fix variables

This commit is contained in:
Sonic Dreamcaster
2024-11-19 15:41:10 -03:00
parent 0369e2f447
commit dc7cbd2c06
2 changed files with 11 additions and 11 deletions
+5 -5
View File
@@ -2614,7 +2614,7 @@ void Area6_8018EB3C(ActorCutscene* this) {
AUDIO_PLAY_SFX(NA_SE_GREATFOX_BURNER, this->sfxSource, 0);
}
void Area6_8018EC38(ActorCutscene* this, s32 arg1) {
void Area6_8018EC38(ActorCutscene* this, s32 teamIdx) {
Vec3f sp2C[3] = {
{ -150.0f, 40.0f, 75.0f },
{ 150.0f, 40.0f, 150.0f },
@@ -2622,14 +2622,14 @@ void Area6_8018EC38(ActorCutscene* this, s32 arg1) {
};
Player* player = &gPlayer[0];
if (gTeamShields[arg1 + 1] > 0) {
if (gTeamShields[teamIdx + 1] > 0) {
Actor_Initialize(this);
this->obj.status = OBJ_ACTIVE;
this->obj.id = OBJ_ACTOR_CUTSCENE;
this->obj.pos.x = sp2C[arg1].x + player->pos.x;
this->obj.pos.y = sp2C[arg1].y + player->pos.y;
this->obj.pos.z = sp2C[arg1].z + player->pos.z;
this->obj.pos.x = sp2C[teamIdx].x + player->pos.x;
this->obj.pos.y = sp2C[teamIdx].y + player->pos.y;
this->obj.pos.z = sp2C[teamIdx].z + player->pos.z;
this->state = 100;
+6 -6
View File
@@ -2585,20 +2585,20 @@ Vec3f D_i6_801A6AEC[5] = {
{ 0.0f, 345.0f, 350.0f }, { 90.0f, 87.0f, 93.0f },
};
void SectorY_801A06A4(ActorCutscene* this, s32 arg1) {
if (gTeamShields[1 + arg1] > 0) {
void SectorY_801A06A4(ActorCutscene* this, s32 teamIdx) {
if (gTeamShields[1 + teamIdx] > 0) {
Actor_Initialize(this);
this->obj.status = OBJ_ACTIVE;
this->obj.id = OBJ_ACTOR_CUTSCENE;
this->obj.pos.x = gPlayer[0].pos.x + D_i6_801A6AEC[arg1].x;
this->obj.pos.y = gPlayer[0].pos.y + D_i6_801A6AEC[arg1].y;
this->obj.pos.z = gPlayer[0].pos.z + D_i6_801A6AEC[arg1].z;
this->obj.pos.x = gPlayer[0].pos.x + D_i6_801A6AEC[teamIdx].x;
this->obj.pos.y = gPlayer[0].pos.y + D_i6_801A6AEC[teamIdx].y;
this->obj.pos.z = gPlayer[0].pos.z + D_i6_801A6AEC[teamIdx].z;
this->fwork[0] = gPlayer[0].baseSpeed;
this->rot_0F4.y = gPlayer[0].rot.y;
this->rot_0F4.z = gPlayer[0].rot.z;
this->state = arg1 + 7;
this->state = teamIdx + 7;
this->iwork[11] = 1;
Object_SetInfo(&this->info, this->obj.id);