Merge pull request #65 from Cuyler36/actor_profile_enum

Add enum for actor profiles & rework files
This commit is contained in:
Cuyler36
2023-06-23 12:59:39 -04:00
committed by GitHub
9 changed files with 767 additions and 538 deletions
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@@ -1,518 +0,0 @@
#ifndef ACTOR_TABLE_H
#define ACTOR_TABLE_H
#include "types.h"
#include "m_actor_dlftbls.h"
#include "m_player_call.h"
#include "ac_sample.h"
#include "ac_airplane.h"
#include "ac_animal_logo.h"
#include "ac_arrange_ftr.h"
#include "ac_arrange_room.h"
#include "ac_ball.h"
#include "ac_balloon.h"
#include "ac_birth_control.h"
#include "ac_boat_demo.h"
#include "ac_boxManager.h"
#include "ac_boxMove.h"
#include "ac_boxTrick01.h"
#include "ac_broker_design.h"
#include "ac_cottage.h"
#include "ac_cottage.h"
#include "ac_effectbg.h"
#include "ac_event_manager.h"
#include "ac_field_draw.h"
#include "ac_fieldm_draw.h"
#include "ac_flag.h"
#include "ac_garagara.h"
#include "ac_gyo_kage.h"
#include "ac_gyo_release.h"
#include "ac_handOverItem.h"
#include "ac_haniwa.h"
#include "ac_hatumode_control.h"
#include "ac_house_clock.h"
#include "ac_intro_demo.h"
#include "ac_kamakura_indoor.h"
#include "ac_lighthouse_switch.h"
#include "ac_mailbox.h"
#include "ac_mbg.h"
#include "ac_misin.h"
#include "ac_mural.h"
#include "ac_museum_fossil.h"
#include "ac_museum_picture.h"
#include "ac_museum_fish.h"
#include "ac_museum_indoor.h"
#include "ac_museum_insect.h"
#include "ac_my_indoor.h"
#include "ac_my_room.h"
#include "ac_needlework_indoor.h"
#include "ac_present_demo.h"
#include "ac_psnowman.h"
#include "ac_pterminal.h"
#include "ac_quest_manager.h"
#include "ac_reset_demo.h"
#include "ac_ride_off_demo.h"
#include "ac_rope.h"
#include "ac_set_manager.h"
#include "ac_set_npc_manager.h"
#include "ac_shop_design.h"
#include "ac_shop_goods.h"
#include "ac_shop_indoor.h"
#include "ac_shop_level.h"
#include "ac_shop_manekin.h"
#include "ac_shop_umbrella.h"
#include "ac_sign.h"
#include "ac_snowman.h"
#include "ac_t_anrium1.h"
#include "ac_t_bag1.h"
#include "ac_t_bag2.h"
#include "ac_t_biscus1.h"
#include "ac_t_biscus2.h"
#include "ac_t_biscus3.h"
#include "ac_t_biscus4.h"
#include "ac_t_cobra1.h"
#include "ac_t_cracker.h"
#include "ac_t_flag.h"
#include "ac_t_hanabi.h"
#include "ac_t_hasu1.h"
#include "ac_t_hat1.h"
#include "ac_t_hat2.h"
#include "ac_t_hat3.h"
#include "ac_t_keitai.h"
#include "ac_t_npc_sao.h"
#include "ac_t_pistol.h"
#include "ac_t_rei1.h"
#include "ac_t_rei2.h"
#include "ac_t_tama.h"
#include "ac_t_tumbler.h"
#include "ac_t_umbrella.h"
#include "ac_t_utiwa.h"
#include "ac_t_zinnia1.h"
#include "ac_t_zinnia2.h"
#include "ac_tokyoso_control.h"
#include "ac_tools.h"
#include "ac_train_door.h"
#include "ac_train_window.h"
#include "ac_tunahiki_control.h"
#include "ac_uki.h"
#include "bg_cherry_item.h"
#include "bg_item.h"
#include "bg_police_item.h"
#include "bg_post_item.h"
#include "bg_winter_item.h"
#include "bg_xmas_item.h"
#include "ef_effect_control.h"
#include "ef_lamp_light.h"
#include "ef_room_sunshine.h"
#include "ef_room_sunshine_police.h"
#include "ef_room_sunshine_posthouse.h"
#include "ef_room_sunshine_museum.h"
#include "ef_room_sunshine_minsect.h"
#include "ev_cherry_manager.h"
#include "ac_house_goki.h"
#include "ac_ant.h"
#include "ac_bee.h"
#include "ac_fuusen.h"
#include "ac_aprilfool_control.h"
#include "ac_groundhog_control.h"
#include "ac_mscore_control.h"
#include "ac_countdown_npc0.h"
#include "ac_countdown_npc1.h"
#include "ac_ev_angler.h"
#include "ac_ev_artist.h"
#include "ac_ev_broker.h"
#include "ac_ev_broker2.h"
#include "ac_ev_carpetPeddler.h"
#include "ac_ev_castaway.h"
#include "ac_ev_designer.h"
#include "ac_ev_dokutu.h"
#include "ac_dummy.h"
#include "ac_ev_dozaemon.h"
#include "ac_ev_ghost.h"
#include "ac_ev_gypsy.h"
#include "ac_ev_kabuPeddler.h"
#include "ac_ev_miko.h"
#include "ac_ev_pumpkin.h"
#include "ac_ev_santa.h"
#include "ac_ev_soncho.h"
#include "ac_ev_soncho2.h"
#include "ac_ev_speech_soncho.h"
#include "ac_ev_yomise.h"
#include "ac_go_home_npc.h"
#include "ac_halloween_npc.h"
#include "ac_hanabi_npc0.h"
#include "ac_hanabi_npc1.h"
#include "ac_hanami_npc0.h"
#include "ac_hanami_npc1.h"
#include "ac_hatumode_npc0.h"
#include "ac_kamakura_npc0.h"
#include "ac_normal_npc.h"
#include "ac_npc.h"
#include "ac_npc2.h"
#include "ac_npc_conv_master.h"
#include "ac_npc_curator.h"
#include "ac_npc_depart_master.h"
#include "ac_npc_engineer.h"
#include "ac_npc_guide.h"
#include "ac_npc_guide2.h"
#include "ac_npc_majin.h"
#include "ac_npc_majin2.h"
#include "ac_npc_majin3.h"
#include "ac_npc_majin4.h"
#include "ac_npc_majin5.h"
#include "ac_npc_mamedanuki.h"
#include "ac_npc_mask_cat.h"
#include "ac_npc_mask_cat2.h"
#include "ac_npc_needlework.h"
#include "ac_npc_p_sel.h"
#include "ac_npc_p_sel2.h"
#include "ac_npc_police.h"
#include "ac_npc_police2.h"
#include "ac_npc_post_girl.h"
#include "ac_npc_post_man.h"
#include "ac_npc_rcn_guide.h"
#include "ac_npc_rcn_guide2.h"
#include "ac_npc_restart.h"
#include "ac_npc_rtc.h"
#include "ac_npc_sendo.h"
#include "ac_npc_shasho.h"
#include "ac_npc_shop_master.h"
#include "ac_npc_shop_mastersp.h"
#include "ac_npc_sleep_obaba.h"
#include "ac_npc_soncho.h"
#include "ac_npc_station_master.h"
#include "ac_npc_super_master.h"
#include "ac_npc_totakeke.h"
#include "ac_present_npc.h"
#include "ac_taisou_npc0.h"
#include "ac_tamaire_npc0.h"
#include "ac_tamaire_npc1.h"
#include "ac_tokyoso_npc0.h"
#include "ac_tokyoso_npc1.h"
#include "ac_tukimi_npc0.h"
#include "ac_tukimi_npc1.h"
#include "ac_tunahiki_npc0.h"
#include "ac_tunahiki_npc1.h"
#include "ac_turi_npc0.h"
#include "ac_groundhog_npc0.h"
#include "ac_harvest_npc0.h"
#include "ac_harvest_npc1.h"
#include "ac_npc_hem.h"
#include "ac_ev_majin.h"
#include "ac_ev_turkey.h"
#include "ac_insect.h"
#include "ac_gyoei.h"
#include "ac_boat.h"
#include "ac_br_shop.h"
#include "ac_bridge_a.h"
#include "ac_buggy.h"
#include "ac_conveni.h"
#include "ac_count02.h"
#include "ac_countdown.h"
#include "ac_depart.h"
#include "ac_douzou.h"
#include "ac_dump.h"
#include "ac_fallS.h"
#include "ac_fallSESW.h"
#include "ac_ghog.h"
#include "ac_goza.h"
#include "ac_house.h"
#include "ac_htable.h"
#include "ac_kago.h"
#include "ac_kamakura.h"
#include "ac_koinobori.h"
#include "ac_lotus.h"
#include "ac_mikanbox.h"
#include "ac_mikuji.h"
#include "ac_museum.h"
#include "ac_my_house.h"
#include "ac_nameplate.h"
#include "ac_needlework_shop.h"
#include "ac_police_box.h"
#include "ac_post_office.h"
#include "ac_radio.h"
#include "ac_reserve.h"
#include "ac_s_car.h"
#include "ac_shop.h"
#include "ac_shrine.h"
#include "ac_station.h"
#include "ac_structure.h"
#include "ac_super.h"
#include "ac_tama.h"
#include "ac_tent.h"
#include "ac_toudai.h"
#include "ac_train0.h"
#include "ac_train1.h"
#include "ac_tukimi.h"
#include "ac_turi.h"
#include "ac_windmill.h"
#include "ac_yatai.h"
#include "ac_weather.h"
#ifdef __cplusplus
extern "C" {
#endif
#define MAKE_ACTOR_DLF(actor)\
{0,0,NULL,NULL,NULL,&actor##_Profile, 0,0,0,0}
#define MAKE_ACTOR_NULL()\
{0,0,NULL,NULL,NULL,NULL,0,0,0,0}
ACTOR_DFLTBL actor_dlftbls[] = {
MAKE_ACTOR_DLF(Player),
MAKE_ACTOR_DLF(BgItem),
MAKE_ACTOR_DLF(Sample),
MAKE_ACTOR_DLF(Fieldm_Draw),
MAKE_ACTOR_DLF(Field_Draw),
MAKE_ACTOR_DLF(Airplane),
MAKE_ACTOR_DLF(Room_Sunshine),
MAKE_ACTOR_DLF(Lamp_Light),
MAKE_ACTOR_DLF(Ev_Angler),
MAKE_ACTOR_DLF(Ball),
MAKE_ACTOR_DLF(Haniwa),
MAKE_ACTOR_DLF(My_Room),
MAKE_ACTOR_DLF(Mbg),
MAKE_ACTOR_DLF(T_Tama),
MAKE_ACTOR_DLF(BoxManager),
MAKE_ACTOR_DLF(BoxMove),
MAKE_ACTOR_DLF(BoxTrick01),
MAKE_ACTOR_DLF(Arrange_Room),
MAKE_ACTOR_DLF(Arrange_Furniture),
MAKE_ACTOR_DLF(TrainDoor),
MAKE_ACTOR_DLF(T_Keitai),
MAKE_ACTOR_DLF(Halloween_Npc),
MAKE_ACTOR_DLF(Ev_Pumpkin),
MAKE_ACTOR_DLF(Ride_Off_Demo),
MAKE_ACTOR_DLF(Npc_Mamedanuki),
MAKE_ACTOR_DLF(Hanabi_Npc0),
MAKE_ACTOR_DLF(Hanabi_Npc1),
MAKE_ACTOR_DLF(Snowman),
MAKE_ACTOR_DLF(Npc_Post_Girl),
MAKE_ACTOR_DLF(Npc_Engineer),
MAKE_ACTOR_DLF(Npc_Majin3),
MAKE_ACTOR_DLF(Npc_Sleep_Obaba),
MAKE_ACTOR_DLF(Npc),
MAKE_ACTOR_DLF(Effect_Control),
MAKE_ACTOR_DLF(Npc2),
MAKE_ACTOR_DLF(Kamakura_Npc0),
MAKE_ACTOR_DLF(Npc_Post_Man),
MAKE_ACTOR_DLF(Shop_Design),
MAKE_ACTOR_DLF(Quest_Manager),
MAKE_ACTOR_DLF(MailBox),
MAKE_ACTOR_DLF(House),
MAKE_ACTOR_DLF(Shop_Level),
MAKE_ACTOR_DLF(Shop),
MAKE_ACTOR_DLF(MyHouse),
MAKE_ACTOR_DLF(Ev_Artist),
MAKE_ACTOR_DLF(Ev_Broker),
MAKE_ACTOR_DLF(Ev_Designer),
MAKE_ACTOR_DLF(T_Umbrella),
MAKE_ACTOR_DLF(Npc_Shop_Master),
MAKE_ACTOR_DLF(Birth_Control),
MAKE_ACTOR_DLF(Shop_Manekin),
MAKE_ACTOR_DLF(Shop_Indoor),
MAKE_ACTOR_DLF(Event_Manager),
MAKE_ACTOR_DLF(Shop_Goods),
MAKE_ACTOR_DLF(BrShop),
MAKE_ACTOR_DLF(Weather),
MAKE_ACTOR_DLF(Post_Office),
MAKE_ACTOR_DLF(Npc_Guide),
MAKE_ACTOR_DLF(Npc_Guide2),
MAKE_ACTOR_DLF(Insect),
MAKE_ACTOR_DLF(Station),
MAKE_ACTOR_DLF(Ev_CarpetPeddler),
MAKE_ACTOR_DLF(Ev_KabuPeddler),
MAKE_ACTOR_DLF(Reserve),
MAKE_ACTOR_DLF(HandOverItem),
MAKE_ACTOR_DLF(Npc_Conv_Master),
MAKE_ACTOR_DLF(Npc_Super_Master),
MAKE_ACTOR_DLF(Npc_Depart_Master),
MAKE_ACTOR_DLF(Tools),
MAKE_ACTOR_DLF(Structure),
MAKE_ACTOR_DLF(Ev_Gypsy),
MAKE_ACTOR_DLF(Npc_Police),
MAKE_ACTOR_DLF(Train0),
MAKE_ACTOR_DLF(Train1),
MAKE_ACTOR_DLF(Npc_Station_Master),
MAKE_ACTOR_DLF(Ev_Santa),
MAKE_ACTOR_DLF(Npc_Police2),
MAKE_ACTOR_DLF(Police_Box),
MAKE_ACTOR_DLF(BgPoliceItem),
MAKE_ACTOR_DLF(BgCherryItem),
MAKE_ACTOR_DLF(BgWinterItem),
MAKE_ACTOR_DLF(BgXmasItem),
MAKE_ACTOR_DLF(BgPostItem),
MAKE_ACTOR_DLF(FallS),
MAKE_ACTOR_DLF(FallSESW),
MAKE_ACTOR_DLF(Ev_Broker2),
MAKE_ACTOR_DLF(Broker_Design),
MAKE_ACTOR_DLF(T_Utiwa),
MAKE_ACTOR_DLF(Psnowman),
MAKE_ACTOR_DLF(My_Indoor),
MAKE_ACTOR_DLF(Npc_Rcn_Guide),
MAKE_ACTOR_DLF(Intro_Demo),
MAKE_ACTOR_DLF(Shrine),
MAKE_ACTOR_DLF(Buggy),
MAKE_ACTOR_DLF(T_Hanabi),
MAKE_ACTOR_DLF(Conveni),
MAKE_ACTOR_DLF(Super),
MAKE_ACTOR_DLF(Depart),
MAKE_ACTOR_DLF(Hanami_Npc0),
MAKE_ACTOR_DLF(S_Car),
MAKE_ACTOR_DLF(Hanami_Npc1),
MAKE_ACTOR_DLF(Npc_P_Sel),
MAKE_ACTOR_DLF(Npc_P_Sel2),
MAKE_ACTOR_DLF(Npc_Rcn_Guide2),
MAKE_ACTOR_DLF(Train_Window),
MAKE_ACTOR_DLF(Npc_Majin4),
MAKE_ACTOR_DLF(Kamakura),
MAKE_ACTOR_DLF(Gyoei),
MAKE_ACTOR_DLF(Npc_Majin),
MAKE_ACTOR_DLF(T_NpcSao),
MAKE_ACTOR_DLF(Ev_Soncho),
MAKE_ACTOR_DLF(Uki),
MAKE_ACTOR_DLF(Npc_Majin2),
MAKE_ACTOR_DLF(Normal_Npc),
MAKE_ACTOR_DLF(Set_Manager),
MAKE_ACTOR_DLF(Set_Npc_Manager),
MAKE_ACTOR_DLF(Npc_Shop_Mastersp),
MAKE_ACTOR_DLF(Room_Sunshine_Posthouse),
MAKE_ACTOR_DLF(Room_Sunshine_Police),
MAKE_ACTOR_DLF(Effectbg),
MAKE_ACTOR_DLF(Ev_Cherry_Manager),
MAKE_ACTOR_DLF(Ev_Yomise),
MAKE_ACTOR_DLF(Tokyoso_Npc0),
MAKE_ACTOR_DLF(Tokyoso_Npc1),
MAKE_ACTOR_DLF(Goza),
MAKE_ACTOR_DLF(Radio),
MAKE_ACTOR_DLF(Yatai),
MAKE_ACTOR_DLF(Tokyoso_Control),
MAKE_ACTOR_DLF(Shop_Umbrella),
MAKE_ACTOR_DLF(Gyo_Release),
MAKE_ACTOR_DLF(Tukimi),
MAKE_ACTOR_DLF(Kamakura_Indoor),
MAKE_ACTOR_DLF(Ev_Miko),
MAKE_ACTOR_DLF(Gyo_Kage),
MAKE_ACTOR_DLF(Mikuji),
MAKE_ACTOR_DLF(House_Goki),
MAKE_ACTOR_DLF(T_Cracker),
MAKE_ACTOR_DLF(Npc_Needlework),
MAKE_ACTOR_DLF(T_Pistol),
MAKE_ACTOR_DLF(T_Flag),
MAKE_ACTOR_DLF(T_Tumbler),
MAKE_ACTOR_DLF(Tukimi_Npc0),
MAKE_ACTOR_DLF(Tukimi_Npc1),
MAKE_ACTOR_DLF(Needlework_Shop),
MAKE_ACTOR_DLF(Countdown_Npc0),
MAKE_ACTOR_DLF(Countdown_Npc1),
MAKE_ACTOR_DLF(Turi_Npc0),
MAKE_ACTOR_DLF(Taisou_Npc0),
MAKE_ACTOR_DLF(Count),
MAKE_ACTOR_DLF(Garagara),
MAKE_ACTOR_DLF(Tamaire_Npc0),
MAKE_ACTOR_DLF(Tamaire_Npc1),
MAKE_ACTOR_DLF(Hatumode_Npc0),
MAKE_ACTOR_DLF(Npc_Totakeke),
MAKE_ACTOR_DLF(Count02),
MAKE_ACTOR_DLF(Hatumode_Control),
MAKE_ACTOR_DLF(Tama),
MAKE_ACTOR_DLF(Kago),
MAKE_ACTOR_DLF(Turi),
MAKE_ACTOR_DLF(House_Clock),
MAKE_ACTOR_DLF(Tunahiki_Control),
MAKE_ACTOR_DLF(Tunahiki_Npc0),
MAKE_ACTOR_DLF(Tunahiki_Npc1),
MAKE_ACTOR_DLF(Koinobori),
MAKE_ACTOR_DLF(Bee),
MAKE_ACTOR_DLF(Nameplate),
MAKE_ACTOR_DLF(Dump),
MAKE_ACTOR_DLF(Rope),
MAKE_ACTOR_DLF(Ev_Dozaemon),
MAKE_ACTOR_DLF(Windmill),
MAKE_ACTOR_DLF(Lotus),
MAKE_ACTOR_DLF(Animal_Logo),
MAKE_ACTOR_DLF(Mikanbox),
MAKE_ACTOR_DLF(Douzou),
MAKE_ACTOR_DLF(Npc_Rtc),
MAKE_ACTOR_DLF(Toudai),
MAKE_ACTOR_DLF(Npc_Restart),
MAKE_ACTOR_DLF(Npc_Majin5),
MAKE_ACTOR_DLF(Fuusen),
MAKE_ACTOR_DLF(Ev_Dokutu),
MAKE_ACTOR_DLF(Dummy),
MAKE_ACTOR_DLF(Npc_Curator),
MAKE_ACTOR_DLF(Museum),
MAKE_ACTOR_DLF(Ev_Ghost),
MAKE_ACTOR_DLF(Museum_Picture),
MAKE_ACTOR_NULL(),
MAKE_ACTOR_DLF(Museum_Fish),
MAKE_ACTOR_DLF(Museum_Insect),
MAKE_ACTOR_DLF(Bridge_A),
MAKE_ACTOR_DLF(Room_Sunshine_Museum),
MAKE_ACTOR_DLF(Needlework_Indoor),
MAKE_ACTOR_DLF(Room_Sunshine_Minsect),
MAKE_ACTOR_DLF(Museum_Fossil),
MAKE_ACTOR_DLF(Mural),
MAKE_ACTOR_DLF(Ac_Sign),
MAKE_ACTOR_DLF(Ant),
MAKE_ACTOR_DLF(Npc_Sendo),
MAKE_ACTOR_DLF(Flag),
MAKE_ACTOR_DLF(Present_Demo),
MAKE_ACTOR_DLF(Present_Npc),
MAKE_ACTOR_DLF(Boat),
MAKE_ACTOR_DLF(Boat_Demo),
MAKE_ACTOR_DLF(Cottage_My),
MAKE_ACTOR_DLF(Cottage_Npc),
MAKE_ACTOR_DLF(Ev_Soncho2),
MAKE_ACTOR_DLF(Npc_Mask_Cat),
MAKE_ACTOR_DLF(Npc_Mask_Cat2),
MAKE_ACTOR_DLF(Reset_Demo),
MAKE_ACTOR_DLF(Go_Home_Npc),
MAKE_ACTOR_DLF(Misin),
MAKE_ACTOR_DLF(Lighthouse_Switch),
MAKE_ACTOR_DLF(Museum_Indoor),
MAKE_ACTOR_DLF(T_Anrium1),
MAKE_ACTOR_DLF(T_Biscus1),
MAKE_ACTOR_DLF(T_Biscus2),
MAKE_ACTOR_DLF(T_Hasu1),
MAKE_ACTOR_DLF(T_Hat1),
MAKE_ACTOR_DLF(T_Zinnia1),
MAKE_ACTOR_DLF(T_Biscus3),
MAKE_ACTOR_DLF(T_Biscus4),
MAKE_ACTOR_DLF(T_Zinnia2),
MAKE_ACTOR_DLF(T_Hat2),
MAKE_ACTOR_DLF(T_Hat3),
MAKE_ACTOR_DLF(T_Rei1),
MAKE_ACTOR_DLF(T_Rei2),
MAKE_ACTOR_DLF(Npc_Shasho),
MAKE_ACTOR_DLF(T_Bag1),
MAKE_ACTOR_DLF(T_Bag2),
MAKE_ACTOR_DLF(Ev_Castaway),
MAKE_ACTOR_DLF(T_Cobra1),
MAKE_ACTOR_DLF(Balloon),
MAKE_ACTOR_DLF(Npc_Soncho),
MAKE_ACTOR_DLF(Aprilfool_Control),
MAKE_ACTOR_DLF(Ev_Majin),
