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Mario Kart 64
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#include <libultraship.h>#include <libultra/gbi.h>#include <vector>#include <memory>#include "BlockFort.h"#include "World.h"#include "engine/objects/BombKart.h"#include "assets/block_fort_data.h"#include "main.h"#include "camera.h"#include "course_offsets.h"#include "code_800029B0.h"#include "render_courses.h"#include "code_8006E9C0.h"#include "code_80057C60.h"#include "defines.h"#include "math_util.h"#include "external.h"#include "code_80005FD0.h"#include "spawn_players.h"#include "render_objects.h"#include "assets/common_data.h"#include "save.h"#include "staff_ghosts.h"#include "actors.h"#include "collision.h"#include "memory.h"Variables | |
| const char * | block_fort_dls [] |
| s16 | currentScreenSection |
| const course_texture | block_fort_textures [] |
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| const course_texture block_fort_textures[] |
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extern |