Compare commits

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146 Commits

Author SHA1 Message Date
Hyper d696524dbf Rename UI Scale Mode to UI Alignment Mode 2025-02-08 12:09:15 +00:00
Skyth (Asilkan) e3ac47a797 Fix werehog HUD guide not having correct position at 4:3. (#311) 2025-02-08 14:16:33 +03:00
Hyper 72640c8749 options_menu: reset auto-scroll timer after manual scroll and retain last stick direction 2025-02-08 10:08:08 +00:00
Hyper 1687c65be9 Update resources submodule 2025-02-08 10:01:54 +00:00
Hyper 6dac017d00 Fix mission UI not extending for centred scale mode (#309) 2025-02-07 23:12:58 +00:00
Hyper 2150faed2e game_window: fix mouse cursor flickering after controller input 2025-02-07 20:42:02 +00:00
Hyper 2f1b98c570 game_window: revert window resize fix
This partially reverts commit 70ebdaa685.
2025-02-07 20:31:41 +00:00
Hyper 70ebdaa685 game_window: don't allow resizing until after boot, fix monitor switching 2025-02-07 20:28:57 +00:00
Hyper e1edd5f35d Fix Tornado Defense boss firing missiles too frequently (#306)
Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
Co-authored-by: Darío <538504+DarioSamo@users.noreply.github.com>
2025-02-07 20:11:25 +00:00
Hyper 88df0e08b7 config_locale: update localisation
Co-Authored-By: Michael <15317421+ActualMandM@users.noreply.github.com>
2025-02-07 13:41:13 +00:00
Hyper 511c670def options_menu: fix inconsistent info scrolling delay 2025-02-07 10:59:44 +00:00
Hyper 16c35b45c2 options_menu: fix info scrolling not resetting if text is too small 2025-02-07 10:46:34 +00:00
Darío b291bdba91 Cherry-pick text changes from thumbnails branch. (#301)
* Cherry-pick text changes from thumbnails branch.

Co-authored-by: RadiantDerg <9061202+RadiantDerg@users.noreply.github.com>

* config_locale: update Aspect Ratio locale

Co-Authored-By: Michael <15317421+ActualMandM@users.noreply.github.com>

---------

Co-authored-by: RadiantDerg <9061202+RadiantDerg@users.noreply.github.com>
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
Co-authored-by: Michael <15317421+ActualMandM@users.noreply.github.com>
2025-02-07 10:45:01 +00:00
Hyper 727be2b47c Update resources submodule 2025-02-07 10:35:11 +00:00
Hyper 62ad3a1a13 achievement_manager: added UnlockAll method
Because I'm tired of writing this every time I need to debug unlocking achievements.
2025-02-07 10:30:03 +00:00
Darío 6c8dbdb6bc Check for closing during AchievementOverlay::Open (#302) 2025-02-07 10:23:10 +00:00
Hyper 71bb081645 game_window: respect per-monitor DPI scale
Co-Authored-By: Darío <538504+DarioSamo@users.noreply.github.com>
2025-02-07 10:11:06 +00:00
Hyper 871515b3be options_menu: start monitor index from 1 2025-02-07 09:58:39 +00:00
Darío 266d436c28 Block exit button from terminating the installer while it's in progress. (#300)
* Block exit button from terminating the installer while it's in progress.

* Fix quit prompt not appearing when closing the game from the taskbar.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-02-07 01:21:18 +03:00
Darío e7cc5a858e Change progress bar animation on installer. (#299) 2025-02-07 00:38:18 +03:00
Skyth (Asilkan) 9549ba54aa Implement black bar drawing for loading and cutscenes. (#298) 2025-02-07 00:30:08 +03:00
Hyper 47b1f20679 message_window: added selection changed anim to options 2025-02-06 17:19:03 +00:00
Darío ef51f04d4f Add back button functionality to the installer. (#279)
* Add back button functionality to the installer.

* Nuclear exits.

* Adjust error code.

* Rework waiting time into the installer process instead.

* Extra waiting time during quitting.

* Restore button max widths.

* button_guide: set up Esc key texture

* Update installer_wizard.cpp

* Update resources submodule

* installer_wizard: decrease nav button margin

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2025-02-05 22:36:30 +03:00
Hyper b68dbec612 Update resources submodule 2025-02-05 17:25:41 +00:00
Skyth (Asilkan) 96108e1759 Use a separate upload buffer allocator for the main thread. (#281) 2025-02-05 17:02:27 +03:00
Hyper d3589979e4 imgui_utils: update selection textures 2025-02-05 11:45:49 +00:00
Darío 2db4a9c78c Expand on the text for the installer tutorials (#272)
* Expand on the text for the installer tutorials.

* Make both descriptions share the same paragraph.

* Update locale.cpp

Co-Authored-By: Goalringmod27 <88973067+Goalringmod27@users.noreply.github.com>

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
Co-authored-by: Goalringmod27 <88973067+Goalringmod27@users.noreply.github.com>
2025-02-05 11:13:22 +00:00
Skyth 2d56566924 Remove the yield from the render thread. 2025-02-05 12:59:42 +03:00
Hyper 553e011dad CTitleStateMenu_patches: reset achievements on New Game (#278) 2025-02-05 12:19:18 +03:00
Darío 900ba7c916 Simplify required space text. (#280) 2025-02-05 02:47:31 +03:00
Hyper 66648d550a Implemented vertical scrolling for descriptions (#271)
* options_menu: implemented vertical scrolling for descriptions

* use correct size calculation

* remove empty lines from descriptions without value desc, move fix

* remove calculating the space for the next annotation after the last line

---------

Co-authored-by: DeaTh-G <hatvongeorge@gmail.com>
Co-authored-by: DeaTh-G <55578911+DeaTh-G@users.noreply.github.com>
2025-02-04 17:30:42 +00:00
Hyper c40ffbc70d Implemented fast scrolling on up/down hold for options menu (#275) 2025-02-04 15:29:22 +00:00
Skyth (Asilkan) ee97736d58 Make custom UI a bit more accurate looking. (#274)
* Update spacing for default font & pixel snap 2D primitives.

* Replicate the missing info outline from world map.
2025-02-04 14:53:43 +03:00
Skyth bbb3ebc25d Remove Win32 implementation of SetThreadIdealProcessor. 2025-02-04 12:41:19 +03:00
Hyper 52558a674e installer_wizard: fix source button text and alpha 2025-02-03 22:05:41 +00:00
Skyth (Asilkan) 11d0fd2f9c Implement rasterization path for framebuffer copy operations. (#270)
* Move all copies & resolves to rasterization.

* Fix Vulkan crash.

* Implement hardware resolve path for both color and depth targets.
2025-02-03 23:02:47 +03:00
Skyth (Asilkan) aaad10d797 Implement copy bypass optimization. (#262)
* Initial work on copy bypass optimization.

* Force depth stencil textures to be transient.

* Get rid of texture copying for shadow maps.

* Move barrier populate function.

* Set viewport/scissor rect explicitly for MSAA depth resolve.
2025-02-02 21:29:47 +03:00
Skyth (Asilkan) 342d696f99 Implement vertical marquee fade. (#261) 2025-02-02 20:09:19 +03:00
Hyper 0426b79094 config: update key bindings enum template 2025-02-02 15:51:16 +00:00
Hyper 3497d9b34b CTitleStateIntro_patches: fixed message inconsistencies (#259) 2025-02-01 13:37:48 +00:00
Darío 9d98d507b0 Add low-end defaults for low-end devices. (#252)
* Add low-end defaults for low-end devices. Uses either the reported type by the API or the VRAM.

* Update video.cpp

* Check for UMA flag on D3D12 to detect integrated GPUs.

* Display device type and UMA in inspector.

* Dynamic depth bias on F1.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-01-31 22:43:23 +03:00
Darío cd38776576 Update checker. (#251)
* Update checker.

* Fix build and enum class.

* Get rid of submodule for httplib.

* Get rid of submodule for curl.

* Minor style changes and fix video.cpp Linux build error.

* CTitleStateIntro_patches: implemented update message

* Update update_checker.cpp

* CTitleStateIntro_patches: fix fade out accepting input

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2025-01-31 16:47:15 +03:00
Darío 54d5588d79 Add fallback for creating other video backends. (#254)
* Add fallback for creating other video backends.

* Update video.cpp
2025-01-31 15:45:48 +03:00
Hyper ddd8ce77db Implemented key binding config (#257)
Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-01-31 11:37:15 +00:00
Hyper 8cba851212 api: added globals struct 2025-01-31 02:35:00 +00:00
Hyper 87d2ab5af1 locale: update localisation for Voice Language 2025-01-31 00:47:01 +00:00
Hyper f2e01bbe79 options_menu: rename Invert Camera X/Y options (#249) 2025-01-31 02:00:27 +03:00
Hyper ed0aeb3b7d options_menu: implemented value switch animations (#248) 2025-01-31 02:00:19 +03:00
Skyth (Asilkan) 21c1d36836 Allow specifying all corners for ImGui gradients. (#247) 2025-01-30 23:25:19 +03:00
DeaTh-G 70f042d11f Fix text clipping on installer wizard description field (#246) 2025-01-30 19:52:37 +03:00
Skyth (Asilkan) fefb08cc4b Put HUD toggle hotkey behind an export. (#245) 2025-01-30 19:16:36 +03:00
Skyth (Asilkan) 9fea5f9e4c Hide console on Release configuration. (#244) 2025-01-30 19:16:21 +03:00
Skyth (Asilkan) c78c2010a3 Apply extend left/right flags to a bunch of casts. (#242) 2025-01-30 17:12:51 +03:00
Skyth e89ecf8d68 Downmix installer sounds to stereo. 2025-01-30 14:31:04 +03:00
Skyth (Asilkan) 3171dc8266 Pick correct bullet particles in Tornado Defense depending on controller icons. (#241) 2025-01-30 12:53:24 +03:00
Skyth 1ef5b86036 Update resources submodule. 2025-01-30 12:21:27 +03:00
Skyth (Asilkan) e761c9f4d6 Disable ingame frame limiters. (#240) 2025-01-29 23:58:21 +03:00
DeaTh-G 4816d4aa9d Add ruby annotation support for text displayed in various spaces. (#232)
* allow preliminary annotation on DrawCenteredParagraph

* improve annotated text line spacing

* fix functionality of non-annotated paragraphs

* a lot of very bad code that but line wrapping works

* support ruby annotations for options menu descriptions

* make installer wizard more accurate

* remove wrapper function

* add furigana support to config names

* add furigana support for marquee text for options

* fully support annotated text in options menu

* fix option names being split to multiple lines

* fix and cleanup installer wizard text placements

* implement furigana support for message window

* remove regex usage

* remove excessive const ref usage
2025-01-29 20:43:21 +03:00
Skyth (Asilkan) 091b4ef089 Implement hack to fix options menu SFX not playing in stages. (#239) 2025-01-29 19:32:44 +03:00
Hyper 692542fb85 installer_wizard: update localisation 2025-01-29 13:21:05 +00:00
Hyper b26baea13c Apply correct alpha to toggle lights for greyed out buttons 2025-01-29 12:52:10 +00:00
Skyth (Asilkan) a19e434e9b Implement scroll bar animation in options menu. (#238) 2025-01-29 15:16:42 +03:00
Hyper 92e3cbea45 installer_wizard: add toggle light to language selection 2025-01-29 12:03:35 +00:00
Hyper 93f120ae83 Implemented toggle light (#237)
* Implemented toggle light, moved common textures to imgui_utils

* Fix compilation error.
2025-01-29 14:52:45 +03:00
Hyper aa6118b448 Implemented title animation for options menu (#235)
* options_menu: implemented title animation

* Adjust options title flash animation.

* Replace use of std::numbers::pi with M_PI.

* Implement shader modifier for options title rectangle.

* Replicate the same scaling applied to the rectangle in world map.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-01-29 14:39:10 +03:00
Hyper 863e1602ff imgui_utils: expose lerp values to BREATHE_MOTION macro 2025-01-29 07:18:36 +00:00
Hyper d5d2e83a10 installer_wizard: added breathing anim to title during installation 2025-01-29 07:13:47 +00:00
Hyper cb57e337b8 message_window: disable mouse checks in-game 2025-01-29 06:48:52 +00:00
Hyper 4fd08efa6d message_window: fix input and button guide inconsistencies 2025-01-29 02:38:41 +00:00
Hyper f6e43761b7 Added checks for unpatched XEX and XEXP for game detection (#234) 2025-01-28 22:22:36 +00:00
Skyth (Asilkan) 293f873229 Replicate Tornado Defense UI squash at original 4:3 aspect ratio. (#231) 2025-01-28 22:08:55 +03:00
Skyth (Asilkan) 4691fe2e5a Treat save file paths in mod loader INIs as save folders. (#230) 2025-01-28 20:02:25 +03:00
Skyth 9289ee5e02 Update XenonRecomp submodule. 2025-01-28 18:35:20 +03:00
Skyth (Asilkan) 50529a95fc Make pipeline precompilation/recompilation part of the consumer thread queue. (#229) 2025-01-28 18:24:53 +03:00
Skyth (Asilkan) 87d9e0dac7 Disable horizontal stretching at narrow aspect ratios. (#228) 2025-01-28 15:33:06 +03:00
Skyth (Asilkan) 996f23cc54 Hide tails icon in world map. (#227) 2025-01-28 14:58:38 +03:00
Hyper 8b345d2cbd Implemented Windows registry read/write (#225)
* Implemented Windows registry read/write

* Simplify registry API and handle path writes

* Linux SetWorkingDirectory

* Implement reading path and unicode string from windows registry

* Use string_view value names for registry

* Use RegGetValueW

* Paths adjustments

* /

* Update working directory update failure message

* Updated linux SetWorkingDirectory

* Update flatpak define

* Remove RootDirectoryPath and save registry at startup

* dont save registry on exit

* Slight formatting update

---------

Co-authored-by: Sajid <sajidur78@gmail.com>
2025-01-28 14:41:29 +03:00
Hyper 7b9b4245de SDL/HID fixes and clean-up (#224) 2025-01-28 00:38:46 +00:00
Skyth (Asilkan) ff29b3e786 Repeat world map info grid on center UI scale mode. (#222) 2025-01-28 01:45:04 +03:00
Skyth (Asilkan) 37d7e49d93 Keep world map icons broken at Original 4:3. (#219) 2025-01-27 23:57:08 +03:00
Skyth (Asilkan) 64a927615d Fix aspect ratio option sometimes crashing the game when changing it. (#218) 2025-01-27 23:47:34 +03:00
Hyper 9521cb3ee9 Added export to disable rounded corners on Windows 11 (#212) 2025-01-27 18:25:15 +00:00
Skyth (Asilkan) 948e2f271f Recompute camera projection matrix during resize to fix stretching on pause menu. (#215) 2025-01-27 19:17:31 +03:00
Skyth (Asilkan) f7ce4f179a Fix rope renderable material parameters during rendering. (#214) 2025-01-27 18:59:43 +03:00
Skyth (Asilkan) fc7918772b Fix options menu centering & tweak scanlines. (#213)
* Fix options menu centering, tweak accuracy.

* Accurate scanline outline drawing at 720p.

* Implement scanline improvements in installer wizard.
2025-01-27 18:00:07 +03:00
Skyth (Asilkan) a9677084ea Fix faulty ImGui clip rect usage. (#211) 2025-01-27 01:24:05 +03:00
Hyper a5db997e5d Fix controller input lingering when unfocused (#210) 2025-01-26 20:49:13 +00:00
Skyth (Asilkan) 4d41d8eaae Stretch title screen fade to the screen. (#209) 2025-01-26 23:42:32 +03:00
Hyper 7c989af42c input_patches: fix cursor velocity retaining after D-Pad input 2025-01-26 20:15:56 +00:00
Hyper dee2a36d0f Added Win32 file info (#198) 2025-01-26 16:18:25 +00:00
SuperSonic16 d2d8c541e1 Remove direct install arg from build-flatpak.yml (#206) 2025-01-26 17:32:35 +03:00
Skyth (Asilkan) 81d4390076 Fix ImGui mouse position events not working at boxed aspect ratios. (#205) 2025-01-26 17:23:29 +03:00
Hyper 57e888658a Fix PS3 time of day transition aspect ratio and outro animation (#197) 2025-01-26 13:37:55 +00:00
Skyth (Asilkan) 0d4b66fe98 Apply master volume in audio backend. (#202) 2025-01-26 13:54:08 +03:00
Skyth (Asilkan) 76ec5f032d Implement aspect ratio adjustments for inspire overlays. (#201)
* Handle texture/movie overlays for original 4:3.

* Implement aspect ratio adjustments for texture/movie overlays.

* Fix fade scale for original 4:3.
2025-01-26 13:19:39 +03:00
Hyper a9573584cd installer_wizard: move credits to header, improve formatting 2025-01-26 03:54:10 +00:00
Hyper 8e58cbcbf2 input_patches: clean up ambiguous naming
Changed all instances of "touch" or "touchpad" to "cursor" to clear up ambiguity with future input methods.
2025-01-26 00:37:33 +00:00
Hyper c1988e9323 Fix achievements button guide reappearing for Yes/No prompts (#193) 2025-01-25 21:16:43 +00:00
Hyper 5321ee0fba Fix Werehog columns not accepting D-Pad input (#192) 2025-01-25 20:37:56 +00:00
Hyper 1ee312442c Move patches/ui sources to patches directory (#191) 2025-01-25 18:58:26 +00:00
Hyper 5441075c5e Fix World Map cursor threshold and touchpad issues (#190)
* input_patches: fix cursor threshold and SFX during tutorial

* input_patches: fix touchpad flag magnetism
2025-01-25 18:51:25 +00:00
Skyth (Asilkan) 470d8f797b Stretch NPC fade in/out to the screen. (#189) 2025-01-25 19:06:13 +03:00
Skyth (Asilkan) d041e2ba30 Fix ImGui procedural filtering. (#188) 2025-01-25 18:28:43 +03:00
Skyth (Asilkan) e88ed2502c Restore previous fade values after resizing. (#187) 2025-01-25 16:29:38 +03:00
Skyth (Asilkan) e13b0ea009 Handle gameplay UI scaling not getting affected by explicit scene translation. (#183) 2025-01-25 14:19:24 +03:00
Skyth (Asilkan) 5d437f8de6 Ultrawide cast adjustments. (#170)
* Extend media room header frame.

* Extend world map tutorial scan lines.

* Apply offset scaling to EXP arrows.
2025-01-25 01:24:00 +03:00
Hyper c6a25f21c2 Implemented achievement data verification (#161) 2025-01-24 20:59:48 +00:00
Skyth d443693d78 Fix Dark Moray always being frozen. 2025-01-24 22:57:21 +03:00
Skyth (Asilkan) dfa2a31286 Fix PlayStation time of day transition animation not rendering. (#167)
* Fix PlayStation transition animation not rendering.

* Remove medal swinging animation from the YNCP.
2025-01-24 20:26:09 +03:00
Skyth (Asilkan) fb5d0cd94e Enforce linear filtering for debug 2D primitives. (#164) 2025-01-24 15:00:04 +03:00
Hyper cf5c3423d1 installer_wizard: fix credits scrolling progress and speed 2025-01-23 22:54:23 +00:00
Hyper f9440e2076 player_patches: fix last score not resetting to zero 2025-01-23 21:22:46 +00:00
Skyth 17d7b97dd6 Update version milestone to Beta 1. 2025-01-23 23:20:28 +03:00
Hyper 79b966586d version.cmake: don't show Git info or build type for Release 2025-01-23 20:00:48 +00:00
Hyper 686ef22c4d Implemented D-Pad support for the World Map, Gaia Colossus, Super Sonic and the Bobsleigh (#150)
* Implemented D-Pad support for World Map, Super Sonic (WIP) and Bobsleigh

* Implemented D-Pad support for Gaia Colossus and Super Sonic

* Improved touchpad sensitivity
2025-01-23 17:43:08 +00:00
Skyth (Asilkan) ca6b42e20e Interpolate barrels in Spagonia Night to fix softlock at high frame rates. (#153) 2025-01-23 19:41:15 +03:00
Skyth (Asilkan) 372c04fedd Implement ImGui additive rendering. (#152) 2025-01-23 16:25:31 +03:00
Skyth (Asilkan) b4de79720c Remove lzcnt instruction usage. (#151) 2025-01-23 15:18:19 +03:00
Hyper e10eb80e38 config: move Voice Language and Subtitles to System 2025-01-22 23:50:10 +00:00
Skyth (Asilkan) 4e149b0640 Implement proper post process scaling based on aspect ratio. (#148)
* Fix post process scaling for narrow aspect ratios.

* Compare width to pick gaussian blur quality for narrow aspect ratios.

* Account for world map disabling VERT+ for post process scaling.
2025-01-22 19:14:40 +03:00
Skyth (Asilkan) 85b5ebf9a7 Fix pause menu selection cast being visible while exiting options menu. (#139) 2025-01-22 19:13:53 +03:00
Skyth (Asilkan) bdbdd42bd0 Implement config option to toggle surround sound. (#144) 2025-01-22 18:51:51 +03:00
Skyth (Asilkan) fbc4bfa4d6 Fix save files not getting redirected without include directories. (#146) 2025-01-22 17:01:37 +03:00
Skyth 010c0a9fdf Use clamp texture addressing by default. 2025-01-22 15:49:30 +03:00
João Moura e6251bdbc3 Add GitHub Actions workflow files for Flatpak and Windows (#142)
Co-authored-by: SuperSonic16 <25761885+thesupersonic16@users.noreply.github.com>
Co-authored-by: Dario <dariosamo@gmail.com>
2025-01-22 14:29:02 +03:00
Skyth (Asilkan) fefd177b3a Replace indirect guest function calls with direct ones. (#141) 2025-01-20 18:18:20 +03:00
Skyth e8d36998a5 Fix gameplay UI scaling at narrow aspect ratios. 2025-01-20 02:08:43 +03:00
Skyth (Asilkan) 1efb4943b3 Replace uses of SWA with UnleashedRecomp & rebrand the recompilers. (#138) 2025-01-19 23:21:05 +03:00
Skyth (Asilkan) 312f913a92 Remove detail namespaces. (#137) 2025-01-19 21:09:47 +03:00
NextinHKRY d10f4bac3c Change Xbox Color Correction option to have 1 image (#136)
* Options: Color Correction with 1 thumbnail

* Update UnleashedRecompResources

* Update UnleashedRecompResources
2025-01-19 20:56:51 +03:00
Skyth (Asilkan) 535bca7d9f Move config implementations to a .cpp file. (#133) 2025-01-19 19:05:44 +03:00
Hyper 614106c868 input_patches: add missing hook functions 2025-01-19 15:58:02 +00:00
Hyper fde108178d CTitleStateIntro_patches: make g_quitMessageOpen not static 2025-01-19 15:42:05 +00:00
Hyper b56c0b8209 Implemented safer hooks for D-Pad movement (#129) 2025-01-19 15:01:11 +00:00
Hyper cdd801dcec Fix quit message not blocking advertise movie (#127) 2025-01-19 13:06:38 +00:00
Hyper e7919da1bd game_window: change window title to "Unleashed Recompiled" 2025-01-18 23:51:00 +00:00
Hyper 513a66657f xam: only print XamShowMessageBoxUI info on Win32 2025-01-18 22:51:49 +00:00
Hyper b9f0742ff9 CTitleStateIntro_patches: don't worry about it 2025-01-18 21:38:09 +00:00
Hyper 7c72146705 CTitleStateIntro_patches: fix save data validation hook 2025-01-18 21:34:20 +00:00
Skyth (Asilkan) 40a8bf557b Scale 2D coordinates to backbuffer resolution. (#124)
* Starting with backbuffer scaling refactor.

* CSD & primitive 2Ds refactored.

* More refactoring.

* Fix primitive 2D, and on screen 3D items.

* Fix right side offset scaling.

* Fix Inspire letterbox.

* Fix offset scaling in world map.

* Fix custom menus.

* Remove debugging code.
2025-01-18 23:56:47 +03:00
Hyper 1cf12fa97f installer_wizard: fix credits not fading out upon exit 2025-01-18 19:39:58 +00:00
Hyper aacb9d259c Added error message for corrupted save data, removed Win32 message box on XamShowMessageBoxUI (#122)
* xam: remove Win32 message box on XamShowMessageBoxUI

* CTitleStateIntro_patches: display error message on corrupted save data

TitleMenuRemoveContinueOnCorruptSaveMidAsmHook by @DeaTh-G

Co-Authored-By: DeaTh-G <55578911+DeaTh-G@users.noreply.github.com>

---------

Co-authored-by: DeaTh-G <55578911+DeaTh-G@users.noreply.github.com>
2025-01-18 22:32:37 +03:00
Skyth (Asilkan) c53df15578 Fix movie patches not accounting for half pixel properly. (#119) 2025-01-18 16:52:51 +03:00
SuperSonic16 53331d5760 Added scheme handler for Linux Flatpak (#118) 2025-01-18 15:09:37 +03:00
Skyth 0b675628ea Fix compilation error on Linux. 2025-01-18 13:42:59 +03:00
Skyth d3edee1945 Fix Vulkan dynamic depth bias validation error. 2025-01-18 12:58:02 +03:00
189 changed files with 8885 additions and 3468 deletions
+73
View File
@@ -0,0 +1,73 @@
name: Build Project (Flatpak)
on:
workflow_dispatch:
env:
FLATPAK_ID: io.github.hedge_dev.unleashedrecomp
FREEDESKTOP_VERSION: 23.08
LLVM_VERSION: 18
jobs:
build-flatpak:
name: Build Flatpak
runs-on: ubuntu-24.04
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
submodules: recursive
token: ${{ secrets.ORG_TOKEN }}
- name: Checkout private repository
uses: actions/checkout@v4
with:
repository: ${{ secrets.ASSET_REPO }}
token: ${{ secrets.ASSET_REPO_TOKEN }}
path: flatpak/private
- name: Install dependencies
run: |-
sudo apt update
sudo apt install -y flatpak-builder ccache
- name: Cache ccache directory
uses: actions/cache@v4
with:
path: /tmp/ccache
key: ccache-${{ runner.os }}
- name: Prepare Flatpak
run: |
flatpak --user remote-add --if-not-exists flathub https://flathub.org/repo/flathub.flatpakrepo
flatpak --user install -y flathub org.freedesktop.Sdk//${{ env.FREEDESKTOP_VERSION }}
flatpak --user install -y flathub org.freedesktop.Sdk.Extension.llvm${{ env.LLVM_VERSION }}//${{ env.FREEDESKTOP_VERSION }}
- name: Build Flatpak
run: |
echo "commit_message=$(git log -1 --pretty=%s)" >> $GITHUB_ENV
export CCACHE_DIR=/tmp/ccache
flatpak-builder --user --force-clean --install-deps-from=flathub --repo=repo --ccache builddir ./flatpak/${{ env.FLATPAK_ID }}.json
flatpak build-bundle repo ./${{ env.FLATPAK_ID }}.flatpak ${{ env.FLATPAK_ID }} --runtime-repo=https://flathub.org/repo/flathub.flatpakrepo
# Uploads the built flatpak bundle to GitHub
# - name: Upload artifact
# uses: actions/upload-artifact@v4
# with:
# name: UnleashedRecomp-flatpak
# path: ./${{ env.FLATPAK_ID }}.flatpak
- name: Upload artifact to Discord
env:
DISCORD_WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
if: ${{ env.DISCORD_WEBHOOK != '' }}
uses: tsickert/discord-webhook@v6.0.0
with:
webhook-url: ${{ env.DISCORD_WEBHOOK }}
content: |
OS: Linux
Summary: ${{ env.commit_message }}
Commit: ${{ github.sha }}
Branch: ${{ github.ref_name }}
filename: ./${{ env.FLATPAK_ID }}.flatpak
+94
View File
@@ -0,0 +1,94 @@
name: Build Project (Windows)
on:
workflow_dispatch:
env:
CMAKE_PRESET: x64-Clang-Release
jobs:
build:
name: Build Windows
runs-on: windows-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
submodules: recursive
token: ${{ secrets.ORG_TOKEN }}
- name: Checkout private repository
uses: actions/checkout@v4
with:
repository: ${{ secrets.ASSET_REPO }}
token: ${{ secrets.ASSET_REPO_TOKEN }}
path: .\private
- name: Setup ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ccache-${{ runner.os }}
- name: Cache vcpkg
uses: actions/cache@v4
with:
path: |
./thirdparty/vcpkg/downloads
./thirdparty/vcpkg/packages
key: vcpkg-${{ runner.os }}-${{ hashFiles('vcpkg.json') }}
restore-keys: |
vcpkg-${{ runner.os }}-
- name: Install dependencies
run: |
choco install ninja
Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue
- name: Configure Developer Command Prompt
uses: ilammy/msvc-dev-cmd@v1
- name: Prepare Project
run: |
$commitMessage = git log -1 --pretty=%s
Add-Content -Path $env:GITHUB_ENV -Value "commit_message=$commitMessage"
copy .\private\* .\UnleashedRecompLib\private
- name: Configure Project
run: cmake . --preset ${{ env.CMAKE_PRESET }} -DSDL2MIXER_VORBIS=VORBISFILE -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
- name: Build Project
run: cmake --build .\out\build\${{ env.CMAKE_PRESET }} --target UnleashedRecomp
- name: Pack Release
run: |
New-Item -ItemType Directory -Path .\release
New-Item -ItemType Directory -Path .\release\D3D12
Move-Item -Path ".\out\build\${{ env.CMAKE_PRESET }}\UnleashedRecomp\D3D12\D3D12Core.dll" -Destination ".\release\D3D12\D3D12Core.dll"
Move-Item -Path ".\out\build\${{ env.CMAKE_PRESET }}\UnleashedRecomp\dxcompiler.dll" -Destination ".\release\dxcompiler.dll"
Move-Item -Path ".\out\build\${{ env.CMAKE_PRESET }}\UnleashedRecomp\dxil.dll" -Destination ".\release\dxil.dll"
Move-Item -Path ".\out\build\${{ env.CMAKE_PRESET }}\UnleashedRecomp\UnleashedRecomp.exe" -Destination ".\release\UnleashedRecomp.exe"
Compress-Archive -Path .\release\* -DestinationPath .\UnleashedRecomp-Windows.zip
# Uploads the packed zip file to GitHub
# - name: Upload artifact
# uses: actions/upload-artifact@v4
# with:
# name: UnleashedRecomp-Windows
# path: .\UnleashedRecomp-Windows.zip
- name: Upload artifact to Discord
env:
DISCORD_WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
if: ${{ env.DISCORD_WEBHOOK != '' }}
uses: tsickert/discord-webhook@v6.0.0
with:
webhook-url: ${{ env.DISCORD_WEBHOOK }}
content: |
OS: Windows
Summary: ${{ env.commit_message }}
Commit: ${{ github.sha }}
Branch: ${{ github.ref_name }}
filename: .\UnleashedRecomp-Windows.zip
+9 -6
View File
@@ -1,12 +1,12 @@
[submodule "thirdparty/PowerRecomp"]
path = tools/PowerRecomp
url = https://github.com/hedge-dev/PowerRecomp
[submodule "tools/XenonRecomp"]
path = tools/XenonRecomp
url = https://github.com/hedge-dev/XenonRecomp.git
[submodule "thirdparty/ddspp"]
path = thirdparty/ddspp
url = https://github.com/redorav/ddspp.git
[submodule "thirdparty/ShaderRecomp"]
path = tools/ShaderRecomp
url = https://github.com/hedge-dev/ShaderRecomp.git
[submodule "tools/XenosRecomp"]
path = tools/XenosRecomp
url = https://github.com/hedge-dev/XenosRecomp.git
[submodule "thirdparty/libmspack"]
path = thirdparty/libmspack
url = https://github.com/kyz/libmspack
@@ -61,3 +61,6 @@
[submodule "thirdparty/implot"]
path = thirdparty/implot
url = https://github.com/epezent/implot.git
[submodule "thirdparty/json"]
path = thirdparty/json
url = https://github.com/nlohmann/json
+9 -4
View File
@@ -5,8 +5,8 @@ if(NOT DEFINED ENV{VCPKG_ROOT})
endif()
include($ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake)
set(SWA_THIRDPARTY_ROOT ${CMAKE_SOURCE_DIR}/thirdparty)
set(SWA_TOOLS_ROOT ${CMAKE_SOURCE_DIR}/tools)
set(UNLEASHED_RECOMP_THIRDPARTY_ROOT ${CMAKE_SOURCE_DIR}/thirdparty)
set(UNLEASHED_RECOMP_TOOLS_ROOT ${CMAKE_SOURCE_DIR}/tools)
set(CMAKE_CXX_STANDARD 20)
set(BUILD_SHARED_LIBS OFF)
@@ -18,8 +18,13 @@ endif()
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
add_subdirectory(${SWA_THIRDPARTY_ROOT})
add_subdirectory(${SWA_TOOLS_ROOT})
# Target Sandy Bridge for all projects
add_compile_options(
-march=sandybridge
)
add_subdirectory(${UNLEASHED_RECOMP_THIRDPARTY_ROOT})
add_subdirectory(${UNLEASHED_RECOMP_TOOLS_ROOT})
project("UnleashedRecomp-ALL")
+1 -2
View File
@@ -23,8 +23,7 @@
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
},
"toolset": "ClangCL"
}
},
{
"name": "x64-Clang-Debug",
+159 -135
View File
@@ -1,16 +1,13 @@
project("UnleashedRecomp")
set(TARGET_NAME "SWA")
if (WIN32)
option(SWA_D3D12 "Add D3D12 support for rendering" ON)
option(UNLEASHED_RECOMP_D3D12 "Add D3D12 support for rendering" ON)
endif()
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
option(SWA_FLATPAK "Configure the build for Flatpak compatibility." OFF)
option(UNLEASHED_RECOMP_FLATPAK "Configure the build for Flatpak compatibility." OFF)
endif()
option(SWA_XAUDIO2 "Use XAudio2 for audio playback" OFF)
function(BIN2C)
cmake_parse_arguments(BIN2C_ARGS "" "TARGET_OBJ;SOURCE_FILE;DEST_FILE;ARRAY_NAME;COMPRESSION_TYPE" "" ${ARGN})
@@ -42,9 +39,7 @@ function(BIN2C)
endfunction()
add_compile_options(
-march=sandybridge
-fno-strict-aliasing
-Wno-switch
-Wno-unused-function
-Wno-unused-variable
@@ -64,16 +59,15 @@ else()
endif()
add_compile_definitions(
SWA_IMPL
SDL_MAIN_HANDLED
_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR # Microsoft wtf?
_CRT_SECURE_NO_WARNINGS)
set(SWA_PRECOMPILED_HEADERS
set(UNLEASHED_RECOMP_PRECOMPILED_HEADERS
"stdafx.h"
)
set(SWA_KERNEL_CXX_SOURCES
set(UNLEASHED_RECOMP_KERNEL_CXX_SOURCES
"kernel/imports.cpp"
"kernel/xdm.cpp"
"kernel/heap.cpp"
@@ -82,21 +76,13 @@ set(SWA_KERNEL_CXX_SOURCES
"kernel/io/file_system.cpp"
)
set(SWA_LOCALE_CXX_SOURCES
set(UNLEASHED_RECOMP_LOCALE_CXX_SOURCES
"locale/config_locale.cpp"
"locale/locale.cpp"
)
set(SWA_OS_CXX_SOURCES
"os/logger.cpp"
"os/media.cpp"
"os/process.cpp"
"os/user.cpp"
"os/version.cpp"
)
if (WIN32)
list(APPEND SWA_OS_CXX_SOURCES
set(UNLEASHED_RECOMP_OS_CXX_SOURCES
"os/win32/logger_win32.cpp"
"os/win32/media_win32.cpp"
"os/win32/process_win32.cpp"
@@ -104,7 +90,7 @@ if (WIN32)
"os/win32/version_win32.cpp"
)
elseif (CMAKE_SYSTEM_NAME MATCHES "Linux")
list(APPEND SWA_OS_CXX_SOURCES
set(UNLEASHED_RECOMP_OS_CXX_SOURCES
"os/linux/logger_linux.cpp"
"os/linux/media_linux.cpp"
"os/linux/process_linux.cpp"
@@ -113,11 +99,11 @@ elseif (CMAKE_SYSTEM_NAME MATCHES "Linux")
)
endif()
set(SWA_CPU_CXX_SOURCES
set(UNLEASHED_RECOMP_CPU_CXX_SOURCES
"cpu/guest_thread.cpp"
)
set(SWA_GPU_CXX_SOURCES
set(UNLEASHED_RECOMP_GPU_CXX_SOURCES
"gpu/video.cpp"
"gpu/imgui/imgui_common.cpp"
"gpu/imgui/imgui_font_builder.cpp"
@@ -125,37 +111,34 @@ set(SWA_GPU_CXX_SOURCES
"gpu/rhi/plume_vulkan.cpp"
)
if (SWA_D3D12)
list(APPEND SWA_GPU_CXX_SOURCES
if (UNLEASHED_RECOMP_D3D12)
list(APPEND UNLEASHED_RECOMP_GPU_CXX_SOURCES
"gpu/rhi/plume_d3d12.cpp"
)
endif()
set(SWA_APU_CXX_SOURCES
set(UNLEASHED_RECOMP_APU_CXX_SOURCES
"apu/audio.cpp"
"apu/embedded_player.cpp"
"apu/driver/sdl2_driver.cpp"
)
if (SWA_XAUDIO2)
list(APPEND SWA_APU_CXX_SOURCES "apu/driver/xaudio_driver.cpp")
else()
list(APPEND SWA_APU_CXX_SOURCES "apu/driver/sdl2_driver.cpp")
endif()
set(SWA_HID_CXX_SOURCES
set(UNLEASHED_RECOMP_HID_CXX_SOURCES
"hid/hid.cpp"
"hid/driver/sdl_hid.cpp"
)
set(SWA_PATCHES_CXX_SOURCES
"patches/ui/CHudPause_patches.cpp"
"patches/ui/CTitleStateIntro_patches.cpp"
"patches/ui/CTitleStateMenu_patches.cpp"
"patches/ui/frontend_listener.cpp"
set(UNLEASHED_RECOMP_PATCHES_CXX_SOURCES
"patches/aspect_ratio_patches.cpp"
"patches/audio_patches.cpp"
"patches/camera_patches.cpp"
"patches/CGameModeStageTitle_patches.cpp"
"patches/CHudPause_patches.cpp"
"patches/CTitleStateIntro_patches.cpp"
"patches/CTitleStateMenu_patches.cpp"
"patches/fps_patches.cpp"
"patches/frontend_listener.cpp"
"patches/input_patches.cpp"
"patches/inspire_patches.cpp"
"patches/misc_patches.cpp"
"patches/object_patches.cpp"
@@ -164,23 +147,25 @@ set(SWA_PATCHES_CXX_SOURCES
"patches/video_patches.cpp"
)
set(SWA_UI_CXX_SOURCES
set(UNLEASHED_RECOMP_UI_CXX_SOURCES
"ui/achievement_menu.cpp"
"ui/achievement_overlay.cpp"
"ui/installer_wizard.cpp"
"ui/black_bar.cpp"
"ui/button_guide.cpp"
"ui/fader.cpp"
"ui/message_window.cpp"
"ui/options_menu_thumbnails.cpp"
"ui/options_menu.cpp"
"ui/sdl_listener.cpp"
"ui/game_window.cpp"
"ui/imgui_utils.cpp"
"ui/installer_wizard.cpp"
"ui/message_window.cpp"
"ui/options_menu.cpp"
"ui/options_menu_thumbnails.cpp"
)
set(SWA_INSTALL_CXX_SOURCES
set(UNLEASHED_RECOMP_INSTALL_CXX_SOURCES
"install/installer.cpp"
"install/iso_file_system.cpp"
"install/memory_mapped_file.cpp"
"install/update_checker.cpp"
"install/xcontent_file_system.cpp"
"install/xex_patcher.cpp"
"install/hashes/apotos_shamar.cpp"
@@ -193,97 +178,145 @@ set(SWA_INSTALL_CXX_SOURCES
"install/hashes/update.cpp"
)
set(SWA_USER_CXX_SOURCES
set(UNLEASHED_RECOMP_USER_CXX_SOURCES
"user/achievement_data.cpp"
"user/achievement_manager.cpp"
"user/config.cpp"
"user/registry.cpp"
"user/paths.cpp"
)
set(SWA_MOD_CXX_SOURCES
set(UNLEASHED_RECOMP_MOD_CXX_SOURCES
"mod/mod_loader.cpp"
)
set(SWA_THIRDPARTY_SOURCES
"${SWA_THIRDPARTY_ROOT}/imgui/backends/imgui_impl_sdl2.cpp"
"${SWA_THIRDPARTY_ROOT}/imgui/imgui.cpp"
"${SWA_THIRDPARTY_ROOT}/imgui/imgui_demo.cpp"
"${SWA_THIRDPARTY_ROOT}/imgui/imgui_draw.cpp"
"${SWA_THIRDPARTY_ROOT}/imgui/imgui_tables.cpp"
"${SWA_THIRDPARTY_ROOT}/imgui/imgui_widgets.cpp"
"${SWA_THIRDPARTY_ROOT}/implot/implot.cpp"
"${SWA_THIRDPARTY_ROOT}/implot/implot_demo.cpp"
"${SWA_THIRDPARTY_ROOT}/implot/implot_items.cpp"
"${SWA_THIRDPARTY_ROOT}/libmspack/libmspack/mspack/lzxd.c"
"${SWA_THIRDPARTY_ROOT}/tiny-AES-c/aes.c"
"${SWA_TOOLS_ROOT}/ShaderRecomp/thirdparty/smol-v/source/smolv.cpp"
set(UNLEASHED_RECOMP_THIRDPARTY_SOURCES
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/imgui/backends/imgui_impl_sdl2.cpp"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/imgui/imgui.cpp"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/imgui/imgui_demo.cpp"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/imgui/imgui_draw.cpp"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/imgui/imgui_tables.cpp"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/imgui/imgui_widgets.cpp"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/implot/implot.cpp"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/implot/implot_demo.cpp"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/implot/implot_items.cpp"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/libmspack/libmspack/mspack/lzxd.c"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/tiny-AES-c/aes.c"
"${UNLEASHED_RECOMP_TOOLS_ROOT}/XenosRecomp/thirdparty/smol-v/source/smolv.cpp"
)
set(SWA_THIRDPARTY_INCLUDES
"${SWA_THIRDPARTY_ROOT}/concurrentqueue"
"${SWA_THIRDPARTY_ROOT}/ddspp"
"${SWA_THIRDPARTY_ROOT}/imgui"
"${SWA_THIRDPARTY_ROOT}/implot"
"${SWA_THIRDPARTY_ROOT}/libmspack/libmspack/mspack"
"${SWA_THIRDPARTY_ROOT}/magic_enum/include"
"${SWA_THIRDPARTY_ROOT}/stb"
"${SWA_THIRDPARTY_ROOT}/tiny-AES-c"
"${SWA_THIRDPARTY_ROOT}/TinySHA1"
"${SWA_THIRDPARTY_ROOT}/unordered_dense/include"
"${SWA_THIRDPARTY_ROOT}/volk"
"${SWA_THIRDPARTY_ROOT}/Vulkan-Headers/include"
"${SWA_THIRDPARTY_ROOT}/VulkanMemoryAllocator/include"
"${SWA_TOOLS_ROOT}/bc_diff"
"${SWA_TOOLS_ROOT}/ShaderRecomp/thirdparty/smol-v/source"
set(UNLEASHED_RECOMP_THIRDPARTY_INCLUDES
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/concurrentqueue"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/ddspp"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/imgui"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/implot"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/json/include"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/libmspack/libmspack/mspack"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/magic_enum/include"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/stb"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/tiny-AES-c"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/TinySHA1"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/unordered_dense/include"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/volk"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/Vulkan-Headers/include"
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/VulkanMemoryAllocator/include"
"${UNLEASHED_RECOMP_TOOLS_ROOT}/bc_diff"
"${UNLEASHED_RECOMP_TOOLS_ROOT}/XenosRecomp/thirdparty/smol-v/source"
)
if (SWA_D3D12)
list(APPEND SWA_THIRDPARTY_INCLUDES "${SWA_THIRDPARTY_ROOT}/D3D12MemoryAllocator/include")
list(APPEND SWA_THIRDPARTY_SOURCES "${SWA_THIRDPARTY_ROOT}/D3D12MemoryAllocator/src/D3D12MemAlloc.cpp")
if (UNLEASHED_RECOMP_D3D12)
list(APPEND UNLEASHED_RECOMP_THIRDPARTY_INCLUDES "${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/D3D12MemoryAllocator/include")
list(APPEND UNLEASHED_RECOMP_THIRDPARTY_SOURCES "${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/D3D12MemoryAllocator/src/D3D12MemAlloc.cpp")
endif()
set_source_files_properties(${SWA_THIRDPARTY_SOURCES} PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
set_source_files_properties(${UNLEASHED_RECOMP_THIRDPARTY_SOURCES} PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
set(SWA_CXX_SOURCES
set(UNLEASHED_RECOMP_CXX_SOURCES
"app.cpp"
"exports.cpp"
"main.cpp"
"misc_impl.cpp"
"sdl_listener.cpp"
"stdafx.cpp"
"version.cpp"
${SWA_KERNEL_CXX_SOURCES}
${SWA_LOCALE_CXX_SOURCES}
${SWA_OS_CXX_SOURCES}
${SWA_CPU_CXX_SOURCES}
${SWA_GPU_CXX_SOURCES}
${SWA_APU_CXX_SOURCES}
${SWA_HID_CXX_SOURCES}
${SWA_PATCHES_CXX_SOURCES}
${SWA_UI_CXX_SOURCES}
${SWA_INSTALL_CXX_SOURCES}
${SWA_USER_CXX_SOURCES}
${SWA_MOD_CXX_SOURCES}
${SWA_THIRDPARTY_SOURCES}
${UNLEASHED_RECOMP_KERNEL_CXX_SOURCES}
${UNLEASHED_RECOMP_LOCALE_CXX_SOURCES}
${UNLEASHED_RECOMP_OS_CXX_SOURCES}
${UNLEASHED_RECOMP_CPU_CXX_SOURCES}
${UNLEASHED_RECOMP_GPU_CXX_SOURCES}
${UNLEASHED_RECOMP_APU_CXX_SOURCES}
${UNLEASHED_RECOMP_HID_CXX_SOURCES}
${UNLEASHED_RECOMP_PATCHES_CXX_SOURCES}
${UNLEASHED_RECOMP_UI_CXX_SOURCES}
${UNLEASHED_RECOMP_INSTALL_CXX_SOURCES}
${UNLEASHED_RECOMP_USER_CXX_SOURCES}
${UNLEASHED_RECOMP_MOD_CXX_SOURCES}
${UNLEASHED_RECOMP_THIRDPARTY_SOURCES}
)
include("version.cmake")
set(VERSION_TXT "${PROJECT_SOURCE_DIR}/res/version.txt")
# Only show Git info and build type if not Release.
set(SHOW_GIT_INFO_AND_BUILD_TYPE 0)
if (NOT ${CMAKE_BUILD_TYPE} MATCHES "Release")
set(SHOW_GIT_INFO_AND_BUILD_TYPE 1)
endif()
GenerateVersionSources(
OUTPUT_DIR ${PROJECT_SOURCE_DIR}
VERSION_TXT ${VERSION_TXT}
H_TEMPLATE "${PROJECT_SOURCE_DIR}/res/version.h.template"
CXX_TEMPLATE "${PROJECT_SOURCE_DIR}/res/version.cpp.template"
BUILD_TYPE ${CMAKE_BUILD_TYPE}
SHOW_GIT_INFO ${SHOW_GIT_INFO_AND_BUILD_TYPE}
SHOW_BUILD_TYPE ${SHOW_GIT_INFO_AND_BUILD_TYPE}
)
if (WIN32)
# Set up Win32 resources for application icon.
set(ICON_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources/images/game_icon.ico")
# Create binary version number for Win32 integer attributes.
CreateVersionString(
VERSION_TXT ${VERSION_TXT}
OUTPUT_CSV 1
OUTPUT_VAR WIN32_VERSION_BINARY
)
# Create string version number for Win32 detailed attributes.
CreateVersionString(
VERSION_TXT ${VERSION_TXT}
BUILD_TYPE ${CMAKE_BUILD_TYPE}
SHOW_GIT_INFO ${SHOW_GIT_INFO_AND_BUILD_TYPE}
SHOW_BUILD_TYPE ${SHOW_GIT_INFO_AND_BUILD_TYPE}
OUTPUT_VAR WIN32_VERSION_STRING
)
# Set Win32 icon path.
set(WIN32_ICON_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources/images/game_icon.ico")
configure_file("res/win32/res.rc.template" "${CMAKE_BINARY_DIR}/res.rc" @ONLY)
add_executable(UnleashedRecomp ${SWA_CXX_SOURCES} "${CMAKE_BINARY_DIR}/res.rc")
add_executable(UnleashedRecomp ${UNLEASHED_RECOMP_CXX_SOURCES} "${CMAKE_BINARY_DIR}/res.rc")
# Hide console for release configurations.
if (${CMAKE_BUILD_TYPE} MATCHES "Release")
target_link_options(UnleashedRecomp PRIVATE "/SUBSYSTEM:WINDOWS" "/ENTRY:mainCRTStartup")
endif()
else()
add_executable(UnleashedRecomp ${SWA_CXX_SOURCES})
add_executable(UnleashedRecomp ${UNLEASHED_RECOMP_CXX_SOURCES})
endif()
set_target_properties(UnleashedRecomp PROPERTIES OUTPUT_NAME ${TARGET_NAME})
if (SWA_FLATPAK)
target_compile_definitions(UnleashedRecomp PRIVATE "GAME_INSTALL_DIRECTORY=\"/var/data\"")
if (UNLEASHED_RECOMP_FLATPAK)
target_compile_definitions(UnleashedRecomp PRIVATE
"UNLEASHED_RECOMP_FLATPAK"
"GAME_INSTALL_DIRECTORY=\"/var/data\""
)
endif()
if (SWA_D3D12)
if (UNLEASHED_RECOMP_D3D12)
find_package(directx-headers CONFIG REQUIRED)
find_package(directx12-agility CONFIG REQUIRED)
target_compile_definitions(UnleashedRecomp PRIVATE SWA_D3D12)
target_compile_definitions(UnleashedRecomp PRIVATE UNLEASHED_RECOMP_D3D12)
endif()
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
@@ -291,8 +324,9 @@ if (CMAKE_SYSTEM_NAME MATCHES "Linux")
endif()
find_package(directx-dxc REQUIRED)
find_package(CURL REQUIRED)
if (SWA_D3D12)
if (UNLEASHED_RECOMP_D3D12)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/D3D12)
add_custom_command(TARGET UnleashedRecomp POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_PROPERTY:Microsoft::DirectX12-Core,IMPORTED_LOCATION_RELEASE> ${CMAKE_CURRENT_BINARY_DIR}/D3D12
@@ -318,9 +352,11 @@ file(CHMOD ${DIRECTX_DXC_TOOL} PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE)
if (WIN32)
target_link_libraries(UnleashedRecomp PRIVATE
comctl32
dwmapi
ntdll
winmm
Shcore
Synchronization
winmm
)
endif()
@@ -330,18 +366,19 @@ target_link_libraries(UnleashedRecomp PRIVATE
msdf-atlas-gen::msdf-atlas-gen
nfd::nfd
o1heap
PowerUtils
XenonUtils
SDL2::SDL2-static
SDL2_mixer
tomlplusplus::tomlplusplus
UnleashedRecompLib
xxHash::xxhash
CURL::libcurl
)
target_include_directories(UnleashedRecomp PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
"${CMAKE_CURRENT_SOURCE_DIR}/api"
${SWA_THIRDPARTY_INCLUDES}
${UNLEASHED_RECOMP_THIRDPARTY_INCLUDES}
)
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
@@ -350,12 +387,12 @@ if (CMAKE_SYSTEM_NAME MATCHES "Linux")
target_link_libraries(UnleashedRecomp PRIVATE ${X11_LIBRARIES})
endif()
target_precompile_headers(UnleashedRecomp PUBLIC ${SWA_PRECOMPILED_HEADERS})
target_precompile_headers(UnleashedRecomp PUBLIC ${UNLEASHED_RECOMP_PRECOMPILED_HEADERS})
function(compile_shader FILE_PATH TARGET_NAME)
set(FILE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/gpu/shader/${FILE_PATH}.hlsl)
cmake_path(GET FILE_PATH STEM VARIABLE_NAME)
if (SWA_D3D12)
if (UNLEASHED_RECOMP_D3D12)
add_custom_command(
OUTPUT ${FILE_PATH}.dxil.h
COMMAND ${DIRECTX_DXC_TOOL} -T ${TARGET_NAME} -HV 2021 -all-resources-bound -Wno-ignored-attributes -Fh ${FILE_PATH}.dxil.h ${FILE_PATH} -Vn g_${VARIABLE_NAME}_dxil
@@ -379,7 +416,10 @@ function(compile_pixel_shader FILE_PATH)
compile_shader(${FILE_PATH} ps_6_0)
endfunction()
compile_pixel_shader(blend_color_alpha_ps)
compile_vertex_shader(copy_vs)
compile_pixel_shader(copy_color_ps)
compile_pixel_shader(copy_depth_ps)
compile_pixel_shader(csd_filter_ps)
compile_vertex_shader(csd_no_tex_vs)
compile_vertex_shader(csd_vs)
@@ -393,6 +433,9 @@ compile_pixel_shader(imgui_ps)
compile_vertex_shader(imgui_vs)
compile_pixel_shader(movie_ps)
compile_vertex_shader(movie_vs)
compile_pixel_shader(resolve_msaa_color_2x)
compile_pixel_shader(resolve_msaa_color_4x)
compile_pixel_shader(resolve_msaa_color_8x)
compile_pixel_shader(resolve_msaa_depth_2x)
compile_pixel_shader(resolve_msaa_depth_4x)
compile_pixel_shader(resolve_msaa_depth_8x)
@@ -426,23 +469,6 @@ generate_aggregate_header(
"${CMAKE_CURRENT_SOURCE_DIR}/api/SWA.h"
)
# Only show build type if not Release.
set(IS_BUILD_TYPE_IN_VER_STRING 0)
if (NOT ${CMAKE_BUILD_TYPE} MATCHES "Release")
set(IS_BUILD_TYPE_IN_VER_STRING 1)
endif()
include("version.cmake")
GenerateVersionSources(
OUTPUT_DIR "${PROJECT_SOURCE_DIR}"
VERSION_TXT "${PROJECT_SOURCE_DIR}/res/version.txt"
H_TEMPLATE "${PROJECT_SOURCE_DIR}/res/version.h.template"
CXX_TEMPLATE "${PROJECT_SOURCE_DIR}/res/version.cpp.template"
BUILD_TYPE ${CMAKE_BUILD_TYPE}
IS_BUILD_TYPE_IN_VER_STRING ${IS_BUILD_TYPE_IN_VER_STRING}
IS_GIT_REPO 1
)
set(RESOURCES_SOURCE_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources")
set(RESOURCES_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/res")
@@ -454,8 +480,8 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/co
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/general_window.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/general_window.dds" ARRAY_NAME "g_general_window" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/hedge-dev.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/hedge-dev.dds" ARRAY_NAME "g_hedgedev" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/kbm.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/kbm.dds" ARRAY_NAME "g_kbm" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select_fade.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select_fade.dds" ARRAY_NAME "g_select_fade" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select_fill.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select_fill.dds" ARRAY_NAME "g_select_fill" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select.dds" ARRAY_NAME "g_select" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/light.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/light.dds" ARRAY_NAME "g_light" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/arrow_circle.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/arrow_circle.dds" ARRAY_NAME "g_arrow_circle" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_001.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_001.dds" ARRAY_NAME "g_install_001" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_002.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_002.dds" ARRAY_NAME "g_install_002" COMPRESSION_TYPE "zstd")
@@ -469,7 +495,6 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/in
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/pulse_install.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/pulse_install.dds" ARRAY_NAME "g_pulse_install" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" ARRAY_NAME "g_achievement_notifications" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_background_input.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_background_input.dds" ARRAY_NAME "g_allow_background_input" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_dpad_movement.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_dpad_movement.dds" ARRAY_NAME "g_allow_dpad_movement" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing.dds" ARRAY_NAME "g_antialiasing" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" ARRAY_NAME "g_aspect_ratio" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/battle_theme.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/battle_theme.dds" ARRAY_NAME "g_battle_theme" COMPRESSION_TYPE "zstd")
@@ -483,8 +508,7 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bilinear.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bilinear.dds" ARRAY_NAME "g_gi_texture_filtering_bilinear" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bicubic.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bicubic.dds" ARRAY_NAME "g_gi_texture_filtering_bicubic" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/hints.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/hints.dds" ARRAY_NAME "g_hints" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/invert_camera_x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/invert_camera_x.dds" ARRAY_NAME "g_invert_camera_x" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/invert_camera_y.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/invert_camera_y.dds" ARRAY_NAME "g_invert_camera_y" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/horizontal_camera.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/horizontal_camera.dds" ARRAY_NAME "g_horizontal_camera" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/language.dds" ARRAY_NAME "g_language" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/master_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/master_volume.dds" ARRAY_NAME "g_master_volume" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/monitor.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/monitor.dds" ARRAY_NAME "g_monitor" COMPRESSION_TYPE "zstd")
@@ -506,13 +530,13 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_of_day_transition_playstation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_of_day_transition_playstation.dds" ARRAY_NAME "g_time_of_day_transition_playstation" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" ARRAY_NAME "g_transparency_antialiasing_false" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" ARRAY_NAME "g_transparency_antialiasing_true" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_scale_mode.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_scale_mode.dds" ARRAY_NAME "g_ui_scale_mode" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_alignment_mode.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_alignment_mode.dds" ARRAY_NAME "g_ui_alignment_mode" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vertical_camera.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vertical_camera.dds" ARRAY_NAME "g_vertical_camera" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/voice_language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/voice_language.dds" ARRAY_NAME "g_voice_language" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vibration.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vibration.dds" ARRAY_NAME "g_vibration" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync.dds" ARRAY_NAME "g_vsync" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/window_size.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/window_size.dds" ARRAY_NAME "g_window_size" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/xbox_color_correction_false.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/xbox_color_correction_false.dds" ARRAY_NAME "g_xbox_color_correction_false" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/xbox_color_correction_true.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/xbox_color_correction_true.dds" ARRAY_NAME "g_xbox_color_correction_true" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" ARRAY_NAME "g_xbox_color_correction" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/miles_electric.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/miles_electric.dds" ARRAY_NAME "g_miles_electric" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon.bmp" ARRAY_NAME "g_game_icon")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon_night.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon_night.bmp" ARRAY_NAME "g_game_icon_night")
+8 -8
View File
@@ -9,41 +9,41 @@ namespace Chao::CSD
inline void CNode::SetText(const char* in_pText)
{
GuestToHostFunction<int>(0x830BF640, this, in_pText);
GuestToHostFunction<int>(sub_830BF640, this, in_pText);
}
inline void CNode::SetText(const wchar_t* in_pText)
{
GuestToHostFunction<int>(0x830BF640, this, in_pText);
GuestToHostFunction<int>(sub_830BF640, this, in_pText);
}
inline void CNode::GetPosition(Hedgehog::Math::CVector2& out_rResult) const
{
GuestToHostFunction<void>(0x830BF008, &out_rResult, this);
GuestToHostFunction<void>(sub_830BF008, &out_rResult, this);
}
inline void CNode::SetPosition(float in_X, float in_Y)
{
GuestToHostFunction<int>(0x830BF078, this, in_X, in_Y);
GuestToHostFunction<int>(sub_830BF078, this, in_X, in_Y);
}
inline void CNode::SetHideFlag(uint32_t in_HideFlag)
{
GuestToHostFunction<int>(0x830BF080, this, in_HideFlag);
GuestToHostFunction<int>(sub_830BF080, this, in_HideFlag);
}
inline void CNode::SetRotation(float in_Rotation)
{
GuestToHostFunction<int>(0x830BF088, this, in_Rotation);
GuestToHostFunction<int>(sub_830BF088, this, in_Rotation);
}
inline void CNode::SetScale(float in_X, float in_Y)
{
GuestToHostFunction<int>(0x830BF090, this, in_X, in_Y);
GuestToHostFunction<int>(sub_830BF090, this, in_X, in_Y);
}
inline void CNode::SetPatternIndex(uint32_t in_PatternIndex)
{
GuestToHostFunction<int>(0x830BF300, this, in_PatternIndex);
GuestToHostFunction<int>(sub_830BF300, this, in_PatternIndex);
}
}
@@ -5,20 +5,20 @@ namespace Chao::CSD
inline RCPtr<CScene> CProject::CreateScene(const char* in_pName) const
{
RCPtr<CScene> rcScene;
GuestToHostFunction<void>(0x830BEE00, this, rcScene, in_pName, nullptr);
GuestToHostFunction<void>(sub_830BEE00, this, rcScene, in_pName, nullptr);
return rcScene;
}
inline RCPtr<CScene> CProject::CreateScene(const char* in_pName, const char* in_pMotionName) const
{
RCPtr<CScene> rcScene;
GuestToHostFunction<void>(0x830BECE0, this, rcScene, in_pName, in_pMotionName, nullptr);
GuestToHostFunction<void>(sub_830BECE0, this, rcScene, in_pName, in_pMotionName, nullptr);
return rcScene;
}
inline void CProject::DestroyScene(CScene* in_pScene)
{
GuestToHostFunction<void>(0x830BE298, this, in_pScene);
GuestToHostFunction<void>(sub_830BE298, this, in_pScene);
}
inline void CProject::DestroyScene(RCPtr<CScene>& inout_rcScene)
@@ -30,6 +30,6 @@ namespace Chao::CSD
inline void RCPtrAbs::RCObject::Release()
{
GuestToHostFunction<void>(0x830BA068, this);
GuestToHostFunction<void>(sub_830BA068, this);
}
}
@@ -27,12 +27,12 @@ namespace Chao::CSD
inline void RCPtrAbs::AttachAbs(void* in_pMemory)
{
GuestToHostFunction<void>(0x830BA298, this, in_pMemory);
GuestToHostFunction<void>(sub_830BA298, this, in_pMemory);
}
inline void RCPtrAbs::SetAbs(const RCPtrAbs& in_rPtr)
{
GuestToHostFunction<void>(0x830BA328, this, in_rPtr);
GuestToHostFunction<void>(sub_830BA328, this, in_rPtr);
}
inline void* RCPtrAbs::operator*() const
@@ -22,7 +22,7 @@ namespace Chao::CSD
inline bool CScene::SetMotion(const char* in_pName)
{
return GuestToHostFunction<bool>(0x830BA760, this, in_pName);
return GuestToHostFunction<bool>(sub_830BA760, this, in_pName);
}
inline void CScene::SetMotionFrame(float in_MotionFrame)
@@ -33,21 +33,21 @@ namespace Chao::CSD
inline void CScene::SetPosition(float in_X, float in_Y)
{
GuestToHostFunction<void>(0x830BB550, this, in_X, in_Y);
GuestToHostFunction<void>(sub_830BB550, this, in_X, in_Y);
}
inline void CScene::SetHideFlag(uint32_t in_HideFlag)
{
GuestToHostFunction<void>(0x830BB378, this, in_HideFlag);
GuestToHostFunction<void>(sub_830BB378, this, in_HideFlag);
}
inline void CScene::SetRotation(float in_Angle)
{
GuestToHostFunction<void>(0x830BB5F8, this, in_Angle);
GuestToHostFunction<void>(sub_830BB5F8, this, in_Angle);
}
inline void CScene::SetScale(float in_X, float in_Y)
{
GuestToHostFunction<void>(0x830BB650, this, in_X, in_Y);
GuestToHostFunction<void>(sub_830BB650, this, in_X, in_Y);
}
}
@@ -17,6 +17,7 @@ namespace Hedgehog::Math
be<float> X;
be<float> Y;
be<float> Z;
be<float> W;
};
class CVector4
@@ -0,0 +1,32 @@
#pragma once
#include <SWA.inl>
#include <Hedgehog/Base/hhObject.h>
#include <Hedgehog/Universe/Engine/hhMessageProcess.h>
#include <Hedgehog/Universe/Engine/hhStateMachineMessageReceiver.h>
namespace Hedgehog::Universe
{
class CStateMachineBase : public IStateMachineMessageReceiver, public Base::CObject
{
public:
class CStateBase : public IMessageProcess
{
public:
SWA_INSERT_PADDING(0x08);
xpointer<void> m_pContext;
xpointer<CStateMachineBase> m_pStateMachine;
be<float> m_Time;
SWA_INSERT_PADDING(0x4C);
void* GetContextBase() const;
template<typename T>
T* GetContextBase() const;
};
SWA_INSERT_PADDING(0x60);
};
}
#include <Hedgehog/Universe/Engine/hhStateMachineBase.inl>
@@ -0,0 +1,13 @@
namespace Hedgehog::Universe
{
inline void* CStateMachineBase::CStateBase::GetContextBase() const
{
return m_pContext;
}
template<typename T>
inline T* CStateMachineBase::CStateBase::GetContextBase() const
{
return (T*)m_pContext.get();
}
}
@@ -0,0 +1,12 @@
#pragma once
#include <SWA.inl>
namespace Hedgehog::Universe
{
class IStateMachineMessageReceiver
{
public:
IStateMachineMessageReceiver(const swa_null_ctor&) {}
};
}
+18
View File
@@ -47,9 +47,12 @@
#include "Hedgehog/Sparkle/hhParticleMaterial.h"
#include "Hedgehog/Universe/Engine/hhMessageActor.h"
#include "Hedgehog/Universe/Engine/hhMessageProcess.h"
#include "Hedgehog/Universe/Engine/hhStateMachineBase.h"
#include "Hedgehog/Universe/Engine/hhStateMachineMessageReceiver.h"
#include "Hedgehog/Universe/Engine/hhUpdateInfo.h"
#include "Hedgehog/Universe/Engine/hhUpdateUnit.h"
#include "Hedgehog/Universe/Thread/hhParallelJob.h"
#include "SWA/Achievement/AchievementID.h"
#include "SWA/Achievement/AchievementManager.h"
#include "SWA/Achievement/AchievementTest.h"
#include "SWA/CSD/CsdDatabaseWrapper.h"
@@ -57,6 +60,13 @@
#include "SWA/CSD/CsdTexListMirage.h"
#include "SWA/CSD/GameObjectCSD.h"
#include "SWA/Camera/Camera.h"
#include "SWA/Camera/CameraController.h"
#include "SWA/CharacterUtility/CharacterProxy.h"
#include "SWA/ExtraStage/Tails/Enemy/Boss/ExStageBoss.h"
#include "SWA/ExtraStage/Tails/Enemy/Boss/State/StateBase.h"
#include "SWA/ExtraStage/Tails/Enemy/Boss/State/StateBattle.h"
#include "SWA/ExtraStage/Tails/Player/ExPlayerTails.h"
#include "SWA/Globals.h"
#include "SWA/HUD/GeneralWindow/GeneralWindow.h"
#include "SWA/HUD/Loading/Loading.h"
#include "SWA/HUD/Pause/HudPause.h"
@@ -71,8 +81,10 @@
#include "SWA/Inspire/InspireTextureAnimationInfo.h"
#include "SWA/Inspire/InspireTextureOverlay.h"
#include "SWA/Inspire/InspireTextureOverlayInfo.h"
#include "SWA/Menu/MenuWindowBase.h"
#include "SWA/Movie/MovieDisplayer.h"
#include "SWA/Movie/MovieManager.h"
#include "SWA/Object/Common/DashPanel/ObjDashPanel.h"
#include "SWA/Player/Character/EvilSonic/EvilSonic.h"
#include "SWA/Player/Character/EvilSonic/EvilSonicContext.h"
#include "SWA/Player/Character/EvilSonic/Hud/EvilHudGuide.h"
@@ -91,8 +103,14 @@
#include "SWA/System/GameMode/GameMode.h"
#include "SWA/System/GameMode/GameModeStage.h"
#include "SWA/System/GameMode/GameModeStageMovie.h"
#include "SWA/System/GameMode/GameModeStageTitle.h"
#include "SWA/System/GameMode/Title/TitleMenu.h"
#include "SWA/System/GameMode/Title/TitleStateBase.h"
#include "SWA/System/GameMode/Title/TitleStateIntro.h"
#include "SWA/System/GameMode/Title/TitleStateMenu.h"
#include "SWA/System/GameMode/Title/TitleStateWorldMap.h"
#include "SWA/System/GameMode/WorldMap/WorldMapCamera.h"
#include "SWA/System/GameMode/WorldMap/WorldMapCursor.h"
#include "SWA/System/GameObject.h"
#include "SWA/System/GameParameter.h"
#include "SWA/System/GammaController.h"
@@ -0,0 +1,55 @@
#pragma once
enum EAchievementID : uint32_t
{
eAchievementID_StillBroken = 24,
eAchievementID_LookingBetter,
eAchievementID_StillAJigsawPuzzle,
eAchievementID_PickingUpThePieces,
eAchievementID_AlmostThere,
eAchievementID_OneMoreToGo,
eAchievementID_WorldSavior = 31,
eAchievementID_PartlyCloudy,
eAchievementID_Sunny,
eAchievementID_HalfMoon,
eAchievementID_FullMoon,
eAchievementID_BlueStreak,
eAchievementID_PowerOverwhelming,
eAchievementID_GettingTheHangOfThings,
eAchievementID_CreatureOfTheNight,
eAchievementID_HelpingHand,
eAchievementID_LayTheSmackdown,
eAchievementID_WallCrawler,
eAchievementID_Airdevil,
eAchievementID_Hyperdrive,
eAchievementID_Basher,
eAchievementID_Smasher,
eAchievementID_Crasher,
eAchievementID_Thrasher,
eAchievementID_SocialButterfly,
eAchievementID_HungryHungryHedgehog,
eAchievementID_AcePilot,
eAchievementID_DayTripper,
eAchievementID_HardDaysNight,
eAchievementID_GetOnTheExorciseBandwagon,
eAchievementID_GyroWithRelish = 64,
eAchievementID_PigInABlanket,
eAchievementID_ExoticToppings,
eAchievementID_SausageFriedRice,
eAchievementID_IcedHotdog,
eAchievementID_KebabOnABun,
eAchievementID_KetchupAndMustard,
eAchievementID_HardBoiled,
eAchievementID_FriedClamRoll,
eAchievementID_FirstTimeCustomer,
eAchievementID_OhYouShouldntHave,
eAchievementID_ThatsEnoughSeriously,
eAchievementID_Hedgehunk,
eAchievementID_IAintAfraidOfNoGhost,
eAchievementID_BFFs,
eAchievementID_SpeedingTicket,
eAchievementID_ComboKing,
eAchievementID_RingLeader,
eAchievementID_KnockoutBrawler,
eAchievementID_BlueMeteor
};
@@ -1,6 +1,7 @@
#pragma once
#include <SWA.inl>
#include <SWA/Achievement/AchievementID.h>
namespace SWA::Achievement
{
@@ -11,7 +12,7 @@ namespace SWA::Achievement
{
public:
SWA_INSERT_PADDING(0x08);
be<uint32_t> m_AchievementID;
be<EAchievementID> m_AchievementID;
};
SWA_INSERT_PADDING(0x98);
@@ -1,6 +1,7 @@
#pragma once
#include <SWA.inl>
#include <SWA/Achievement/AchievementID.h>
namespace SWA
{
@@ -9,7 +10,7 @@ namespace SWA
public:
SWA_INSERT_PADDING(0x38);
be<uint32_t> m_Unk1;
be<uint32_t> m_AchievementID;
be<EAchievementID> m_AchievementID;
uint8_t m_Unk2;
};
}
@@ -3,7 +3,7 @@ namespace SWA
inline boost::shared_ptr<CCsdProject> CCsdDatabaseWrapper::GetCsdProject(const Hedgehog::Base::CSharedString& in_rName)
{
boost::shared_ptr<CCsdProject> spCsdProject;
GuestToHostFunction<void>(0x825E2B40, &in_rName, this, &spCsdProject, 0);
GuestToHostFunction<void>(sub_825E2B40, &in_rName, this, &spCsdProject, 0);
return spCsdProject;
}
}
@@ -0,0 +1,17 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CCameraController : public Hedgehog::Universe::CStateMachineBase::CStateBase
{
public:
SWA_INSERT_PADDING(0x04);
be<float> m_FieldOfView;
SWA_INSERT_PADDING(0x68);
};
SWA_ASSERT_OFFSETOF(CCameraController, m_FieldOfView, 0x64);
SWA_ASSERT_SIZEOF(CCameraController, 0xD0);
}
@@ -0,0 +1,14 @@
#pragma once
#include <Hedgehog/Math/Vector.h>
namespace SWA
{
class CCharacterProxy
{
public:
SWA_INSERT_PADDING(0x120);
Hedgehog::Math::CVector m_Position;
Hedgehog::Math::CVector m_Velocity;
};
}
@@ -0,0 +1,36 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CExStageBoss
{
public:
class CStateBase;
class CStateBattle;
class CExStageBossStateContext
{
public:
SWA_INSERT_PADDING(0x14C);
be<float> m_SplineProgress;
SWA_INSERT_PADDING(0x0C);
be<float> m_SplineSpeed;
SWA_INSERT_PADDING(0x28);
be<float> m_Field188;
be<float> m_Field18C;
SWA_INSERT_PADDING(0x21);
bool m_IsBattleStart;
SWA_INSERT_PADDING(0x36E);
be<float> m_Field520;
};
};
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_SplineProgress, 0x14C);
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_SplineSpeed, 0x15C);
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_Field188, 0x188);
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_Field18C, 0x18C);
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_IsBattleStart, 0x1B1);
SWA_ASSERT_OFFSETOF(CExStageBoss::CExStageBossStateContext, m_Field520, 0x520);
}
@@ -0,0 +1,9 @@
#pragma once
#include <SWA.inl>
#include "SWA/ExtraStage/Tails/Enemy/Boss/ExStageBoss.h"
namespace SWA
{
class CExStageBoss::CStateBase : public Hedgehog::Universe::CStateMachineBase::CStateBase {};
}
@@ -0,0 +1,18 @@
#pragma once
#include <SWA.inl>
#include "SWA/ExtraStage/Tails/Enemy/Boss/ExStageBoss.h"
namespace SWA
{
class CExStageBoss::CStateBattle : public CExStageBoss::CStateBase
{
public:
SWA_INSERT_PADDING(0x08);
be<float> m_Field68;
be<float> m_FramesSinceLastMissile;
};
SWA_ASSERT_OFFSETOF(CExStageBoss::CStateBattle, m_Field68, 0x68);
SWA_ASSERT_OFFSETOF(CExStageBoss::CStateBattle, m_FramesSinceLastMissile, 0x6C);
}
@@ -0,0 +1,35 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CExPlayerTails
{
public:
class CExPlayerTailsStateContext
{
public:
SWA_INSERT_PADDING(0x1F8);
be<float> m_SplineBossStart;
be<float> m_SplineEnd;
SWA_INSERT_PADDING(0x30);
be<float> m_SplineProgress;
SWA_INSERT_PADDING(0x10);
xpointer<void> m_Field244;
SWA_INSERT_PADDING(0x18);
be<float> m_SplineSpeed;
SWA_INSERT_PADDING(0x0C);
be<uint32_t> m_State; // 0 - Intro; 1 - Boss Intro; 3 - Boss
};
class CStateBase : public Hedgehog::Universe::CStateMachineBase::CStateBase {};
};
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_SplineBossStart, 0x1F8);
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_SplineEnd, 0x1FC);
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_SplineProgress, 0x230);
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_Field244, 0x244);
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_SplineSpeed, 0x260);
SWA_ASSERT_OFFSETOF(CExPlayerTails::CExPlayerTailsStateContext, m_State, 0x270);
}
+69
View File
@@ -0,0 +1,69 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
struct SGlobals
{
// ms_DrawLightFieldSamplingPoint: サンプリング点をデバッグ表示
static inline bool* ms_DrawLightFieldSamplingPoint;
// ms_IgnoreLightFieldData: データを無視する
static inline bool* ms_IgnoreLightFieldData;
// IsCollisionRender
static inline bool* ms_IsCollisionRender;
// N/A
static inline bool* ms_IsLoading;
// IsObjectCollisionRender
static inline bool* ms_IsObjectCollisionRender;
// ms_IsRenderDebugDraw: デバッグ描画
static inline bool* ms_IsRenderDebugDraw;
// ms_IsRenderDebugDrawText: デバッグ文字描画
static inline bool* ms_IsRenderDebugDrawText;
// ms_IsRenderDebugPositionDraw: デバッグ位置描画
static inline bool* ms_IsRenderDebugPositionDraw;
// ms_IsRenderGameMainHud: ゲームメインHUD 描画
static inline bool* ms_IsRenderGameMainHud;
// ms_IsRenderHud: 全 HUD 描画
static inline bool* ms_IsRenderHud;
// ms_IsRenderHudPause: ポーズメニュー 描画
static inline bool* ms_IsRenderHudPause;
// IsTriggerRender
static inline bool* ms_IsTriggerRender;
// ms_LightFieldDebug: 値をデバッグ表示
static inline bool* ms_LightFieldDebug;
// VisualizeLoadedLevel: ミップレベルを視覚化 赤=0, 緑=1, 青=2, 黄=未ロード
static inline bool* ms_VisualizeLoadedLevel;
static void Init()
{
ms_DrawLightFieldSamplingPoint = (bool*)MmGetHostAddress(0x83367BCE);
ms_IgnoreLightFieldData = (bool*)MmGetHostAddress(0x83367BCF);
ms_IsCollisionRender = (bool*)MmGetHostAddress(0x833678A6);
ms_IsLoading = (bool*)MmGetHostAddress(0x83367A4C);
ms_IsObjectCollisionRender = (bool*)MmGetHostAddress(0x83367905);
ms_IsRenderDebugDraw = (bool*)MmGetHostAddress(0x8328BB23);
ms_IsRenderDebugDrawText = (bool*)MmGetHostAddress(0x8328BB25);
ms_IsRenderDebugPositionDraw = (bool*)MmGetHostAddress(0x8328BB24);
ms_IsRenderGameMainHud = (bool*)MmGetHostAddress(0x8328BB27);
ms_IsRenderHud = (bool*)MmGetHostAddress(0x8328BB26);
ms_IsRenderHudPause = (bool*)MmGetHostAddress(0x8328BB28);
ms_IsTriggerRender = (bool*)MmGetHostAddress(0x83367904);
ms_LightFieldDebug = (bool*)MmGetHostAddress(0x83367BCD);
ms_VisualizeLoadedLevel = (bool*)MmGetHostAddress(0x833678C1);
}
};
}
@@ -4,6 +4,15 @@
namespace SWA
{
enum EWindowStatus : uint32_t
{
eWindowStatus_Closed,
eWindowStatus_OpeningMessage = 2,
eWindowStatus_DisplayingMessage,
eWindowStatus_OpeningControls,
eWindowStatus_DisplayingControls
};
class CGeneralWindow
{
public:
@@ -14,5 +23,20 @@ namespace SWA
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcWindow_2;
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcWindowSelect;
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcFooter;
SWA_INSERT_PADDING(0x58);
be<EWindowStatus> m_Status;
be<uint32_t> m_CursorIndex;
SWA_INSERT_PADDING(0x04);
be<uint32_t> m_SelectedIndex;
};
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcGeneral, 0xD0);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcBg, 0xD8);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcWindow, 0xE0);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcWindow_2, 0xE8);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcWindowSelect, 0xF0);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_rcFooter, 0xF8);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_Status, 0x158);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_CursorIndex, 0x15C);
SWA_ASSERT_OFFSETOF(CGeneralWindow, m_SelectedIndex, 0x164);
}
@@ -21,14 +21,20 @@ namespace SWA
{
public:
SWA_INSERT_PADDING(0xD8);
be<uint32_t> m_pUnk;
be<uint32_t> m_FieldD8;
SWA_INSERT_PADDING(0x3C);
Chao::CSD::RCPtr<Chao::CSD::CScene> m_rcNightToDay;
SWA_INSERT_PADDING(0x0C);
be<uint32_t> m_IsVisible;
SWA_INSERT_PADDING(0x0C);
be<ELoadingDisplayType> m_LoadingDisplayType;
SWA_INSERT_PADDING(0x65);
SWA_INSERT_PADDING(0x61);
bool m_IsNightToDay;
};
SWA_ASSERT_OFFSETOF(CLoading, m_FieldD8, 0xD8);
SWA_ASSERT_OFFSETOF(CLoading, m_rcNightToDay, 0x118);
SWA_ASSERT_OFFSETOF(CLoading, m_IsVisible, 0x12C);
SWA_ASSERT_OFFSETOF(CLoading, m_LoadingDisplayType, 0x13C);
SWA_ASSERT_OFFSETOF(CLoading, m_IsNightToDay, 0x1A1);
}
+23 -4
View File
@@ -48,8 +48,7 @@ namespace SWA
class CHudPause : public CGameObject
{
public:
xpointer<void> m_pVftable;
SWA_INSERT_PADDING(0x2C);
SWA_INSERT_PADDING(0x30);
RCPtr<CProject> m_rcPause;
RCPtr<CScene> m_rcBg;
RCPtr<CScene> m_rcBg1;
@@ -58,12 +57,32 @@ namespace SWA
RCPtr<CScene> m_rcBg1Select_2;
RCPtr<CScene> m_rcStatusTitle;
RCPtr<CScene> m_rcFooterA;
SWA_INSERT_PADDING(0x5C);
SWA_INSERT_PADDING(0x59);
bool m_IsVisible;
SWA_INSERT_PADDING(0x02);
be<EActionType> m_Action;
be<EMenuType> m_Menu;
be<EStatusType> m_Status;
be<ETransitionType> m_Transition;
SWA_INSERT_PADDING(0x20);
SWA_INSERT_PADDING(0x04);
be<uint32_t> m_Submenu;
SWA_INSERT_PADDING(0x18);
bool m_IsShown;
};
SWA_ASSERT_OFFSETOF(CHudPause, m_rcPause, 0xEC);
SWA_ASSERT_OFFSETOF(CHudPause, m_rcBg, 0xF4);
SWA_ASSERT_OFFSETOF(CHudPause, m_rcBg1, 0xFC);
SWA_ASSERT_OFFSETOF(CHudPause, m_rcBg1_2, 0x104);
SWA_ASSERT_OFFSETOF(CHudPause, m_rcBg1Select, 0x10C);
SWA_ASSERT_OFFSETOF(CHudPause, m_rcBg1Select_2, 0x114);
SWA_ASSERT_OFFSETOF(CHudPause, m_rcStatusTitle, 0x11C);
SWA_ASSERT_OFFSETOF(CHudPause, m_rcFooterA, 0x124);
SWA_ASSERT_OFFSETOF(CHudPause, m_IsVisible, 0x185);
SWA_ASSERT_OFFSETOF(CHudPause, m_Action, 0x188);
SWA_ASSERT_OFFSETOF(CHudPause, m_Menu, 0x18C);
SWA_ASSERT_OFFSETOF(CHudPause, m_Status, 0x190);
SWA_ASSERT_OFFSETOF(CHudPause, m_Transition, 0x194);
SWA_ASSERT_OFFSETOF(CHudPause, m_Submenu, 0x19C);
SWA_ASSERT_OFFSETOF(CHudPause, m_IsShown, 0x1B8);
}
@@ -0,0 +1,12 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CMenuWindowBase
{
public:
SWA_INSERT_PADDING(0x10);
};
}
@@ -0,0 +1,14 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CObjDashPanel
{
public:
SWA_INSERT_PADDING(0xE8);
be<float> m_FieldE8;
be<float> m_Speed;
};
}
@@ -34,7 +34,9 @@ namespace SWA
SWA_INSERT_PADDING(0x88);
Hedgehog::Base::CSharedString m_StageName;
xpointer<CSoundAdministrator> m_pSoundAdministrator;
SWA_INSERT_PADDING(0x124);
SWA_INSERT_PADDING(0x48);
xpointer<CGeneralWindow> m_pGeneralWindow;
SWA_INSERT_PADDING(0xD8);
SScoreInfo m_ScoreInfo;
SWA_INSERT_PADDING(0x0C);
};
@@ -60,6 +62,7 @@ namespace SWA
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_spDatabase, 0x1C);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_StageName, 0xAC);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_pSoundAdministrator, 0xB0);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_pGeneralWindow, 0xFC);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_ScoreInfo, 0x1D8);
SWA_ASSERT_SIZEOF(CGameDocument::CMember, 0x230);
@@ -4,10 +4,9 @@
namespace SWA
{
class CGameMode // : Hedgehog::Universe::TStateMachine<SWA::CGame>::TState
class CGameMode : public Hedgehog::Universe::CStateMachineBase::CStateBase
{
public:
SWA_INSERT_PADDING(0x60); // base
SWA_INSERT_PADDING(0x08);
};
}
@@ -0,0 +1,14 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CGameModeStageTitle : public CGameModeStage
{
public:
SWA_INSERT_PADDING(0x0E);
bool m_IsPlayingAdvertiseMovie;
be<float> m_AdvertiseMovieWaitTime;
};
}
@@ -4,10 +4,36 @@
namespace SWA
{
class CTitleMenu
class CTitleMenu : public CMenuWindowBase
{
public:
SWA_INSERT_PADDING(0x44);
SWA_INSERT_PADDING(0x28);
be<uint32_t> m_Field38;
bool m_Field3C; // Seems to be related to exit transition.
SWA_INSERT_PADDING(0x04);
be<uint32_t> m_CursorIndex;
SWA_INSERT_PADDING(0x0C);
bool m_Field54; // Seems to be related to exit transition.
SWA_INSERT_PADDING(0x0B);
be<float> m_Field60;
SWA_INSERT_PADDING(0x34);
bool m_Field98;
bool m_IsDeleteCheckMessageOpen;
bool m_Field9A; // Seems to be related to cursor selection.
SWA_INSERT_PADDING(0x04);
bool m_Field9F;
SWA_INSERT_PADDING(0x02);
bool m_IsDLCInfoMessageOpen;
};
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field38, 0x38);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field3C, 0x3C);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_CursorIndex, 0x44);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field54, 0x54);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field60, 0x60);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field98, 0x98);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_IsDeleteCheckMessageOpen, 0x99);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field9A, 0x9A);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_Field9F, 0x9F);
SWA_ASSERT_OFFSETOF(CTitleMenu, m_IsDLCInfoMessageOpen, 0xA2);
}
@@ -4,19 +4,14 @@
namespace SWA
{
class CTitleStateBase // : Hedgehog::Universe::TStateMachine<SWA::CTitleManager>::TState
class CTitleStateBase : public Hedgehog::Universe::CStateMachineBase::CStateBase
{
public:
class CMember
class CTitleStateContext
{
public:
SWA_INSERT_PADDING(0x1E8);
xpointer<CTitleMenu> m_pTitleMenu;
};
SWA_INSERT_PADDING(0x08);
xpointer<CMember> m_pMember;
SWA_INSERT_PADDING(0x5C);
be<uint32_t> m_State;
};
}
@@ -0,0 +1,8 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CTitleStateIntro : public CTitleStateBase {};
}
@@ -0,0 +1,8 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CTitleStateMenu : public CTitleStateBase {};
}
@@ -0,0 +1,14 @@
#pragma once
#include <SWA.inl>
#include <SWA/System/GameMode/WorldMap/WorldMapCursor.h>
namespace SWA
{
class CTitleStateWorldMap : public CTitleStateBase
{
public:
SWA_INSERT_PADDING(0x08);
xpointer<CWorldMapCursor> m_pWorldMapCursor;
};
}
@@ -0,0 +1,26 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CWorldMapCamera : public CCameraController
{
public:
be<float> m_Pitch;
be<float> m_Yaw;
be<float> m_Distance;
be<float> m_RotationSpeed;
SWA_INSERT_PADDING(0x08);
bool m_CanMove;
SWA_INSERT_PADDING(0x34);
be<float> m_TiltToEarthTransitionSpeed;
};
SWA_ASSERT_OFFSETOF(CWorldMapCamera, m_Pitch, 0xD0);
SWA_ASSERT_OFFSETOF(CWorldMapCamera, m_Yaw, 0xD4);
SWA_ASSERT_OFFSETOF(CWorldMapCamera, m_Distance, 0xD8);
SWA_ASSERT_OFFSETOF(CWorldMapCamera, m_RotationSpeed, 0xDC);
SWA_ASSERT_OFFSETOF(CWorldMapCamera, m_CanMove, 0xE8);
SWA_ASSERT_OFFSETOF(CWorldMapCamera, m_TiltToEarthTransitionSpeed, 0x120);
}
@@ -0,0 +1,24 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CWorldMapCursor : public CMenuWindowBase
{
public:
SWA_INSERT_PADDING(0x24);
be<float> m_LeftStickVertical;
be<float> m_LeftStickHorizontal;
bool m_IsCursorMoving;
SWA_INSERT_PADDING(0x07);
be<float> m_CursorY;
be<float> m_CursorX;
};
SWA_ASSERT_OFFSETOF(CWorldMapCursor, m_LeftStickVertical, 0x34);
SWA_ASSERT_OFFSETOF(CWorldMapCursor, m_LeftStickHorizontal, 0x38);
SWA_ASSERT_OFFSETOF(CWorldMapCursor, m_IsCursorMoving, 0x3C);
SWA_ASSERT_OFFSETOF(CWorldMapCursor, m_CursorY, 0x44);
SWA_ASSERT_OFFSETOF(CWorldMapCursor, m_CursorX, 0x48);
}
@@ -115,7 +115,7 @@ namespace boost
}
public:
shared_ptr() : px(nullptr), pn(nullptr) {}
shared_ptr() : px(), pn() {}
// TODO
explicit shared_ptr(T* p) = delete;
+7 -1
View File
@@ -1,4 +1,5 @@
#include <app.h>
#include "app.h"
#include <api/SWA.h>
#include <gpu/video.h>
#include <install/installer.h>
#include <kernel/function.h>
@@ -7,6 +8,8 @@
#include <patches/inspire_patches.h>
#include <ui/game_window.h>
#include <user/config.h>
#include <user/paths.h>
#include <user/registry.h>
void App::Restart(std::vector<std::string> restartArgs)
{
@@ -33,6 +36,9 @@ PPC_FUNC(sub_824EB490)
App::s_isMissingDLC = !Installer::checkAllDLC(GetGamePath());
App::s_language = Config::Language;
SWA::SGlobals::Init();
Registry::Save();
__imp__sub_824EB490(ctx, base);
}
+1
View File
@@ -9,6 +9,7 @@ public:
static inline bool s_isMissingDLC;
static inline bool s_isLoading;
static inline bool s_isWerehog;
static inline bool s_isSaveDataCorrupt;
static inline ELanguage s_language;
+1 -2
View File
@@ -7,11 +7,10 @@
// Number of samples in a frame
#define XAUDIO_NUM_SAMPLES 256
#ifdef SWA_IMPL
void XAudioInitializeSystem();
void XAudioRegisterClient(PPCFunc* callback, uint32_t param);
void XAudioSubmitFrame(void* samples);
#endif
void XAudioConfigValueChangedCallback(class IConfigDef* configDef);
uint32_t XAudioRegisterRenderDriverClient(be<uint32_t>* callback, be<uint32_t>* driver);
uint32_t XAudioUnregisterRenderDriverClient(uint32_t driver);
+50 -19
View File
@@ -1,26 +1,29 @@
#include "sdl2_driver.h"
#include <apu/audio.h>
#include <cpu/guest_thread.h>
#include <kernel/heap.h>
#include <user/config.h>
static PPCFunc* g_clientCallback{};
static uint32_t g_clientCallbackParam{}; // pointer in guest memory
static SDL_AudioDeviceID g_audioDevice{};
static bool g_downMixToStereo;
void XAudioInitializeSystem()
static void CreateAudioDevice()
{
SDL_SetHint(SDL_HINT_AUDIO_CATEGORY, "playback");
SDL_SetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME, "Unleashed Recompiled");
SDL_InitSubSystem(SDL_INIT_AUDIO);
if (g_audioDevice != NULL)
SDL_CloseAudioDevice(g_audioDevice);
bool surround = Config::ChannelConfiguration == EChannelConfiguration::Surround;
int allowedChanges = surround ? SDL_AUDIO_ALLOW_CHANNELS_CHANGE : 0;
SDL_AudioSpec desired{}, obtained{};
desired.freq = XAUDIO_SAMPLES_HZ;
desired.format = AUDIO_F32SYS;
desired.channels = XAUDIO_NUM_CHANNELS;
desired.channels = surround ? XAUDIO_NUM_CHANNELS : 2;
desired.samples = XAUDIO_NUM_SAMPLES;
g_audioDevice = SDL_OpenAudioDevice(nullptr, 0, &desired, &obtained, SDL_AUDIO_ALLOW_CHANNELS_CHANGE);
g_audioDevice = SDL_OpenAudioDevice(nullptr, 0, &desired, &obtained, allowedChanges);
if (obtained.channels != 2 && obtained.channels != XAUDIO_NUM_CHANNELS)
if (obtained.channels != 2 && obtained.channels != XAUDIO_NUM_CHANNELS) // This check may fail only when surround sound is enabled.
{
SDL_CloseAudioDevice(g_audioDevice);
g_audioDevice = SDL_OpenAudioDevice(nullptr, 0, &desired, &obtained, 0);
@@ -29,7 +32,16 @@ void XAudioInitializeSystem()
g_downMixToStereo = (obtained.channels == 2);
}
void XAudioInitializeSystem()
{
SDL_SetHint(SDL_HINT_AUDIO_CATEGORY, "playback");
SDL_SetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME, "Unleashed Recompiled");
SDL_InitSubSystem(SDL_INIT_AUDIO);
CreateAudioDevice();
}
static std::unique_ptr<std::thread> g_audioThread;
static volatile bool g_audioThreadShouldExit;
static void AudioThread()
{
@@ -39,7 +51,7 @@ static void AudioThread()
size_t channels = g_downMixToStereo ? 2 : XAUDIO_NUM_CHANNELS;
while (true)
while (!g_audioThreadShouldExit)
{
uint32_t queuedAudioSize = SDL_GetQueuedAudioSize(g_audioDevice);
constexpr size_t MAX_LATENCY = 10;
@@ -62,6 +74,13 @@ static void AudioThread()
}
}
static void CreateAudioThread()
{
SDL_PauseAudioDevice(g_audioDevice, 0);
g_audioThreadShouldExit = false;
g_audioThread = std::make_unique<std::thread>(AudioThread);
}
void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
{
auto* pClientParam = static_cast<uint32_t*>(g_userHeap.Alloc(sizeof(param)));
@@ -70,12 +89,13 @@ void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
g_clientCallbackParam = g_memory.MapVirtual(pClientParam);
g_clientCallback = callback;
SDL_PauseAudioDevice(g_audioDevice, 0);
g_audioThread = std::make_unique<std::thread>(AudioThread);
CreateAudioThread();
}
void XAudioSubmitFrame(void* samples)
{
auto floatSamples = reinterpret_cast<be<float>*>(samples);
if (g_downMixToStereo)
{
// 0: left 1.0f, right 0.0f
@@ -85,8 +105,6 @@ void XAudioSubmitFrame(void* samples)
// 4: left 1.0f, right 0.0f
// 5: left 0.0f, right 1.0f
auto floatSamples = reinterpret_cast<be<float>*>(samples);
std::array<float, 2 * XAUDIO_NUM_SAMPLES> audioFrames;
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
@@ -98,24 +116,37 @@ void XAudioSubmitFrame(void* samples)
float ch4 = floatSamples[4 * XAUDIO_NUM_SAMPLES + i];
float ch5 = floatSamples[5 * XAUDIO_NUM_SAMPLES + i];
audioFrames[i * 2 + 0] = ch0 + ch2 * 0.75f + ch4;
audioFrames[i * 2 + 1] = ch1 + ch2 * 0.75f + ch5;
audioFrames[i * 2 + 0] = (ch0 + ch2 * 0.75f + ch4) * Config::MasterVolume;
audioFrames[i * 2 + 1] = (ch1 + ch2 * 0.75f + ch5) * Config::MasterVolume;
}
SDL_QueueAudio(g_audioDevice, &audioFrames, sizeof(audioFrames));
}
else
{
auto rawSamples = reinterpret_cast<be<uint32_t>*>(samples);
std::array<uint32_t, XAUDIO_NUM_CHANNELS * XAUDIO_NUM_SAMPLES> audioFrames;
std::array<float, XAUDIO_NUM_CHANNELS * XAUDIO_NUM_SAMPLES> audioFrames;
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
{
for (size_t j = 0; j < XAUDIO_NUM_CHANNELS; j++)
audioFrames[i * XAUDIO_NUM_CHANNELS + j] = rawSamples[j * XAUDIO_NUM_SAMPLES + i];
audioFrames[i * XAUDIO_NUM_CHANNELS + j] = floatSamples[j * XAUDIO_NUM_SAMPLES + i] * Config::MasterVolume;
}
SDL_QueueAudio(g_audioDevice, &audioFrames, sizeof(audioFrames));
}
}
void XAudioConfigValueChangedCallback(IConfigDef* configDef)
{
if (configDef == &Config::ChannelConfiguration)
{
if (g_audioThread->joinable())
{
g_audioThreadShouldExit = true;
g_audioThread->join();
}
CreateAudioDevice();
CreateAudioThread();
}
}
-3
View File
@@ -1,3 +0,0 @@
#pragma once
#include <apu/audio.h>
@@ -1,121 +0,0 @@
#include <stdafx.h>
#include "xaudio_driver.h"
#include <xaudio2.h>
#include <cpu/guest_thread.h>
#include <cpu/ppc_context.h>
#include <kernel/heap.h>
#define XAUDIO_DRIVER_KEY (uint32_t)('XAUD')
PPCFunc* volatile g_clientCallback{};
DWORD g_clientCallbackParam{}; // pointer in guest memory
DWORD g_driverThread{};
// TODO: Should use a counted ptr
IXAudio2* g_audio{};
IXAudio2MasteringVoice* g_masteringVoice{};
IXAudio2SourceVoice* g_sourceVoice{};
constexpr uint32_t g_semaphoreCount = 16;
constexpr uint32_t g_audioFrameSize = 256 * 6;
HANDLE g_audioSemaphore{ CreateSemaphoreA(nullptr, g_semaphoreCount, g_semaphoreCount, nullptr) };
uint32_t g_audioFrames[g_audioFrameSize * g_semaphoreCount];
uint32_t g_audioFrameIndex = 0;
class VoiceCallback : public IXAudio2VoiceCallback
{
STDMETHOD_(void, OnVoiceProcessingPassStart)(UINT32 BytesRequired) override {}
STDMETHOD_(void, OnVoiceProcessingPassEnd)() override {}
STDMETHOD_(void, OnBufferStart)(void* pBufferContext) override {}
STDMETHOD_(void, OnBufferEnd)(void* pBufferContext) override
{
ReleaseSemaphore(g_audioSemaphore, 1, nullptr);
}
STDMETHOD_(void, OnStreamEnd)() override {}
STDMETHOD_(void, OnLoopEnd)(void* pBufferContext) override {}
STDMETHOD_(void, OnVoiceError)(void* pBufferContext, HRESULT Error) override {}
} gVoiceCallback;
PPC_FUNC(DriverLoop)
{
GuestThread::SetThreadName(GetCurrentThreadId(), "Audio Driver");
while (true)
{
if (!g_clientCallback)
{
continue;
}
WaitForSingleObject(g_audioSemaphore, INFINITE);
ctx.r3.u64 = g_clientCallbackParam;
g_clientCallback(ctx, g_memory.base);
}
}
void XAudioInitializeSystem()
{
if (g_audio)
{
return;
}
//reinterpret_cast<decltype(&XAudio2Create)>(
// GetProcAddress(LoadLibraryA("XAudio2_8.dll"), "XAudio2Create"))(&gAudio, 0, 1);
XAudio2Create(&g_audio);
g_audio->CreateMasteringVoice(&g_masteringVoice);
WAVEFORMATIEEEFLOATEX format{};
format.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
format.Format.cbSize = sizeof(format) - sizeof(format.Format);
format.Format.nChannels = XAUDIO_NUM_CHANNELS;
format.Format.nSamplesPerSec = XAUDIO_SAMPLES_HZ;
format.Format.wBitsPerSample = XAUDIO_SAMPLE_BITS;
format.Format.nBlockAlign = (format.Format.nChannels * format.Format.wBitsPerSample) / 8;
format.Format.nAvgBytesPerSec = format.Format.nSamplesPerSec * format.Format.nBlockAlign;
format.SubFormat = KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
format.Samples.wValidBitsPerSample = format.Format.wBitsPerSample;
format.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_CENTER | SPEAKER_FRONT_RIGHT |
SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
g_audio->CreateSourceVoice(&g_sourceVoice, &format.Format, 0, 1024, &gVoiceCallback);
g_sourceVoice->Start();
KeInsertHostFunction(XAUDIO_DRIVER_KEY, DriverLoop);
GuestThread::Start({ XAUDIO_DRIVER_KEY, 0, 0 }, nullptr);
}
void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
{
auto* pClientParam = static_cast<uint32_t*>(g_userHeap.Alloc(sizeof(param)));
ByteSwapInplace(param);
*pClientParam = param;
g_clientCallbackParam = g_memory.MapVirtual(pClientParam);
g_clientCallback = callback;
}
void XAudioSubmitFrame(void* samples)
{
uint32_t* audioFrame = &g_audioFrames[g_audioFrameSize * g_audioFrameIndex];
g_audioFrameIndex = (g_audioFrameIndex + 1) % g_semaphoreCount;
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
{
for (size_t j = 0; j < 6; j++)
audioFrame[i * XAUDIO_NUM_CHANNELS + j] = ByteSwap(((uint32_t*)samples)[j * XAUDIO_NUM_SAMPLES + i]);
}
XAUDIO2_BUFFER buffer{};
buffer.pAudioData = (BYTE*)audioFrame;
buffer.AudioBytes = XAUDIO_NUM_SAMPLES * XAUDIO_NUM_CHANNELS * sizeof(float);
buffer.PlayLength = XAUDIO_NUM_SAMPLES;
g_sourceVoice->SubmitSourceBuffer(&buffer);
}
@@ -1,2 +0,0 @@
#pragma once
#include <apu/audio.h>
+1 -1
View File
@@ -93,7 +93,7 @@ static void PlayEmbeddedSound(EmbeddedSound s)
void EmbeddedPlayer::Init()
{
Mix_OpenAudio(XAUDIO_SAMPLES_HZ, AUDIO_F32SYS, XAUDIO_NUM_CHANNELS, 256);
Mix_OpenAudio(XAUDIO_SAMPLES_HZ, AUDIO_F32SYS, 2, 256);
s_isActive = true;
}
-4
View File
@@ -165,11 +165,7 @@ int GetThreadPriorityImpl(GuestThreadHandle* hThread)
uint32_t SetThreadIdealProcessorImpl(GuestThreadHandle* hThread, uint32_t dwIdealProcessor)
{
#ifdef _WIN32
return SetThreadIdealProcessor(hThread == GetKernelObject(CURRENT_THREAD_HANDLE) ? GetCurrentThread() : hThread->thread.native_handle(), dwIdealProcessor);
#else
return 0;
#endif
}
GUEST_FUNCTION_HOOK(sub_82DFA2E8, SetThreadNameImpl);
+2
View File
@@ -7,6 +7,8 @@
typedef returnType _##procName(__VA_ARGS__); \
_##procName* procName = (_##procName*)PROC_ADDRESS(libraryName, #procName);
#define STR(x) #x
template<typename T>
inline T RoundUp(const T& in_rValue, uint32_t in_round)
{
+21 -11
View File
@@ -1,14 +1,16 @@
#pragma once
#define IMGUI_SHADER_MODIFIER_NONE 0
#define IMGUI_SHADER_MODIFIER_SCANLINE 1
#define IMGUI_SHADER_MODIFIER_CHECKERBOARD 2
#define IMGUI_SHADER_MODIFIER_SCANLINE_BUTTON 3
#define IMGUI_SHADER_MODIFIER_TEXT_SKEW 4
#define IMGUI_SHADER_MODIFIER_MARQUEE_FADE 5
#define IMGUI_SHADER_MODIFIER_GRAYSCALE 6
#define IMGUI_SHADER_MODIFIER_TITLE_BEVEL 7
#define IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL 8
#define IMGUI_SHADER_MODIFIER_NONE 0
#define IMGUI_SHADER_MODIFIER_SCANLINE 1
#define IMGUI_SHADER_MODIFIER_CHECKERBOARD 2
#define IMGUI_SHADER_MODIFIER_SCANLINE_BUTTON 3
#define IMGUI_SHADER_MODIFIER_TEXT_SKEW 4
#define IMGUI_SHADER_MODIFIER_HORIZONTAL_MARQUEE_FADE 5
#define IMGUI_SHADER_MODIFIER_VERTICAL_MARQUEE_FADE 6
#define IMGUI_SHADER_MODIFIER_GRAYSCALE 7
#define IMGUI_SHADER_MODIFIER_TITLE_BEVEL 8
#define IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL 9
#define IMGUI_SHADER_MODIFIER_RECTANGLE_BEVEL 10
#ifdef __cplusplus
@@ -22,6 +24,7 @@ enum class ImGuiCallback : int32_t
SetOutline = -6,
SetProceduralOrigin = -7,
// -8 is ImDrawCallback_ResetRenderState, don't use!
SetAdditive = -9
};
union ImGuiCallbackData
@@ -30,8 +33,10 @@ union ImGuiCallbackData
{
float boundsMin[2];
float boundsMax[2];
uint32_t gradientTop;
uint32_t gradientBottom;
uint32_t gradientTopLeft;
uint32_t gradientTopRight;
uint32_t gradientBottomRight;
uint32_t gradientBottomLeft;
} setGradient;
struct
@@ -64,6 +69,11 @@ union ImGuiCallbackData
{
float proceduralOrigin[2];
} setProceduralOrigin;
struct
{
bool enabled;
} setAdditive;
};
extern ImGuiCallbackData* AddImGuiCallback(ImGuiCallback callback);
@@ -221,6 +221,8 @@ static bool FontBuilder_Build(ImFontAtlas* atlas)
for (size_t i = 0; i < atlas->ConfigData.size(); i++)
{
auto& config = atlas->ConfigData[i];
bool increaseSpacing = strstr(config.Name, "Seurat") != nullptr;
auto& [index, count] = ranges[i];
for (size_t j = 0; j < count; j++)
{
@@ -228,6 +230,11 @@ static bool FontBuilder_Build(ImFontAtlas* atlas)
double x0, y0, x1, y1, u0, v0, u1, v1;
glyph.getQuadPlaneBounds(x0, y0, x1, y1);
glyph.getQuadAtlasBounds(u0, v0, u1, v1);
double advance = glyph.getAdvance();
if (increaseSpacing && glyph.getCodepoint() == ' ')
advance *= 1.5;
config.DstFont->AddGlyph(
&config,
glyph.getCodepoint(),
@@ -239,7 +246,7 @@ static bool FontBuilder_Build(ImFontAtlas* atlas)
v1 / packer.height,
u1 / packer.width,
v0 / packer.height,
glyph.getAdvance());
advance);
}
config.DstFont->BuildLookupTable();
+31 -2
View File
@@ -27,6 +27,8 @@
//# define D3D12_DEBUG_LAYER_GPU_BASED_VALIDATION_ENABLED
#endif
//#define D3D12_DEBUG_SET_STABLE_POWER_STATE
// Old Windows SDK versions don't provide this macro, so we workaround it by making sure it is defined.
#ifndef D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE
#define D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE (D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE)
@@ -692,6 +694,20 @@ namespace plume {
);
}
static D3D12_RESOLVE_MODE toD3D12(RenderResolveMode resolveMode) {
switch (resolveMode) {
case RenderResolveMode::MIN:
return D3D12_RESOLVE_MODE_MIN;
case RenderResolveMode::MAX:
return D3D12_RESOLVE_MODE_MAX;
case RenderResolveMode::AVERAGE:
return D3D12_RESOLVE_MODE_AVERAGE;
default:
assert(false && "Unknown resolve mode.");
return D3D12_RESOLVE_MODE_AVERAGE;
}
}
static void setObjectName(ID3D12Object *object, const std::string &name) {
const std::wstring wideCharName = Utf8ToUtf16(name);
object->SetName(wideCharName.c_str());
@@ -1916,7 +1932,7 @@ namespace plume {
resetSamplePositions();
}
void D3D12CommandList::resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect) {
void D3D12CommandList::resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) {
assert(dstTexture != nullptr);
assert(srcTexture != nullptr);
@@ -1931,7 +1947,7 @@ namespace plume {
}
setSamplePositions(interfaceDstTexture);
d3d->ResolveSubresourceRegion(interfaceDstTexture->d3d, 0, dstX, dstY, interfaceSrcTexture->d3d, 0, (srcRect != nullptr) ? &rect : nullptr, toDXGI(interfaceDstTexture->desc.format), D3D12_RESOLVE_MODE_AVERAGE);
d3d->ResolveSubresourceRegion(interfaceDstTexture->d3d, 0, dstX, dstY, interfaceSrcTexture->d3d, 0, (srcRect != nullptr) ? &rect : nullptr, toDXGI(interfaceDstTexture->desc.format), toD3D12(resolveMode));
resetSamplePositions();
}
@@ -3324,6 +3340,14 @@ namespace plume {
dynamicDepthBiasOption = d3d12Options16.DynamicDepthBiasSupported;
}
// Check if the architecture has UMA.
bool uma = false;
D3D12_FEATURE_DATA_ARCHITECTURE1 architecture1 = {};
res = deviceOption->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE1, &architecture1, sizeof(architecture1));
if (SUCCEEDED(res)) {
uma = architecture1.UMA;
}
// Pick this adapter and device if it has better feature support than the current one.
bool preferOverNothing = (adapter == nullptr) || (d3d == nullptr);
bool preferVideoMemory = adapterDesc.DedicatedVideoMemory > description.dedicatedVideoMemory;
@@ -3346,6 +3370,7 @@ namespace plume {
capabilities.sampleLocations = samplePositionsOption;
capabilities.triangleFan = triangleFanSupportOption;
capabilities.dynamicDepthBias = dynamicDepthBiasOption;
capabilities.uma = uma;
description.name = Utf16ToUtf8(adapterDesc.Description);
description.dedicatedVideoMemory = adapterDesc.DedicatedVideoMemory;
@@ -3364,6 +3389,10 @@ namespace plume {
return;
}
#ifdef D3D12_DEBUG_SET_STABLE_POWER_STATE
d3d->SetStablePowerState(TRUE);
#endif
D3D12MA::ALLOCATOR_DESC allocatorDesc = {};
allocatorDesc.pDevice = d3d;
allocatorDesc.pAdapter = adapter;
+1 -1
View File
@@ -192,7 +192,7 @@ namespace plume {
void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) override;
void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect) override;
void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) override;
void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override;
void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override;
void discardTexture(const RenderTexture* texture) override;
@@ -143,7 +143,7 @@ namespace plume {
virtual void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) = 0;
virtual void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) = 0;
virtual void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) = 0;
virtual void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect = nullptr) = 0;
virtual void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect = nullptr, RenderResolveMode resolveMode = RenderResolveMode::AVERAGE) = 0;
virtual void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) = 0;
virtual void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) = 0;
virtual void discardTexture(const RenderTexture* texture) = 0; // D3D12 only.
@@ -475,6 +475,20 @@ namespace plume {
typedef uint32_t RenderSampleCounts;
enum class RenderDeviceType {
UNKNOWN,
INTEGRATED,
DISCRETE,
VIRTUAL,
CPU
};
enum class RenderResolveMode {
MIN,
MAX,
AVERAGE
};
// Global functions.
constexpr uint32_t RenderFormatSize(RenderFormat format) {
@@ -1127,7 +1141,7 @@ namespace plume {
desc.srcBlend = RenderBlend::SRC_ALPHA;
desc.dstBlend = RenderBlend::INV_SRC_ALPHA;
desc.blendOp = RenderBlendOperation::ADD;
desc.srcBlendAlpha = RenderBlend::ONE;
desc.srcBlendAlpha = RenderBlend::SRC_ALPHA;
desc.dstBlendAlpha = RenderBlend::INV_SRC_ALPHA;
desc.blendOpAlpha = RenderBlendOperation::ADD;
return desc;
@@ -1269,9 +1283,9 @@ namespace plume {
RenderFilter minFilter = RenderFilter::LINEAR;
RenderFilter magFilter = RenderFilter::LINEAR;
RenderMipmapMode mipmapMode = RenderMipmapMode::LINEAR;
RenderTextureAddressMode addressU = RenderTextureAddressMode::WRAP;
RenderTextureAddressMode addressV = RenderTextureAddressMode::WRAP;
RenderTextureAddressMode addressW = RenderTextureAddressMode::WRAP;
RenderTextureAddressMode addressU = RenderTextureAddressMode::CLAMP;
RenderTextureAddressMode addressV = RenderTextureAddressMode::CLAMP;
RenderTextureAddressMode addressW = RenderTextureAddressMode::CLAMP;
float mipLODBias = 0.0f;
uint32_t maxAnisotropy = 16;
bool anisotropyEnabled = false;
@@ -1754,6 +1768,7 @@ namespace plume {
struct RenderDeviceDescription {
std::string name = "Unknown";
RenderDeviceType type = RenderDeviceType::UNKNOWN;
uint32_t driverVersion = 0;
uint64_t dedicatedVideoMemory = 0;
};
@@ -1780,6 +1795,9 @@ namespace plume {
// Draw.
bool triangleFan = false;
bool dynamicDepthBias = false;
// UMA.
bool uma = false;
};
struct RenderInterfaceCapabilities {
+19 -2
View File
@@ -705,6 +705,21 @@ namespace plume {
}
}
static RenderDeviceType toDeviceType(VkPhysicalDeviceType type) {
switch (type) {
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
return RenderDeviceType::INTEGRATED;
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
return RenderDeviceType::DISCRETE;
case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU:
return RenderDeviceType::VIRTUAL;
case VK_PHYSICAL_DEVICE_TYPE_CPU:
return RenderDeviceType::CPU;
default:
return RenderDeviceType::UNKNOWN;
}
}
static void setObjectName(VkDevice device, VkDebugReportObjectTypeEXT objectType, uint64_t object, const std::string &name) {
# ifdef VULKAN_OBJECT_NAMES_ENABLED
VkDebugMarkerObjectNameInfoEXT nameInfo = {};
@@ -3059,12 +3074,13 @@ namespace plume {
}
void VulkanCommandList::resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) {
resolveTextureRegion(dstTexture, 0, 0, srcTexture, nullptr);
resolveTextureRegion(dstTexture, 0, 0, srcTexture, nullptr, RenderResolveMode::AVERAGE);
}
void VulkanCommandList::resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect) {
void VulkanCommandList::resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) {
assert(dstTexture != nullptr);
assert(srcTexture != nullptr);
assert(resolveMode == RenderResolveMode::AVERAGE && "Vulkan only supports AVERAGE resolve mode.");
thread_local std::vector<VkImageResolve> imageResolves;
imageResolves.clear();
@@ -3496,6 +3512,7 @@ namespace plume {
if (preferOption) {
physicalDevice = physicalDevices[i];
description.name = std::string(deviceProperties.deviceName);
description.type = toDeviceType(deviceProperties.deviceType);
description.driverVersion = deviceProperties.driverVersion;
currentDeviceTypeScore = deviceTypeScore;
}
+1 -1
View File
@@ -315,7 +315,7 @@ namespace plume {
void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) override;
void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect) override;
void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) override;
void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override;
void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override;
void discardTexture(const RenderTexture* texture) override;
@@ -0,0 +1,41 @@
#include "../../../tools/XenosRecomp/XenosRecomp/shader_common.h"
#ifdef __spirv__
#define g_SrcAlpha_DestAlpha vk::RawBufferLoad<float4>(g_PushConstants.PixelShaderConstants + 2400, 0x10)
#define s0_Texture2DDescriptorIndex vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 0)
#define s0_SamplerDescriptorIndex vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 192)
#else
cbuffer PixelShaderConstants : register(b1, space4)
{
float4 g_SrcAlpha_DestAlpha : packoffset(c150);
};
cbuffer SharedConstants : register(b2, space4)
{
uint s0_Texture2DDescriptorIndex : packoffset(c0.x);
uint s0_SamplerDescriptorIndex : packoffset(c12.x);
DEFINE_SHARED_CONSTANTS();
};
#endif
float4 main(
in float4 iPos : SV_Position,
in float4 iTexCoord0 : TEXCOORD0) : SV_Target0
{
Texture2D<float4> texture = g_Texture2DDescriptorHeap[s0_Texture2DDescriptorIndex];
SamplerState samplerState = g_SamplerDescriptorHeap[s0_SamplerDescriptorIndex];
float4 color = texture.Sample(samplerState, iTexCoord0.xy);
if (any(or(iTexCoord0.xy < 0.0, iTexCoord0.xy > 1.0)))
color = float4(0.0, 0.0, 0.0, 1.0);
color.rgb *= color.a * g_SrcAlpha_DestAlpha.x;
color.a = g_SrcAlpha_DestAlpha.y + (1.0 - color.a) * g_SrcAlpha_DestAlpha.x;
return color;
}
@@ -0,0 +1,8 @@
#include "copy_common.hlsli"
Texture2D<float4> g_Texture2DDescriptorHeap[] : register(t0, space0);
float4 main(in float4 position : SV_Position) : SV_Target
{
return g_Texture2DDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int3(position.xy, 0));
}
@@ -0,0 +1,8 @@
#pragma once
struct PushConstants
{
uint ResourceDescriptorIndex;
};
[[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants : register(b3, space4);
@@ -0,0 +1,8 @@
#include "copy_common.hlsli"
Texture2D<float> g_Texture2DDescriptorHeap[] : register(t0, space0);
float main(in float4 position : SV_Position) : SV_Depth
{
return g_Texture2DDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int3(position.xy, 0));
}
@@ -1,4 +1,4 @@
#include "../../../tools/ShaderRecomp/ShaderRecomp/shader_common.h"
#include "../../../tools/XenosRecomp/XenosRecomp/shader_common.h"
#ifdef __spirv__
@@ -1,4 +1,4 @@
#include "../../../tools/ShaderRecomp/ShaderRecomp/shader_common.h"
#include "../../../tools/XenosRecomp/XenosRecomp/shader_common.h"
#ifdef __spirv__
+1 -1
View File
@@ -1,4 +1,4 @@
#include "../../../tools/ShaderRecomp/ShaderRecomp/shader_common.h"
#include "../../../tools/XenosRecomp/XenosRecomp/shader_common.h"
#ifdef __spirv__
@@ -1,4 +1,4 @@
#include "../../../tools/ShaderRecomp/ShaderRecomp/shader_common.h"
#include "../../../tools/XenosRecomp/XenosRecomp/shader_common.h"
#ifdef __spirv__
@@ -38,7 +38,7 @@ cbuffer SharedConstants : register(b2, space4)
#endif
float4 main(in float4 position : SV_Position, in float2 texCoord : TEXCOORD0) : SV_Target
float4 main(in float4 position : SV_Position, in float4 texCoord : TEXCOORD0) : SV_Target
{
Texture2D<float4> sampColor = g_Texture2DDescriptorHeap[sampColor_Texture2DDescriptorIndex];
Texture2D<float4> sampVelocityMap = g_Texture2DDescriptorHeap[sampVelocityMap_Texture2DDescriptorIndex];
@@ -48,19 +48,19 @@ float4 main(in float4 position : SV_Position, in float2 texCoord : TEXCOORD0) :
SamplerState sampVelocityMap_s = g_SamplerDescriptorHeap[sampVelocityMap_SamplerDescriptorIndex];
SamplerState sampZBuffer_s = g_SamplerDescriptorHeap[sampZBuffer_SamplerDescriptorIndex];
float depth = sampZBuffer.SampleLevel(sampZBuffer_s, texCoord, 0).x;
float4 velocityMap = sampVelocityMap.SampleLevel(sampVelocityMap_s, texCoord, 0);
float depth = sampZBuffer.SampleLevel(sampZBuffer_s, texCoord.xy, 0).x;
float4 velocityMap = sampVelocityMap.SampleLevel(sampVelocityMap_s, texCoord.xy, 0);
float2 velocity = (velocityMap.xz + velocityMap.yw / 255.0) * 2.0 - 1.0;
int sampleCount = min(64, round(length(velocity * g_ViewportSize.xy)));
float2 sampleOffset = velocity / (float) sampleCount;
float3 color = sampColor.SampleLevel(sampColor_s, texCoord, 0).rgb;
float3 color = sampColor.SampleLevel(sampColor_s, texCoord.xy, 0).rgb;
int count = 1;
for (int i = 1; i <= sampleCount; i++)
{
float2 sampleCoord = texCoord + sampleOffset * i;
float2 sampleCoord = texCoord.xy + sampleOffset * i;
float3 sampleColor = sampColor.SampleLevel(sampColor_s, sampleCoord, 0).rgb;
float sampleDepth = sampZBuffer.SampleLevel(sampZBuffer_s, sampleCoord, 0).x;
@@ -1,4 +1,4 @@
#include "../../../tools/ShaderRecomp/ShaderRecomp/shader_common.h"
#include "../../../tools/XenosRecomp/XenosRecomp/shader_common.h"
#ifdef __spirv__
@@ -1,4 +1,4 @@
#include "../../../tools/ShaderRecomp/ShaderRecomp/shader_common.h"
#include "../../../tools/XenosRecomp/XenosRecomp/shader_common.h"
#ifdef __spirv__
@@ -6,8 +6,10 @@ struct PushConstants
{
float2 BoundsMin;
float2 BoundsMax;
uint GradientTop;
uint GradientBottom;
uint GradientTopLeft;
uint GradientTopRight;
uint GradientBottomRight;
uint GradientBottomLeft;
uint ShaderModifier;
uint Texture2DDescriptorIndex;
float2 InverseDisplaySize;
+39 -9
View File
@@ -61,16 +61,16 @@ float4 SampleLinear(float2 uvTexspace)
float4 PixelAntialiasing(float2 uvTexspace)
{
float2 seam = floor(uvTexspace + 0.5);
uvTexspace = (uvTexspace - seam) / fwidth(uvTexspace) + seam;
uvTexspace = clamp(uvTexspace, seam - 0.5, seam + 0.5);
if ((g_PushConstants.InverseDisplaySize.y / g_PushConstants.InverseDisplaySize.x) >= (4.0 / 3.0))
uvTexspace *= g_PushConstants.InverseDisplaySize.y * 720.0f;
else
uvTexspace *= g_PushConstants.InverseDisplaySize.x * 960.0f;
return SampleLinear(uvTexspace);
float2 seam = floor(uvTexspace + 0.5);
uvTexspace = (uvTexspace - seam) / fwidth(uvTexspace) + seam;
uvTexspace = clamp(uvTexspace, seam - 0.5, seam + 0.5);
return SampleLinear(uvTexspace - 0.5);
}
float median(float r, float g, float b)
@@ -81,7 +81,7 @@ float median(float r, float g, float b)
float4 main(in Interpolators interpolators) : SV_Target
{
float4 color = interpolators.Color;
color *= PixelAntialiasing(interpolators.Position.xy - (g_PushConstants.ProceduralOrigin + 0.5));
color *= PixelAntialiasing(interpolators.Position.xy - g_PushConstants.ProceduralOrigin);
if (g_PushConstants.Texture2DDescriptorIndex != 0)
{
@@ -135,10 +135,18 @@ float4 main(in Interpolators interpolators) : SV_Target
}
}
if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_MARQUEE_FADE)
if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_HORIZONTAL_MARQUEE_FADE)
{
float minAlpha = saturate((interpolators.Position.x - g_PushConstants.BoundsMin.x) / g_PushConstants.Scale.x);
float maxAlpha = saturate((g_PushConstants.BoundsMax.x - interpolators.Position.x) / g_PushConstants.Scale.x);
float maxAlpha = saturate((g_PushConstants.BoundsMax.x - interpolators.Position.x) / g_PushConstants.Scale.y);
color.a *= minAlpha;
color.a *= maxAlpha;
}
else if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_VERTICAL_MARQUEE_FADE)
{
float minAlpha = saturate((interpolators.Position.y - g_PushConstants.BoundsMin.y) / g_PushConstants.Scale.x);
float maxAlpha = saturate((g_PushConstants.BoundsMax.y - interpolators.Position.y) / g_PushConstants.Scale.y);
color.a *= minAlpha;
color.a *= maxAlpha;
@@ -146,7 +154,29 @@ float4 main(in Interpolators interpolators) : SV_Target
else if (any(g_PushConstants.BoundsMin != g_PushConstants.BoundsMax))
{
float2 factor = saturate((interpolators.Position.xy - g_PushConstants.BoundsMin) / (g_PushConstants.BoundsMax - g_PushConstants.BoundsMin));
color *= lerp(DecodeColor(g_PushConstants.GradientTop), DecodeColor(g_PushConstants.GradientBottom), smoothstep(0.0, 1.0, factor.y));
if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_RECTANGLE_BEVEL)
{
float bevelSize = 0.9;
float shadow = saturate((factor.x - bevelSize) / (1.0 - bevelSize));
shadow = max(shadow, saturate((factor.y - bevelSize) / (1.0 - bevelSize)));
float rim = saturate((1.0 - factor.x - bevelSize) / (1.0 - bevelSize));
rim = max(rim, saturate((1.0 - factor.y - bevelSize) / (1.0 - bevelSize)));
float3 rimColor = float3(1, 0.8, 0.29);
float3 shadowColor = float3(0.84, 0.57, 0);
color.rgb = lerp(color.rgb, rimColor, smoothstep(0.0, 1.0, rim));
color.rgb = lerp(color.rgb, shadowColor, smoothstep(0.0, 1.0, shadow));
}
else
{
float4 top = lerp(DecodeColor(g_PushConstants.GradientTopLeft), DecodeColor(g_PushConstants.GradientTopRight), smoothstep(0.0, 1.0, factor.x));
float4 bottom = lerp(DecodeColor(g_PushConstants.GradientBottomLeft), DecodeColor(g_PushConstants.GradientBottomRight), smoothstep(0.0, 1.0, factor.x));
color *= lerp(top, bottom, smoothstep(0.0, 1.0, factor.y));
}
}
if (g_PushConstants.ShaderModifier == IMGUI_SHADER_MODIFIER_GRAYSCALE)
+2 -1
View File
@@ -7,7 +7,8 @@ void main(in float2 position : POSITION, in float2 uv : TEXCOORD, in float4 colo
if (position.y < g_PushConstants.Origin.y)
position.x += g_PushConstants.Scale.x;
}
else if (g_PushConstants.ShaderModifier != IMGUI_SHADER_MODIFIER_MARQUEE_FADE)
else if (g_PushConstants.ShaderModifier != IMGUI_SHADER_MODIFIER_HORIZONTAL_MARQUEE_FADE &&
g_PushConstants.ShaderModifier != IMGUI_SHADER_MODIFIER_VERTICAL_MARQUEE_FADE)
{
position.xy = g_PushConstants.Origin + (position.xy - g_PushConstants.Origin) * g_PushConstants.Scale;
}
@@ -1,6 +1,6 @@
#pragma once
#include "../../../tools/ShaderRecomp/ShaderRecomp/shader_common.h"
#include "../../../tools/XenosRecomp/XenosRecomp/shader_common.h"
#ifdef __spirv__
@@ -0,0 +1,15 @@
#pragma once
#include "copy_common.hlsli"
Texture2DMS<float4, SAMPLE_COUNT> g_Texture2DMSDescriptorHeap[] : register(t0, space0);
float4 main(in float4 position : SV_Position) : SV_Target
{
float4 result = g_Texture2DMSDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int2(position.xy), 0);
[unroll] for (int i = 1; i < SAMPLE_COUNT; i++)
result += g_Texture2DMSDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int2(position.xy), i);
return result / SAMPLE_COUNT;
}
@@ -0,0 +1,2 @@
#define SAMPLE_COUNT 2
#include "resolve_msaa_color.hlsli"
@@ -0,0 +1,2 @@
#define SAMPLE_COUNT 4
#include "resolve_msaa_color.hlsli"
@@ -0,0 +1,2 @@
#define SAMPLE_COUNT 8
#include "resolve_msaa_color.hlsli"
@@ -1,11 +1,6 @@
#pragma once
struct PushConstants
{
uint ResourceDescriptorIndex;
};
[[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants : register(b3, space4);
#include "copy_common.hlsli"
Texture2DMS<float, SAMPLE_COUNT> g_Texture2DMSDescriptorHeap[] : register(t0, space0);
File diff suppressed because it is too large Load Diff
+4 -3
View File
@@ -18,12 +18,11 @@ struct Video
static inline uint32_t s_viewportWidth;
static inline uint32_t s_viewportHeight;
static void CreateHostDevice(const char *sdlVideoDriver);
static bool CreateHostDevice(const char *sdlVideoDriver);
static void WaitOnSwapChain();
static void Present();
static void StartPipelinePrecompilation();
static void WaitForGPU();
static struct GuestSurface* GetBackBuffer();
static void ComputeViewportDimensions();
};
@@ -159,6 +158,7 @@ struct GuestTexture : GuestBaseTexture
void* mappedMemory = nullptr;
std::unique_ptr<RenderFramebuffer> framebuffer;
std::unique_ptr<GuestTexture> patchedTexture;
struct GuestSurface* sourceSurface = nullptr;
};
struct GuestLockedRect
@@ -206,6 +206,7 @@ struct GuestSurface : GuestBaseTexture
uint32_t guestFormat = 0;
ankerl::unordered_dense::map<const RenderTexture*, std::unique_ptr<RenderFramebuffer>> framebuffers;
RenderSampleCounts sampleCount = RenderSampleCount::COUNT_1;
ankerl::unordered_dense::set<GuestTexture*> destinationTextures;
};
enum GuestDeclType
@@ -286,7 +287,7 @@ struct GuestShader : GuestResource
std::unique_ptr<RenderShader> shader;
struct ShaderCacheEntry* shaderCacheEntry = nullptr;
ankerl::unordered_dense::map<uint32_t, std::unique_ptr<RenderShader>> linkedShaders;
#ifdef SWA_D3D12
#ifdef UNLEASHED_RECOMP_D3D12
std::vector<ComPtr<IDxcBlob>> shaderBlobs;
ComPtr<IDxcBlobEncoding> libraryBlob;
#endif
+62 -27
View File
@@ -1,7 +1,8 @@
#include <stdafx.h>
#include <SDL.h>
#include <user/config.h>
#include <hid/hid_detail.h>
#include <hid/hid.h>
#include <os/logger.h>
#include <ui/game_window.h>
#include <kernel/xdm.h>
#include <app.h>
@@ -40,17 +41,17 @@ public:
return SDL_GameControllerTypeForIndex(index);
}
hid::detail::EInputDevice GetInputDevice() const
hid::EInputDevice GetInputDevice() const
{
switch (GetControllerType())
{
case SDL_CONTROLLER_TYPE_PS3:
case SDL_CONTROLLER_TYPE_PS4:
case SDL_CONTROLLER_TYPE_PS5:
return hid::detail::EInputDevice::PlayStation;
return hid::EInputDevice::PlayStation;
}
return hid::detail::EInputDevice::Xbox;
return hid::EInputDevice::Xbox;
}
void Close()
@@ -67,7 +68,7 @@ public:
bool CanPoll()
{
return controller && (GameWindow::s_isFocused || Config::AllowBackgroundInput);
return controller;
}
void PollAxis()
@@ -126,6 +127,11 @@ public:
SDL_GameControllerRumble(controller, vibration.wLeftMotorSpeed * 256, vibration.wRightMotorSpeed * 256, VIBRATION_TIMEOUT_MS);
}
void SetLED(const uint8_t r, const uint8_t g, const uint8_t b) const
{
SDL_GameControllerSetLED(controller, r, g, b);
}
};
std::array<Controller, 4> g_controllers;
@@ -168,8 +174,26 @@ static void SetControllerInputDevice(Controller* controller)
if (App::s_isLoading)
return;
hid::detail::g_inputDevice = controller->GetInputDevice();
hid::detail::g_inputDeviceController = hid::detail::g_inputDevice;
hid::g_inputDevice = controller->GetInputDevice();
hid::g_inputDeviceController = hid::g_inputDevice;
auto controllerType = (hid::EInputDeviceExplicit)controller->GetControllerType();
if (hid::g_inputDeviceExplicit != controllerType)
{
hid::g_inputDeviceExplicit = controllerType;
LOGFN("Detected controller: {}", hid::GetInputDeviceName());
}
}
static void SetControllerTimeOfDayLED(Controller& controller, bool isNight)
{
auto r = isNight ? 22 : 0;
auto g = isNight ? 0 : 37;
auto b = isNight ? 101 : 184;
controller.SetLED(r, g, b);
}
int HID_OnSDLEvent(void*, SDL_Event* event)
@@ -181,7 +205,13 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
const auto freeIndex = FindFreeController();
if (freeIndex != -1)
g_controllers[freeIndex] = Controller(event->cdevice.which);
{
auto controller = Controller(event->cdevice.which);
g_controllers[freeIndex] = controller;
SetControllerTimeOfDayLED(controller, App::s_isWerehog);
}
break;
}
@@ -199,6 +229,7 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
case SDL_CONTROLLERAXISMOTION:
case SDL_CONTROLLERTOUCHPADDOWN:
{
auto* controller = FindController(event->cdevice.which);
@@ -208,12 +239,16 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
if (event->type == SDL_CONTROLLERAXISMOTION)
{
if (abs(event->caxis.value) > 8000)
{
SDL_ShowCursor(SDL_DISABLE);
SetControllerInputDevice(controller);
}
controller->PollAxis();
}
else
{
SDL_ShowCursor(SDL_DISABLE);
SetControllerInputDevice(controller);
controller->Poll();
@@ -224,14 +259,20 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
case SDL_KEYDOWN:
case SDL_KEYUP:
hid::detail::g_inputDevice = hid::detail::EInputDevice::Keyboard;
hid::g_inputDevice = hid::EInputDevice::Keyboard;
break;
case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
hid::detail::g_inputDevice = hid::detail::EInputDevice::Mouse;
{
if (!GameWindow::IsFullscreen() || GameWindow::s_isFullscreenCursorVisible)
SDL_ShowCursor(SDL_ENABLE);
hid::g_inputDevice = hid::EInputDevice::Mouse;
break;
}
case SDL_WINDOWEVENT:
{
@@ -247,17 +288,8 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
case SDL_USER_EVILSONIC:
{
auto* controller = FindController(event->cdevice.which);
if (!controller)
break;
auto isNight = event->user.code;
auto r = isNight ? 22 : 0;
auto g = isNight ? 0 : 37;
auto b = isNight ? 101 : 184;
SDL_GameControllerSetLED(controller->controller, r, g, b);
for (auto& controller : g_controllers)
SetControllerTimeOfDayLED(controller, event->user.code);
break;
}
@@ -266,14 +298,17 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
return 0;
}
void hid::detail::Init()
void hid::Init()
{
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
SDL_SetHint(SDL_HINT_XINPUT_ENABLED, "1");
SDL_InitSubSystem(SDL_INIT_EVENTS);
@@ -282,7 +317,7 @@ void hid::detail::Init()
SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
}
uint32_t hid::detail::GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState)
uint32_t hid::GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState)
{
static uint32_t packet;
@@ -301,7 +336,7 @@ uint32_t hid::detail::GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState)
return ERROR_SUCCESS;
}
uint32_t hid::detail::SetState(uint32_t dwUserIndex, XAMINPUT_VIBRATION* pVibration)
uint32_t hid::SetState(uint32_t dwUserIndex, XAMINPUT_VIBRATION* pVibration)
{
if (!pVibration)
return ERROR_BAD_ARGUMENTS;
@@ -314,7 +349,7 @@ uint32_t hid::detail::SetState(uint32_t dwUserIndex, XAMINPUT_VIBRATION* pVibrat
return ERROR_SUCCESS;
}
uint32_t hid::detail::GetCapabilities(uint32_t dwUserIndex, XAMINPUT_CAPABILITIES* pCaps)
uint32_t hid::GetCapabilities(uint32_t dwUserIndex, XAMINPUT_CAPABILITIES* pCaps)
{
if (!pCaps)
return ERROR_BAD_ARGUMENTS;
+64 -22
View File
@@ -1,39 +1,81 @@
#include <stdafx.h>
#include "hid.h"
#include "hid_detail.h"
#include <ui/game_window.h>
#include <user/config.h>
hid::detail::EInputDevice hid::detail::g_inputDevice;
hid::detail::EInputDevice hid::detail::g_inputDeviceController;
hid::EInputDevice hid::g_inputDevice;
hid::EInputDevice hid::g_inputDeviceController;
hid::EInputDeviceExplicit hid::g_inputDeviceExplicit;
uint16_t hid::detail::g_prohibitedButtons;
void hid::Init()
{
detail::Init();
}
uint16_t hid::g_prohibitedButtons;
void hid::SetProhibitedButtons(uint16_t wButtons)
{
hid::detail::g_prohibitedButtons = wButtons;
hid::g_prohibitedButtons = wButtons;
}
uint32_t hid::GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState)
bool hid::IsInputAllowed()
{
return detail::GetState(dwUserIndex, pState);
return GameWindow::s_isFocused || Config::AllowBackgroundInput;
}
uint32_t hid::SetState(uint32_t dwUserIndex, XAMINPUT_VIBRATION* pVibration)
bool hid::IsInputDeviceController()
{
return detail::SetState(dwUserIndex, pVibration);
return hid::g_inputDevice != hid::EInputDevice::Keyboard &&
hid::g_inputDevice != hid::EInputDevice::Mouse;
}
uint32_t hid::GetCapabilities(uint32_t dwUserIndex, XAMINPUT_CAPABILITIES* pCaps)
std::string hid::GetInputDeviceName()
{
return detail::GetCapabilities(dwUserIndex, pCaps);
}
switch (g_inputDevice)
{
case EInputDevice::Keyboard:
return "Keyboard";
bool hid::detail::IsInputDeviceController()
{
return hid::detail::g_inputDevice != hid::detail::EInputDevice::Keyboard &&
hid::detail::g_inputDevice != hid::detail::EInputDevice::Mouse;
case EInputDevice::Mouse:
return "Mouse";
}
switch (g_inputDeviceExplicit)
{
case EInputDeviceExplicit::Xbox360:
return "Xbox 360";
case EInputDeviceExplicit::XboxOne:
return "Xbox One";
case EInputDeviceExplicit::DualShock3:
return "DualShock 3";
case EInputDeviceExplicit::DualShock4:
return "DualShock 4";
case EInputDeviceExplicit::SwitchPro:
return "Nintendo Switch Pro";
case EInputDeviceExplicit::Virtual:
return "Virtual";
case EInputDeviceExplicit::DualSense:
return "DualSense";
case EInputDeviceExplicit::Luna:
return "Amazon Luna";
case EInputDeviceExplicit::Stadia:
return "Google Stadia";
case EInputDeviceExplicit::NvShield:
return "NVIDIA Shield";
case EInputDeviceExplicit::SwitchJCLeft:
return "Nintendo Switch Joy-Con (Left)";
case EInputDeviceExplicit::SwitchJCRight:
return "Nintendo Switch Joy-Con (Right)";
case EInputDeviceExplicit::SwitchJCPair:
return "Nintendo Switch Joy-Con (Pair)";
}
return "Unknown";
}
+37 -3
View File
@@ -1,13 +1,47 @@
#pragma once
union SDL_Event;
namespace hid
{
enum class EInputDevice
{
Keyboard,
Mouse,
Xbox,
PlayStation
};
enum class EInputDeviceExplicit
{
Unknown,
Xbox360,
XboxOne,
DualShock3,
DualShock4,
SwitchPro,
Virtual,
DualSense,
Luna,
Stadia,
NvShield,
SwitchJCLeft,
SwitchJCRight,
SwitchJCPair
};
extern EInputDevice g_inputDevice;
extern EInputDevice g_inputDeviceController;
extern EInputDeviceExplicit g_inputDeviceExplicit;
extern uint16_t g_prohibitedButtons;
void Init();
void SetProhibitedButtons(uint16_t wButtons);
uint32_t GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState);
uint32_t SetState(uint32_t dwUserIndex, XAMINPUT_VIBRATION* pVibration);
uint32_t GetCapabilities(uint32_t dwUserIndex, XAMINPUT_CAPABILITIES* pCaps);
void SetProhibitedButtons(uint16_t wButtons);
bool IsInputAllowed();
bool IsInputDeviceController();
std::string GetInputDeviceName();
}
-25
View File
@@ -1,25 +0,0 @@
#pragma once
namespace hid::detail
{
enum class EInputDevice
{
Keyboard,
Mouse,
Xbox,
PlayStation
};
extern EInputDevice g_inputDevice;
extern EInputDevice g_inputDeviceController;
extern uint16_t g_prohibitedButtons;
void Init();
uint32_t GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState);
uint32_t SetState(uint32_t dwUserIndex, XAMINPUT_VIBRATION* pVibration);
uint32_t GetCapabilities(uint32_t dwUserIndex, XAMINPUT_CAPABILITIES* pCaps);
bool IsInputDeviceController();
}
+37 -6
View File
@@ -67,7 +67,7 @@ static std::unique_ptr<VirtualFileSystem> createFileSystemFromPath(const std::fi
}
}
static bool copyFile(const FilePair &pair, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, bool skipHashChecks, std::vector<uint8_t> &fileData, Journal &journal, const std::function<void()> &progressCallback) {
static bool copyFile(const FilePair &pair, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, bool skipHashChecks, std::vector<uint8_t> &fileData, Journal &journal, const std::function<bool()> &progressCallback) {
const std::string filename(pair.first);
const uint32_t hashCount = pair.second;
if (!sourceVfs.exists(filename))
@@ -139,7 +139,13 @@ static bool copyFile(const FilePair &pair, const uint64_t *fileHashes, VirtualFi
}
journal.progressCounter += fileData.size();
progressCallback();
if (!progressCallback())
{
journal.lastResult = Journal::Result::Cancelled;
journal.lastErrorMessage = "Installation was cancelled.";
return false;
}
return true;
}
@@ -201,7 +207,17 @@ static DLC detectDLC(const std::filesystem::path &sourcePath, VirtualFileSystem
bool Installer::checkGameInstall(const std::filesystem::path &baseDirectory, std::filesystem::path &modulePath)
{
modulePath = baseDirectory / PatchedDirectory / GameExecutableFile;
return std::filesystem::exists(modulePath);
if (!std::filesystem::exists(modulePath))
return false;
if (!std::filesystem::exists(baseDirectory / UpdateDirectory / UpdateExecutablePatchFile))
return false;
if (!std::filesystem::exists(baseDirectory / GameDirectory / GameExecutableFile))
return false;
return true;
}
bool Installer::checkDLCInstall(const std::filesystem::path &baseDirectory, DLC dlc)
@@ -256,7 +272,7 @@ bool Installer::computeTotalSize(std::span<const FilePair> filePairs, const uint
return true;
}
bool Installer::copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback)
bool Installer::copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<bool()> &progressCallback)
{
std::error_code ec;
if (!std::filesystem::exists(targetDirectory) && !std::filesystem::create_directories(targetDirectory, ec))
@@ -419,7 +435,7 @@ bool Installer::parseSources(const Input &input, Journal &journal, Sources &sour
return true;
}
bool Installer::install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback)
bool Installer::install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, std::chrono::seconds endWaitTime, const std::function<bool()> &progressCallback)
{
// Install files in reverse order of importance. In case of a process crash or power outage, this will increase the likelihood of the installation
// missing critical files required for the game to run. These files are used as the way to detect if the game is installed.
@@ -487,7 +503,22 @@ bool Installer::install(const Sources &sources, const std::filesystem::path &tar
// Update the progress with the artificial amount attributed to the patching.
journal.progressCounter += PatcherContribution;
progressCallback();
for (uint32_t i = 0; i < 2; i++)
{
if (!progressCallback())
{
journal.lastResult = Journal::Result::Cancelled;
journal.lastErrorMessage = "Installation was cancelled.";
return false;
}
if (i == 0)
{
// Wait the specified amount of time to allow the consumer of the callbacks to animate, halt or cancel the installation for a while after it's finished.
std::this_thread::sleep_for(endWaitTime);
}
}
return true;
}
+3 -2
View File
@@ -22,6 +22,7 @@ struct Journal
enum class Result
{
Success,
Cancelled,
VirtualFileSystemFailed,
DirectoryCreationFailed,
FileMissing,
@@ -75,10 +76,10 @@ struct Installer
static bool checkDLCInstall(const std::filesystem::path &baseDirectory, DLC dlc);
static bool checkAllDLC(const std::filesystem::path &baseDirectory);
static bool computeTotalSize(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, Journal &journal, uint64_t &totalSize);
static bool copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback);
static bool copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<bool()> &progressCallback);
static bool parseContent(const std::filesystem::path &sourcePath, std::unique_ptr<VirtualFileSystem> &targetVfs, Journal &journal);
static bool parseSources(const Input &input, Journal &journal, Sources &sources);
static bool install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback);
static bool install(const Sources &sources, const std::filesystem::path &targetDirectory, bool skipHashChecks, Journal &journal, std::chrono::seconds endWaitTime, const std::function<bool()> &progressCallback);
static void rollback(Journal &journal);
// Convenience method for checking if the specified file contains the game. This should be used when the user selects the file.
+170
View File
@@ -0,0 +1,170 @@
#include "update_checker.h"
#include <curl/curl.h>
#include <nlohmann/json.hpp>
#include "version.h"
#ifdef WIN32
#include <shellapi.h>
#endif
// UpdateChecker
using json = nlohmann::json;
static const char *CHECK_URL = "https://api.github.com/repos/hedge-dev/UnleashedRecomp/releases/latest";
static const char *VISIT_URL = "https://github.com/hedge-dev/UnleashedRecomp/releases/latest";
static const char *USER_AGENT = "UnleashedRecomp-Agent";
static std::atomic<bool> g_updateCheckerInProgress = false;
static std::atomic<bool> g_updateCheckerFinished = false;
static UpdateChecker::Result g_updateCheckerResult = UpdateChecker::Result::NotStarted;
size_t updateCheckerWriteCallback(void *contents, size_t size, size_t nmemb, std::string *output)
{
size_t totalSize = size * nmemb;
output->append((char *)contents, totalSize);
return totalSize;
}
static bool parseVersion(const std::string &versionStr, int &major, int &minor, int &revision)
{
size_t start = 0;
if (versionStr[0] == 'v')
{
start = 1;
}
size_t firstDot = versionStr.find('.', start);
size_t secondDot = versionStr.find('.', firstDot + 1);
if (firstDot == std::string::npos || secondDot == std::string::npos)
{
return false;
}
try
{
major = std::stoi(versionStr.substr(start, firstDot - start));
minor = std::stoi(versionStr.substr(firstDot + 1, secondDot - firstDot - 1));
revision = std::stoi(versionStr.substr(secondDot + 1));
}
catch (const std::exception &e)
{
fmt::println("Error while parsing version: {}.", e.what());
return false;
}
return true;
}
void updateCheckerThread()
{
CURL *curl = curl_easy_init();
CURLcode res;
int major, minor, revision;
std::string response;
curl_easy_setopt(curl, CURLOPT_URL, CHECK_URL);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, updateCheckerWriteCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &response);
curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
curl_easy_setopt(curl, CURLOPT_USERAGENT, USER_AGENT);
res = curl_easy_perform(curl);
if (res == CURLE_OK)
{
try
{
json root = json::parse(response);
auto tag_name_element = root.find("tag_name");
if (tag_name_element != root.end() && tag_name_element->is_string())
{
if (parseVersion(*tag_name_element, major, minor, revision))
{
if ((g_versionMajor < major) || (g_versionMajor == major && g_versionMinor < minor) || (g_versionMajor == major && g_versionMinor == minor && g_versionRevision < revision))
{
g_updateCheckerResult = UpdateChecker::Result::UpdateAvailable;
}
else
{
g_updateCheckerResult = UpdateChecker::Result::AlreadyUpToDate;
}
}
else
{
fmt::println("Error while parsing response: tag_name does not contain a valid version string.");
g_updateCheckerResult = UpdateChecker::Result::Failed;
}
}
else
{
fmt::println("Error while parsing response: tag_name not found or not the right type.");
g_updateCheckerResult = UpdateChecker::Result::Failed;
}
}
catch (const json::exception &e)
{
fmt::println("Error while parsing response: {}", e.what());
g_updateCheckerResult = UpdateChecker::Result::Failed;
}
}
else
{
fmt::println("Error while performing request: {}", curl_easy_strerror(res));
g_updateCheckerResult = UpdateChecker::Result::Failed;
}
curl_easy_cleanup(curl);
g_updateCheckerFinished = true;
g_updateCheckerInProgress = false;
}
void UpdateChecker::initialize()
{
curl_global_init(CURL_GLOBAL_DEFAULT);
}
bool UpdateChecker::start()
{
if (g_updateCheckerInProgress)
{
return false;
}
g_updateCheckerInProgress = true;
g_updateCheckerFinished = false;
std::thread thread(&updateCheckerThread);
thread.detach();
return true;
}
UpdateChecker::Result UpdateChecker::check()
{
if (g_updateCheckerFinished)
{
return g_updateCheckerResult;
}
else if (g_updateCheckerInProgress)
{
return UpdateChecker::Result::InProgress;
}
else
{
return UpdateChecker::Result::NotStarted;
}
}
void UpdateChecker::visitWebsite()
{
#if defined(WIN32)
ShellExecuteA(0, 0, VISIT_URL, 0, 0, SW_SHOW);
#elif defined(__linux__)
std::string command = "xdg-open " + std::string(VISIT_URL) + " &";
std::system(command.c_str());
#else
static_assert(false, "Visit website not implemented for this platform.");
#endif
}
+18
View File
@@ -0,0 +1,18 @@
#pragma once
struct UpdateChecker
{
enum class Result
{
NotStarted,
InProgress,
AlreadyUpToDate,
UpdateAvailable,
Failed
};
static void initialize();
static bool start();
static Result check();
static void visitWebsite();
};
+57 -46
View File
@@ -2,7 +2,6 @@
#include "xam.h"
#include "xdm.h"
#include <hid/hid.h>
#include <hid/hid_detail.h>
#include <ui/game_window.h>
#include <cpu/guest_thread.h>
#include <ranges>
@@ -11,12 +10,6 @@
#include <user/paths.h>
#include <SDL.h>
#ifdef _WIN32
#include <CommCtrl.h>
// Needed for commctrl
#pragma comment(linker, "/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"")
#endif
struct XamListener : KernelObject
{
uint32_t id{};
@@ -208,11 +201,15 @@ bool XNotifyGetNext(uint32_t hNotification, uint32_t dwMsgFilter, be<uint32_t>*
uint32_t XamShowMessageBoxUI(uint32_t dwUserIndex, be<uint16_t>* wszTitle, be<uint16_t>* wszText, uint32_t cButtons,
xpointer<be<uint16_t>>* pwszButtons, uint32_t dwFocusButton, uint32_t dwFlags, be<uint32_t>* pResult, XXOVERLAPPED* pOverlapped)
{
int button{};
*pResult = cButtons ? cButtons - 1 : 0;
#ifdef _WIN32
#if _DEBUG
assert("XamShowMessageBoxUI encountered!" && false);
#elif _WIN32
// This code is Win32-only as it'll most likely crash, misbehave or
// cause corruption due to using a different type of memory than what
// wchar_t is on Linux. Windows uses 2 bytes while Linux uses 4 bytes.
std::vector<std::wstring> texts{};
std::vector<TASKDIALOG_BUTTON> buttons{};
texts.emplace_back(reinterpret_cast<wchar_t*>(wszTitle));
texts.emplace_back(reinterpret_cast<wchar_t*>(wszText));
@@ -226,23 +223,27 @@ uint32_t XamShowMessageBoxUI(uint32_t dwUserIndex, be<uint16_t>* wszTitle, be<ui
ByteSwapInplace(text[i]);
}
wprintf(L"[XamShowMessageBoxUI] !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n");
wprintf(L"[XamShowMessageBoxUI] If you are encountering this message and the game has ceased functioning,\n");
wprintf(L"[XamShowMessageBoxUI] please create an issue at https://github.com/hedge-dev/UnleashedRecomp/issues.\n");
wprintf(L"[XamShowMessageBoxUI] !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n");
wprintf(L"[XamShowMessageBoxUI] %ls\n", texts[0].c_str());
wprintf(L"[XamShowMessageBoxUI] %ls\n", texts[1].c_str());
wprintf(L"[XamShowMessageBoxUI] ");
for (size_t i = 0; i < cButtons; i++)
buttons.emplace_back(i, texts[2 + i].c_str());
{
wprintf(L"%ls", texts[2 + i].c_str());
XamNotifyEnqueueEvent(9, 1);
if (i != cButtons - 1)
wprintf(L" | ");
}
TASKDIALOGCONFIG config{};
config.cbSize = sizeof(config);
config.pszWindowTitle = texts[0].c_str();
config.pszContent = texts[1].c_str();
config.cButtons = cButtons;
config.pButtons = buttons.data();
TaskDialogIndirect(&config, &button, nullptr, nullptr);
wprintf(L"\n");
wprintf(L"[XamShowMessageBoxUI] Defaulted to button: %d\n", pResult->get());
wprintf(L"[XamShowMessageBoxUI] !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n");
#endif
*pResult = button;
if (pOverlapped)
{
pOverlapped->dwCompletionContext = GuestThread::GetCurrentThreadId();
@@ -404,56 +405,66 @@ uint32_t XamInputGetState(uint32_t userIndex, uint32_t flags, XAMINPUT_STATE* st
{
memset(state, 0, sizeof(*state));
uint32_t result = hid::GetState(userIndex, state);
if (hid::IsInputAllowed())
hid::GetState(userIndex, state);
if (GameWindow::s_isFocused)
auto keyboardState = SDL_GetKeyboardState(NULL);
if (GameWindow::s_isFocused && !keyboardState[SDL_SCANCODE_LALT])
{
auto keyboardState = SDL_GetKeyboardState(NULL);
if (keyboardState[SDL_SCANCODE_UP])
if (keyboardState[Config::Key_LeftStickUp])
state->Gamepad.sThumbLY = 32767;
if (keyboardState[SDL_SCANCODE_DOWN])
if (keyboardState[Config::Key_LeftStickDown])
state->Gamepad.sThumbLY = -32768;
if (keyboardState[SDL_SCANCODE_LEFT])
if (keyboardState[Config::Key_LeftStickLeft])
state->Gamepad.sThumbLX = -32768;
if (keyboardState[SDL_SCANCODE_RIGHT])
if (keyboardState[Config::Key_LeftStickRight])
state->Gamepad.sThumbLX = 32767;
if (keyboardState[SDL_SCANCODE_1])
if (keyboardState[Config::Key_RightStickUp])
state->Gamepad.sThumbRY = 32767;
if (keyboardState[Config::Key_RightStickDown])
state->Gamepad.sThumbRY = -32768;
if (keyboardState[Config::Key_RightStickLeft])
state->Gamepad.sThumbRX = -32768;
if (keyboardState[Config::Key_RightStickRight])
state->Gamepad.sThumbRX = 32767;
if (keyboardState[Config::Key_LeftTrigger])
state->Gamepad.bLeftTrigger = 0xFF;
if (keyboardState[SDL_SCANCODE_3])
if (keyboardState[Config::Key_RightTrigger])
state->Gamepad.bRightTrigger = 0xFF;
if (keyboardState[SDL_SCANCODE_I])
if (keyboardState[Config::Key_DPadUp])
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_UP;
if (keyboardState[SDL_SCANCODE_K])
if (keyboardState[Config::Key_DPadDown])
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_DOWN;
if (keyboardState[SDL_SCANCODE_J])
if (keyboardState[Config::Key_DPadLeft])
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_LEFT;
if (keyboardState[SDL_SCANCODE_L])
if (keyboardState[Config::Key_DPadRight])
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_DPAD_RIGHT;
if (keyboardState[SDL_SCANCODE_RETURN] && !keyboardState[SDL_SCANCODE_LALT])
if (keyboardState[Config::Key_Start])
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_START;
if (keyboardState[SDL_SCANCODE_BACKSPACE])
if (keyboardState[Config::Key_Back])
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_BACK;
if (keyboardState[SDL_SCANCODE_Q])
if (keyboardState[Config::Key_LeftBumper])
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_LEFT_SHOULDER;
if (keyboardState[SDL_SCANCODE_E])
if (keyboardState[Config::Key_RightBumper])
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_RIGHT_SHOULDER;
if (keyboardState[SDL_SCANCODE_S])
if (keyboardState[Config::Key_A])
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_A;
if (keyboardState[SDL_SCANCODE_D])
if (keyboardState[Config::Key_B])
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_B;
if (keyboardState[SDL_SCANCODE_A])
if (keyboardState[Config::Key_X])
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_X;
if (keyboardState[SDL_SCANCODE_W])
if (keyboardState[Config::Key_Y])
state->Gamepad.wButtons |= XAMINPUT_GAMEPAD_Y;
}
state->Gamepad.wButtons &= ~hid::detail::g_prohibitedButtons;
state->Gamepad.wButtons &= ~hid::g_prohibitedButtons;
ByteSwapInplace(state->Gamepad.wButtons);
ByteSwapInplace(state->Gamepad.sThumbLX);
@@ -466,7 +477,7 @@ uint32_t XamInputGetState(uint32_t userIndex, uint32_t flags, XAMINPUT_STATE* st
uint32_t XamInputSetState(uint32_t userIndex, uint32_t flags, XAMINPUT_VIBRATION* vibration)
{
if (!hid::detail::IsInputDeviceController() || !Config::Vibration)
if (!hid::IsInputDeviceController() || !Config::Vibration)
return ERROR_SUCCESS;
ByteSwapInplace(vibration->wLeftMotorSpeed);
+91 -34
View File
@@ -19,19 +19,19 @@
*/
#define CONFIG_DEFINE_LOCALE(name) \
CONFIG_LOCALE Config::g_##name##_locale =
CONFIG_LOCALE g_##name##_locale =
#define CONFIG_DEFINE_ENUM_LOCALE(type) \
CONFIG_ENUM_LOCALE(type) Config::g_##type##_locale =
CONFIG_ENUM_LOCALE(type) g_##type##_locale =
CONFIG_DEFINE_LOCALE(Language)
{
{ ELanguage::English, { "Language", "Change the language used for text and logos." } },
{ ELanguage::Japanese, { "言語", "[PLACEHOLDER]" } },
{ ELanguage::German, { "Sprache", "[PLACEHOLDER]" } },
{ ELanguage::French, { "Langue", "[PLACEHOLDER]" } },
{ ELanguage::Spanish, { "Idioma", "[PLACEHOLDER]" } },
{ ELanguage::Italian, { "Lingua", "[PLACEHOLDER]" } }
{ ELanguage::Japanese, { "言語", "" } },
{ ELanguage::German, { "Sprache", "" } },
{ ELanguage::French, { "Langue", "" } },
{ ELanguage::Spanish, { "Idioma", "" } },
{ ELanguage::Italian, { "Lingua", "" } }
};
CONFIG_DEFINE_ENUM_LOCALE(ELanguage)
@@ -49,6 +49,52 @@ CONFIG_DEFINE_ENUM_LOCALE(ELanguage)
}
};
CONFIG_DEFINE_ENUM_LOCALE(EVoiceLanguage)
{
{
ELanguage::English,
{
{ EVoiceLanguage::English, { "ENGLISH", "" } },
{ EVoiceLanguage::Japanese, { "JAPANESE", "" } }
}
},
{
ELanguage::Japanese,
{
{ EVoiceLanguage::English, { "英語", "" } },
{ EVoiceLanguage::Japanese, { "日本語", "" } }
}
},
{
ELanguage::German,
{
{ EVoiceLanguage::English, { "ENGLISCH", "" } },
{ EVoiceLanguage::Japanese, { "JAPANISCH", "" } }
}
},
{
ELanguage::French,
{
{ EVoiceLanguage::English, { "ANGLAIS", "" } },
{ EVoiceLanguage::Japanese, { "JAPONAIS", "" } }
}
},
{
ELanguage::Spanish,
{
{ EVoiceLanguage::English, { "INGLÉS", "" } },
{ EVoiceLanguage::Japanese, { "JAPONÉS", "" } }
}
},
{
ELanguage::Italian,
{
{ EVoiceLanguage::English, { "INGLESE", "" } },
{ EVoiceLanguage::Japanese, { "GIAPPONESE", "" } }
}
},
};
CONFIG_DEFINE_LOCALE(Hints)
{
{ ELanguage::English, { "Hints", "Show hint rings in stages." } }
@@ -97,14 +143,25 @@ CONFIG_DEFINE_ENUM_LOCALE(EControllerIcons)
}
};
CONFIG_DEFINE_LOCALE(InvertCameraX)
CONFIG_DEFINE_LOCALE(HorizontalCamera)
{
{ ELanguage::English, { "Invert Camera X", "Toggle between inverted left and right camera movement." } }
{ ELanguage::English, { "Horizontal Camera", "Change how the camera moves left and right." } }
};
CONFIG_DEFINE_LOCALE(InvertCameraY)
CONFIG_DEFINE_LOCALE(VerticalCamera)
{
{ ELanguage::English, { "Invert Camera Y", "Toggle between inverted up and down camera movement." } }
{ ELanguage::English, { "Vertical Camera", "Change how the camera moves up and down." } }
};
CONFIG_DEFINE_ENUM_LOCALE(ECameraRotationMode)
{
{
ELanguage::English,
{
{ ECameraRotationMode::Normal, { "NORMAL", "" } },
{ ECameraRotationMode::Reverse, { "REVERSE", "" } }
}
}
};
CONFIG_DEFINE_LOCALE(Vibration)
@@ -117,11 +174,6 @@ CONFIG_DEFINE_LOCALE(AllowBackgroundInput)
{ ELanguage::English, { "Allow Background Input", "Allow controller input whilst the game window is unfocused." } }
};
CONFIG_DEFINE_LOCALE(AllowDPadMovement)
{
{ ELanguage::English, { "Allow D-Pad Movement", "Allow the player to also be controlled using the directional pad." } }
};
CONFIG_DEFINE_LOCALE(MasterVolume)
{
{ ELanguage::English, { "Master Volume", "Adjust the overall volume." } }
@@ -142,22 +194,27 @@ CONFIG_DEFINE_LOCALE(MusicAttenuation)
{ ELanguage::English, { "Music Attenuation", "Fade out the game's music when external media is playing." } }
};
CONFIG_DEFINE_LOCALE(VoiceLanguage)
CONFIG_DEFINE_LOCALE(ChannelConfiguration)
{
{ ELanguage::English, { "Voice Language", "Change the language used for character voices." } }
{ ELanguage::English, { "Channel Configuration", "Change the output mode for your playback device." } }
};
CONFIG_DEFINE_ENUM_LOCALE(EVoiceLanguage)
CONFIG_DEFINE_ENUM_LOCALE(EChannelConfiguration)
{
{
ELanguage::English,
{
{ EVoiceLanguage::English, { "ENGLISH", "" } },
{ EVoiceLanguage::Japanese, { "日本語", "" } }
{ EChannelConfiguration::Stereo, { "STEREO", "" } },
{ EChannelConfiguration::Surround, { "SURROUND", "" } }
}
}
};
CONFIG_DEFINE_LOCALE(VoiceLanguage)
{
{ ELanguage::English, { "Voice Language", "Change the language used for character voices." } }
};
CONFIG_DEFINE_LOCALE(Subtitles)
{
{ ELanguage::English, { "Subtitles", "Show subtitles during dialogue." } }
@@ -189,7 +246,9 @@ CONFIG_DEFINE_ENUM_LOCALE(EAspectRatio)
ELanguage::English,
{
{ EAspectRatio::Auto, { "AUTO", "Auto: the aspect ratio will dynamically adjust to the window size." } },
{ EAspectRatio::OriginalNarrow, { "ORIGINAL 4:3", "" } }
{ EAspectRatio::Wide, { "16:9", "16:9: locks the game to a widescreen aspect ratio." } },
{ EAspectRatio::Narrow, { "4:3", "4:3: locks the game to a narrow aspect ratio." } },
{ EAspectRatio::OriginalNarrow, { "ORIGINAL 4:3", "Original 4:3: locks the game to a narrow aspect ratio and retains parity with the game's original implementation." } }
}
}
};
@@ -216,7 +275,7 @@ CONFIG_DEFINE_LOCALE(FPS)
CONFIG_DEFINE_LOCALE(Brightness)
{
{ ELanguage::English, { "Brightness", "Adjust the brightness level of the game." } }
{ ELanguage::English, { "Brightness", "Adjust the brightness level until the symbol on the left is barely visible." } }
};
CONFIG_DEFINE_LOCALE(AntiAliasing)
@@ -249,9 +308,7 @@ CONFIG_DEFINE_ENUM_LOCALE(EShadowResolution)
{
ELanguage::English,
{
{ EShadowResolution::Original, { "ORIGINAL", "Original: the game will automatically determine the resolution of the shadows." } },
{ EShadowResolution::x4096, { "4096", "High resolutions can degrade performance significantly on lower end hardware." } },
{ EShadowResolution::x8192, { "8192", "High resolutions can degrade performance significantly on lower end hardware." } },
{ EShadowResolution::Original, { "ORIGINAL", "Original: the game will automatically determine the resolution of the shadows." } }
}
}
};
@@ -296,7 +353,7 @@ CONFIG_DEFINE_LOCALE(XboxColorCorrection)
CONFIG_DEFINE_LOCALE(CutsceneAspectRatio)
{
{ ELanguage::English, { "Cutscene Aspect Ratio", "" } }
{ ELanguage::English, { "Cutscene Aspect Ratio", "Change the aspect ratio of the real-time cutscenes." } }
};
CONFIG_DEFINE_ENUM_LOCALE(ECutsceneAspectRatio)
@@ -304,24 +361,24 @@ CONFIG_DEFINE_ENUM_LOCALE(ECutsceneAspectRatio)
{
ELanguage::English,
{
{ ECutsceneAspectRatio::Original, { "ORIGINAL", "" } },
{ ECutsceneAspectRatio::Unlocked, { "UNLOCKED", "" } },
{ ECutsceneAspectRatio::Original, { "ORIGINAL", "Original: locks cutscenes to their original 16:9 aspect ratio." } },
{ ECutsceneAspectRatio::Unlocked, { "UNLOCKED", "Unlocked: allows cutscenes to adjust their aspect ratio to the window size.\n\nWARNING: this will introduce visual oddities past the original 16:9 aspect ratio." } },
}
}
};
CONFIG_DEFINE_LOCALE(UIScaleMode)
CONFIG_DEFINE_LOCALE(UIAlignmentMode)
{
{ ELanguage::English, { "UI Scale Mode", "Change how the UI scales to the display." } }
{ ELanguage::English, { "UI Alignment Mode", "Change how the UI aligns with the display." } }
};
CONFIG_DEFINE_ENUM_LOCALE(EUIScaleMode)
CONFIG_DEFINE_ENUM_LOCALE(EUIAlignmentMode)
{
{
ELanguage::English,
{
{ EUIScaleMode::Edge, { "EDGE", "Edge: the UI will anchor to the edges of the display." } },
{ EUIScaleMode::Centre, { "CENTER", "Center: the UI will anchor to the center of the display." } },
{ EUIAlignmentMode::Edge, { "EDGE", "Edge: the UI will align with the edges of the display." } },
{ EUIAlignmentMode::Centre, { "CENTER", "Center: the UI will align with the center of the display." } },
}
}
};
+88 -9
View File
@@ -24,7 +24,12 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
{
"Options_Header_Name",
{
{ ELanguage::English, "OPTIONS" }
{ ELanguage::English, "OPTIONS" },
{ ELanguage::Japanese, "OPTION" },
{ ELanguage::German, "OPTIONEN" },
{ ELanguage::French, "OPTIONS" },
{ ELanguage::Spanish, "OPCIONES" },
{ ELanguage::Italian, "OPZIONI" }
}
},
{
@@ -165,27 +170,27 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
{
"Installer_Page_Introduction",
{
{ ELanguage::English, "Welcome to Unleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." },
{ ELanguage::Italian, "Benvenuto a Unleashed Recompiled!\n\nDovrai avere una copia di\nSonic Unleashed per la Xbox 360\nper proseguire con l'installazione." }
{ ELanguage::English, "Welcome to\nUnleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." },
{ ELanguage::Italian, "Benvenuto a\nUnleashed Recompiled!\n\nDovrai avere una copia di\nSonic Unleashed per la Xbox 360\nper proseguire con l'installazione." }
}
},
{
"Installer_Page_SelectGameAndUpdate",
{
{ ELanguage::English, "Add the files for the game and its title update. You can use digital dumps or an extracted folder containing the unmodified files." }
{ ELanguage::English, "Add the sources for the game and its title update." }
}
},
{
"Installer_Page_SelectDLC",
{
{ ELanguage::English, "Add the files for the DLC. You can use digital dumps or an extracted folder containing the unmodified files." }
{ ELanguage::English, "Add the sources for the DLC." }
}
},
{
"Installer_Page_CheckSpace",
{
{ ELanguage::English, "The content will be installed to the program's folder. Please confirm you have enough free space.\n\n" },
{ ELanguage::Italian, "Il contenuto verrà installato nella cartella di questo programma. Assicurati di avere abbastanza spazio libero sul tuo hard disk.\n\n" }
{ ELanguage::English, "The content will be installed to the program's folder.\n\n" },
{ ELanguage::Italian, "Il contenuto verrà installato nella cartella di questo programma.\n\n" }
}
},
{
@@ -254,6 +259,12 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
{ ELanguage::Italian, "SALTA" }
}
},
{
"Installer_Button_Retry",
{
{ ELanguage::English, "RETRY" }
}
},
{
"Installer_Button_AddFiles",
{
@@ -292,14 +303,14 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
// Notes: message appears when clicking the "Add Files" option for the first time.
"Installer_Message_FilePickerTutorial",
{
{ ELanguage::English, "Select a digital dump.\n\nFor choosing a folder with\nextracted and unmodified\ngame files, use the\n\"Add Folder\" option instead." },
{ ELanguage::English, "Select a digital dump with\ncontent from the game.\n\nThese files can be obtained from\nyour Xbox 360 hard drive by\nfollowing the instructions on\nthe GitHub page.\n\nFor choosing a folder with extracted\nand unmodified game files, use\nthe \"Add Folder\" option instead." },
}
},
{
// Notes: message appears when clicking the "Add Folder" option for the first time.
"Installer_Message_FolderPickerTutorial",
{
{ ELanguage::English, "Select a folder that contains\nthe unmodified files that have\nbeen extracted from the game.\n\nFor choosing a digital dump,\nuse the\"Add Files\" option instead." },
{ ELanguage::English, "Select a folder that contains the\nunmodified files that have been\nextracted from the game.\n\nThese files can be obtained from\nyour Xbox 360 hard drive by\nfollowing the instructions on\nthe GitHub page.\n\nFor choosing a digital dump,\nuse the\"Add Files\" option instead." },
}
},
{
@@ -334,6 +345,20 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
{ ELanguage::Italian, "Questa opzione riavviera il gioco\nper farti installare qualsiasi DLC\nche non hai installato.\n\nHai già installato tutti i DLC.\n\nVuoi procedere comunque?" }
}
},
{
// Notes: message appears when user chooses "Quit" on the first available installation screen.
"Installer_Message_Quit",
{
{ ELanguage::English, "Are you sure you want to quit?" },
}
},
{
// Notes: message appears when user chooses "Cancel" during installation.
"Installer_Message_Cancel",
{
{ ELanguage::English, "Are you sure you want to cancel the installation?" },
}
},
{
// Notes: message appears when pressing B at the title screen.
"Title_Message_Quit",
@@ -342,6 +367,48 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
{ ELanguage::Italian, "Sei sicuro di voler uscire?" }
}
},
{
// Notes: message appears when SYS-DATA is corrupted (mismatching file size) upon pressing start at the title screen.
// To make this occur, open the file in any editor and just remove a large chunk of data.
// Do not localise this unless absolutely necessary, these strings are from the XEX.
"Title_Message_SaveDataCorrupt",
{
{ ELanguage::English, "The save file appears to be\ncorrupted and cannot be loaded." },
{ ELanguage::Japanese, "ゲームデータの読み込みに失敗しました。\nこのまま続けるとゲームデータをセーブすることはできません" },
{ ELanguage::German, "Diese Speicherdatei ist beschädigt\nund kann nicht geladen werden." },
{ ELanguage::French, "Le fichier de sauvegarde semble être\nendommagé et ne peut être chargé." },
{ ELanguage::Spanish, "El archivo parece estar dañado\ny no se puede cargar." },
{ ELanguage::Italian, "I file di salvataggio sembrano danneggiati\ne non possono essere caricati." }
}
},
{
// Notes: message appears when ACH-DATA is corrupted (mismatching file size, bad signature, incorrect version or invalid checksum) upon pressing start at the title screen.
// To make this occur, open the file in any editor and just remove a large chunk of data.
"Title_Message_AchievementDataCorrupt",
{
{ ELanguage::English, "The achievement data appears to be\ncorrupted and cannot be loaded.\n\nProceeding from this point will\nclear your achievement data." }
}
},
{
// Notes: message appears when ACH-DATA cannot be loaded upon pressing start at the title screen.
// To make this occur, lock the ACH-DATA file using an external program so that it cannot be accessed by the game.
"Title_Message_AchievementDataIOError",
{
{ ELanguage::English, "The achievement data could not be loaded.\nYour achievements will not be saved." }
}
},
{
"Title_Message_UpdateAvailable",
{
{ ELanguage::English, "An update is available!\n\nWould you like to visit the\nreleases page to download it?" }
}
},
{
"Video_BackendError",
{
{ ELanguage::English, "Unable to create a D3D12 (Windows) or Vulkan backend.\n\nPlease make sure that:\n\n- Your system meets the minimum requirements.\n- Your GPU drivers are up to date.\n- Your operating system is on the latest version available." }
}
},
{
"Common_On",
{
@@ -399,6 +466,18 @@ std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_lo
{ ELanguage::Italian, "Indietro" }
}
},
{
"Common_Quit",
{
{ ELanguage::English, "Quit" },
}
},
{
"Common_Cancel",
{
{ ELanguage::English, "Cancel" }
}
},
{
"Common_Reset",
{
+40 -6
View File
@@ -10,15 +10,23 @@
#include <xex.h>
#include <apu/audio.h>
#include <hid/hid.h>
#include <user/achievement_data.h>
#include <user/config.h>
#include <user/paths.h>
#include <user/registry.h>
#include <kernel/xdbf.h>
#include <install/installer.h>
#include <install/update_checker.h>
#include <os/logger.h>
#include <os/process.h>
#include <os/registry.h>
#include <ui/game_window.h>
#include <ui/installer_wizard.h>
#include <mod/mod_loader.h>
#ifdef _WIN32
#include <timeapi.h>
#endif
const size_t XMAIOBegin = 0x7FEA0000;
const size_t XMAIOEnd = XMAIOBegin + 0x0000FFFF;
@@ -145,6 +153,9 @@ int main(int argc, char *argv[])
timeBeginPeriod(1);
#endif
if (!os::registry::Init())
LOGN_WARNING("OS doesn't support registry");
os::logger::Init();
bool forceInstaller = false;
@@ -167,6 +178,21 @@ int main(int argc, char *argv[])
Config::Load();
// Check the time since the last time an update was checked. Store the new time if the difference is more than six hours.
constexpr double TimeBetweenUpdateChecksInSeconds = 6 * 60 * 60;
time_t timeNow = std::time(nullptr);
double timeDifferenceSeconds = difftime(timeNow, Config::LastChecked);
if (timeDifferenceSeconds > TimeBetweenUpdateChecksInSeconds)
{
UpdateChecker::initialize();
UpdateChecker::start();
Config::LastChecked = timeNow;
Config::Save();
}
if (Config::ShowConsole)
os::process::ShowConsole();
HostStartup();
std::filesystem::path modulePath;
@@ -174,24 +200,32 @@ int main(int argc, char *argv[])
bool runInstallerWizard = forceInstaller || forceDLCInstaller || !isGameInstalled;
if (runInstallerWizard)
{
Video::CreateHostDevice(sdlVideoDriver);
if (!Video::CreateHostDevice(sdlVideoDriver))
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, GameWindow::GetTitle(), Localise("Video_BackendError").c_str(), GameWindow::s_pWindow);
std::_Exit(1);
}
if (!InstallerWizard::Run(GAME_INSTALL_DIRECTORY, isGameInstalled && forceDLCInstaller))
{
return 1;
std::_Exit(0);
}
}
ModLoader::Init();
AchievementData::Load();
KiSystemStartup();
uint32_t entry = LdrLoadModule(modulePath);
if (!runInstallerWizard)
Video::CreateHostDevice(sdlVideoDriver);
{
if (!Video::CreateHostDevice(sdlVideoDriver))
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, GameWindow::GetTitle(), Localise("Video_BackendError").c_str(), GameWindow::s_pWindow);
std::_Exit(1);
}
}
Video::StartPipelinePrecompilation();
+19 -8
View File
@@ -6,6 +6,7 @@
#include <kernel/function.h>
#include <kernel/heap.h>
#include <user/paths.h>
#include <os/process.h>
#include <xxHashMap.h>
enum class ModType
@@ -26,9 +27,6 @@ static std::vector<Mod> g_mods;
std::filesystem::path ModLoader::ResolvePath(std::string_view path)
{
if (g_mods.empty())
return {};
std::string_view root;
size_t sepIndex = path.find(":\\");
@@ -51,6 +49,9 @@ std::filesystem::path ModLoader::ResolvePath(std::string_view path)
return {};
}
if (g_mods.empty())
return {};
thread_local xxHashMap<std::filesystem::path> s_cache;
XXH64_hash_t hash = XXH3_64bits(path.data(), path.size());
@@ -90,7 +91,7 @@ std::vector<std::filesystem::path>* ModLoader::GetIncludeDirectories(size_t modI
void ModLoader::Init()
{
std::filesystem::path userPath = GetUserPath();
const std::filesystem::path& userPath = GetUserPath();
IniFile configIni;
if (!configIni.read(userPath / "cpkredir.ini"))
@@ -110,9 +111,14 @@ void ModLoader::Init()
if (!saveFilePathU8.empty())
ModLoader::s_saveFilePath = std::u8string_view((const char8_t*)saveFilePathU8.c_str());
else
ModLoader::s_saveFilePath = userPath / "mlsave/SYS-DATA";
ModLoader::s_saveFilePath = userPath / "mlsave";
ModLoader::s_saveFilePath /= "SYS-DATA";
}
if (configIni.getString("CPKREDIR", "LogType", std::string()) == "console")
os::process::ShowConsole();
std::string modsDbIniFilePathU8 = configIni.getString("CPKREDIR", "ModsDbIni", "");
if (modsDbIniFilePathU8.empty())
return;
@@ -187,15 +193,20 @@ void ModLoader::Init()
modSaveFilePathU8 = modIni.getString("Main", "SaveFile", std::string());
}
if (!mod.includeDirs.empty())
g_mods.emplace_back(std::move(mod));
if (!modSaveFilePathU8.empty())
{
std::replace(modSaveFilePathU8.begin(), modSaveFilePathU8.end(), '\\', '/');
ModLoader::s_saveFilePath = modDirectoryPath / std::u8string_view((const char8_t*)modSaveFilePathU8.c_str());
// Save file paths in HMM mods are treated as folders.
if (mod.type == ModType::HMM)
ModLoader::s_saveFilePath /= "SYS-DATA";
foundModSaveFilePath = true;
}
if (!mod.includeDirs.empty())
g_mods.emplace_back(std::move(mod));
}
}
+3 -3
View File
@@ -1,10 +1,10 @@
#include <os/logger_detail.h>
#include <os/logger.h>
void os::logger::detail::Init()
void os::logger::Init()
{
}
void os::logger::detail::Log(const std::string_view str, detail::ELogType type, const char* func)
void os::logger::Log(const std::string_view str, ELogType type, const char* func)
{
if (func)
{
+2 -2
View File
@@ -1,6 +1,6 @@
#include <os/media_detail.h>
#include <os/media.h>
bool os::media::detail::IsExternalMediaPlaying()
bool os::media::IsExternalMediaPlaying()
{
// This functionality is not supported in Linux.
return false;
+14 -4
View File
@@ -1,8 +1,8 @@
#include <os/process_detail.h>
#include <os/process.h>
#include <signal.h>
std::filesystem::path os::process::detail::GetExecutablePath()
std::filesystem::path os::process::GetExecutablePath()
{
char exePath[PATH_MAX] = {};
if (readlink("/proc/self/exe", exePath, PATH_MAX) > 0)
@@ -15,7 +15,7 @@ std::filesystem::path os::process::detail::GetExecutablePath()
}
}
std::filesystem::path os::process::detail::GetWorkingDirectory()
std::filesystem::path os::process::GetWorkingDirectory()
{
char cwd[PATH_MAX] = {};
char *res = getcwd(cwd, sizeof(cwd));
@@ -29,7 +29,12 @@ std::filesystem::path os::process::detail::GetWorkingDirectory()
}
}
bool os::process::detail::StartProcess(const std::filesystem::path path, const std::vector<std::string> args, std::filesystem::path work)
bool os::process::SetWorkingDirectory(const std::filesystem::path& path)
{
return chdir(path.c_str()) == 0;
}
bool os::process::StartProcess(const std::filesystem::path& path, const std::vector<std::string>& args, std::filesystem::path work)
{
pid_t pid = fork();
if (pid < 0)
@@ -55,3 +60,8 @@ bool os::process::detail::StartProcess(const std::filesystem::path path, const s
return true;
}
void os::process::ShowConsole()
{
// Unnecessary on Linux.
}
@@ -0,0 +1,21 @@
#include <os/registry.h>
// TODO: Implement
inline bool os::registry::Init()
{
return false;
}
// TODO: read from file?
template<typename T>
bool os::registry::ReadValue(const std::string_view& name, T& data)
{
return false;
}
// TODO: write to file?
template<typename T>
bool os::registry::WriteValue(const std::string_view& name, const T& data)
{
return false;
}
+2 -2
View File
@@ -1,6 +1,6 @@
#include <os/user_detail.h>
#include <os/user.h>
bool os::user::detail::IsDarkTheme()
bool os::user::IsDarkTheme()
{
return false;
}

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