Mario Kart 64
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Collision.cpp File Reference
#include "Collision.h"
#include <libultraship/libultraship.h>
#include <libultra/gbi.h>
#include "Matrix.h"
#include "engine/Actor.h"
#include "engine/objects/Object.h"
#include "engine/editor/GameObject.h"
#include "port/Game.h"
#include "main.h"
#include "assets/textures/other_textures.h"
Include dependency graph for Collision.cpp:

Namespaces

namespace  TrackEditor
 

Functions

void TrackEditor::GenerateCollisionMesh (std::variant< AActor *, OObject *, GameObject * > object, Gfx *model, float scale)
 
void TrackEditor::DebugCollision (GameObject *obj, FVector pos, IRotator rot, FVector scale, const std::vector< Triangle > &triangles)
 

Variables

std::unordered_map< GameObject *, std::vector< Vtx > > TrackEditor::gDebugObjVtxCache