#include <Handles.h>
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| | Handles () |
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| virtual void | Tick () override |
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| virtual void | Draw () override |
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| virtual void | Load () override |
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| enum class | CollisionType { VTX_INTERSECT
, BOUNDING_BOX
, BOUNDING_SPHERE
} |
| |
| | GameObject (const char *name, FVector *pos, IRotator *rot, FVector *scale, Gfx *model, std::vector< Triangle > triangles, CollisionType collision, float boundingBoxSize, int32_t *despawnFlag, int32_t despawnValue) |
| |
| | GameObject (FVector *pos, Vec3s *rot) |
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| | GameObject () |
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| const char * | Name |
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| FVector * | Pos |
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| IRotator * | Rot |
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| FVector * | Scale |
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| Gfx * | Model |
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| std::vector< Triangle > | Triangles |
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| CollisionType | Collision |
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| float | BoundingBoxSize |
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| int32_t * | DespawnFlag |
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| int32_t | DespawnValue |
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◆ Handles()
| Editor::Handles::Handles |
( |
| ) |
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private |
◆ Draw()
| void Editor::Handles::Draw |
( |
| ) |
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overrideprivatevirtual |
◆ Load()
| void Editor::Handles::Load |
( |
| ) |
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overrideprivatevirtual |
◆ Tick()
| void Editor::Handles::Tick |
( |
| ) |
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overrideprivatevirtual |
◆ pos
◆ rot
The documentation for this class was generated from the following files: