fix item_common

This commit is contained in:
Prakxo
2024-08-25 22:12:49 +02:00
parent 0d8f784a15
commit 018a38f9da
2 changed files with 12 additions and 364 deletions
+12
View File
@@ -547,6 +547,8 @@ enum {
mPlayer_ITEM_DATA_NUM
};
#define mPlayer_ITEM_DATA_VALID(type) ((type) >= 0 && type < mPlayer_ITEM_DATA_NUM)
enum {
mPlayer_ITEM_DATA_TYPE_GFX,
mPlayer_ITEM_DATA_TYPE_SKELETON,
@@ -1350,6 +1352,14 @@ typedef struct player_main_demo_getoff_boat_standup_s {
s16 angle_z;
} mPlayer_main_demo_getoff_boat_standup_c;
typedef struct player_main_uki_s {
xyz_t cast_goal_point;
} mPlayer_main_uki_c;
typedef struct player_main_putaway_uki_s {
f32 unk0;
} mPlayer_main_putaway_uki_c;
typedef union {
mPlayer_main_intro_c intro;
mPlayer_main_return_demo_c return_demo;
@@ -1363,6 +1373,8 @@ typedef union {
mPlayer_main_wash_car_c wash_car;
mPlayer_main_demo_geton_boat_sitdown_c demo_geton_boat_sitdown;
mPlayer_main_demo_getoff_boat_standup_c demo_getoff_boat_standup;
mPlayer_main_uki_c uki;
mPlayer_main_putaway_uki_c putaway_uki;
u8 force_size[72]; // TEMP
} mPlayer_main_data;
-364
View File
@@ -321,370 +321,6 @@ void Player_actor_LoadOrDestruct_Item(ACTOR* actor, int kind, int anim_idx, int
}
void Player_actor_CorrectSomething_net(ACTOR* actor, xyz_t* pos) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
TOOLS_ACTOR* label = (TOOLS_ACTOR*)player->item_net_catch_label;
if (label != NULL && player->item_net_catch_type == 0) {
Matrix_push();
Matrix_translate(pos->x, pos->y, pos->z, FALSE);
Matrix_get(&label->matrix_work);
Matrix_pull();
label->init_matrix = TRUE;
}
}
int Player_actor_Check_ItemAnimationToItemKind(int kind, int anim) {
int res;
if (mPlayer_ITEM_IS_AXE(kind) != FALSE) {
res = anim < 0;
} else if (mPlayer_ITEM_IS_NET(kind) != FALSE) {
res = mPlib_Get_Item_DataPointerType(anim) == mPlayer_ITEM_DATA_TYPE_NET_ANIMATION;
} else if (mPlayer_ITEM_IS_UMBRELLA(kind) != FALSE) {
res = anim < 0;
} else if (mPlayer_ITEM_IS_ROD(kind) != FALSE) {
res = mPlib_Get_Item_DataPointerType(anim) == mPlayer_ITEM_DATA_TYPE_ROD_ANIMATION;
} else if (mPlayer_ITEM_IS_SHOVEL(kind) != FALSE) {
res = anim < 0;
} else if (mPlayer_ITEM_IS_BALLOON(kind) != FALSE) {
res = anim < 0;
} else if (mPlayer_ITEM_IS_WINDMILL(kind) != FALSE) {
res = anim < 0;
} else {
res = FALSE;
}
return res;
}samalv@debpc:~/ac-decomp/ac-decomp$ clang-format-14 ./src/m_player_item_common.c_inc > ./src/m_player_item_common.c_inc
samalv@debpc:~/ac-decomp/ac-decomp$ clang-format-14 ./src/m_player_item_common.c_inc | ./src/m_player_item_common.c_inc
bash: ./src/m_player_item_common.c_inc: Permission denied
samalv@debpc:~/ac-decomp/ac-decomp$ clang-format-14 ./src/m_player_item_common.c_inc
samalv@debpc:~/ac-decomp/ac-decomp$ clang-format-14 ./src/m_player_item_common.c_inc
void Player_actor_Set_ItemNoSubmenu(mActor_name_t item) {
if (mEv_CheckTitleDemo() <= 0) {
Common_Get(now_private)->equipment = item;
}
}
mActor_name_t Player_actor_Get_ItemNoSubmenu() {
if (mEv_CheckTitleDemo() > 0) {
return mPlib_Get_controller_data_for_title_demo_p()->equiped_item;
} else {
return Common_Get(now_private)->equipment;
}
}
s8 Player_actor_Get_ItemKind_from_submenu() {
return mPlib_Get_ItemNoToItemKind(Player_actor_Get_ItemNoSubmenu());
}
s8 Player_actor_Get_ItemKind_fromScene() {
if (Player_actor_CheckScene_AbleOutItem(Save_Get(scene_no)) != 0) {
return Player_actor_Get_ItemKind_from_submenu();
}
return -1;
}
s8 Player_actor_Get_ItemKind(ACTOR* actor, int kind) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
int able = Player_actor_CheckPlayer_AbleLoadItem(kind);
s8 scene_kind = Player_actor_Get_ItemKind_fromScene();
if (player->unable_hand_item_in_demo != FALSE) {
return -1;
} else if (player->able_hand_all_item_in_demo != FALSE) {
return scene_kind;
} else {
if (able == 0) {
return scene_kind;
} else if (able == 1) {
int holdable = mPlayer_ITEM_IS_UMBRELLA(scene_kind) || mPlayer_ITEM_IS_BALLOON(scene_kind) ||
mPlayer_ITEM_IS_WINDMILL(scene_kind) || mPlayer_ITEM_IS_FAN(scene_kind)
? TRUE
: FALSE;
if (holdable) {
return scene_kind;
}
}
}
return -1;
}
int Player_actor_Get_BasicItemMainIndex_fromItemKind(int kind) {
static s8 data[] = {
1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 20,
20, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23,
};
if (mPlayer_ITEM_KIND_VALID(kind)) {
return data[kind];
} else {
return 0;
}
}
void Player_actor_birth_umbrella(ACTOR* actor, GAME* game) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
int is_umbrella;
aTOL_Clip_c* tools;
s8 kind;
if (player->umbrella_actor == NULL) {
tools = Common_Get(clip).tools_clip;
if (tools != NULL &&
(player->umbrella_state == 1 || player->umbrella_state == 4 || player->umbrella_state == 2)) {
is_umbrella = FALSE;
kind = player->item_kind;
if (mPlayer_ITEM_IS_UMBRELLA(kind)) {
is_umbrella = TRUE;
}
if (is_umbrella) {
player->umbrella_actor = tools->aTOL_birth_proc(kind - mPlayer_ITEM_KIND_UMBRELLA00,
player->umbrella_state, actor, game, -1, 0);
if (player->umbrella_actor != NULL) {
player->umbrella_actor->world.position = actor->world.position;
player->umbrella_actor->skip_drawing = TRUE;
}
}
}
}
}
ACTOR* Player_actor_Get_umbrella_p(ACTOR* actor, GAME* game) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
ACTOR* umbrella;
Player_actor_birth_umbrella(actor, game);
umbrella = player->umbrella_actor;
if (umbrella != NULL) {
umbrella->skip_drawing = FALSE;
return umbrella;
}
return NULL;
}
int Player_actor_Item_CulcAnimation_Base(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
return cKF_SkeletonInfo_R_play(&player->item_keyframe);
}
int Player_actor_Item_CulcAnimation_Base2(ACTOR* actor) {
return Player_actor_Item_CulcAnimation_Base(actor) == 1;
}
void Player_actor_Item_SetAnimation_Base(ACTOR* actor, f32 frame) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
cKF_SkeletonInfo_R_c* keyf = &player->item_keyframe;
keyf->frame_control.current_frame = frame;
cKF_SkeletonInfo_R_play(keyf);
keyf->frame_control.current_frame = frame;
}
void Player_actor_Item_DMA_Data(ACTOR* actor, int skl_idx, int anim_idx, int mode, f32 speed, f32 morph_speed,
f32 frame) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
int change_bank = Player_actor_Change_ItemBank();
if ((skl_idx >= 0) && (mPlib_Get_Item_DataPointerType(skl_idx) != 0)) {
cKF_Skeleton_R_c* skeleton;
cKF_SkeletonInfo_R_c* keyf;
s_xyz* joint_work;
s_xyz* morph_work;
cKF_SkeletonInfo_R_c* key2;
keyf = &player->item_keyframe;
joint_work = player->item_joint_data;
morph_work = player->item_morph_data;
skeleton = mPlib_Get_Item_DataPointer(skl_idx);
if (frame >= 0.0f) {
cKF_SkeletonInfo_R_ct(keyf, skeleton, NULL, joint_work, morph_work);
keyf->frame_control.current_frame = frame;
} else if (change_bank != 0) {
keyf->skeleton = skeleton;
keyf->animation = NULL;
} else {
cKF_SkeletonInfo_R_ct(keyf, skeleton, NULL, joint_work, morph_work);
}
key2 = &player->item_keyframe;
cKF_SkeletonInfo_R_init_standard_setframeandspeedandmorphandmode(key2, mPlib_Get_Item_DataPointer(anim_idx),
NULL, key2->frame_control.current_frame, speed,
morph_speed, mode);
}
}
void Player_actor_Item_Set_Command_forUki(ACTOR* actor, int command) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
UKI_ACTOR* rod = (UKI_ACTOR*)player->fishing_rod_actor_p;
if (rod != NULL) {
rod->command = command;
}
}
void Player_actor_Item_Set_RightHandPos_forUki(ACTOR* actor, int arg0) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
UKI_ACTOR* rod = (UKI_ACTOR*)player->fishing_rod_actor_p;
if (rod != NULL) {
s16 rot;
xyz_t pos;
f32 sin;
f32 cos;
switch (arg0) {
case 0x35:
case 0x36:
case 0x37:
pos = actor->world.position;
rot = actor->shape_info.rotation.y;
cos = cos_s(rot);
sin = sin_s(rot);
pos.z += (-2.0f * cos) - (12.0f * sin);
pos.x += (12.0f * cos) + (-2.0f * sin);
pos.y += 17.5f;
rod->right_hand_pos = pos;
break;
default:
rod->right_hand_pos = player->right_hand_pos;
break;
}
}
}
void Player_actor_Item_Set_LeftHandPos_forUki(ACTOR* actor, int arg0) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
UKI_ACTOR* rod = (UKI_ACTOR*)player->fishing_rod_actor_p;
if (rod != NULL) {
s16 rot;
xyz_t pos;
f32 sin;
f32 cos;
switch (arg0) {
case 0x35:
case 0x36:
case 0x37:
pos = actor->world.position;
rot = actor->shape_info.rotation.y;
cos = cos_s(rot);
sin = sin_s(rot);
pos.z += (-2.0f * cos) - (12.0f * sin);
pos.x += (12.0f * cos) + (-2.0f * sin);
pos.y += 17.5f;
rod->left_hand_pos = pos;
break;
default:
rod->left_hand_pos = player->left_hand_pos;
break;
}
}
}
void Player_actor_Item_Set_PosSpeed_forUki(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
UKI_ACTOR* rod = (UKI_ACTOR*)player->fishing_rod_actor_p;
if (rod != NULL) {
rod->position_speed = actor->position_speed;
}
}
void Player_actor_Item_Set_AngleSpeedY_forUki(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
UKI_ACTOR* rod = (UKI_ACTOR*)player->fishing_rod_actor_p;
if (rod != NULL) {
int y = player->shape_angle_delta.y;
if (y > 0) {
if (y > 0x8000) {
y = -(0x10000 - y);
}
} else if (y < -0x8000) {
y += 0x10000;
}
rod->angle_speed_y = y;
}
}
void Player_actor_Item_Set_RodTopPos_forUki(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
UKI_ACTOR* rod = (UKI_ACTOR*)player->fishing_rod_actor_p;
if (rod != NULL) {
Player_actor_Get_ItemRodTopInitPos(actor, &rod->rod_top_position);
}
}
void Player_actor_LoadOrDestruct_Item(ACTOR* actor, int kind, int anim_idx, int mode, f32 speed, f32 morph_speed,
f32 frame) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
int umbrella;
int rod;
if (kind >= 0) {
Player_actor_Item_DMA_Data(actor, mPlib_Get_BasicItemShapeIndex_fromItemKind(kind), anim_idx, mode, speed,
morph_speed, frame);
}
umbrella = FALSE;
if (mPlayer_ITEM_IS_UMBRELLA(kind)) {
umbrella = TRUE;
}
if (!umbrella) {
if (player->umbrella_actor != NULL && Common_Get(clip).tools_clip != NULL) {
Common_Get(clip).tools_clip->aTOL_chg_request_mode_proc(actor, player->umbrella_actor, 3);
player->umbrella_actor = NULL;
}
player->umbrella_state = 4;
} else {
TOOLS_ACTOR* tool = (TOOLS_ACTOR*)player->umbrella_actor;
if (tool != NULL && (kind - mPlayer_ITEM_KIND_UMBRELLA00) != tool->tool_name) {
if (Common_Get(clip).tools_clip != NULL) {
Common_Get(clip).tools_clip->aTOL_chg_request_mode_proc(actor, player->umbrella_actor, 3);
player->umbrella_actor = NULL;
}
player->umbrella_state = 4;
}
}
rod = FALSE;
if (mPlayer_ITEM_IS_ROD(kind)) {
rod = TRUE;
}
if (!rod) {
Player_actor_Item_Set_Command_forUki(actor, 0);
}
}
void Player_actor_CorrectSomething_net(ACTOR* actor, xyz_t* pos) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
TOOLS_ACTOR* label = (TOOLS_ACTOR*)player->item_net_catch_label;