Commit Graph

134 Commits

Author SHA1 Message Date
MegaMech 014329a59c Impl water volume 2025-04-10 14:13:50 -06:00
sitton76 277d693461 Removed overfilled arguments in gfx_create_framebuffer() 2025-03-30 14:51:50 -05:00
MegaMech 8fe7732039 SceneManager nearly working 2025-03-23 18:28:25 -06:00
MegaMech 2e1e2a1a4b Editor tooling wip 2025-03-18 17:38:00 -06:00
MegaMech 3ab8fe0d71 Editor matrix, icons, rotation, impl light 2025-03-13 16:52:01 -06:00
MegaMech 7674283449 update 2025-03-10 16:26:21 -06:00
MegaMech 9e4b7ae6b4 Added adjustable track properties to editor 2025-03-10 01:29:44 -06:00
MegaMech 68d9addb6f Fix freecam lighting 2025-03-09 20:25:07 -06:00
MegaMech c44682b702 Impl editor object names 2025-03-07 23:27:37 -07:00
MegaMech 882f14e91a Editor get actor names 2025-03-07 20:23:33 -07:00
MegaMech 0d02f8c3af Update 2025-03-04 11:39:53 -07:00
MegaMech 3d8367068e actor init 2025-03-02 19:35:02 -07:00
MegaMech 7a31679c2d Editor use vtx collision 2025-02-28 17:31:24 -07:00
MegaMech 08f0d261d1 wip 2025-02-26 15:46:20 -07:00
MegaMech fc1e1a9782 Reimpl star emitter (#180)
* Reimpl star emitter

* Remove OObject Lists

* wip mole reimpl

* nearly fix moles

* Cleanup

* Update reimpl seagull

* Rework finishline to auto spawn and not to run in credits

* Fix train crossing direction in extra mode

* Clarification

* micro optimization

* update mole

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-02-07 14:36:55 -07:00
coco875 6f8cbc0279 fix a matrix (#185)
* fix a matrix

* remove LOAD_ASSET
2025-02-07 14:30:36 -07:00
MegaMech 1f189dfa80 Game.cpp and World.cpp Cleanup (#159)
* Remove CProperties and delete dup Properties from World.h

* Improvement

* Fix compile

* Cleanup

* Document gRaceState

* wip cleanup

* compile

* Impl PlayerBombKart

* Rename CourseManager_ to CM_

* Finish renames m_ to CM_

* cleanup

* Remove extra printf

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-01-23 11:22:07 -07:00
Sonic Dreamcaster d514c7f330 default gDisableLod to 1 2025-01-11 15:02:26 -03:00
coco875 9ad95be03b fix clang error 2025-01-05 23:51:19 +01:00
MegaMech abec308507 Merge branch 'modding' into wide 2025-01-05 12:55:30 -07:00
MegaMech 4e64c40ef8 Uncomment line and fix 3P box 2025-01-04 18:12:01 -07:00
coco875 49df2fc6e5 multiple fix 2025-01-05 01:32:27 +01:00
MegaMech 8746a4337e Wide screen progress 2025-01-04 17:31:32 -07:00
MegaMech 3cdffe421b Big 19750 renames 2024-12-31 13:04:39 -07:00
MegaMech 9c4b35206a Fix podium ceremony. Wip particle emitters 2024-12-28 20:30:18 -07:00
MegaMech f87ad23500 Add warning if no finishline. Remove printfs 2024-12-06 13:38:50 -07:00
MegaMech 678b78905c strcpy dma_textures instead of memcpy 2024-12-06 07:18:55 -07:00
MegaMech 19135c9ee8 load course dl textures from otr and move objects 2024-12-05 21:41:58 -07:00
Sonic Dreamcaster 779c43c6c1 fix atan2f intrinsic compiler error in MSVC 2024-12-01 03:19:46 -03:00
KiritoDv 5e2c338fc7 Documented sequences and move them into the Course system 2024-11-30 14:44:14 -06:00
MegaMech b7a637abac Fix freecam for custom courses 2024-11-24 15:38:57 -07:00
Garrett Cox 6b71793b4f Fix clang compiler issues 2024-11-21 20:20:37 -06:00
MegaMech 097a3ff550 Remove asserts 2024-11-20 22:50:36 -07:00
MegaMech a3cea25d30 Implement kart chase 2024-11-17 20:56:53 -07:00
MegaMech e85b7ddbe9 Add disable lod to mrw pipe 2024-11-16 17:47:00 -07:00
MegaMech d29f5c7a64 General Cleanup of vehicles 2024-11-16 16:40:39 -07:00
MegaMech 75344d87eb [modding] Implement jumbtron fb effect (#125)
* Update Engine.cpp

* minor fix and update LUS (#119)

* minor fix and update LUS

* update torch

* Update torch

* Implement jumbotron framebuffer effect

* Update skybox_and_splitscreen.c

---------

Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
Co-authored-by: Adam Bird <archez39@me.com>
2024-11-15 03:02:20 -07:00
MegaMech 475f167bb2 [modding] Big Update PR (#118)
* Implement kart vehicle

* Fix menu CC

* Actors

* variable framerate

* Implement Actors vector

* Fix water & scrolling textures

* Finish ACoin

* Refactor finishline

* Refactor mtx to vector

* Fix refactored screen code bugs

* Fix playlist bug

* Switching courses working now

* Fix podium ceremony

* Mostly Fix Demo and Credits

* Credits Load Actors and Textures

* Fix credits

* Formatting

* Update lus and torch

* Fix water features

* Fix crabs

* Combine function

* Fix wheels

* Add Moon Jump Cheat

* Wheel Change

* Fix smoke due to wheel change

* Fix screens for wheels

* Fix transparency

* Fix staff ghost

* Fix lakitu transition widescreen

* Rename and export credits text

* Fixes

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-11-14 23:32:55 -07:00
MegaMech af81bad1f3 [modding] Add Actors (#113)
* fix

* Add Actors

* Refactor

* Update Game.cpp
2024-10-15 18:54:38 -06:00
MegaMech a0862b6a15 [modding] Implement Vehicles & Fix Animations (#109)
* Train works

* Fix minimap

* Fix highway

* Fix

* Refactor train and boat

* Update

* Implement Trucks

* Fix tanker

* Finish implementing vehicles

* Fix animations

* Fix spawn players

* Fix spawn players

* Fix loading custom data

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-10-15 13:09:43 -06:00
coco875 58d56fcba8 Fix linux compilation (#110)
* fix wamr windows normally

* fix linux issue

* load all wasm in mods folder

* minor fix
2024-10-07 16:54:13 -06:00
MegaMech 75297759ee [modding] Course Mod Support (#104)
* Course Manager

* Course

* Test

* Render

* That escalated quickly

* update

* properties

* Properties

* test

* Fix compile

* Add World

* skycolours

* Skybox Colours done

* Cleanup

* test

* Game runs again

* update

* Game run again

* Cup Works

* continue

* Add Courses

* clouds

* changes

* fixes

* update

* Fix compile

* update

* A few changes

* More Updates

* More refactors

* Fixes

* Fix ai behaviour

* Changes

* Fix courses

* test course test not working

* CUSTOM

* TestCourse works kinda

* fixes

* test course works

* cleanup

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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-10-05 15:31:31 -06:00
coco875 203090e591 update with the decomp (#97)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo include (#658)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix course (#659)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo debug (#660)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo data (#661)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo src (#652)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update linkonly_generator.py (#670)

* some rename for torch (#588)

* rename gBombKartSpawns, and fix cup ID

* Update doxygen_syms.md

* rename for gCourseIndexInCup and his constant

* rename to gCupSelectedCourseIndex

* forget a change in constant

* fix compilation issue

* Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674)

* Fix color font matrix function (#676)

* Fix label variables used in menus (#675)

* Fix label variables used in menus

* split D_800F2BDC and clang format menu.c

---------

Co-authored-by: coco875 <pereira.jannin@gmail.com>

* Fix some libultra struct types (#677)

* Uintptr (#671)

* Update render_courses.c

* Update math_util.c

* Update math_util.c

* Update math_util.h

* Update render_courses.c

* Clang suggest (#678)

* add clang suggestion

* Update clang-format-suggest.yml

* Update clang-format-suggest.yml

* simplify

* switch to ubuntu

* Update clang-format-suggest.yml

* update ubuntu

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Clang pr (#679)

* Create clang-pr.yml

* Update clang-pr.yml

* Update osCreateMesgQueue.c

* Update osCreateMesgQueue.c

* Update clang-pr.yml

* Update clang-pr.yml

* Update clang-format.yml

* clang format (#680)

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>

* some rename in ceremony (#647)

* rename ceremony

* apply some suggestion

* some rename

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* clang format (#681)

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>

* Rename Object Timing Related Code (#673)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* rename around object

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

* rename to initiate_next_state

* Revert "Merge branch '3d-objects' into general-object"

This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing
changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299.

* revert the revert...

* revert 3d-models PR

* finish some revert

* Update code_80005FD0.c

* fix code_80091750.c

* Update code_80091750.c

* rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state

* rename to initialize_next_state

* rename to object_next_state

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* extract models with blender (#577)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* other

* fix some error of compilation

* finish fix all error

---------

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Co-authored-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MisterSheeple <27652712+MisterSheeple@users.noreply.github.com>
Co-authored-by: AloXado320 <38191089+AloXado320@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-09-17 09:32:50 -06:00
coco875 da87c9d5e8 clang format add header (#83)
* clang format add header

* Update course_offsets.c

* clang format

* Update ImguiUI.h

* Update actors.c
2024-09-11 09:19:20 -06:00
MegaMech f79b02348a Fix compile (#80)
* Fix compile

* Fix compile

* Fix mtx in fb effects

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-09-10 17:36:11 -06:00
coco875 fa404df377 [Cheat] Disable Wall Collision (#68)
* add no collision wall

* Update ImguiUI.cpp

* move to cheat

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-09-10 16:30:19 -06:00
MegaMech ed85166756 [enhancement] Collision Viewer (#59)
* Update render_courses.c

* Update render_courses.c

* Update ImguiUI.cpp

* Create collision_viewer.c

* Update render_courses.c

* Update render_courses.c

* Create collision_viewer.h

* Update collision_viewer.c

* Update render_courses.c

* Update render_courses.c
2024-09-10 16:27:31 -06:00
coco875 b36b9e3180 [enhancement] Disable Culling (#58)
* less intrusif possible way to disable culling

* forget cloud and star

* some change and add gFarFrustrum

* reduce range of gFarFrustrum

* minor rename of a CVar

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-09-10 16:20:55 -06:00
MegaMech 47e95c0e18 [enhancement] Freecam (#56)
* Create noclip.c

* Create noclip.h

* Update camera.c

* Update render_courses.c

* Update ImguiUI.cpp

* Freecam Done

* Add smoothing to window

* Update freecam

* focus  player

* fix

* Update freecam.c

* Update freecam.h

* Update render_courses.c

* Update FreecamWindow.cpp

* Update Engine.cpp

* Move vars

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-09-10 16:19:19 -06:00
coco875 cf05266bf9 fix of bowser castle crash (#70)
* fix of bowser castle crash

* format multiplayer

* Update MultiplayerWindow.cpp

* fix crash
2024-09-10 11:43:34 -06:00