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https://github.com/HarbourMasters/Starship
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Spyborg attacks
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@@ -589,7 +589,7 @@ void func_i2_80190078(Boss* boss) {
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boss->fwork[42] = 30.0f;
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break;
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case 1:
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case 1: // Taunt
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boss->fwork[1] = -1800.0f;
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boss->fwork[3] = gPlayer[0].pos.x;
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boss->fwork[2] = gPlayer[0].pos.y;
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@@ -613,7 +613,7 @@ void func_i2_80190078(Boss* boss) {
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}
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break;
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case 2:
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case 2: // right arm attack
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attack = true;
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boss->fwork[3] = gPlayer[0].pos.x;
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boss->fwork[2] = gPlayer[0].pos.y;
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@@ -647,7 +647,7 @@ void func_i2_80190078(Boss* boss) {
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}
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break;
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case 3:
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case 3: // left arm attack
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attack = true;
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boss->fwork[3] = gPlayer[0].pos.x;
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boss->fwork[2] = gPlayer[0].pos.y;
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@@ -693,7 +693,7 @@ void func_i2_80190078(Boss* boss) {
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}
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break;
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case 4:
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case 4: // Arms launch setup
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boss->swork[7] = 0;
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boss->fwork[1] = -3000.0f;
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boss->fwork[3] = gPlayer[0].pos.x;
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@@ -717,7 +717,7 @@ void func_i2_80190078(Boss* boss) {
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}
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break;
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case 5:
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case 5: // arms lauching attack
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sp74.x = boss->fwork[8] + boss->obj.pos.x;
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sp74.y = boss->fwork[9] + boss->obj.pos.y;
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sp74.z = boss->fwork[10] + boss->obj.pos.z;
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@@ -803,7 +803,7 @@ void func_i2_80190078(Boss* boss) {
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}
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break;
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case 6:
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case 6: // Arms come back to robot
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if ((boss->timer_050 == 20) || (boss->timer_050 == 30)) {
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Audio_PlaySfx(0x29433022, boss->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
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}
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