Implement & link ef_turi_hane1

This commit is contained in:
Norgesnerd
2025-06-05 20:49:39 +02:00
parent ab8bde5bcb
commit 00ed492fec
2 changed files with 40 additions and 5 deletions
+1 -1
View File
@@ -1345,7 +1345,7 @@ config.libs = [
Object(NonMatching, "effect/ef_tumble_dust.c"),
Object(Matching, "effect/ef_turi_hamon.c"),
Object(Matching, "effect/ef_turi_hane0.c"),
Object(NonMatching, "effect/ef_turi_hane1.c"),
Object(Matching, "effect/ef_turi_hane1.c"),
Object(Matching, "effect/ef_turi_mizu.c"),
Object(NonMatching, "effect/ef_turi_suiteki.c"),
Object(NonMatching, "effect/ef_turn_asimoto.c"),
+39 -4
View File
@@ -1,5 +1,16 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
#include "m_rcp.h"
#include "sys_matrix.h"
extern Gfx ef_turi_hane02_00_modelT[];
extern u8 ef_turi_hane02_0_int_i4[];
extern u8 ef_turi_hane02_1_int_i4[];
extern u8 ef_turi_hane02_2_int_i4[];
extern u8 ef_turi_hane02_3_int_i4[];
static void eTH0_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eTH0_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eTH0_mv(eEC_Effect_c* effect, GAME* game);
@@ -17,18 +28,42 @@ eEC_PROFILE_c iam_ef_turi_hane1 = {
// clang-format on
};
static u8* eTuri_Hane1Ptn[] = {
ef_turi_hane02_0_int_i4, ef_turi_hane02_0_int_i4, ef_turi_hane02_1_int_i4, ef_turi_hane02_1_int_i4,
ef_turi_hane02_2_int_i4, ef_turi_hane02_2_int_i4, ef_turi_hane02_3_int_i4, ef_turi_hane02_3_int_i4,
};
static void eTH0_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eEC_CLIP->make_effect_proc(eEC_EFFECT_TURI_HANE1, pos, NULL, game, NULL, item_name, prio, 0, 0);
}
static void eTH0_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
effect->timer = 16;
effect->scale.x = 0.01f;
effect->scale.y = 0.01f;
effect->scale.z = 0.01f;
}
static void eTH0_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
return;
}
static void eTH0_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
xyz_t scale = effect->scale;
s16 counter = (s16)(16 - effect->timer) >> 1;
counter = CLAMP(counter, 0, 7);
OPEN_DISP(game->graph);
_texture_z_light_fog_prim_xlu(game->graph);
Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE);
Matrix_scale(scale.x, scale.y, scale.z, TRUE);
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_8, eTuri_Hane1Ptn[counter]);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_turi_hane02_00_modelT);
CLOSE_DISP(game->graph);
}