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https://github.com/hedge-dev/UnleashedRecomp
synced 2026-06-08 12:28:15 -04:00
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1 Commits
| Author | SHA1 | Date | |
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| f90d99320f |
@@ -193,29 +193,3 @@ PPC_FUNC(sub_824EE620)
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ctx.r3.u32 = PersistentStorageManager::ShouldDisplayDLCMessage(true);
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}
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// This is a constructor for some struct that constructed inside CTownManContext::CTownManContext()
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// and within the calls contained in CTownManBase::ProcMsgSetTownManRetryTimeTable().
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//
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// Within the constructor of the CTownManContext, the second member of this struct is initialized to -1
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// after this call happens inside CTownManContext::CTownManContext() at pretty much the very of that function call.
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//
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// This initialization of the member variable is however not executed when this constructor for the struct
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// is called from someplace else in the game's code, as such it remains with unitialized data for that field.
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//
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// Ensuring that this member variable is initialized to 0 anytime this constructor is called fixes an issue with
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// Tails not disappearing when giving you the camera after Rooftop Run Act 1 (Night). This setting of it to 0 won't
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// break the behaviour created by the call to it from CTownManContext::CTownManContext() as that itself sets it to -1 later on.
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// It only affects other instance of the call.
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//
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// NOTE: ctx.r3.u32 + 0 is also unitialized by this constructor, however both instances of this function being called
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// initialized the said variable later on before being used.
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//
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// NOTE: ctx.r3.u32 + 20 is also unitialized, however I could not find any uses for this. Since this is already
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// quite a big change due to the amount of NPCs in the game, I would rather not touch this unless an issue is found.
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PPC_FUNC_IMPL(__imp__sub_8297C630);
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PPC_FUNC(sub_8297C630)
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{
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PPC_STORE_U32(ctx.r3.u32 + 4, 0);
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__imp__sub_8297C630(ctx, base);
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}
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@@ -141,3 +141,26 @@ PPC_FUNC(sub_82E38650)
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__imp__sub_82E38650(ctx, base);
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}
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// Part of the building right after exiting the tunnel after the drift turn after the first checkpoint
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// is placed on an transparent mesh slot. This somehow works. Except on high-performance Windows machines,
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// hinting at the fact that its related to some scheduler issue with the asset loading.
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// We can fix it by detecting the asset runtime, and combining the opaque and transparent mesh slots by
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// using the name offset field on the mesh group as an additional value in the array and shifting the
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// opaque mesh slot's offset back by one and then correcting the offset table for this change.
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// Hedgehog::Mirage::CTerrainModelData::Make
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PPC_FUNC_IMPL(__imp__sub_82E39618);
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PPC_FUNC(sub_82E39618)
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{
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if (ctx.r5.u32 == 0xA470 && XXH3_64bits(base + ctx.r4.u32, ctx.r5.u32) == 0x8474C14C113626D2)
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{
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PPC_STORE_U32(ctx.r4.u32 + 0x28, 7);
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PPC_STORE_U32(ctx.r4.u32 + 0x2C, 0x38);
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PPC_STORE_U32(ctx.r4.u32 + 0x30, 0);
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PPC_STORE_U32(ctx.r4.u32 + 0x50, 0x88C4);
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PPC_STORE_U32(ctx.r4.u32 + 0xA438, 0x38);
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}
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__imp__sub_82E39618(ctx, base);
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}
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