forgor to pull lmao

This commit is contained in:
Prakxo
2023-06-18 22:19:38 +02:00
18 changed files with 1243 additions and 13 deletions
+4
View File
@@ -86,6 +86,10 @@ m_view.c:
.rodata: [0x806433D8, 0x80643408]
sys_stacks.c:
.bss: [0x812F5670, 0x812F9670]
m_vibctl.c:
.text: [0x8040387C, 0x804040F0]
.rodata: [0x80643550, 0x806436C8]
.bss: [0x812F3098, 0x812F31B8]
THA_GA.c:
.text: [0x80404AE0, 0x80404B40]
TwoHeadArena.c:
+22
View File
@@ -0,0 +1,22 @@
#ifndef AC_STRUCTURE_H
#define AC_STRUCTURE_H
#include "types.h"
#include "m_actor.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef ACTOR* (*aSTR_SETUP_ACTOR_PROC)(GAME_PLAY*, mActor_name_t, int, f32, f32);
// TODO: finish clip
typedef struct actor_structure_clip_s {
aSTR_SETUP_ACTOR_PROC setup_actor_proc;
} aSTR_Clip_c;
#ifdef __cplusplus
}
#endif
#endif
+3
View File
@@ -22,6 +22,9 @@ extern void sAdo_SysLevStart(u8 id);
extern void sAdo_SysTrgStart(u16 id);
extern void sAdos_KishaStatusLevel(f32 speed, u32 ongenNum1, u16 angle1, f32 distance1, u32 ongenNum2, u16 angle2, f32 distance2);
extern void sAdos_KishaStatusTrg(u8 state);
/* Not sure about the last param name */
extern void sAdo_VoiceSe(u8 num, u8 num2, u8 num3, s16 character_idx, u8 scale, u8 mode);
+4
View File
@@ -7,6 +7,10 @@
extern "C" {
#endif
#define PAD_MOTOR_STOP 0
#define PAD_MOTOR_RUMBLE 1
#define PAD_MOTOR_STOP_HARD 2
#define PAD_BUTTON_LEFT 0x0001
#define PAD_BUTTON_RIGHT 0x0002
#define PAD_BUTTON_DOWN 0x0004
+13
View File
@@ -127,6 +127,19 @@ struct actor_s {
#define mActor_NONE_PROC1 ((mActor_proc)none_proc1)
typedef struct actor_list_s {
int num_actors;
ACTOR* actor;
} Actor_list;
typedef struct actor_info_s {
int total_num;
Actor_list list[ACTOR_PART_NUM];
} Actor_info;
extern void Actor_delete(ACTOR* actor);
extern ACTOR* Actor_info_fgName_search(Actor_info* actor_info, mActor_name_t fg_name, int part);
#ifdef __cplusplus
}
#endif
+4 -1
View File
@@ -4,6 +4,7 @@
#include "types.h"
#include "ac_gyoei_h.h"
#include "ac_insect_h.h"
#include "ac_structure.h"
#ifdef __cplusplus
extern "C" {
@@ -13,7 +14,9 @@ extern "C" {
typedef struct clip_s {
/* 0x000 */ void* _000[(0x07C - 0x000) / sizeof(void*)];
/* 0x07C */ aINS_Clip_c* insect_clip;
/* 0x080 */ void* _080[(0x0AC - 0x080) / sizeof(void*)];
/* 0x080 */ void* _080[(0x08C - 0x080) / sizeof(void*)];
/* 0x08C */ aSTR_Clip_c* structure_clip;
/* 0x090 */ void* _090[(0x0AC - 0x090) / sizeof(void*)];
/* 0x0AC */ aGYO_Clip_c* gyo_clip;
/* 0x0B0 */ void* _0B0[(0x104 - 0x0B0) / sizeof(void*)];
} Clip_c;
+1
View File
@@ -57,6 +57,7 @@ extern int mCoBG_CheckWaterAttribute(u32 attribute);
extern f32 mCoBG_GetBgY_AngleS_FromWpos(s_xyz* angle_to_ground, xyz_t wpos, f32 offset);
extern int mCoBG_CheckWaterAttribute_OutOfSea(u32 attribute);
extern int mCoBG_CheckHole_OrgAttr(u32 attribute);
extern f32 mCoBG_GetBgY_OnlyCenter_FromWpos2(xyz_t wpos, f32 foot_dist);
extern f32 mCoBG_GetWaterHeight_File(xyz_t wpos, char* file, int line);
