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Sector X: Hide Falco's spawn position behind Fox's Arwing during the level complete cutscene.
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@@ -1675,6 +1675,13 @@ void SectorX_LevelComplete_SetupTeam(ActorCutscene* this, s32 teamIdx) {
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srcA.x = D_i2_80195710[teamIdx];
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srcA.y = D_i2_80195720[teamIdx];
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srcA.z = D_i2_80195730[teamIdx];
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// @port: Hide Falco's spawn behind Fox's Arwing so he doesn't look like he came out of nowhere on widescreen.
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if (teamIdx == 0) {
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srcA.y -= 100.0f;
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srcA.z += 1000.0f;
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}
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srcB.x = D_i2_80195740[teamIdx];
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srcB.y = D_i2_80195750[teamIdx];
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srcB.z = D_i2_80195760[teamIdx];
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