#include <Actor.h>
◆ ~AActor()
| virtual AActor::~AActor |
( |
| ) |
|
|
virtualdefault |
◆ AActor()
◆ Collision()
◆ Destroy()
◆ Draw()
| void AActor::Draw |
( |
Camera * | camera | ) |
|
|
virtual |
Reimplemented in ABanana, ABoat, ABowserStatue, ABus, ACar, ACloud, AFinishline, AMarioSign, ASpaghettiShip, ATankerTruck, ATrain, ATree, ATruck, and AWarioSign.
◆ GetLocation()
| FVector AActor::GetLocation |
( |
| ) |
const |
◆ IsMod()
Reimplemented in ABoat, ABowserStatue, ABus, ACar, ACloud, AFinishline, AShip, ASpaghettiShip, AStarship, ATankerTruck, ATrain, and ATruck.
◆ SetLocation()
| void AActor::SetLocation |
( |
FVector | pos | ) |
|
◆ Tick()
Reimplemented in ABanana, ABoat, ABowserStatue, ABus, ACar, ACloud, AFinishline, AMarioSign, AShip, ASpaghettiShip, AStarship, ATankerTruck, ATrain, ATree, ATruck, and AWarioSign.
◆ VehicleCollision()
| void AActor::VehicleCollision |
( |
s32 | playerId, |
|
|
Player * | player ) |
|
virtual |
◆ BoundingBoxSize
| f32 AActor::BoundingBoxSize |
◆ Flags
◆ Model
| Gfx* AActor::Model = NULL |
◆ Name
| const char* AActor::Name = "" |
◆ Pos
◆ Rot
| Vec3s AActor::Rot = {0, 0, 0} |
◆ Scale
◆ State
◆ Type
◆ Unk30
◆ Unk_04
◆ Unk_08
◆ Unk_16
◆ uuid
◆ Velocity
| Vec3f AActor::Velocity = {0, 0, 0} |
The documentation for this class was generated from the following files: