#include <RainbowRoad.h>
◆ ~RainbowRoad()
| virtual RainbowRoad::~RainbowRoad |
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virtualdefault |
◆ RainbowRoad()
| RainbowRoad::RainbowRoad |
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explicit |
◆ BeginPlay()
| void RainbowRoad::BeginPlay |
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overridevirtual |
◆ CreditsSpawnActors()
| void RainbowRoad::CreditsSpawnActors |
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overridevirtual |
◆ Destroy()
| void RainbowRoad::Destroy |
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overridevirtual |
◆ DrawWater()
| void RainbowRoad::DrawWater |
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struct UnkStruct_800DC5EC * | screen, |
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uint16_t | pathCounter, |
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uint16_t | cameraRot, |
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uint16_t | playerDirection ) |
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overridevirtual |
◆ InitClouds()
| void RainbowRoad::InitClouds |
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overridevirtual |
◆ InitCourseObjects()
| void RainbowRoad::InitCourseObjects |
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overridevirtual |
◆ Load()
| void RainbowRoad::Load |
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overridevirtual |
◆ LoadTextures()
| void RainbowRoad::LoadTextures |
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overridevirtual |
◆ Render()
◆ RenderCourseObjects()
| void RainbowRoad::RenderCourseObjects |
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s32 | cameraId | ) |
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overridevirtual |
◆ RenderCredits()
| void RainbowRoad::RenderCredits |
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overridevirtual |
◆ SomeSounds()
| void RainbowRoad::SomeSounds |
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overridevirtual |
◆ UpdateClouds()
| void RainbowRoad::UpdateClouds |
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s32 | sp1C, |
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Camera * | camera ) |
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overridevirtual |
◆ UpdateCourseObjects()
| void RainbowRoad::UpdateCourseObjects |
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overridevirtual |
◆ Waypoints()
| void RainbowRoad::Waypoints |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDo()
| void RainbowRoad::WhatDoesThisDo |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDoAI()
| void RainbowRoad::WhatDoesThisDoAI |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
The documentation for this class was generated from the following files: