Andross cutscene Recording + tune up

This commit is contained in:
Sonic Dreamcaster
2025-12-26 21:05:49 -03:00
parent e8246fa8e9
commit c3b4a8158a
+84 -1
View File
@@ -8,6 +8,7 @@
#include "prevent_bss_reordering.h"
#include "prevent_bss_reordering2.h"
#include "port/hooks/Events.h"
#include "fox_record.h"
f32 D_i6_801A7F5C;
f32 D_i6_801A7F64;
@@ -3851,6 +3852,81 @@ f32 D_i6_801A7F4C;
f32 D_i6_801A7F50;
f32 D_i6_801A7F54;
// clang-format off
// After defeating Andross
/*
03 00 00 00 02 00 00 08 03 00 00 13 02 00 00 23 03 00 00 9C 02 00 00 A6 03 00 00 C1 04 00 00 C6 03 00 00 C7 04 00 00 C9
03 00 00 CD 04 00 00 CF 03 00 00 D7 04 00 00 EA 03 00 00 EC 04 00 00 ED 03 00 00 EF 04 00 00 F4 03 00 00 F5 04 00 00 F6
03 00 01 10 04 00 01 12 03 00 01 22 04 00 01 24 03 00 01 27 04 00 01 2D 03 00 01 2E 04 00 01 30 03 00 01 31 04 00 01 33
03 00 01 4C 04 00 01 4E 03 00 01 4F
*/
Record gAndrossRobotKillCutscene1[] = {
{ 3, 0 },
{ 2, 8 },
{ 3, 19 },
{ 2, 35 },
{ 3, 156 },
{ 2, 166 },
{ 3, 193 },
{ 4, 198 },
{ 3, 199 },
{ 4, 201 },
{ 3, 205 },
{ 4, 207 },
{ 3, 215 },
{ 4, 234 },
// { 3, 236 },
{ 4, 237 },
{ 3, 239 },
{ 4, 244 },
// { 3, 245 },
{ 4, 246 },
// { 3, 272 },
{ 4, 274 },
// { 3, 290 },
{ 4, 292 },
// { 3, 295 }, // too much?
{ 4, 301 },
// { 3, 302 },
{ 4, 304 },
// { 3, 305 },
{ 4, 307 },
// { 3, 332 },
{ 4, 334 },
// { 3, 335 },
{ 2, 339 },
};
/*
04 00 00 00 02 00 00 01 05 00 00 02 02 00 00 03 03 00 00 2A 02 00 00 2B 03 00 00 39 02 00 00 3A 03 00 00 3F 02 00 00 45
03 00 00 9E 04 00 00 A1 05 00 00 A3 04 00 00 B6 03 00 00 B9 04 00 00 BD 05 00 00 C1 04 00 00 CD 03 00 00 CF 02 00 00 D3
*/
Record gAndrossRobotKillCutscene2[] = {
{ 4, 0 },
{ 2, 1 },
{ 5, 2 },
{ 2, 3 },
{ 3, 42 },
{ 2, 43 },
{ 3, 57 },
{ 2, 58 },
{ 3, 63 },
{ 2, 69 },
{ 3, 158 },
{ 4, 161 },
{ 5, 163 },
{ 4, 182 },
{ 3, 185 },
{ 4, 189 },
{ 5, 193 },
{ 4, 205 },
{ 3, 207 },
{ 2, 211 },
};
// clang-format on
// Andross_LevelComplete
void Andross_80193C4C(Player* player) {
s32 i;
s32 sp90;
@@ -3862,6 +3938,12 @@ void Andross_80193C4C(Player* player) {
Vec3f sp68;
s32 rnd;
if (player->csState < 3) {
UpdateVisPerFrameFromRecording(gAndrossRobotKillCutscene1, ARRAY_COUNT(gAndrossRobotKillCutscene1));
} else if ((player->csState > 2) && player->csState < 6) {
UpdateVisPerFrameFromRecording(gAndrossRobotKillCutscene2, ARRAY_COUNT(gAndrossRobotKillCutscene2));
}
Math_SmoothStepToF(D_ctx_80177A48, 1.0f, 1.0f, 0.01f, 0.0f);
player->arwing.upperRightFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.upperLeftFlapYrot =
@@ -4166,7 +4248,8 @@ void Andross_80193C4C(Player* player) {
Math_SmoothStepToF(&D_ctx_80177A48[2], 10000.0f, 0.05f, 20.0f, 0.0f);
if (gCsFrameCount == 220) {
// @port: Make your team spawn early in the cutscene to compensate for widescreen
if (gCsFrameCount == /* 220 */ 200) {
Andross_80193AE4(0);
if (gTeamShields[TEAM_ID_FALCO] > 0) {
Andross_80193AE4(1);