Mario Kart 64
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SherbetLand.h
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1#pragma once
2
3#include <libultraship.h>
4#include "Track.h"
5
6extern "C" {
10 #include "course_offsets.h"
11 #include "camera.h"
12 #include "data/some_data.h"
13 #include "objects.h"
14 #include "path_spawn_metadata.h"
15 #include "code_800029B0.h"
17}
18
19class SherbetLand : public Track {
20public:
21 virtual ~SherbetLand() = default; // Virtual destructor for proper cleanup in derived classes
22
23 // Constructor
24 explicit SherbetLand();
25
26// virtual void Load(const char* courseVtx,
27// course_texture* textures, const char* displaylists, size_t dlSize);
28 virtual void Load() override;
29 virtual void UnLoad() override;
30 virtual f32 GetWaterLevel(FVector pos, Collision* collision) override;
31 virtual void BeginPlay() override;
32 virtual void TickTrackObjects() override;
33 virtual void DrawTrackObjects(s32 cameraId) override;
34 virtual void Draw(ScreenContext*) override;
35 virtual void DrawCredits() override;
36 virtual void DrawWater(ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override;
37 virtual void CreditsSpawnActors() override;
38};
const course_texture sherbet_land_textures[]
SherbetLand()
Definition SherbetLand.cpp:39
virtual f32 GetWaterLevel(FVector pos, Collision *collision) override
Definition SherbetLand.cpp:138
virtual void CreditsSpawnActors() override
Definition SherbetLand.cpp:236
virtual void Draw(ScreenContext *) override
Definition SherbetLand.cpp:202
virtual void TickTrackObjects() override
Definition SherbetLand.cpp:190
virtual void Load() override
Definition SherbetLand.cpp:116
virtual void DrawTrackObjects(s32 cameraId) override
Definition SherbetLand.cpp:196
virtual void BeginPlay() override
Definition SherbetLand.cpp:145
virtual ~SherbetLand()=default
virtual void UnLoad() override
Definition SherbetLand.cpp:134
virtual void DrawCredits() override
Definition SherbetLand.cpp:211
virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition SherbetLand.cpp:215
Definition common_structs.h:147
Definition CoreMath.h:30
Definition code_800029B0.h:9
Definition course_offsets.h:10