3#include <libultraship.h>
28 virtual void Load()
override;
29 virtual void UnLoad()
override;
36 virtual void DrawWater(
ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
override;
const course_texture sherbet_land_textures[]
SherbetLand()
Definition SherbetLand.cpp:39
virtual f32 GetWaterLevel(FVector pos, Collision *collision) override
Definition SherbetLand.cpp:138
virtual void CreditsSpawnActors() override
Definition SherbetLand.cpp:236
virtual void Draw(ScreenContext *) override
Definition SherbetLand.cpp:202
virtual void TickTrackObjects() override
Definition SherbetLand.cpp:190
virtual void Load() override
Definition SherbetLand.cpp:116
virtual void DrawTrackObjects(s32 cameraId) override
Definition SherbetLand.cpp:196
virtual void BeginPlay() override
Definition SherbetLand.cpp:145
virtual ~SherbetLand()=default
virtual void UnLoad() override
Definition SherbetLand.cpp:134
virtual void DrawCredits() override
Definition SherbetLand.cpp:211
virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition SherbetLand.cpp:215
Definition common_structs.h:147
Definition code_800029B0.h:9
Definition course_offsets.h:10