Sector X: Hide Falco's spawn position behind Fox's Arwing during the level complete cutscene.

This commit is contained in:
Sonic Dreamcaster
2026-02-25 02:00:27 -03:00
parent 9d8172f45c
commit f20465ac72
+7
View File
@@ -1675,6 +1675,13 @@ void SectorX_LevelComplete_SetupTeam(ActorCutscene* this, s32 teamIdx) {
srcA.x = D_i2_80195710[teamIdx];
srcA.y = D_i2_80195720[teamIdx];
srcA.z = D_i2_80195730[teamIdx];
// @port: Hide Falco's spawn behind Fox's Arwing so he doesn't look like he came out of nowhere on widescreen.
if (teamIdx == 0) {
srcA.y -= 100.0f;
srcA.z += 1000.0f;
}
srcB.x = D_i2_80195740[teamIdx];
srcB.y = D_i2_80195750[teamIdx];
srcB.z = D_i2_80195760[teamIdx];