#define mCoBG_GetWaterHeight(wpos) mCoBG_GetWaterHeight_File(wpos, __FILE__, __LINE__)
+21 -3
View File
@@ -162,7 +162,9 @@ typedef struct common_data_s {
/* 0x02651E */ mActor_name_t last_field_id;
/* 0x026520 */ u8 in_initial_block; /* when TRUE, the player is in the acre which they exited a building. FALSE otherwise. */
/* 0x026521 */ u8 submenu_disabled; /* when set, submenus cannot be accessed from start button */
/* 0x026522 */ u8 _26522[0x2666C - 0x26522];
/* 0x026522 */ u8 sunlight_flag;
/* 0x026523 */ u8 train_flag;
/* 0x026522 */ u8 _26524[0x2666C - 0x26524];
/* 0x02666C */ s16 weather;
/* 0x02666E */ s16 weather_intensity;
/* 0x026670 */ lbRTC_time_c weather_time;
@@ -173,11 +175,27 @@ typedef struct common_data_s {
/* 0x02852E */ s16 goods_power;
/* 0x028530 */ Door_data_c door_data; /* misc door data */
/* 0x028544 */ Door_data_c structure_exit_door_data; /* door data for when exiting a building */
/* 0x028558 */ u8 tmp1[0x28879 - 0x28558];
/* 0x028558 */ u8 tmp1[0x02883E - 0x28558];
/* 0x02883E */ u8 train_coming_flag; /* state tracker for when train is going to spawn/has spawned */
/* 0x02883F */ u8 train_exists_flag; /* state tracker for when train exists */
/* 0x028840 */ u8 train_control_state; /* current train state */
/* 0x028841 */ u8 train_last_control_state; /* previous train state */
/* 0x028842 */ u8 train_signal;
/* 0x028843 */ u8 train_day;
/* 0x028844 */ u8 train_action;
/* 0x028845 */ u8 train_timer;
/* 0x028848 */ u32 train_start_timer;
/* 0x02884C */ f32 train_speed;
/* 0x028850 */ xyz_t train_position;
/* 0x02885C */ f32 unused_02885C;
/* 0x028860 */ f32 unused_028860;
/* 0x028864 */ u16 unused_028864;
/* 0x028866 */ u16 unused_028866;
/* 0x028868 */ u8 _028868[0x028879 - 0x028868];
/* 0x028879 */ u8 auto_nwrite_count;
/* 0x02887A */ lbRTC_year_t auto_nwrite_year;
/* 0x02887C */ u8 save_error_type; /* set to one of the mFRm_ERROR_* states when save is invalid */
/* 0x02887D */ u8 train_coming_flag; /* set when the train is coming */
/* 0x02887D */ u8 train_approaching_flag; /* set when the train is coming */
/* 0x02887E */ u8 buried_treasure_flag; /* when set, treasure cannot be buried */
/* 0x02887F */ u8 spnpc_first_talk_flags;
/* 0x028880 */ u8 needlework_first_talk_flags;
+10
View File
@@ -90,6 +90,16 @@ typedef struct location_info_s {
/* 0x10 */ mActor_name_t* block_data;
} mFI_unit_c;
typedef struct block_table_s {
s8 block_x;
s8 block_z;
f32 pos_x;
f32 pos_z;
mActor_name_t* items;
} mFI_block_tbl_c;
extern int mFI_CheckFieldData();
extern mActor_name_t mFI_GetFieldId();
extern int mFI_GetClimate();
+4
View File
@@ -466,6 +466,10 @@ extern int mNT_check_unknown(mActor_name_t item_no);
#define EXIT_DOOR 0x4080
#define TRAIN_STATION 0x5809
#define TRAIN0 0x580A
#define TRAIN1 0x580B
#define SP_NPC_START 0xD000
#define SP_NPC_ARTIST (SP_NPC_START + 0) // D000
#define SP_NPC_BROKER (SP_NPC_START + 1) // D001
+6 -2
View File
@@ -8,6 +8,7 @@
#include "m_camera2.h"
#include "m_submenu.h"
#include "m_pause.h"
#include "m_field_info.h"
#include "m_play_h.h"
#ifdef __cplusplus
@@ -18,12 +19,15 @@ extern "C" {
struct game_play_s {
/* 0x0000 */ GAME game;
// TODO: finish
/* 0x00E0 */ u8 _00E0[0x1A68 - 0x00E0];
/* 0x00E0 */ int _00E0;
/* 0x00E4 */ mFI_block_tbl_c block_table;
/* 0x00F4 */ mFI_block_tbl_c last_block_table;
/* 0x0104 */ u8 _0104[0x1A68 - 0x0104];
/* 0x1A68 */ View view;
/* 0x1B88 */ Camera2 camera;
/* 0x1CC0 */ u8 _1CC0[0x1DA0 - 0x1CC0];
/* 0x1DA0 */ pause_t pause;
/* 0x1DA8 */ u8 _1DA8[0x1DEC - 0x1DA8];
/* 0x1DA8 */ Actor_info actor_info;
/* 0x1DEC */ Submenu submenu;
/* 0x1FA4 */ u8 _1FA4[0x200C - 0x1FA4];
/* 0x200C */ MtxF matrix;
+9
View File
@@ -7,6 +7,15 @@
extern "C" {
#endif
enum field_draw_type {
FIELD_DRAW_TYPE_OUTDOORS,
FIELD_DRAW_TYPE_INDOORS,
FIELD_DRAW_TYPE_TRAIN,
FIELD_DRAW_TYPE_PLAYER_SELECT,
FIELD_DRAW_TYPE_NUM
};
/*
TODO: is this right? I assume so based on file names but
there may be a better place for this
+2
View File
@@ -61,6 +61,8 @@ enum {
#define mTM_SECONDS_IN_HALFDAY 12*60*60
#define mTM_SECONDS_IN_DAY 24*60*60
#define mTM_MINUTES_IN_HOUR 60
typedef struct time_calendar_term_s {
lbRTC_month_t month;
lbRTC_day_t day;
+35
View File
@@ -0,0 +1,35 @@
#ifndef M_TRAIN_CONTROL_H
#define M_TRAIN_CONTROL_H
#include "types.h"
#include "m_play_h.h"
#ifdef __cplusplus
extern "C" {
#endif
#define mTRC_SLOW_SPEED 2.0f // speed stopping/starting
#define mTRC_FAST_SPEED 6.0f // speed when farther away from station
enum {
mTRC_ACTION_NONE,
mTRC_ACTION_SPAWN_MOVING,
mTRC_ACTION_BEGIN_SLOWDOWN,
mTRC_ACTION_BEGIN_STOP,
mTRC_ACTION_SIGNAL_STOPPED,
mTRC_ACTION_WAIT_STOPPED,
mTRC_ACTION_SIGNAL_STARTING,
mTRC_ACTION_BEGIN_PULL_OUT,
mTRC_ACTION_SPEED_UP,
mTRC_ACTION_NUM
};
extern void mTRC_init();
extern void mTRC_move(GAME_PLAY* play);
#ifdef __cplusplus
}
#endif
#endif
+76 -1
View File
@@ -7,9 +7,84 @@
extern "C" {
#endif
#define mVibctl_FLAG_FORCE_STOP_NONE 0
#define mVibctl_FLAG_FORCE_STOP0 (1 << 0) // 1
#define mVibctl_FLAG_FORCE_STOP1 (1 << 1) // 2
#define mVibctl_FLAG_FORCE_STOP2 (1 << 2) // 4
#define mVibctl_FLAG_FORCE_STOP3 (1 << 3) // 8
#define mVibctl_FLAG_FORCE_STOP_ALL (mVibctl_FLAG_FORCE_STOP0 | mVibctl_FLAG_FORCE_STOP1 | mVibctl_FLAG_FORCE_STOP2 | mVibctl_FLAG_FORCE_STOP3) // 15
enum {
mVibctl_ELEM_ENTRY_ATTACK, // fade-in program
mVibctl_ELEM_ENTRY_SUSTAIN, // sustain program
mVibctl_ELEM_ENTRY_RELEASE, // fade-out program
mVibctl_ELEM_ENTRY_END, // program has finished
mVibctl_ELEM_ENTRY_NUM = mVibctl_ELEM_ENTRY_END
};
enum {
mVibctl_VIB_PROG_NON, // rumble config attack, shake tree attack
mVibctl_VIB_PROG_FFF, // fish touch bobber, fishing rod cast, rumble config sustain, Mouth of Truth furniture interaction attack & sustain, shovel hits soft object, net swing, axe cut attack & release, trip attack, pick weed sustain & release
mVibctl_VIB_PROG_F, // unused?
mVibctl_VIB_PROG_MF, // unused?
mVibctl_VIB_PROG_MP, // unused?
mVibctl_VIB_PROG_P, // rumble config release, shake tree release
mVibctl_VIB_PROG_FUNBARI, // unused?
mVibctl_VIB_PROG_ANAHORI, // digging with shovel
mVibctl_VIB_PROG_ANAUME, // filling hole with shovel
mVibctl_VIB_PROG_IMPACT, // fish bite bobber, shovel hits hard object
mVibctl_VIB_PROG_KI_GA_TAORERU, // axe cut sustain
mVibctl_VIB_PROG_KI_WO_YUSURU, // shake tree sustain
mVibctl_VIB_PROG_KORONODA, // trip sustain
mVibctl_VIB_PROG_SURPRISE, // Mouth of Truth furniture interaction release
mVibctl_VIB_PROG_DUMMY_B, // unused?
mVibctl_VIB_PROG_SAMPLE, // unused?
mVibctl_VIB_PROG_NUM
};
#define mVibctl_ELEM_NUM 4
typedef struct vibration_element_entry_s {
int type;
int frames;
f32 step;
} mVibInfo_elem_entry_c;
typedef struct vibration_element_s {
mVibInfo_elem_entry_c entries[mVibctl_ELEM_ENTRY_NUM];
f32 step0;
f32 step1;
int now_entry;
int state_idx;
f32 frame_intensity;
int entry_frame;
f32 now_intensity;
int command; // for padmgr, PAD_MOTOR_*
} mVibElem_c;
typedef struct vibration_info_s {
mVibElem_c* target_elem;
mVibElem_c elements[mVibctl_ELEM_NUM];
int num_elements;
int force_stop;
int last_force_stop;
} mVibInfo_c;
typedef struct vibration_work_data_S {
const u8* data;
int count;
} mVibWorkData_c;
extern void mVibctl_ct();
extern void mVibctl_reset();
extern void mVibctl_init0();
extern void mVibctl_init();
extern void mVibctl_reset();
extern void mVibctl_entry(int total_frames, int attack_type, int sustain_type, int release_type, int attack_frames, int sustain_frames, int release_frames, f32 step);
extern void mVibctl_simple_entry(int total_frames, int type, int attack_frames, int sustain_frames, int release_frames, f32 step);
extern void mVibctl_set_force_stop(int force_stop);
extern void mVibctl_clr_force_stop(int force_stop);
#ifdef __cplusplus
}
+9 -6
View File
@@ -22,8 +22,8 @@ enum pads {
};
typedef struct {
u8 last_intensity;
u8 now_intensity;
u8 last_command; // PAD_MOTOR_*
u8 now_command; // PAD_MOTOR_*
u8 frames;
u8 _pad;
} Motor_t;
@@ -64,18 +64,21 @@ typedef struct {
extern padmgr padmgr_class;
extern int padmgr_isConnectedController(int pad);
extern void padmgr_force_stop_ON();
extern void padmgr_force_stop_OFF();
extern void padmgr_RumbleSet(int pad, int intensity);
#define padmgr_setClient(callback, param) \
#define padmgr_setClient(callback_proc, param) \
do { \
padmgr* mgr = &padmgr_class; \
mgr->callback = callback; \
mgr->callback = callback_proc; \
mgr->callback_param = param; \
} while (0)
#define padmgr_removeClient(callback, param) \
#define padmgr_removeClient(callback_proc, param) \
do { \
padmgr* mgr = &padmgr_class; \
if (mgr->callback == (callback) && mgr->callback_param == (param)) { \
if (mgr->callback == (callback_proc) && mgr->callback_param == (param)) { \
mgr->callback = NULL; \
mgr->callback_param = NULL; \
