|
Mario Kart 64
|
#include "Collision.h"#include <libultraship/libultraship.h>#include <libultra/gbi.h>#include "Matrix.h"#include "engine/Actor.h"#include "engine/objects/Object.h"#include "engine/editor/GameObject.h"#include "port/Game.h"#include "main.h"#include "assets/textures/other_textures.h"Namespaces | |
| namespace | TrackEditor |
Functions | |
| void | TrackEditor::GenerateCollisionMesh (std::variant< AActor *, OObject *, GameObject * > object, Gfx *model, float scale) |
| void | TrackEditor::DebugCollision (GameObject *obj, FVector pos, IRotator rot, FVector scale, const std::vector< Triangle > &triangles) |
Variables | |
| std::unordered_map< GameObject *, std::vector< Vtx > > | TrackEditor::gDebugObjVtxCache |