fix area 6 faces

This commit is contained in:
Sonic Dreamcaster
2024-11-19 15:39:58 -03:00
parent 846630e2cb
commit 0369e2f447
+4 -4
View File
@@ -2182,7 +2182,7 @@ void Area6_8018D694(ActorCutscene* this, s32 index) {
AUDIO_PLAY_SFX(NA_SE_EN_ENGINE_01, this->sfxSource, 4);
}
void Area6_8018D804(ActorCutscene* this, s32 arg1) {
void Area6_8018D804(ActorCutscene* this, s32 teamIdx) {
Vec3f sp2C[3] = {
{ -200.0f, 0.0f, -500.0f },
{ 200.0f, 30.0f, -600.0f },
@@ -2194,9 +2194,9 @@ void Area6_8018D804(ActorCutscene* this, s32 arg1) {
this->obj.status = OBJ_ACTIVE;
this->obj.id = OBJ_ACTOR_CUTSCENE;
this->obj.pos.x = sp2C[arg1].x + player->pos.x;
this->obj.pos.y = sp2C[arg1].y + player->pos.y;
this->obj.pos.z = sp2C[arg1].z + player->pos.z;
this->obj.pos.x = sp2C[teamIdx].x + player->pos.x;
this->obj.pos.y = sp2C[teamIdx].y + player->pos.y;
this->obj.pos.z = sp2C[teamIdx].z + player->pos.z;
this->state = 5;
this->iwork[11] = 1;