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fix solar ending cutscene fox head magnitude
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@@ -3285,7 +3285,7 @@ void Solar_LevelComplete(Player* player) {
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gFillScreenAlphaStep = 4;
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if (gMsgCharIsPrinting) {
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player->arwing.teamFaceXrot = (s32) (gGameFrameCount % 2U) * 5.0f;
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player->arwing.teamFaceXrot = (s32) (gGameFrameCount & 2) * 2.5f;
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}
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switch (gCsFrameCount) {
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