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https://github.com/HarbourMasters/Starship
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Fixed bolse
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@@ -97,6 +97,7 @@ bool func_enmy_80060FE4(Vec3f* arg0, f32 arg1) {
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if ((gLevelMode != LEVELMODE_ALL_RANGE) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
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return true;
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}
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Matrix_RotateY(gCalcMatrix, gPlayer[gPlayerNum].unk_058, 0);
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sp2C.x = arg0->x - gPlayer[gPlayerNum].camEye.x;
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sp2C.y = 0.0f;
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@@ -467,9 +467,6 @@ s32 Bolse_8018CCE8(Actor* actor) {
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var_v0 = 0;
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x = gActors[i].obj.pos.x;
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z = gActors[i].obj.pos.z;
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for (i = 0; i < 4; i += 2) {
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if (i != 0) {
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x = gActors[i].obj.pos.x;
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