Mario Kart 64
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SherbetLand Class Reference

#include <SherbetLand.h>

Inheritance diagram for SherbetLand:
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Collaboration diagram for SherbetLand:
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Public Member Functions

virtual ~SherbetLand ()=default
 
 SherbetLand ()
 
virtual void Load () override
 
virtual void UnLoad () override
 
virtual f32 GetWaterLevel (FVector pos, Collision *collision) override
 
virtual void BeginPlay () override
 
virtual void TickTrackObjects () override
 
virtual void DrawTrackObjects (s32 cameraId) override
 
virtual void Draw (ScreenContext *) override
 
virtual void DrawCredits () override
 
virtual void DrawWater (ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
 
virtual void CreditsSpawnActors () override
 

Constructor & Destructor Documentation

◆ ~SherbetLand()

virtual SherbetLand::~SherbetLand ( )
virtualdefault

◆ SherbetLand()

SherbetLand::SherbetLand ( )
explicit
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Member Function Documentation

◆ BeginPlay()

void SherbetLand::BeginPlay ( )
overridevirtual
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◆ CreditsSpawnActors()

void SherbetLand::CreditsSpawnActors ( )
overridevirtual
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◆ Draw()

void SherbetLand::Draw ( ScreenContext * arg0)
overridevirtual
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◆ DrawCredits()

void SherbetLand::DrawCredits ( )
overridevirtual
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◆ DrawTrackObjects()

void SherbetLand::DrawTrackObjects ( s32 cameraId)
overridevirtual
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◆ DrawWater()

void SherbetLand::DrawWater ( ScreenContext * screen,
uint16_t pathCounter,
uint16_t cameraRot,
uint16_t playerDirection )
overridevirtual
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◆ GetWaterLevel()

f32 SherbetLand::GetWaterLevel ( FVector pos,
Collision * collision )
overridevirtual
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◆ Load()

void SherbetLand::Load ( )
overridevirtual
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◆ TickTrackObjects()

void SherbetLand::TickTrackObjects ( )
overridevirtual
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◆ UnLoad()

void SherbetLand::UnLoad ( )
overridevirtual
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The documentation for this class was generated from the following files: