#include <Finishline.h>
◆ AFinishline()
| AFinishline::AFinishline |
( |
std::optional< FVector > | pos | ) |
|
Default behaviour places the finishline at the first waypoint.
- pos, optional. Sets a custom position
◆ ~AFinishline()
| virtual AFinishline::~AFinishline |
( |
| ) |
|
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overridevirtualdefault |
◆ Collision()
| void AFinishline::Collision |
( |
Player * | player, |
|
|
AActor * | actor ) |
|
overridevirtual |
◆ Draw()
| void AFinishline::Draw |
( |
Camera * | camera | ) |
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overridevirtual |
◆ IsMod()
| bool AFinishline::IsMod |
( |
| ) |
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overridevirtual |
◆ Tick()
| void AFinishline::Tick |
( |
| ) |
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overridevirtual |
◆ _count
| size_t AFinishline::_count = 0 |
|
static |
◆ _player
| Player* AFinishline::_player = NULL |
◆ Gravity
| f32 AFinishline::Gravity = 200.0f |
◆ Hop
| f32 AFinishline::Hop = 3.0f |
◆ OldGravity
| f32 AFinishline::OldGravity = 0 |
◆ OldHop
| f32 AFinishline::OldHop = 0 |
◆ PickedUp
| bool AFinishline::PickedUp = false |
◆ Timer
| uint32_t AFinishline::Timer = 0 |
The documentation for this class was generated from the following files: