Commit Graph

586 Commits

Author SHA1 Message Date
AL2009man 75dacf5578 Lightbar active fix when gamepad plugged first prior to game launch
Another attempt to fix the lightbar by redoing the controller state mangement. For some reason: the Lightbar gets disabled when a controller is already plugged prior to game launch. It reverts back to normal until the next game event.
2025-03-06 20:44:15 -05:00
AL2009man 458938c2ae Attempt to reduce Input leaking
To avoid "the Controller is leaking" situation, there's now a Gamepad stat management that should reset Controller state based on connected controller.
2025-03-06 20:09:24 -05:00
AL2009man a96fc60dcd Lightbar detection when using multiple PlayStation controllers at the same time.
An attempt to remedy the Lightbar activation. While Player 2/3/4 will override the in-game lightbar event upon connection: it'll later revert back to the in-game event.
2025-03-06 19:45:13 -05:00
AL2009man c9b3a5e03f Initial Gamepad Hotplug Logic improvements
This changes the way how a Controller will be prioritized. By default: it'll always prioritize based on Player 1. It should play nicely with Steam Deck's internal inputs when Steam Input is active
2025-03-06 16:44:40 -05:00
Al. Lopez a8cac8763d Merge branch 'hedge-dev:main' into SDL2-Steam 2025-03-06 02:27:30 -05:00
AL2009man ef4e37cb41 restoring notes for Button Labels. 2025-03-06 02:16:09 -05:00
Al. Lopez bec2cf65ba added experimental Steam Virtual Gamepad support 2025-03-06 01:59:35 -05:00
Hyper df5e48f528 Increase FPS slider max to 241 (#1082) 2025-03-06 06:33:13 +00:00
Jérémy Francart c07a754f4f Add hidden DisableDPadAsAnalogInput option (#604)
This commit adds a configuration entry in the 'Codes' section named DisableDPadAsAnalogInput allowing someone to enable or disable the movement of Sonic / the world map cursor using the directional pad buttons.
2025-03-06 05:59:22 +00:00
NextinHKRY 8a80db141d code: Add Disable Boost Filter code (#999) 2025-03-06 05:46:45 +00:00
Al. Lopez 43091838af Merge branch 'hedge-dev:main' into main 2025-03-05 21:27:07 -05:00
Michael 48458cb903 Update README.md (#1050)
- Added a tip regarding supported media players with Music Attenuation
- Added onto the mod support note, referring to the HMM wiki regarding the mod format
2025-03-05 23:16:04 +00:00
Nilton Perim Neto 1c225184a1 Updated build instructions for Linux (#914)
* Update BUILDING.md

updated building to describe for Arch to make the groundwork for making an AUR repo

* Update BUILDING.md

* Update BUILDING.md

* Removed vcpkg

removed vcpkg from the Arch command since its not needed

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2025-03-05 23:15:51 +00:00
JaceCear 6ef7789b17 Fix typo in German translation (#980) 2025-03-05 23:08:40 +00:00
Skyth (Asilkan) 756d001d35 Disable hardware resolve on Intel GPUs. (#853) 2025-03-06 01:53:36 +03:00
Isaac Marovitz 0866be0c3d Build all presets (#979)
* Build all presets

Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>

* Add preset to file name

Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>

* Upload PDB

Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>

Fix

Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>

* Cache by preset

Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>

---------

Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
2025-03-05 20:37:52 +03:00
Al. Lopez 90b35bc593 removing the workflows 2025-03-04 22:48:07 -05:00
Al. Lopez 9a181e0839 Create apply-patch.yml 2025-03-04 22:40:40 -05:00
Al. Lopez 176bb625e2 Create cmake-multi-platform.yml 2025-03-04 22:37:24 -05:00
Al. Lopez 07d193e229 Create c-cpp.yml 2025-03-04 22:37:09 -05:00
Al. Lopez 574afdf53d Experimenting Button Label
Experimenting a way to add a hint for Button Labels. It should attempt to fix the Nintendo Layout issue when using a Nintendo Switch controller
2025-03-04 17:03:02 -05:00
got4n 4705ffddc2 Fixing typo in French translation. (#545)
"a échoué" is more correct than "a échouée"
2025-03-04 07:22:36 +00:00
Skyth (Asilkan) da5db2a05a Update version number to v1.0.1. (#714) v1.0.1 2025-03-03 06:20:19 +03:00
Hyper 985dbf3bc0 Added memory requirement and updated minimum NVIDIA GPU (#692) 2025-03-03 04:50:33 +03:00
Hyper 9fbd847d50 Apply horizontal scaling to options menu value text (#685) 2025-03-03 03:47:07 +03:00
Skyth (Asilkan) 34a23d48db Force triangle strip workaround for AMD GPUs. (#659) 2025-03-03 03:00:26 +03:00
Pollot 8915b06a95 Add EU GoD game and Title Update hashes (#543) 2025-03-03 02:26:16 +03:00
Skyth (Asilkan) f9b5e52a8b Implement fix for buggy Adabat assets hanging async PSO compiler. (#618) 2025-03-03 01:59:35 +03:00
Hyper fd2fb745e0 Fix XButtonHoming patch leaking state into other parameters (#640) 2025-03-03 01:42:25 +03:00
David Chavez fe06134bb1 fix(ci): remove token from flatpak workflow (#643) 2025-03-02 22:56:21 +03:00
David Chavez 917dacf453 chore(ci): update workflows (#633) 2025-03-02 20:47:21 +01:00
Hyper 206145c44e Added more fields to the Bug Report issue template (#614) 2025-03-02 17:41:56 +00:00
Skyth (Asilkan) 9e744ffded Fix logger eventually causing a crash without a console on Windows. (#481) v1.0.0 2025-03-01 12:48:19 +03:00
Skyth 881712999c First public release of Unleashed Recompiled. 2025-02-28 20:15:54 +03:00
Skyth (Asilkan) e5ddc85853 Update CI scripts to upload artifacts. (#479) 2025-02-28 19:46:29 +03:00
Hyper d49c648f12 Added notes to the readme and dumping guide about the hard drive transfer cable (#477) 2025-02-28 01:00:19 +00:00
Hyper e251f15afa README: added notes about third-party input translation layers and external FPS limiters (#476)
* README: added notes about third-party input translation layers

* README: added footnote about using external FPS limiters

* Change "Transfer Kit" to "Transfer Cable"
2025-02-28 00:03:05 +00:00
Skyth (Asilkan) 2ee4a056e6 Increase installer audio chunk size to 4096. (#475) 2025-02-27 23:55:42 +03:00
Hyper 8d6847075a Fix issue template syntax (potentially) (#474)
* Update bug_report.md

* Update bug_report.md
2025-02-27 23:13:16 +03:00
Darío 076732c4b5 README (#456)
* First draft of README.

* Update README.md

* Transfer old README to BUILDING.md

* Update README.md

* Update README.md

* Added keyboard bindings table

* Update BUILDING.md

* Update README.md

* update readme credits

* Add LICENSE

* Update README.md

* Rename LICENSE to COPYING

* Update Flatpak summary and description

* Update README.md.

* On

* Update README.md

Added spacing between sections

* Update README.md

* Update credits.h

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Specifically note Xbox 360 for original hardware

Xbox One/Series back compat has some weird bugs specific to it (https://youtu.be/_zDUmg791Qk) so it's best to specifically mention the original Xbox 360 hardware

* Added Extended Controller Features section

* Update README.md

* Update README.md

* Update README.md

* Added English dumping guide

This may need some images to go along with the steps, as well as verification.

* S

* Move building to docs

* Update README.md

* Update README.md

* Create BUILDING-ALT.md

* Finalise building instructions

* Upload logo

* Added logo and logo credits

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Upload issue template for bug reports

* Update README.md

---------

Co-authored-by: Michael <15317421+ActualMandM@users.noreply.github.com>
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
Co-authored-by: DeaTh-G <hatvongeorge@gmail.com>
Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
Co-authored-by: RadiantDerg <9061202+RadiantDerg@users.noreply.github.com>
Co-authored-by: ĐeäTh <55578911+DeaTh-G@users.noreply.github.com>
2025-02-27 22:48:19 +03:00
SuperSonic16 716200e7df Updated flatpak build script (#467) 2025-02-26 20:22:29 +03:00
Skyth (Asilkan) 999fa2af61 Implement shader archive decompressor for the build system. (#466)
* Implement shader archive decompressor for the build system.

* Fix Linux compilation error.
2025-02-26 13:49:36 +03:00
Hyper 821f5eba4b Allow the hint volume for s20n_mykETF_c_navi_2 (#465)
This one isn't really a hint and has inconsistent behaviour with the same scenario but during daytime, where that hint seems to be requested by the entrance gate object itself.
2025-02-26 10:31:14 +00:00
Skyth 762dbe0419 Update version milestone to Release Candidate 3. v1.0.0-rc3 2025-02-25 23:59:03 +03:00
Skyth (Asilkan) 0128377ad9 Implement installer music. (#463) 2025-02-25 23:00:51 +03:00
ĐeäTh 98daa27c14 Added exceptions for specific hint messages being allowed/blocked by the Hints option (#462)
* Fix Windmill Isle Act 1 (Night) chip 'hint' not being shown

* code style adjustments

* Fix Apotos entrance gate first time Chip hint appearing with hints disabled

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2025-02-25 18:34:57 +03:00
ĐeäTh 0b16633ee1 fix options menu reset to default logic getting executed when setting is already default (#461) 2025-02-24 17:17:47 +01:00
Skyth (Asilkan) 388a86e866 Fix shader recompiler not depending on the patched executable. (#453) 2025-02-23 18:07:11 +03:00
Skyth fef357062d Update version milestone to Release Candidate 2. v1.0.0-rc2 2025-02-22 17:04:46 +03:00
Darío 03ef34ffe8 Dpi fixes (#449)
* Potential fix for DPI scaling.

* Show window size in pixels while in Fullscreen mode.
2025-02-22 16:12:56 +03:00