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https://github.com/HarbourMasters/Starship
synced 2026-05-29 08:52:50 -04:00
disable prints
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+10
-10
@@ -630,16 +630,16 @@ void Game_Update(void) {
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}
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RCP_SetupDL(&gMasterDisp, SETUPDL_83);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
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Graphics_DisplaySmallText(10, 180, 1.0f, 1.0f, "SAM_HIGH:");
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Graphics_DisplaySmallNumber(90, 180, samples_high + audBuffer);
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Graphics_DisplaySmallText(10, 190, 1.0f, 1.0f, "SAM_LOW:");
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Graphics_DisplaySmallNumber(90, 190, samples_low + audBuffer);
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Graphics_DisplaySmallText(10, 200, 1.0f, 1.0f, "AUDIOBUF:");
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Graphics_DisplaySmallNumber(90, 200, audBuffer);
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Graphics_DisplaySmallText(10, 210, 1.0f, 1.0f, "AUDIOSPEC:");
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Graphics_DisplaySmallNumber(90, 210, gAudioSpecId);
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Graphics_DisplaySmallText(10, 220, 1.0f, 1.0f, "TICKS:");
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Graphics_DisplaySmallNumber(90, 220, gAudioBufferParams.ticksPerUpdate);
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// Graphics_DisplaySmallText(10, 180, 1.0f, 1.0f, "SAM_HIGH:");
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// Graphics_DisplaySmallNumber(90, 180, samples_high + audBuffer);
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// Graphics_DisplaySmallText(10, 190, 1.0f, 1.0f, "SAM_LOW:");
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// Graphics_DisplaySmallNumber(90, 190, samples_low + audBuffer);
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// Graphics_DisplaySmallText(10, 200, 1.0f, 1.0f, "AUDIOBUF:");
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// Graphics_DisplaySmallNumber(90, 200, audBuffer);
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// Graphics_DisplaySmallText(10, 210, 1.0f, 1.0f, "AUDIOSPEC:");
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// Graphics_DisplaySmallNumber(90, 210, gAudioSpecId);
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// Graphics_DisplaySmallText(10, 220, 1.0f, 1.0f, "TICKS:");
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// Graphics_DisplaySmallNumber(90, 220, gAudioBufferParams.ticksPerUpdate);
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if (gControllerPress[0].button & L_JPAD) {
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// audBuffer-=1;
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} else if (gControllerPress[0].button & R_JPAD) {
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