Mario Kart 64
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Car.h
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1#pragma once
2
3#include <libultraship.h>
4#include "Actor.h"
5#include <vector>
6#include "RegisterContent.h"
8
9extern "C" {
10#include "sounds.h"
11}
12
13class ACar : public AActor {
14 public:
15 enum SpawnMode : uint16_t {
16 POINT, // Spawn car at a specific path point
17 AUTO, // Automatically distribute cars based on a specific path point
18 };
19
20 explicit ACar(const SpawnParams& params);
21
23 _count--;
24 }
25
26 static size_t GetCount() {
27 return _count;
28 }
29
30 // This is simply a helper function to keep Spawning code clean
31 static ACar* Spawn(f32 speedA, f32 speedB, uint32_t pathIndex, uint32_t pathPoint, ACar::SpawnMode spawnMode) {
32 SpawnParams params = {
33 .Name = "mk:car",
34 .Type = static_cast<uint16_t>(spawnMode),
35 .PathIndex = pathIndex,
36 .PathPoint = pathPoint,
37 .Speed = speedA,
38 .SpeedB = speedB
39 };
40 return dynamic_cast<ACar*>(AddActorToWorld<ACar>(params));
41 }
42
43 const char* Type;
44 size_t Index;
45 f32 Speed;
53 s8 SomeFlags = 0;
55
56 f32 SomeArg3 = 11.5f;
57 f32 SomeArg4 = 8.5f;
58 u32 SoundBits = SOUND_ARG_LOAD(0x51, 0x01, 0x80, 0x05);
59
61 float SpeedB = 0.0f;
62 uint32_t PathIndex = 0;
63 uint32_t PathPoint = 0;
64
65 virtual void SetSpawnParams(SpawnParams& params) override;
66 virtual void Tick() override;
67 virtual void Draw(Camera*) override;
68 virtual void VehicleCollision(s32 playerId, Player* player) override;
69 virtual bool IsMod() override;
70 virtual void DrawEditorProperties() override;
71
72 private:
73 static size_t _count;
74 static std::map<uint32_t, std::vector<uint32_t>> CarCounts;
75};
static AActor * AddActorToWorld(const SpawnParams &params)
Definition RegisterContent.h:13
AActor()
Definition Actor.cpp:13
~ACar()
Definition Car.h:22
f32 SomeArg4
Definition Car.h:57
f32 SomeMultiplierTheSequel
Definition Car.h:50
static std::map< uint32_t, std::vector< uint32_t > > CarCounts
Definition Car.h:74
ACar::SpawnMode SpawnType
Definition Car.h:60
virtual void SetSpawnParams(SpawnParams &params) override
Definition Car.cpp:87
const char * Type
Definition Car.h:43
float SpeedB
Definition Car.h:61
Vec3s Rotation
Definition Car.h:49
s16 SomeType
Definition Car.h:54
static ACar * Spawn(f32 speedA, f32 speedB, uint32_t pathIndex, uint32_t pathPoint, ACar::SpawnMode spawnMode)
Definition Car.h:31
f32 Speed
Definition Car.h:45
ACar(const SpawnParams &params)
Definition Car.cpp:25
virtual void VehicleCollision(s32 playerId, Player *player) override
Definition Car.cpp:182
u32 SoundBits
Definition Car.h:58
s8 SomeFlags
Definition Car.h:53
SpawnMode
Definition Car.h:15
@ AUTO
Definition Car.h:17
@ POINT
Definition Car.h:16
u16 WaypointIndex
Definition Car.h:52
uint32_t PathPoint
Definition Car.h:63
static size_t _count
Definition Car.h:73
virtual void Tick() override
Definition Car.cpp:100
s16 ActorIndex
Definition Car.h:46
Vec3f Velocity
Definition Car.h:48
Vec3f Position
Definition Car.h:47
virtual void DrawEditorProperties() override
Definition Car.cpp:315
f32 SomeArg3
Definition Car.h:56
virtual void Draw(Camera *) override
Definition Car.cpp:163
s8 SomeFlagsTheSequel
Definition Car.h:51
virtual bool IsMod() override
Definition Car.cpp:96
static size_t GetCount()
Definition Car.h:26
size_t Index
Definition Car.h:44
uint32_t PathIndex
Definition Car.h:62
f32 Vec3f[3]
Definition common_structs.h:10
s16 Vec3s[3]
Definition common_structs.h:15
#define SOUND_ARG_LOAD(sound_bank, byte2, byte3, sound_id)
Definition sounds.h:14
Definition camera.h:35
Definition common_structs.h:264
Definition SpawnParams.h:30