fix OpenGL

This commit is contained in:
Sonic Dreamcaster
2025-05-13 23:45:53 -03:00
parent 2c9bc2738d
commit 79f939a818
+16 -15
View File
@@ -44,6 +44,10 @@ out vec4 vOutColor;
uniform int frame_count;
uniform float noise_scale;
uniform int texture_width[2];
uniform int texture_height[2];
uniform int texture_filtering[2];
#define TEX_OFFSET(off) @{texture}(tex, texCoord - off / texSize)
#define WRAP(x, low, high) mod((x)-(low), (high)-(low)) + (low)
@@ -59,7 +63,6 @@ vec4 fromLinear(vec4 linearRGB){
return vec4(mix(higher, lower, cutoff), linearRGB.a);
}
@if(o_current_filter == FILTER_THREE_POINT)
vec4 filter3point(in sampler2D tex, in vec2 texCoord, in vec2 texSize) {
vec2 offset = fract(texCoord*texSize - vec2(0.5));
offset -= step(1.0, offset.x + offset.y);
@@ -69,14 +72,16 @@ vec4 filter3point(in sampler2D tex, in vec2 texCoord, in vec2 texSize) {
return c0 + abs(offset.x)*(c1-c0) + abs(offset.y)*(c2-c0);
}
vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize) {
return filter3point(tex, uv, texSize);
}
@else
vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize) {
vec4 hookTexture2D(in int id, sampler2D tex, in vec2 uv, in vec2 texSize) {
@if(o_three_point_filtering)
if(texture_filtering[id] == @{FILTER_THREE_POINT}) {
return filter3point(tex, uv, texSize);
}
@end
return @{texture}(tex, uv);
}
@end
#define TEX_SIZE(tex) vec2(texture_width[tex], texture_height[tex])
void main() {
@for(i in 0..2)
@@ -84,11 +89,7 @@ void main() {
@{s = o_clamp[i][0]}
@{t = o_clamp[i][1]}
@if(opengles)
vec2 texSize@{i} = vec2(textureSize(uTex@{i}, 0));
@else
vec2 texSize@{i} = textureSize(uTex@{i}, 0);
@end
vec2 texSize@{i} = TEX_SIZE(@{i});
@if(!s && !t)
vec2 vTexCoordAdj@{i} = vTexCoord@{i};
@@ -102,7 +103,7 @@ void main() {
@end
@end
vec4 texVal@{i} = hookTexture2D(uTex@{i}, vTexCoordAdj@{i}, texSize@{i});
vec4 texVal@{i} = hookTexture2D(@{i}, uTex@{i}, vTexCoordAdj@{i}, texSize@{i});
@if(o_masks[i])
@if(opengles)
@@ -111,10 +112,10 @@ void main() {
vec2 maskSize@{i} = textureSize(uTexMask@{i}, 0);
@end
vec4 maskVal@{i} = hookTexture2D(uTexMask@{i}, vTexCoordAdj@{i}, maskSize@{i});
vec4 maskVal@{i} = hookTexture2D(@{i}, uTexMask@{i}, vTexCoordAdj@{i}, maskSize@{i});
@if(o_blend[i])
vec4 blendVal@{i} = hookTexture2D(uTexBlend@{i}, vTexCoordAdj@{i}, texSize@{i});
vec4 blendVal@{i} = hookTexture2D(@{i}, uTexBlend@{i}, vTexCoordAdj@{i}, texSize@{i});
@else
vec4 blendVal@{i} = vec4(0, 0, 0, 0);
@end