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Mario Kart 64
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#include "SceneManager.h"#include "port/Game.h"#include "CoreMath.h"#include "World.h"#include "GameObject.h"#include <iostream>#include <fstream>#include <nlohmann/json.hpp>#include "port/Engine.h"#include <libultraship/src/resource/type/Json.h>#include "port/resource/type/Minimap.h"#include <libultraship/src/resource/File.h>#include "port/resource/type/ResourceType.h"Namespaces | |
| namespace | Editor |
Functions | |
| void | Editor::SaveLevel () |
| void | Editor::LoadLevel (std::shared_ptr< Ship::Archive > archive, Course *course, std::string sceneFile) |
| void | Editor::Load_AddStaticMeshActor (const nlohmann::json &actorJson) |
| void | Editor::SetSceneFile (std::shared_ptr< Ship::Archive > archive, std::string sceneFile) |
| void | Editor::LoadMinimap (std::shared_ptr< Ship::Archive > archive, Course *course, std::string filePath) |
Variables | |
| std::shared_ptr< Ship::Archive > | Editor::CurrentArchive |
| std::string | Editor::SceneFile = "" |