Implement & link ac_ev_broker2

This commit is contained in:
Cuyler36
2025-03-24 00:20:16 -04:00
parent 2677f54213
commit 0d96b07102
4 changed files with 731 additions and 2 deletions
+1 -1
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@@ -1163,7 +1163,7 @@ config.libs = [
Object(Matching, "actor/npc/event/ac_ev_angler.c"),
Object(Matching, "actor/npc/event/ac_ev_artist.c"),
Object(Matching, "actor/npc/event/ac_ev_broker.c"),
Object(NonMatching, "actor/npc/event/ac_ev_broker2.c"),
Object(Matching, "actor/npc/event/ac_ev_broker2.c"),
Object(Matching, "actor/npc/event/ac_ev_carpetPeddler.c"),
Object(Matching, "actor/npc/event/ac_ev_castaway.c"),
Object(Matching, "actor/npc/event/ac_ev_designer.c"),
+22 -1
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@@ -3,11 +3,33 @@
#include "types.h"
#include "m_actor.h"
#include "ac_npc.h"
#ifdef __cplusplus
extern "C" {
#endif
#define aEBR2_PRICE_MULT 4
typedef struct ev_broker2_actor_s EV_BROKER2_ACTOR;
typedef void (*aEBR2_PROC)(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play);
struct ev_broker2_actor_s {
NPC_ACTOR npc_class;
int action;
aEBR2_PROC action_proc;
s16 talk_angle;
u8 cur_zone;
u8 next_zone;
u8 player_zone;
u8 state;
s16 player_angle;
s8 item_idx;
u8 explain_flag;
u8 sell_flag;
};
extern ACTOR_PROFILE Ev_Broker2_Profile;
#ifdef __cplusplus
@@ -15,4 +37,3 @@ extern ACTOR_PROFILE Ev_Broker2_Profile;
#endif
#endif
+117
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@@ -0,0 +1,117 @@
#include "ac_ev_broker2.h"
#include "m_common_data.h"
#include "m_player_lib.h"
#include "m_msg.h"
#include "m_font.h"
#include "m_melody.h"
#include "m_bgm.h"
enum {
aEBR2_ACTION_WAIT,
aEBR2_ACTION_WALK_PL_SAME_ZONE,
aEBR2_ACTION_WALK_PL_OTHER_ZONE,
aEBR2_ACTION_RUN_PL_SAME_ZONE,
aEBR2_ACTION_RUN_PL_OTHER_ZONE,
aEBR2_ACTION_TURN,
aEBR2_ACTION_TALK_END_WAIT,
aEBR2_ACTION_SAY_HELLO,
aEBR2_ACTION_SELL_CHECK,
aEBR2_ACTION_SELL_AFTER,
aEBR2_ACTION_GOODBYE_WAIT,
aEBR2_ACTION_SAY_GOODBYE,
aEBR2_ACTION_EXIT_WAIT,
aEBR2_ACTION_NUM
};
enum {
aEBR2_ZONE0,
aEBR2_ZONE_NUM
};
enum {
aEBR2_STATE_UNSOLD = (0 << 0),
aEBR2_STATE_SOLD_CURRENT = (1 << 0),
aEBR2_STATE_SOLD_OTHER = (1 << 1),
aEBR2_STATE_NUM
};
static void aEBR2_actor_ct(ACTOR* actorx, GAME* game);
static void aEBR2_actor_dt(ACTOR* actorx, GAME* game);
static void aEBR2_actor_init(ACTOR* actorx, GAME* game);
static void aEBR2_actor_move(ACTOR* actorx, GAME* game);
static void aEBR2_actor_draw(ACTOR* actorx, GAME* game);
static void aEBR2_actor_save(ACTOR* actorx, GAME* game);
// clang-format off
ACTOR_PROFILE Ev_Broker2_Profile = {
mAc_PROFILE_EV_BROKER2,
ACTOR_PART_NPC,
ACTOR_STATE_NONE,
SP_NPC_EV_BROKER2,
ACTOR_OBJ_BANK_KEEP,
sizeof(EV_BROKER2_ACTOR),
&aEBR2_actor_ct,
&aEBR2_actor_dt,
&aEBR2_actor_init,
mActor_NONE_PROC1,
&aEBR2_actor_save,
};
// clang-format on
static void aEBR2_setupAction(EV_BROKER2_ACTOR* broker2, int action);
static void aEBR2_actor_ct(ACTOR* actorx, GAME* game) {
static aNPC_ct_data_c ct_data = {
&aEBR2_actor_move,
&aEBR2_actor_draw,
aNPC_CT_SCHED_TYPE_NONE,
NULL,
NULL,
NULL,
0
};
if (NPC_CLIP->birth_check_proc(actorx, game) == TRUE) {
EV_BROKER2_ACTOR* broker2 = (EV_BROKER2_ACTOR*)actorx;
int action;
NPC_CLIP->ct_proc(actorx, game, &ct_data);
broker2->npc_class.condition_info.hide_flg = FALSE;
broker2->item_idx = -1;
actorx->shape_info.draw_shadow = TRUE;
broker2->npc_class.draw.main_animation.keyframe.morph_counter = 0.0f;
broker2->npc_class.actor_class.status_data.weight = 50;
if (Common_Get(door_data).door_actor_name == RSV_NO) {
action = aEBR2_ACTION_WAIT;
broker2->npc_class.talk_info.melody_inst = 0;
} else {
action = aEBR2_ACTION_SAY_HELLO;
}
aEBR2_setupAction(broker2, action);
}
}
static void aEBR2_actor_save(ACTOR* actorx, GAME* game) {
NPC_CLIP->save_proc(actorx, game);
}
static void aEBR2_actor_dt(ACTOR* actorx, GAME* game) {
NPC_CLIP->dt_proc(actorx, game);
Common_Get(special_event_common).broker.hide_npc = TRUE;
}
static void aEBR2_actor_init(ACTOR* actorx, GAME* game) {
NPC_CLIP->init_proc(actorx, game);
}
static void aEBR2_actor_draw(ACTOR* actorx, GAME* game) {
NPC_CLIP->draw_proc(actorx, game);
}
#include "../src/actor/npc/event/ac_ev_broker2_move.c_inc"
@@ -0,0 +1,591 @@
static void aEBR2_BGcheck(ACTOR* actorx) {
mCoBG_BgCheckControll(NULL, actorx, 8.0f, 0.0f, TRUE, mCoBG_REVERSE_TYPE_REVERSE, mCoBG_CHECK_TYPE_NORMAL);
}
static void aEBR2_set_animation(EV_BROKER2_ACTOR* broker2, int action) {
static int animeSeqNo[] = {
aNPC_ANIM_WAIT1,
aNPC_ANIM_WALK1,
aNPC_ANIM_WALK1,
aNPC_ANIM_RUN1,
aNPC_ANIM_RUN1,
aNPC_ANIM_WALK1,
aNPC_ANIM_WAIT1,
aNPC_ANIM_WAIT1,
aNPC_ANIM_WAIT1,
aNPC_ANIM_WAIT1,
aNPC_ANIM_WAIT1,
aNPC_ANIM_WAIT1,
aNPC_ANIM_WAIT1,
};
NPC_CLIP->animation_init_proc(&broker2->npc_class.actor_class, animeSeqNo[action], FALSE);
}
static void aEBR2_Set_ListenAble(EV_BROKER2_ACTOR* broker2) {
mMld_ActorMakeMelody((ACTOR*)broker2);
mDemo_Set_ListenAble();
}
static void aEBR2_talk_demo_proc(ACTOR* actorx) {
if (mDemo_Check(mDemo_TYPE_SPEAK, actorx) == TRUE || mDemo_Check(mDemo_TYPE_TALK, actorx) == TRUE) {
NPC_CLIP->talk_demo_proc(actorx);
}
}
static void aEBR2_set_msg_data_price(mActor_name_t item) {
u32 price = mSP_ItemNo2ItemPrice(item) * aEBR2_PRICE_MULT;
u8 str[7];
mFont_UnintToString(str, sizeof(str), price, sizeof(str) - 1, TRUE, FALSE, TRUE);
mMsg_SET_FREE_STR(mMsg_FREE_STR0, str, sizeof(str));
}
static void aEBR2_set_msg_data_item_name(mActor_name_t item, int str_no) {
u8 str[mIN_ITEM_NAME_LEN];
mIN_copy_name_str(str, item);
mMsg_SET_ITEM_STR_ART(str_no, str, sizeof(str), item);
}
static void aEBR2_set_msg_data_sub(mEv_broker_c* save_p, PersonalID_c* pID, int idx) {
aEBR2_set_msg_data_item_name(save_p->sold_items[idx], mMsg_ITEM_STR1);
mMsg_SET_FREE_STR(mMsg_FREE_STR1, pID->player_name, sizeof(pID->player_name));
}
static void aEBR2_set_msg_data(EV_BROKER2_ACTOR* broker2) {
mEv_broker_c* save_p = &Save_Get(event_save_data).special.event.broker;
PersonalID_c* pID = save_p->pid;
int state = aEBR2_STATE_UNSOLD;
int i;
for (i = 0; i < mEv_BROKER_ITEM_NUM - 1; i++) {
if (mPr_NullCheckPersonalID(pID) == FALSE) {
if (mPr_CheckCmpPersonalID(pID, &Now_Private->player_ID) == TRUE) {
state |= aEBR2_STATE_SOLD_CURRENT;
aEBR2_set_msg_data_item_name(save_p->sold_items[i], mMsg_ITEM_STR2);
} else {
state |= aEBR2_STATE_SOLD_OTHER;
aEBR2_set_msg_data_sub(save_p, pID, i);
}
}
pID++;
}
broker2->state = state;
}
static int aEBR2_get_item_idx(mActor_name_t item) {
mEv_broker_c* save_p = &Save_Get(event_save_data).special.event.broker;
mActor_name_t* item_p = save_p->items;
int i;
for (i = 0; i < mEv_BROKER_ITEM_NUM; i++) {
if (*item_p == item) {
return i;
}
item_p++;
}
return 0;
}
static void aEBR2_set_stop_spd(EV_BROKER2_ACTOR* broker2) {
broker2->npc_class.actor_class.speed = 0.0f;
broker2->npc_class.movement.speed.max_speed = 0.0f;
broker2->npc_class.movement.speed.acceleration = 0.0f;
broker2->npc_class.movement.speed.deceleration = 0.0f;
}
static void aEBR2_set_walk_spd(EV_BROKER2_ACTOR* broker2) {
broker2->npc_class.movement.speed.max_speed = 1.0f;
broker2->npc_class.movement.speed.acceleration = 0.1f;
broker2->npc_class.movement.speed.deceleration = 0.2f;
}
static void aEBR2_set_run_spd(EV_BROKER2_ACTOR* broker2) {
broker2->npc_class.movement.speed.max_speed = 4.0f;
broker2->npc_class.movement.speed.acceleration = 0.4f;
broker2->npc_class.movement.speed.deceleration = 0.8f;
}
static u8 aEBR2_get_zone(xyz_t pos) {
return aEBR2_ZONE0;
}
static u8 aEBR2_get_next_zone(u8 target, u8 start) {
return aEBR2_ZONE0;
}
static int aEBR2_decide_next_move_act(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) {
if (ClObj_DID_COLLIDE(broker2->npc_class.collision.pipe.collision_obj)) {
return aEBR2_ACTION_WAIT;
} else {
ACTOR* playerx = GET_PLAYER_ACTOR_ACTOR(play);
if (playerx == NULL) {
return broker2->action;
} else {
f32 dist = broker2->npc_class.actor_class.player_distance_xz;
if (dist < 60.0f) {
return aEBR2_ACTION_WAIT;
}
if (broker2->player_zone != broker2->cur_zone) {
if (broker2->action != aEBR2_ACTION_WALK_PL_OTHER_ZONE && broker2->action != aEBR2_ACTION_RUN_PL_OTHER_ZONE) {
broker2->next_zone = aEBR2_get_next_zone(broker2->player_zone, broker2->cur_zone);
}
if (dist < 90.0f) {
return aEBR2_ACTION_WALK_PL_OTHER_ZONE;
} else {
return aEBR2_ACTION_RUN_PL_OTHER_ZONE;
}
} else {
broker2->next_zone = broker2->cur_zone;
if (dist < 90.0f) {
return aEBR2_ACTION_WALK_PL_SAME_ZONE;
} else {
return aEBR2_ACTION_RUN_PL_SAME_ZONE;
}
}
}
}
}
static void aEBR2_search_player(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) {
ACTOR* playerx = GET_PLAYER_ACTOR_ACTOR(play);
if (playerx != NULL) {
s16 angle = broker2->npc_class.actor_class.shape_info.rotation.y - broker2->player_angle;
if (ABS(angle) > DEG2SHORT_ANGLE2(90.0f)) {
aEBR2_setupAction(broker2, aEBR2_ACTION_TURN);
} else {
chase_angle(&broker2->npc_class.actor_class.shape_info.rotation.y, broker2->player_angle, DEG2SHORT_ANGLE2(11.25f));
