mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-05-23 06:54:37 -04:00
971da0ca99
* Update docs * Fix
925 B
925 B
@page paths Paths The game uses multiple types of track paths
Track Paths
Allows CPUs to follow the track and for the game to track player progress
- Up to fourth track paths are allowed and one vehicle path
- Average track uses ~800 points. Any number is allowed.
- For best results, place path points evenly apart spacing each one by around 0.20 blender units
- The first path point must be placed at (0,0,0)
Supported Blender paths
- Bezier Curve
- Nurbs Path (just called path)
- The nurbs path is the easiest to use.
- The track path must face positive Y in blender
Path Type
This allows the user to select which path is which. Path 1 is required and must be the main path.
The other paths must circle the entire track, splitting off wherever, and are optional.
The vehicle path is for trains, boats, cars, etc.
See the overview guide for more details

