bit (#697)
* try x86

* ci: uniform build-linux-release-docker and their x86

* Update main.yml

* fix animation

Co-Authored-By: Alessio Tosto <rinnegatamante@gmail.com>

* add explanation

* add windows 32 in release

* Update windows-compile.yml

* fix windows compilation

* fix win32 windows

* Update libultraship

---------

Co-authored-by: Alessio Tosto <rinnegatamante@gmail.com>
2026-05-03 02:13:30 +02:00
coco875 e6acb59ef4 Fix generation appimage (#588)
* Update main.yml

* Update main.yml

* Update linux-compile.yml

* Update linux-compile.yml

* fix an error
2025-12-09 17:41:11 -07:00
coco875 5b79a1c910 Improve cmake, make release need less dependancy and clean up some file (#584)
* Update CMakeLists.txt

* try something to use less dependancy

* improve script

* Delete addr_to_sym.py

* restore dockerfile

* move the docker for release and a script to execute it to script

* Delete build.sh

* move more script to script folder

* add the new docker in the CI

* Update vcpkg.json

* fix windows and macos in theory
2025-12-08 08:49:21 -07:00
coco875 dfd4b823a2 Update linux-compile.yml 2025-07-19 14:15:57 +02:00
coco875 73a7938046 use matrix instead 2025-07-19 14:10:51 +02:00
Thomas Rohloff 859835a162 Rename PR workflows
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
2025-07-19 13:08:19 +02:00
Thomas Rohloff 425d6cdffb Add debug workflows
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
2025-07-19 13:01:27 +02:00
V10lator 4c6e68aa8a Add version and debug state (#437)
* cmake: Correctly set PROJECT_VERSION

This needs CI to adjust

Signed-off-by: Thomas Rohloff <v10lator@myway.de>

* Log version

Signed-off-by: Thomas Rohloff <v10lator@myway.de>

* Show version and debug state

Signed-off-by: Thomas Rohloff <v10lator@myway.de>

* Log debug mode toggling

Signed-off-by: Thomas Rohloff <v10lator@myway.de>

* Finish version string

Signed-off-by: Thomas Rohloff <v10lator@myway.de>

* Update CMakeLists.txt

* Update CMakeLists.txt

* Try to fix execute_process() from within CI

Signed-off-by: Thomas Rohloff <v10lator@myway.de>

* CI: Checkout with tags

Signed-off-by: Thomas Rohloff <v10lator@myway.de>

* Fix PR CIs, too

Signed-off-by: Thomas Rohloff <v10lator@myway.de>

* Add config button for version

Signed-off-by: Thomas Rohloff <v10lator@myway.de>

---------

Signed-off-by: Thomas Rohloff <v10lator@myway.de>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-13 13:26:50 -06:00
Sonic Dreamcaster 3d72ff1a3d fix linux 2025-05-15 22:16:41 -03:00
MegaMech bb90ff8531 Fix Compile (#188)
* Fix freecam rotation smoothing

* Configure freecam controller

* Fix cont z button and impl freecam on/off events

* Add torch static comp

* Fixed cmake

* Copied yamls

* Fixed cmake

* Added github workflows

* Update CMakeLists.txt

---------

Co-authored-by: KiritoDv <kiritodev01@gmail.com>
2025-02-07 23:48:36 -07:00
coco875 e135178097 Update from decomp (#34)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)


* fix typo data (#661)

* Update common_structs.h

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* fix error of compilation

* fix error of compilation

* Update animation.c
2024-08-22 18:20:13 -06:00
coco875 67daaae233 disable actions and add instrucitons (#27) 2024-07-28 17:45:06 -06:00
coco875 e2c19fd4bc use github actions instead (#605)
* Create actions
2024-04-12 18:54:59 -06:00