broker2->npc_class.actor_class.world.angle.y = broker2->npc_class.actor_class.shape_info.rotation.y;
}
}
}
static void aEBR2_search_player2(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) {
static f32 posX[] = { 60.0f };
static f32 posZ[] = { 100.0f };
ACTOR* playerx = GET_PLAYER_ACTOR_ACTOR(play);
if (playerx != NULL) {
int next_zone = broker2->next_zone;
f32 dx = posX[aEBR2_ZONE0] - broker2->npc_class.actor_class.world.position.x;
f32 dz = posZ[next_zone] - broker2->npc_class.actor_class.world.position.z;
f32 dist;
s16 angle = atans_table(dz, dx);
chase_angle(&broker2->npc_class.actor_class.shape_info.rotation.y, angle, DEG2SHORT_ANGLE2(11.25f));
broker2->npc_class.actor_class.world.angle.y = broker2->npc_class.actor_class.shape_info.rotation.y;
dist = SQ(dx) + SQ(dz);
if (dist < 200.0f) {
broker2->next_zone = aEBR2_get_next_zone(broker2->player_zone, broker2->cur_zone);
}
}
}
static void aEBR2_set_zone_data(EV_BROKER2_ACTOR* broker2, ACTOR* playerx) {
broker2->cur_zone = aEBR2_get_zone(broker2->npc_class.actor_class.world.position);
if (playerx != NULL) {
broker2->player_zone = aEBR2_get_zone(playerx->world.position);
}
}
static void aEBR2_set_player_angl(EV_BROKER2_ACTOR* broker2) {
broker2->player_angle = broker2->npc_class.actor_class.player_angle_y;
}
static void aEBR2_set_talk_info_sell_item(ACTOR* actorx) {
EV_BROKER2_ACTOR* broker2 = (EV_BROKER2_ACTOR*)actorx;
int idx = broker2->item_idx;
mActor_name_t item = Save_Get(event_save_data).special.event.broker.items[idx];
aEBR2_set_msg_data_item_name(item, mMsg_ITEM_STR0);
aEBR2_set_msg_data_price(item);
{
int b = 1 << idx;
int msg_no;
if (broker2->explain_flag & b) {
msg_no = 0x07A1;
} else {
msg_no = 0x793 + RANDOM(5);
broker2->explain_flag |= b;
}
mDemo_Set_msg_num(msg_no);
}
}
static void aEBR2_set_talk_info_message_ctrl(ACTOR* actorx) {
EV_BROKER2_ACTOR* broker2 = (EV_BROKER2_ACTOR*)actorx;
mEv_broker_c* save_p = &Save_Get(event_save_data).special.event.broker;
int rnd = RANDOM(2);
int msg_no;
if (save_p->used == mEv_BROKER_ITEM_NUM) {
msg_no = 0x07A2;
} else if ((broker2->state & aEBR2_STATE_SOLD_CURRENT) && rnd == 0) {
msg_no = 0x078C;
} else if ((broker2->state & aEBR2_STATE_SOLD_OTHER) && rnd == 0) {
msg_no = 0x0790;
} else {
msg_no = 0x78D + RANDOM(3);
}
mDemo_Set_msg_num(msg_no);
}
static int aEBR2_message_ctrl(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) {
ACTOR* playerx = GET_PLAYER_ACTOR_ACTOR(play);
int ret = FALSE;
if (playerx != NULL) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)playerx;
if (player->item_in_front == EXIT_DOOR1) {
aEBR2_setupAction(broker2, aEBR2_ACTION_GOODBYE_WAIT);
ret = TRUE;
} else {
ACTOR* actorx = (ACTOR*)broker2;
if (player->a_btn_pressed == TRUE) {
mActor_name_t item;
int ux;
int uz;
mFI_Wpos2UtNum(&ux, &uz, player->forward_ut_pos);
item = CLIP(broker_design_clip)->get_no_proc(ux, uz);
if (item != EMPTY_NO && item != RSV_NO) {
int idx = aEBR2_get_item_idx(item);
mDemo_Request(mDemo_TYPE_SPEAK, actorx, aEBR2_set_talk_info_sell_item);
broker2->item_idx = idx;
}
}
if (mDemo_Check(mDemo_TYPE_SPEAK, actorx) == TRUE) {
if (mDemo_Check_ListenAble() == FALSE) {
if (chase_angle(&actorx->shape_info.rotation.y, broker2->player_angle, DEG2SHORT_ANGLE2(11.25f)) == TRUE) {
aEBR2_setupAction(broker2, aEBR2_ACTION_SELL_CHECK);
aEBR2_Set_ListenAble(broker2);
ret = TRUE;
}
actorx->world.angle.y = actorx->shape_info.rotation.y;
}
} else if (mDemo_Check(mDemo_TYPE_TALK, actorx) == TRUE) {
if (mDemo_Check_ListenAble() == FALSE) {
if (chase_angle(&actorx->shape_info.rotation.y, broker2->player_angle, DEG2SHORT_ANGLE2(11.25f)) == TRUE) {
aEBR2_setupAction(broker2, aEBR2_ACTION_TALK_END_WAIT);
aEBR2_Set_ListenAble(broker2);
ret = TRUE;
}
actorx->world.angle.y = actorx->shape_info.rotation.y;
}
} else {
mDemo_Request(mDemo_TYPE_TALK, actorx, aEBR2_set_talk_info_message_ctrl);
}
}
}
return ret;
}
static void aEBR2_wait(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) {
if (aEBR2_message_ctrl(broker2, play) != TRUE) {
int action = aEBR2_decide_next_move_act(broker2, play);
if (action != broker2->action) {
aEBR2_setupAction(broker2, action);
} else {
aEBR2_search_player(broker2, play);
}
}
}
static void aEBR2_walk_pl_same_zone(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) {
if (aEBR2_message_ctrl(broker2, play) != TRUE) {
int action = aEBR2_decide_next_move_act(broker2, play);
if (action != broker2->action) {
aEBR2_setupAction(broker2, action);
} else {
aEBR2_search_player(broker2, play);
}
}
}
static void aEBR2_walk_pl_other_zone(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) {
if (aEBR2_message_ctrl(broker2, play) != TRUE) {
int action = aEBR2_decide_next_move_act(broker2, play);
if (action != broker2->action) {
aEBR2_setupAction(broker2, action);
} else {
aEBR2_search_player2(broker2, play);
}
}
}
static void aEBR2_run_pl_same_zone(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) {
if (aEBR2_message_ctrl(broker2, play) != TRUE) {
int action = aEBR2_decide_next_move_act(broker2, play);
if (action != broker2->action) {
aEBR2_setupAction(broker2, action);
} else {
aEBR2_search_player(broker2, play);
}
}
}
static void aEBR2_run_pl_other_zone(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) {
if (aEBR2_message_ctrl(broker2, play) != TRUE) {
int action = aEBR2_decide_next_move_act(broker2, play);
if (action != broker2->action) {
aEBR2_setupAction(broker2, action);
} else {
aEBR2_search_player2(broker2, play);
}
}
}
static void aEBR2_turn(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) {
if (aEBR2_message_ctrl(broker2, play) != TRUE) {
ACTOR* playerx = GET_PLAYER_ACTOR_ACTOR(play);
if (playerx != NULL) {
s16 player_angle = broker2->player_angle;
chase_angle(&broker2->npc_class.actor_class.shape_info.rotation.y, player_angle, DEG2SHORT_ANGLE2(11.25f));
broker2->npc_class.actor_class.world.angle.y = broker2->npc_class.actor_class.shape_info.rotation.y;
if (ABS(player_angle - broker2->npc_class.actor_class.shape_info.rotation.y) <= DEG2SHORT_ANGLE2(90.0f)) {
aEBR2_setupAction(broker2, aEBR2_ACTION_WAIT);
}
}
}
}
static void aEBR2_talk_end_wait(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) {
ACTOR* actorx = (ACTOR*)broker2;
if (mDemo_CAN_ACTOR_TALK(actorx)) {
aEBR2_setupAction(broker2, aEBR2_ACTION_WAIT);
}
}
static void aEBR2_set_talk_info_say_hello(ACTOR* actorx) {
mDemo_Set_msg_num(0x078B);
}
static void aEBR2_say_hello(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) {
ACTOR* actorx = (ACTOR*)broker2;
if (mDemo_Check(mDemo_TYPE_SPEAK, actorx) == TRUE) {
if (mDemo_Check_ListenAble() == FALSE) {
aEBR2_Set_ListenAble(broker2);
broker2->npc_class.talk_info.melody_inst = 0;
aEBR2_setupAction(broker2, aEBR2_ACTION_TALK_END_WAIT);
}
} else {
mDemo_Request(mDemo_TYPE_SPEAK, actorx, aEBR2_set_talk_info_say_hello);
}
}
static void aEBR2_sell_check(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) {
mMsg_Window_c* msg_p = mMsg_Get_base_window_p();
if (mMsg_Check_MainNormalContinue(msg_p) == TRUE) {
switch (mChoice_GET_CHOSENUM()) {
case mChoice_CHOICE0:
mMsg_Set_continue_msg_num(msg_p, 0x0798 + RANDOM(5));
aEBR2_setupAction(broker2, aEBR2_ACTION_SELL_AFTER);
break;
case mChoice_CHOICE1:
mMsg_Set_continue_msg_num(msg_p, 0x079D);
aEBR2_setupAction(broker2, aEBR2_ACTION_TALK_END_WAIT);
break;
}
}
}
static void aEBR2_sell_after(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) {
static int item_ux[] = {2, 4, 2};
static int item_uz[] = {2, 2, 4};
mMsg_Window_c* msg_p = mMsg_Get_base_window_p();
if (mMsg_Check_MainNormalContinue(msg_p) == TRUE) {
mEv_broker_c* save_p = &Save_Get(event_save_data).special.event.broker;
int item_idx = broker2->item_idx;
mActor_name_t item = save_p->items[item_idx];
u32 sell_price = mSP_ItemNo2ItemPrice(item) * aEBR2_PRICE_MULT;
int idx;
if (!mSP_money_check(sell_price)) {
mMsg_Set_continue_msg_num(msg_p, 0x07A0);
} else {
idx = mPr_GetPossessionItemIdx(Now_Private, EMPTY_NO);
if (idx == -1) {
mMsg_Set_continue_msg_num(msg_p, 0x079F);
} else {
mPr_SetPossessionItem(Now_Private, idx, item, mPr_ITEM_COND_NORMAL);
mSP_get_sell_price(sell_price);
CLIP(broker_design_clip)->report_sales_proc(item_ux[item_idx], item_uz[item_idx]);
if (save_p->used < mEv_BROKER_ITEM_NUM - 1) {
save_p->sold_items[save_p->used] = item;
mPr_CopyPersonalID(&save_p->pid[save_p->used], &Now_Private->player_ID);
save_p->used++;
} else {
lbRTC_TimeCopy(&save_p->end_time, Common_GetPointer(time.rtc_time));
save_p->used = mEv_BROKER_ITEM_NUM;
}
mMsg_Set_continue_msg_num(msg_p, 0x079E);
broker2->sell_flag = TRUE;
}
}
aEBR2_setupAction(broker2, aEBR2_ACTION_TALK_END_WAIT);
}
}
static void aEBR2_set_talk_info_goodbye_wait(ACTOR* actorx) {
EV_BROKER2_ACTOR* broker2 = (EV_BROKER2_ACTOR*)actorx;
int msg_no;
if (broker2->sell_flag == TRUE) {
msg_no = 0x0792;
} else {
msg_no = 0x0791;
}
mDemo_Set_msg_num(msg_no);
mDemo_Set_camera(CAMERA2_PROCESS_NORMAL);
}
static void aEBR2_goodbye_wait(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) {
ACTOR* actorx = (ACTOR*)broker2;
if (mDemo_Check(mDemo_TYPE_SPEAK, actorx) == TRUE) {
if (mDemo_Check_ListenAble() == FALSE) {
aEBR2_Set_ListenAble(broker2);
aEBR2_setupAction(broker2, aEBR2_ACTION_SAY_GOODBYE);
}
} else {
mDemo_Request(mDemo_TYPE_SPEAK, actorx, aEBR2_set_talk_info_goodbye_wait);
}
}
static void aEBR2_say_goodbye(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) {
mMsg_Window_c* msg_p = mMsg_Get_base_window_p();
if (mMsg_Check_idling_now(msg_p) == TRUE) {
mMsg_request_main_disappear_wait_type1(msg_p);
aEBR2_setupAction(broker2, aEBR2_ACTION_EXIT_WAIT);
}
}
static void aEBR2_exit_wait(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) {
if (mMsg_CHECK_MAIN_WAIT() == TRUE) {
goto_other_scene(play, Common_GetPointer(structure_exit_door_data), TRUE);
if (play->fb_wipe_mode == 0) {
mBGMPsComp_scene_mode(14);
mBGMPsComp_make_ps_wipe(0x195);
mBGMPsComp_volume_talk_end();
}
}
}
static void aEBR2_say_hello_init(EV_BROKER2_ACTOR* broker2) {
mEv_broker_common_c* common_p = &Common_Get(special_event_common).broker;
mPr_CopyPersonalID(&common_p->entered_pid, &Now_Private->player_ID);
aEBR2_set_msg_data(broker2);
aEBR2_set_stop_spd(broker2);
}
static void aEBR2_say_goodbye_init(EV_BROKER2_ACTOR* broker2) {
mMsg_SET_IDLING_REQ();
aEBR2_set_stop_spd(broker2);
}
typedef void (*aEBR2_INIT_PROC)(EV_BROKER2_ACTOR* broker2);
static void aEBR2_init_proc(EV_BROKER2_ACTOR* broker2, int action) {
static aEBR2_INIT_PROC init_proc[] = {
// clang-format off
aEBR2_set_stop_spd,
aEBR2_set_walk_spd,
aEBR2_set_walk_spd,
aEBR2_set_run_spd,
aEBR2_set_run_spd,
aEBR2_set_stop_spd,
aEBR2_set_stop_spd,
aEBR2_say_hello_init,
aEBR2_set_stop_spd,
aEBR2_set_stop_spd,
aEBR2_set_stop_spd,
aEBR2_say_goodbye_init,
aEBR2_set_stop_spd,
// clang-format on
};
(*init_proc[action])(broker2);
}
static void aEBR2_setupAction(EV_BROKER2_ACTOR* broker2, int action) {
static aEBR2_PROC process[] = {
// clang-format off
aEBR2_wait,
aEBR2_walk_pl_same_zone,
aEBR2_walk_pl_other_zone,
aEBR2_run_pl_same_zone,
aEBR2_run_pl_other_zone,
aEBR2_turn,
aEBR2_talk_end_wait,
aEBR2_say_hello,
aEBR2_sell_check,
aEBR2_sell_after,
aEBR2_goodbye_wait,
aEBR2_say_goodbye,
aEBR2_exit_wait,
// clang-format on
};
broker2->action = action;
broker2->action_proc = process[action];
aEBR2_init_proc(broker2, action);
aEBR2_set_animation(broker2, action);
}
static void aEBR2_actor_move(ACTOR* actorx, GAME* game) {
EV_BROKER2_ACTOR* broker2 = (EV_BROKER2_ACTOR*)actorx;
GAME_PLAY* play = (GAME_PLAY*)game;
ACTOR* playerx = GET_PLAYER_ACTOR_ACTOR(play);
NPC_CLIP->move_before_proc(actorx, game);
aEBR2_BGcheck(actorx);
aEBR2_set_zone_data(broker2, playerx);
aEBR2_set_player_angl(broker2);
aEBR2_talk_demo_proc(actorx);
(*broker2->action_proc)(broker2, play);
NPC_CLIP->move_after_proc(actorx, game);
}