Fixed bolse

This commit is contained in:
KiritoDv
2024-04-06 21:37:32 -06:00
parent 7a5ff4e867
commit 16c1455ec0
2 changed files with 1 additions and 3 deletions
+1
View File
@@ -97,6 +97,7 @@ bool func_enmy_80060FE4(Vec3f* arg0, f32 arg1) {
if ((gLevelMode != LEVELMODE_ALL_RANGE) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
return true;
}
Matrix_RotateY(gCalcMatrix, gPlayer[gPlayerNum].unk_058, 0);
sp2C.x = arg0->x - gPlayer[gPlayerNum].camEye.x;
sp2C.y = 0.0f;
-3
View File
@@ -467,9 +467,6 @@ s32 Bolse_8018CCE8(Actor* actor) {
var_v0 = 0;
x = gActors[i].obj.pos.x;
z = gActors[i].obj.pos.z;
for (i = 0; i < 4; i += 2) {
if (i != 0) {
x = gActors[i].obj.pos.x;