Spyborg attacks

This commit is contained in:
Alejandro Javier Asenjo Nitti
2024-02-02 00:07:28 -03:00
parent 3dcd59adc1
commit aa719279ba
+6 -6
View File
@@ -589,7 +589,7 @@ void func_i2_80190078(Boss* boss) {
boss->fwork[42] = 30.0f;
break;
case 1:
case 1: // Taunt
boss->fwork[1] = -1800.0f;
boss->fwork[3] = gPlayer[0].pos.x;
boss->fwork[2] = gPlayer[0].pos.y;
@@ -613,7 +613,7 @@ void func_i2_80190078(Boss* boss) {
}
break;
case 2:
case 2: // right arm attack
attack = true;
boss->fwork[3] = gPlayer[0].pos.x;
boss->fwork[2] = gPlayer[0].pos.y;
@@ -647,7 +647,7 @@ void func_i2_80190078(Boss* boss) {
}
break;
case 3:
case 3: // left arm attack
attack = true;
boss->fwork[3] = gPlayer[0].pos.x;
boss->fwork[2] = gPlayer[0].pos.y;
@@ -693,7 +693,7 @@ void func_i2_80190078(Boss* boss) {
}
break;
case 4:
case 4: // Arms launch setup
boss->swork[7] = 0;
boss->fwork[1] = -3000.0f;
boss->fwork[3] = gPlayer[0].pos.x;
@@ -717,7 +717,7 @@ void func_i2_80190078(Boss* boss) {
}
break;
case 5:
case 5: // arms lauching attack
sp74.x = boss->fwork[8] + boss->obj.pos.x;
sp74.y = boss->fwork[9] + boss->obj.pos.y;
sp74.z = boss->fwork[10] + boss->obj.pos.z;
@@ -803,7 +803,7 @@ void func_i2_80190078(Boss* boss) {
}
break;
case 6:
case 6: // Arms come back to robot
if ((boss->timer_050 == 20) || (boss->timer_050 == 30)) {
Audio_PlaySfx(0x29433022, boss->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}