MAKE_ACTOR_DLF(Harvest_Npc0),
MAKE_ACTOR_DLF(Harvest_Npc1),
MAKE_ACTOR_DLF(Groundhog_Control),
MAKE_ACTOR_DLF(Ev_Speech_Soncho),
MAKE_ACTOR_DLF(Groundhog_Npc0),
MAKE_ACTOR_DLF(Ev_Turkey),
MAKE_ACTOR_DLF(Ghog),
MAKE_ACTOR_DLF(Htable),
MAKE_ACTOR_DLF(Npc_Hem),
MAKE_ACTOR_DLF(Tent),
MAKE_ACTOR_DLF(Pterminal),
MAKE_ACTOR_DLF(Mscore_Control)
};
#ifdef __cplusplus
}
#endif
#endif
+251 -2
View File
@@ -36,8 +36,257 @@ enum actor_part {
ACTOR_PART_NUM
};
enum actor_profile_table {
mAc_PROFILE_PLAYER,
mAc_PROFILE_BGITEM,
mAc_PROFILE_SAMPLE,
mAc_PROFILE_FIELDM_DRAW,
mAc_PROFILE_FIELD_DRAW,
mAc_PROFILE_AIRPLANE,
mAc_PROFILE_ROOM_SUNSHINE,
mAc_PROFILE_LAMP_LIGHT,
mAc_PROFILE_EV_ANGLER,
mAc_PROFILE_BALL,
mAc_PROFILE_HANIWA,
mAc_PROFILE_MY_ROOM,
mAc_PROFILE_MBG,
mAc_PROFILE_T_TAMA,
mAc_PROFILE_BOXMANAGER,
mAc_PROFILE_BOXMOVE,
mAc_PROFILE_BOXTRICK01,
mAc_PROFILE_ARRANGE_ROOM,
mAc_PROFILE_ARRANGE_FURNITURE,
mAc_PROFILE_TRAINDOOR,
mAc_PROFILE_T_KEITAI,
mAc_PROFILE_HALLOWEEN_NPC,
mAc_PROFILE_EV_PUMPKIN,
mAc_PROFILE_RIDE_OFF_DEMO,
mAc_PROFILE_NPC_MAMEDANUKI,
mAc_PROFILE_HANABI_NPC0,
mAc_PROFILE_HANABI_NPC1,
mAc_PROFILE_SNOWMAN,
mAc_PROFILE_NPC_POST_GIRL,
mAc_PROFILE_NPC_ENGINEER,
mAc_PROFILE_NPC_MAJIN3,
mAc_PROFILE_NPC_SLEEP_OBABA,
mAc_PROFILE_NPC,
mAc_PROFILE_EFFECT_CONTROL,
mAc_PROFILE_NPC2,
mAc_PROFILE_KAMAKURA_NPC0,
mAc_PROFILE_NPC_POST_MAN,
mAc_PROFILE_SHOP_DESIGN,
mAc_PROFILE_QUEST_MANAGER,
mAc_PROFILE_MAILBOX,
mAc_PROFILE_HOUSE,
mAc_PROFILE_SHOP_LEVEL,
mAc_PROFILE_SHOP,
mAc_PROFILE_MYHOUSE,
mAc_PROFILE_EV_ARTIST,
mAc_PROFILE_EV_BROKER,
mAc_PROFILE_EV_DESIGNER,
mAc_PROFILE_T_UMBRELLA,
mAc_PROFILE_NPC_SHOP_MASTER,
mAc_PROFILE_BIRTH_CONTROL,
mAc_PROFILE_SHOP_MANEKIN,
mAc_PROFILE_SHOP_INDOOR,
mAc_PROFILE_EVENT_MANAGER,
mAc_PROFILE_SHOP_GOODS,
mAc_PROFILE_BRSHOP,
mAc_PROFILE_WEATHER,
mAc_PROFILE_POST_OFFICE,
mAc_PROFILE_NPC_GUIDE,
mAc_PROFILE_NPC_GUIDE2,
mAc_PROFILE_INSECT,
mAc_PROFILE_STATION,
mAc_PROFILE_EV_CARPETPEDDLER,
mAc_PROFILE_EV_KABUPEDDLER,
mAc_PROFILE_RESERVE,
mAc_PROFILE_HANDOVERITEM,
mAc_PROFILE_NPC_CONV_MASTER,
mAc_PROFILE_NPC_SUPER_MASTER,
mAc_PROFILE_NPC_DEPART_MASTER,
mAc_PROFILE_TOOLS,
mAc_PROFILE_STRUCTURE,
mAc_PROFILE_EV_GYPSY,
mAc_PROFILE_NPC_POLICE,
mAc_PROFILE_TRAIN0,
mAc_PROFILE_TRAIN1,
mAc_PROFILE_NPC_STATION_MASTER,
mAc_PROFILE_EV_SANTA,
mAc_PROFILE_NPC_POLICE2,
mAc_PROFILE_POLICE_BOX,
mAc_PROFILE_BGPOLICEITEM,
mAc_PROFILE_BGCHERRYITEM,
mAc_PROFILE_BGWINTERITEM,
mAc_PROFILE_BGXMASITEM,
mAc_PROFILE_BGPOSTITEM,
mAc_PROFILE_FALLS,
mAc_PROFILE_FALLSESW,
mAc_PROFILE_EV_BROKER2,
mAc_PROFILE_BROKER_DESIGN,
mAc_PROFILE_T_UTIWA,
mAc_PROFILE_PSNOWMAN,
mAc_PROFILE_MY_INDOOR,
mAc_PROFILE_NPC_RCN_GUIDE,
mAc_PROFILE_INTRO_DEMO,
mAc_PROFILE_SHRINE,
mAc_PROFILE_BUGGY,
mAc_PROFILE_T_HANABI,
mAc_PROFILE_CONVENI,
mAc_PROFILE_SUPER,
mAc_PROFILE_DEPART,
mAc_PROFILE_HANAMI_NPC0,
mAc_PROFILE_S_CAR,
mAc_PROFILE_HANAMI_NPC1,
mAc_PROFILE_NPC_P_SEL,
mAc_PROFILE_NPC_P_SEL2,
mAc_PROFILE_NPC_RCN_GUIDE2,
mAc_PROFILE_TRAIN_WINDOW,
mAc_PROFILE_NPC_MAJIN4,
mAc_PROFILE_KAMAKURA,
mAc_PROFILE_GYOEI,
mAc_PROFILE_NPC_MAJIN,
mAc_PROFILE_T_NPCSAO,
mAc_PROFILE_EV_SONCHO,
mAc_PROFILE_UKI,
mAc_PROFILE_NPC_MAJIN2,
mAc_PROFILE_NORMAL_NPC,
mAc_PROFILE_SET_MANAGER,
mAc_PROFILE_SET_NPC_MANAGER,
mAc_PROFILE_NPC_SHOP_MASTERSP,
mAc_PROFILE_ROOM_SUNSHINE_POSTHOUSE,
mAc_PROFILE_ROOM_SUNSHINE_POLICE,
mAc_PROFILE_EFFECTBG,
mAc_PROFILE_EV_CHERRY_MANAGER,
mAc_PROFILE_EV_YOMISE,
mAc_PROFILE_TOKYOSO_NPC0,
mAc_PROFILE_TOKYOSO_NPC1,
mAc_PROFILE_GOZA,
mAc_PROFILE_RADIO,
mAc_PROFILE_YATAI,
mAc_PROFILE_TOKYOSO_CONTROL,
mAc_PROFILE_SHOP_UMBRELLA,
mAc_PROFILE_GYO_RELEASE,
mAc_PROFILE_TUKIMI,
mAc_PROFILE_KAMAKURA_INDOOR,
mAc_PROFILE_EV_MIKO,
mAc_PROFILE_GYO_KAGE,
mAc_PROFILE_MIKUJI,
mAc_PROFILE_HOUSE_GOKI,
mAc_PROFILE_T_CRACKER,
mAc_PROFILE_NPC_NEEDLEWORK,
mAc_PROFILE_T_PISTOL,
mAc_PROFILE_T_FLAG,
mAc_PROFILE_T_TUMBLER,
mAc_PROFILE_TUKIMI_NPC0,
mAc_PROFILE_TUKIMI_NPC1,
mAc_PROFILE_NEEDLEWORK_SHOP,
mAc_PROFILE_COUNTDOWN_NPC0,
mAc_PROFILE_COUNTDOWN_NPC1,
mAc_PROFILE_TURI_NPC0,
mAc_PROFILE_TAISOU_NPC0,
mAc_PROFILE_COUNT,
mAc_PROFILE_GARAGARA,
mAc_PROFILE_TAMAIRE_NPC0,
mAc_PROFILE_TAMAIRE_NPC1,
mAc_PROFILE_HATUMODE_NPC0,
mAc_PROFILE_NPC_TOTAKEKE,
mAc_PROFILE_COUNT02,
mAc_PROFILE_HATUMODE_CONTROL,
mAc_PROFILE_TAMA,
mAc_PROFILE_KAGO,
mAc_PROFILE_TURI,
mAc_PROFILE_HOUSE_CLOCK,
mAc_PROFILE_TUNAHIKI_CONTROL,
mAc_PROFILE_TUNAHIKI_NPC0,
mAc_PROFILE_TUNAHIKI_NPC1,
mAc_PROFILE_KOINOBORI,
mAc_PROFILE_BEE,
mAc_PROFILE_NAMEPLATE,
mAc_PROFILE_DUMP,
mAc_PROFILE_ROPE,
mAc_PROFILE_EV_DOZAEMON,
mAc_PROFILE_WINDMILL,
mAc_PROFILE_LOTUS,
mAc_PROFILE_ANIMAL_LOGO,
mAc_PROFILE_MIKANBOX,
mAc_PROFILE_DOUZOU,
mAc_PROFILE_NPC_RTC,
mAc_PROFILE_TOUDAI,
mAc_PROFILE_NPC_RESTART,
mAc_PROFILE_NPC_MAJIN5,
mAc_PROFILE_FUUSEN,
mAc_PROFILE_EV_DOKUTU,
mAc_PROFILE_DUMMY,
mAc_PROFILE_NPC_CURATOR,
mAc_PROFILE_MUSEUM,
mAc_PROFILE_EV_GHOST,
mAc_PROFILE_MUSEUM_PICTURE,
mAc_PROFILE_185,
mAc_PROFILE_MUSEUM_FISH,
mAc_PROFILE_MUSEUM_INSECT,
mAc_PROFILE_BRIDGE_A,
mAc_PROFILE_ROOM_SUNSHINE_MUSEUM,
mAc_PROFILE_NEEDLEWORK_INDOOR,
mAc_PROFILE_ROOM_SUNSHINE_MINSECT,
mAc_PROFILE_MUSEUM_FOSSIL,
mAc_PROFILE_MURAL,
mAc_PROFILE_AC_SIGN,
mAc_PROFILE_ANT,
mAc_PROFILE_NPC_SENDO,
mAc_PROFILE_FLAG,
mAc_PROFILE_PRESENT_DEMO,
mAc_PROFILE_PRESENT_NPC,
mAc_PROFILE_BOAT,
mAc_PROFILE_BOAT_DEMO,
mAc_PROFILE_COTTAGE_MY,
mAc_PROFILE_COTTAGE_NPC,
mAc_PROFILE_EV_SONCHO2,
mAc_PROFILE_NPC_MASK_CAT,
mAc_PROFILE_NPC_MASK_CAT2,
mAc_PROFILE_RESET_DEMO,
mAc_PROFILE_GO_HOME_NPC,
mAc_PROFILE_MISIN,
mAc_PROFILE_LIGHTHOUSE_SWITCH,
mAc_PROFILE_MUSEUM_INDOOR,
mAc_PROFILE_T_ANRIUM1,
mAc_PROFILE_T_BISCUS1,
mAc_PROFILE_T_BISCUS2,
mAc_PROFILE_T_HASU1,
mAc_PROFILE_T_HAT1,
mAc_PROFILE_T_ZINNIA1,
mAc_PROFILE_T_BISCUS3,
mAc_PROFILE_T_BISCUS4,
mAc_PROFILE_T_ZINNIA2,
mAc_PROFILE_T_HAT2,
mAc_PROFILE_T_HAT3,
mAc_PROFILE_T_REI1,
mAc_PROFILE_T_REI2,
mAc_PROFILE_NPC_SHASHO,
mAc_PROFILE_T_BAG1,
mAc_PROFILE_T_BAG2,
mAc_PROFILE_EV_CASTAWAY,
mAc_PROFILE_T_COBRA1,
mAc_PROFILE_BALLOON,
mAc_PROFILE_NPC_SONCHO,
mAc_PROFILE_APRILFOOL_CONTROL,
mAc_PROFILE_EV_MAJIN,
mAc_PROFILE_HARVEST_NPC0,
mAc_PROFILE_HARVEST_NPC1,
mAc_PROFILE_GROUNDHOG_CONTROL,
mAc_PROFILE_EV_SPEECH_SONCHO,
mAc_PROFILE_GROUNDHOG_NPC0,
mAc_PROFILE_EV_TURKEY,
mAc_PROFILE_GHOG,
mAc_PROFILE_HTABLE,
mAc_PROFILE_NPC_HEM,
mAc_PROFILE_TENT,
mAc_PROFILE_PTERMINAL,
mAc_PROFILE_MSCORE_CONTROL
};
/* sizeof(ACTOR_PROFILE) == 0x24 */
typedef struct actor_profile_s {
struct actor_profile_s {
/* 0x00 */ s16 id; /* unique actor type ID */
/* 0x02 */ u8 part; /* actor type, seemingly called 'part' */
/* 0x04 */ u32 initial_flags_state; /* initial actor flag state */
@@ -49,7 +298,7 @@ typedef struct actor_profile_s {
/* 0x18 */ mActor_proc mv_proc; /* move */
/* 0x1C */ mActor_proc dw_proc; /* draw */
/* 0x20 */ mActor_proc sv_proc; /* save */
} ACTOR_PROFILE;
};
typedef void (*mActor_shadow_proc)(ACTOR*, LightsN*, GAME_PLAY*);
+4 -3
View File
@@ -2,7 +2,7 @@
#define M_ACTOR_DLFTBLS_H
#include "types.h"
#include "m_actor.h"
#include "m_actor_type.h"
#ifdef __cplusplus
extern "C" {
@@ -21,10 +21,11 @@ typedef struct actor_dfltbl_s {
s8 unk2; // unused in AC
} ACTOR_DFLTBL;
extern int actor_dlftbls_num;
extern ACTOR_DFLTBL actor_dlftbls[];
void actor_dlftbls_init();
void actor_dlftbls_cleanup();
extern void actor_dlftbls_init();
extern void actor_dlftbls_cleanup();
#ifdef __cplusplus
}
+1
View File
@@ -9,6 +9,7 @@ extern "C" {
typedef u16 mActor_name_t;
typedef struct actor_s ACTOR;
typedef struct actor_profile_s ACTOR_PROFILE;
#ifdef __cplusplus
}
+1 -1
View File
@@ -19,7 +19,7 @@ static void Airplane_Actor_draw(ACTOR* actor, GAME* game);
/* TODO: ct, dt, & draw go in this TU, while all others go in a separate TU. Probably something like ac_airplane_move.c_inc */
ACTOR_PROFILE Airplane_Profile = {
0x05, // TODO: enum
mAc_PROFILE_AIRPLANE,
ACTOR_PART_BG,
ACTOR_STATE_NO_MOVE_WHILE_CULLED | ACTOR_STATE_NO_DRAW_WHILE_CULLED,
ETC_AIRPLANE,
+1 -1
View File
@@ -54,7 +54,7 @@ static void aAL_actor_move(ACTOR* actor, GAME* game);
static void aAL_actor_draw(ACTOR* actor, GAME* game);
ACTOR_PROFILE Animal_Logo_Profile = {
0xAB, // TODO: replace with enum
mAc_PROFILE_ANIMAL_LOGO,
ACTOR_PART_BG,
ACTOR_STATE_NO_MOVE_WHILE_CULLED | ACTOR_STATE_NO_DRAW_WHILE_CULLED,
EMPTY_NO,
+1 -1
View File
@@ -181,7 +181,7 @@ static void Ac_Sample_Actor_draw(ACTOR* actor, GAME* game) {
}
ACTOR_PROFILE Sample_Profile = {
0x02, // TODO: enum
mAc_PROFILE_SAMPLE,
ACTOR_PART_BG,
0,
MISC_ACTOR_SAMPLE,
+1 -1
View File
@@ -267,7 +267,7 @@ static void aSetMgr_dt(ACTOR* actor, GAME* game) { }
/* actor profile for SET_MANAGER */
ACTOR_PROFILE Set_Manager_Profile = {
0x72, /* TODO: replace with enum */
mAc_PROFILE_SET_MANAGER,
ACTOR_PART_CONTROL, /* control actor type */
ACTOR_STATE_NO_MOVE_WHILE_CULLED | ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_CAN_MOVE_IN_DEMO_SCENES,
EMPTY_NO,
+507 -11
View File
@@ -1,17 +1,513 @@
#include "m_actor_dlftbls.h"
#include "m_player_call.h"
#include "ac_sample.h"
#include "ac_airplane.h"
#include "ac_animal_logo.h"
#include "ac_arrange_ftr.h"
#include "ac_arrange_room.h"
#include "ac_ball.h"
#include "ac_balloon.h"
#include "ac_birth_control.h"
#include "ac_boat_demo.h"
#include "ac_boxManager.h"
#include "ac_boxMove.h"
#include "ac_boxTrick01.h"
#include "ac_broker_design.h"
#include "ac_cottage.h"
#include "ac_cottage.h"
#include "ac_effectbg.h"
#include "ac_event_manager.h"
#include "ac_field_draw.h"
#include "ac_fieldm_draw.h"
#include "ac_flag.h"
#include "ac_garagara.h"
#include "ac_gyo_kage.h"
#include "ac_gyo_release.h"
#include "ac_handOverItem.h"
#include "ac_haniwa.h"
#include "ac_hatumode_control.h"
#include "ac_house_clock.h"
#include "ac_intro_demo.h"
#include "ac_kamakura_indoor.h"
#include "ac_lighthouse_switch.h"
#include "ac_mailbox.h"
#include "ac_mbg.h"
#include "ac_misin.h"
#include "ac_mural.h"
#include "ac_museum_fossil.h"
#include "ac_museum_picture.h"
#include "ac_museum_fish.h"
#include "ac_museum_indoor.h"
#include "ac_museum_insect.h"
#include "ac_my_indoor.h"
#include "ac_my_room.h"
#include "ac_needlework_indoor.h"
#include "ac_present_demo.h"
#include "ac_psnowman.h"
#include "ac_pterminal.h"
#include "ac_quest_manager.h"
#include "ac_reset_demo.h"
#include "ac_ride_off_demo.h"
#include "ac_rope.h"
#include "ac_set_manager.h"
#include "ac_set_npc_manager.h"
#include "ac_shop_design.h"
#include "ac_shop_goods.h"
#include "ac_shop_indoor.h"
#include "ac_shop_level.h"
#include "ac_shop_manekin.h"
#include "ac_shop_umbrella.h"
#include "ac_sign.h"
#include "ac_snowman.h"
#include "ac_t_anrium1.h"
#include "ac_t_bag1.h"
#include "ac_t_bag2.h"
#include "ac_t_biscus1.h"
#include "ac_t_biscus2.h"
#include "ac_t_biscus3.h"
#include "ac_t_biscus4.h"
#include "ac_t_cobra1.h"
#include "ac_t_cracker.h"
#include "ac_t_flag.h"
#include "ac_t_hanabi.h"
#include "ac_t_hasu1.h"
#include "ac_t_hat1.h"
#include "ac_t_hat2.h"
#include "ac_t_hat3.h"
#include "ac_t_keitai.h"
#include "ac_t_npc_sao.h"
#include "ac_t_pistol.h"
#include "ac_t_rei1.h"
#include "ac_t_rei2.h"
#include "ac_t_tama.h"
#include "ac_t_tumbler.h"
#include "ac_t_umbrella.h"
#include "ac_t_utiwa.h"
#include "ac_t_zinnia1.h"
#include "ac_t_zinnia2.h"
#include "ac_tokyoso_control.h"
#include "ac_tools.h"
#include "ac_train_door.h"
#include "ac_train_window.h"
#include "ac_tunahiki_control.h"
#include "ac_uki.h"
#include "bg_cherry_item.h"
#include "bg_item.h"
#include "bg_police_item.h"
#include "bg_post_item.h"
#include "bg_winter_item.h"
#include "bg_xmas_item.h"
#include "ef_effect_control.h"
#include "ef_lamp_light.h"
#include "ef_room_sunshine.h"
#include "ef_room_sunshine_police.h"
#include "ef_room_sunshine_posthouse.h"
#include "ef_room_sunshine_museum.h"
#include "ef_room_sunshine_minsect.h"
#include "ev_cherry_manager.h"
#include "ac_house_goki.h"
#include "ac_ant.h"
#include "ac_bee.h"
#include "ac_fuusen.h"
#include "ac_aprilfool_control.h"
#include "ac_groundhog_control.h"
#include "ac_mscore_control.h"
#include "ac_countdown_npc0.h"
#include "ac_countdown_npc1.h"
#include "ac_ev_angler.h"
#include "ac_ev_artist.h"
#include "ac_ev_broker.h"
#include "ac_ev_broker2.h"
#include "ac_ev_carpetPeddler.h"
#include "ac_ev_castaway.h"
#include "ac_ev_designer.h"
#include "ac_ev_dokutu.h"
#include "ac_dummy.h"
#include "ac_ev_dozaemon.h"
#include "ac_ev_ghost.h"
#include "ac_ev_gypsy.h"
#include "ac_ev_kabuPeddler.h"
#include "ac_ev_miko.h"
#include "ac_ev_pumpkin.h"
#include "ac_ev_santa.h"
#include "ac_ev_soncho.h"
#include "ac_ev_soncho2.h"
#include "ac_ev_speech_soncho.h"
#include "ac_ev_yomise.h"
#include "ac_go_home_npc.h"
#include "ac_halloween_npc.h"
#include "ac_hanabi_npc0.h"
#include "ac_hanabi_npc1.h"
#include "ac_hanami_npc0.h"
#include "ac_hanami_npc1.h"
#include "ac_hatumode_npc0.h"
#include "ac_kamakura_npc0.h"
#include "ac_normal_npc.h"
#include "ac_npc.h"
#include "ac_npc2.h"
#include "ac_npc_conv_master.h"
#include "ac_npc_curator.h"
#include "ac_npc_depart_master.h"
#include "ac_npc_engineer.h"
#include "ac_npc_guide.h"
#include "ac_npc_guide2.h"
#include "ac_npc_majin.h"
#include "ac_npc_majin2.h"
#include "ac_npc_majin3.h"
#include "ac_npc_majin4.h"
#include "ac_npc_majin5.h"
#include "ac_npc_mamedanuki.h"
#include "ac_npc_mask_cat.h"
#include "ac_npc_mask_cat2.h"
#include "ac_npc_needlework.h"
#include "ac_npc_p_sel.h"
#include "ac_npc_p_sel2.h"
#include "ac_npc_police.h"
#include "ac_npc_police2.h"
#include "ac_npc_post_girl.h"
#include "ac_npc_post_man.h"
#include "ac_npc_rcn_guide.h"
#include "ac_npc_rcn_guide2.h"
#include "ac_npc_restart.h"
#include "ac_npc_rtc.h"
#include "ac_npc_sendo.h"
#include "ac_npc_shasho.h"
#include "ac_npc_shop_master.h"
#include "ac_npc_shop_mastersp.h"
#include "ac_npc_sleep_obaba.h"
#include "ac_npc_soncho.h"
#include "ac_npc_station_master.h"
#include "ac_npc_super_master.h"
#include "ac_npc_totakeke.h"
#include "ac_present_npc.h"
#include "ac_taisou_npc0.h"
#include "ac_tamaire_npc0.h"
#include "ac_tamaire_npc1.h"
#include "ac_tokyoso_npc0.h"
#include "ac_tokyoso_npc1.h"
#include "ac_tukimi_npc0.h"
#include "ac_tukimi_npc1.h"
#include "ac_tunahiki_npc0.h"
#include "ac_tunahiki_npc1.h"
#include "ac_turi_npc0.h"
#include "ac_groundhog_npc0.h"
#include "ac_harvest_npc0.h"
#include "ac_harvest_npc1.h"
#include "ac_npc_hem.h"
#include "ac_ev_majin.h"
#include "ac_ev_turkey.h"
#include "ac_insect.h"
#include "ac_gyoei.h"
#include "ac_boat.h"
#include "ac_br_shop.h"
#include "ac_bridge_a.h"
#include "ac_buggy.h"
#include "ac_conveni.h"
#include "ac_count02.h"
#include "ac_countdown.h"
#include "ac_depart.h"
#include "ac_douzou.h"
#include "ac_dump.h"
#include "ac_fallS.h"
#include "ac_fallSESW.h"
#include "ac_ghog.h"
#include "ac_goza.h"
#include "ac_house.h"
#include "ac_htable.h"
#include "ac_kago.h"
#include "ac_kamakura.h"
#include "ac_koinobori.h"
#include "ac_lotus.h"
#include "ac_mikanbox.h"
#include "ac_mikuji.h"
#include "ac_museum.h"
#include "ac_my_house.h"
#include "ac_nameplate.h"
#include "ac_needlework_shop.h"
#include "ac_police_box.h"
#include "ac_post_office.h"
#include "ac_radio.h"
#include "ac_reserve.h"
#include "ac_s_car.h"
#include "ac_shop.h"
#include "ac_shrine.h"
#include "ac_station.h"
#include "ac_structure.h"
#include "ac_super.h"
#include "ac_tama.h"
#include "ac_tent.h"
#include "ac_toudai.h"
#include "ac_train0.h"
#include "ac_train1.h"
#include "ac_tukimi.h"
#include "ac_turi.h"
#include "ac_windmill.h"
#include "ac_yatai.h"
#include "ac_weather.h"
#define MAKE_ACTOR_DLF(actor)\
{0,0,NULL,NULL,NULL,&actor##_Profile, 0,0,0,0}
#define MAKE_ACTOR_NULL()\
{0,0,NULL,NULL,NULL,NULL,0,0,0,0}
ACTOR_DFLTBL actor_dlftbls[] = {
MAKE_ACTOR_DLF(Player),
MAKE_ACTOR_DLF(BgItem),
MAKE_ACTOR_DLF(Sample),
MAKE_ACTOR_DLF(Fieldm_Draw),
MAKE_ACTOR_DLF(Field_Draw),
MAKE_ACTOR_DLF(Airplane),
MAKE_ACTOR_DLF(Room_Sunshine),
MAKE_ACTOR_DLF(Lamp_Light),
MAKE_ACTOR_DLF(Ev_Angler),
MAKE_ACTOR_DLF(Ball),
MAKE_ACTOR_DLF(Haniwa),
MAKE_ACTOR_DLF(My_Room),
MAKE_ACTOR_DLF(Mbg),
MAKE_ACTOR_DLF(T_Tama),
MAKE_ACTOR_DLF(BoxManager),
MAKE_ACTOR_DLF(BoxMove),
MAKE_ACTOR_DLF(BoxTrick01),
MAKE_ACTOR_DLF(Arrange_Room),
MAKE_ACTOR_DLF(Arrange_Furniture),
MAKE_ACTOR_DLF(TrainDoor),
MAKE_ACTOR_DLF(T_Keitai),
MAKE_ACTOR_DLF(Halloween_Npc),
MAKE_ACTOR_DLF(Ev_Pumpkin),
MAKE_ACTOR_DLF(Ride_Off_Demo),
MAKE_ACTOR_DLF(Npc_Mamedanuki),
MAKE_ACTOR_DLF(Hanabi_Npc0),
MAKE_ACTOR_DLF(Hanabi_Npc1),
MAKE_ACTOR_DLF(Snowman),
MAKE_ACTOR_DLF(Npc_Post_Girl),
MAKE_ACTOR_DLF(Npc_Engineer),
MAKE_ACTOR_DLF(Npc_Majin3),
MAKE_ACTOR_DLF(Npc_Sleep_Obaba),
MAKE_ACTOR_DLF(Npc),
MAKE_ACTOR_DLF(Effect_Control),
MAKE_ACTOR_DLF(Npc2),
MAKE_ACTOR_DLF(Kamakura_Npc0),
MAKE_ACTOR_DLF(Npc_Post_Man),
MAKE_ACTOR_DLF(Shop_Design),
MAKE_ACTOR_DLF(Quest_Manager),
MAKE_ACTOR_DLF(MailBox),
MAKE_ACTOR_DLF(House),
MAKE_ACTOR_DLF(Shop_Level),
MAKE_ACTOR_DLF(Shop),
MAKE_ACTOR_DLF(MyHouse),
MAKE_ACTOR_DLF(Ev_Artist),
MAKE_ACTOR_DLF(Ev_Broker),
MAKE_ACTOR_DLF(Ev_Designer),
MAKE_ACTOR_DLF(T_Umbrella),
MAKE_ACTOR_DLF(Npc_Shop_Master),
MAKE_ACTOR_DLF(Birth_Control),
MAKE_ACTOR_DLF(Shop_Manekin),
MAKE_ACTOR_DLF(Shop_Indoor),
MAKE_ACTOR_DLF(Event_Manager),
MAKE_ACTOR_DLF(Shop_Goods),
MAKE_ACTOR_DLF(BrShop),
MAKE_ACTOR_DLF(Weather),
MAKE_ACTOR_DLF(Post_Office),
MAKE_ACTOR_DLF(Npc_Guide),
MAKE_ACTOR_DLF(Npc_Guide2),
MAKE_ACTOR_DLF(Insect),
MAKE_ACTOR_DLF(Station),
MAKE_ACTOR_DLF(Ev_CarpetPeddler),
MAKE_ACTOR_DLF(Ev_KabuPeddler),
MAKE_ACTOR_DLF(Reserve),
MAKE_ACTOR_DLF(HandOverItem),
MAKE_ACTOR_DLF(Npc_Conv_Master),
MAKE_ACTOR_DLF(Npc_Super_Master),
MAKE_ACTOR_DLF(Npc_Depart_Master),
MAKE_ACTOR_DLF(Tools),
MAKE_ACTOR_DLF(Structure),
MAKE_ACTOR_DLF(Ev_Gypsy),
MAKE_ACTOR_DLF(Npc_Police),
MAKE_ACTOR_DLF(Train0),
MAKE_ACTOR_DLF(Train1),
MAKE_ACTOR_DLF(Npc_Station_Master),
MAKE_ACTOR_DLF(Ev_Santa),
MAKE_ACTOR_DLF(Npc_Police2),
MAKE_ACTOR_DLF(Police_Box),
MAKE_ACTOR_DLF(BgPoliceItem),
MAKE_ACTOR_DLF(BgCherryItem),
MAKE_ACTOR_DLF(BgWinterItem),
MAKE_ACTOR_DLF(BgXmasItem),
MAKE_ACTOR_DLF(BgPostItem),
MAKE_ACTOR_DLF(FallS),
MAKE_ACTOR_DLF(FallSESW),
MAKE_ACTOR_DLF(Ev_Broker2),
MAKE_ACTOR_DLF(Broker_Design),
MAKE_ACTOR_DLF(T_Utiwa),
MAKE_ACTOR_DLF(Psnowman),
MAKE_ACTOR_DLF(My_Indoor),
MAKE_ACTOR_DLF(Npc_Rcn_Guide),
MAKE_ACTOR_DLF(Intro_Demo),
MAKE_ACTOR_DLF(Shrine),
MAKE_ACTOR_DLF(Buggy),
MAKE_ACTOR_DLF(T_Hanabi),
MAKE_ACTOR_DLF(Conveni),
MAKE_ACTOR_DLF(Super),
MAKE_ACTOR_DLF(Depart),
MAKE_ACTOR_DLF(Hanami_Npc0),
MAKE_ACTOR_DLF(S_Car),
MAKE_ACTOR_DLF(Hanami_Npc1),
MAKE_ACTOR_DLF(Npc_P_Sel),
MAKE_ACTOR_DLF(Npc_P_Sel2),
MAKE_ACTOR_DLF(Npc_Rcn_Guide2),
MAKE_ACTOR_DLF(Train_Window),
MAKE_ACTOR_DLF(Npc_Majin4),
MAKE_ACTOR_DLF(Kamakura),
MAKE_ACTOR_DLF(Gyoei),
MAKE_ACTOR_DLF(Npc_Majin),
MAKE_ACTOR_DLF(T_NpcSao),
MAKE_ACTOR_DLF(Ev_Soncho),
MAKE_ACTOR_DLF(Uki),
MAKE_ACTOR_DLF(Npc_Majin2),
MAKE_ACTOR_DLF(Normal_Npc),
MAKE_ACTOR_DLF(Set_Manager),
MAKE_ACTOR_DLF(Set_Npc_Manager),
MAKE_ACTOR_DLF(Npc_Shop_Mastersp),
MAKE_ACTOR_DLF(Room_Sunshine_Posthouse),
MAKE_ACTOR_DLF(Room_Sunshine_Police),
MAKE_ACTOR_DLF(Effectbg),
MAKE_ACTOR_DLF(Ev_Cherry_Manager),
MAKE_ACTOR_DLF(Ev_Yomise),
MAKE_ACTOR_DLF(Tokyoso_Npc0),
MAKE_ACTOR_DLF(Tokyoso_Npc1),
MAKE_ACTOR_DLF(Goza),
MAKE_ACTOR_DLF(Radio),
MAKE_ACTOR_DLF(Yatai),
MAKE_ACTOR_DLF(Tokyoso_Control),
MAKE_ACTOR_DLF(Shop_Umbrella),
MAKE_ACTOR_DLF(Gyo_Release),
MAKE_ACTOR_DLF(Tukimi),
MAKE_ACTOR_DLF(Kamakura_Indoor),
MAKE_ACTOR_DLF(Ev_Miko),
MAKE_ACTOR_DLF(Gyo_Kage),
MAKE_ACTOR_DLF(Mikuji),
MAKE_ACTOR_DLF(House_Goki),
MAKE_ACTOR_DLF(T_Cracker),
MAKE_ACTOR_DLF(Npc_Needlework),
MAKE_ACTOR_DLF(T_Pistol),
MAKE_ACTOR_DLF(T_Flag),
MAKE_ACTOR_DLF(T_Tumbler),
MAKE_ACTOR_DLF(Tukimi_Npc0),
MAKE_ACTOR_DLF(Tukimi_Npc1),
MAKE_ACTOR_DLF(Needlework_Shop),
MAKE_ACTOR_DLF(Countdown_Npc0),
MAKE_ACTOR_DLF(Countdown_Npc1),
MAKE_ACTOR_DLF(Turi_Npc0),
MAKE_ACTOR_DLF(Taisou_Npc0),
MAKE_ACTOR_DLF(Count),
MAKE_ACTOR_DLF(Garagara),
MAKE_ACTOR_DLF(Tamaire_Npc0),
MAKE_ACTOR_DLF(Tamaire_Npc1),
MAKE_ACTOR_DLF(Hatumode_Npc0),
MAKE_ACTOR_DLF(Npc_Totakeke),
MAKE_ACTOR_DLF(Count02),
MAKE_ACTOR_DLF(Hatumode_Control),
MAKE_ACTOR_DLF(Tama),
MAKE_ACTOR_DLF(Kago),
MAKE_ACTOR_DLF(Turi),
MAKE_ACTOR_DLF(House_Clock),
MAKE_ACTOR_DLF(Tunahiki_Control),
MAKE_ACTOR_DLF(Tunahiki_Npc0),
MAKE_ACTOR_DLF(Tunahiki_Npc1),
MAKE_ACTOR_DLF(Koinobori),
MAKE_ACTOR_DLF(Bee),
MAKE_ACTOR_DLF(Nameplate),
MAKE_ACTOR_DLF(Dump),
MAKE_ACTOR_DLF(Rope),
MAKE_ACTOR_DLF(Ev_Dozaemon),
MAKE_ACTOR_DLF(Windmill),
MAKE_ACTOR_DLF(Lotus),
MAKE_ACTOR_DLF(Animal_Logo),
MAKE_ACTOR_DLF(Mikanbox),
MAKE_ACTOR_DLF(Douzou),
MAKE_ACTOR_DLF(Npc_Rtc),
MAKE_ACTOR_DLF(Toudai),
MAKE_ACTOR_DLF(Npc_Restart),
MAKE_ACTOR_DLF(Npc_Majin5),
MAKE_ACTOR_DLF(Fuusen),
MAKE_ACTOR_DLF(Ev_Dokutu),
MAKE_ACTOR_DLF(Dummy),
MAKE_ACTOR_DLF(Npc_Curator),
MAKE_ACTOR_DLF(Museum),
MAKE_ACTOR_DLF(Ev_Ghost),
MAKE_ACTOR_DLF(Museum_Picture),
MAKE_ACTOR_NULL(),
MAKE_ACTOR_DLF(Museum_Fish),
MAKE_ACTOR_DLF(Museum_Insect),
MAKE_ACTOR_DLF(Bridge_A),
MAKE_ACTOR_DLF(Room_Sunshine_Museum),
MAKE_ACTOR_DLF(Needlework_Indoor),
MAKE_ACTOR_DLF(Room_Sunshine_Minsect),
MAKE_ACTOR_DLF(Museum_Fossil),
MAKE_ACTOR_DLF(Mural),
MAKE_ACTOR_DLF(Ac_Sign),
MAKE_ACTOR_DLF(Ant),
MAKE_ACTOR_DLF(Npc_Sendo),
MAKE_ACTOR_DLF(Flag),
MAKE_ACTOR_DLF(Present_Demo),
MAKE_ACTOR_DLF(Present_Npc),
MAKE_ACTOR_DLF(Boat),
MAKE_ACTOR_DLF(Boat_Demo),
MAKE_ACTOR_DLF(Cottage_My),
MAKE_ACTOR_DLF(Cottage_Npc),
MAKE_ACTOR_DLF(Ev_Soncho2),
MAKE_ACTOR_DLF(Npc_Mask_Cat),
MAKE_ACTOR_DLF(Npc_Mask_Cat2),
MAKE_ACTOR_DLF(Reset_Demo),
MAKE_ACTOR_DLF(Go_Home_Npc),
MAKE_ACTOR_DLF(Misin),
MAKE_ACTOR_DLF(Lighthouse_Switch),
MAKE_ACTOR_DLF(Museum_Indoor),
MAKE_ACTOR_DLF(T_Anrium1),
MAKE_ACTOR_DLF(T_Biscus1),
MAKE_ACTOR_DLF(T_Biscus2),
MAKE_ACTOR_DLF(T_Hasu1),
MAKE_ACTOR_DLF(T_Hat1),
MAKE_ACTOR_DLF(T_Zinnia1),
MAKE_ACTOR_DLF(T_Biscus3),
MAKE_ACTOR_DLF(T_Biscus4),
MAKE_ACTOR_DLF(T_Zinnia2),
MAKE_ACTOR_DLF(T_Hat2),
MAKE_ACTOR_DLF(T_Hat3),
MAKE_ACTOR_DLF(T_Rei1),
MAKE_ACTOR_DLF(T_Rei2),
MAKE_ACTOR_DLF(Npc_Shasho),
MAKE_ACTOR_DLF(T_Bag1),
MAKE_ACTOR_DLF(T_Bag2),
MAKE_ACTOR_DLF(Ev_Castaway),
MAKE_ACTOR_DLF(T_Cobra1),
MAKE_ACTOR_DLF(Balloon),
MAKE_ACTOR_DLF(Npc_Soncho),
MAKE_ACTOR_DLF(Aprilfool_Control),
MAKE_ACTOR_DLF(Ev_Majin),
MAKE_ACTOR_DLF(Harvest_Npc0),
MAKE_ACTOR_DLF(Harvest_Npc1),
MAKE_ACTOR_DLF(Groundhog_Control),
MAKE_ACTOR_DLF(Ev_Speech_Soncho),
MAKE_ACTOR_DLF(Groundhog_Npc0),
MAKE_ACTOR_DLF(Ev_Turkey),
MAKE_ACTOR_DLF(Ghog),
MAKE_ACTOR_DLF(Htable),
MAKE_ACTOR_DLF(Npc_Hem),
MAKE_ACTOR_DLF(Tent),
MAKE_ACTOR_DLF(Pterminal),
MAKE_ACTOR_DLF(Mscore_Control)
};
int actor_dlftbls_num;
#include "actor_table.h"
void actor_dlftbls_init(){
actor_dlftbls_num = 246;
extern void actor_dlftbls_init() {
actor_dlftbls_num = 246;
}
void actor_dlftbls_cleanup(){
actor_dlftbls_num = 0;
}
extern void actor_dlftbls_cleanup() {
actor_dlftbls_num = 0;
}