} \
+530
View File
@@ -0,0 +1,530 @@
#include "m_train_control.h"
#include "m_common_data.h"
#include "m_play.h"
#include "m_player.h"
#include "m_player_lib.h"
#include "sys_math.h"
#include "sys_math3d.h"
#include "audio.h"
#include "m_event.h"
#include "m_scene.h"
#include "m_lib.h"
#include "m_name_table.h"
#include "m_collision_bg.h"
#define mTRC_RTC_TIME_SECONDS(rtc_time) (rtc_time->sec + (rtc_time->min + rtc_time->hour * mTM_MINUTES_IN_HOUR) * mTM_SECONDS_IN_MINUTE)
static void mTRC_SetMicPos(GAME_PLAY* play, xyz_t* mic_pos) {
xyz_t pos;
PLAYER_ACTOR* player = get_player_actor_withoutCheck(play);
Door_data_c* door = Common_GetPointer(structure_exit_door_data);
f32 z = cosf_table(0.0f) * 77.0f; // cos(0) = 1, 1.0f * 77.0f = 77.0f
f32 x = sinf_table(0.0f) * 77.0f; // sin(0) = 0, 0.0f * 77.0f = 0.0f
if (Common_Get(field_type) != mFI_FIELDTYPE2_FG) {
xyz_t_move_s_xyz(&pos, &door->exit_position);
}
else {
if (player != NULL) {
xyz_t_move(&pos, &player->actor_class.world_position);
}
else {
xyz_t_move(&pos, &ZeroVec);
}
}
mic_pos->x = pos.x + x; // equates to pos.x + 0.0f = pos.x
mic_pos->y = pos.y + 240.0f;
mic_pos->z = pos.z + z; // equates to pos.z + 77.0f
}
static void mTRC_KishaStatusLevel(GAME_PLAY* play, xyz_t pos, f32 speed) {
xyz_t mic_pos;
f32 x;
f32 y;
f32 z;
s16 angle;
u16 unsigned_angle;
f32 distance;
s16 angle2;
u16 unsigned_angle2;
f32 distance2;
mTRC_SetMicPos(play, &mic_pos);
x = pos.x - mic_pos.x;
y = pos.y - mic_pos.y;
z = pos.z - mic_pos.z;
angle = atans_table(z, x);
distance = sqrtf(x * x + y * y + z * z);
unsigned_angle = (int)angle;
x = (pos.x - 250.0f) - mic_pos.x;
y = pos.y - mic_pos.y;
z = pos.z - mic_pos.z;
angle2 = atans_table(z, x);
distance2 = sqrtf(x * x + y * y + z * z);
unsigned_angle2 = (int)angle2;
sAdos_KishaStatusLevel(speed, Common_GetPointer(train_coming_flag), unsigned_angle, distance, Common_GetPointer(train_exists_flag), unsigned_angle2, distance2);
}
static void mTRC_KishaStatusTrg(u8 state) {
if (state == 1) {
Common_Set(train_approaching_flag, TRUE);
}
sAdos_KishaStatusTrg(state);
}
static int aTRC_area_check(GAME_PLAY* play, xyz_t pos) {
int block_x;
int block_z;
int x_diff;
mFI_Wpos2BlockNum(&block_x, &block_z, pos);
x_diff = (block_x - play->block_table.block_x) >= 0 ? (block_x - play->block_table.block_x) : -(block_x - play->block_table.block_x);
if (x_diff >= 2 || block_z != play->block_table.block_z) {
return FALSE;
}
return TRUE;
}
static int mTRC_go_process() {
int res = FALSE;
int demo_no = mEv_CheckTitleDemo();
if (((int)demo_no == 0 || demo_no == 1 || demo_no == -9) && Common_Get(field_draw_type) != FIELD_DRAW_TYPE_TRAIN && Common_Get(field_draw_type) != FIELD_DRAW_TYPE_PLAYER_SELECT) {
res = TRUE;
}
return res;
}
#define HOUR_MIN_SEC_TO_SECS(h, m, s) (h * 3600 + m * 60 + s)
static u32 mTRC_get_depart_time() {
static u32 time_table[25] = {
HOUR_MIN_SEC_TO_SECS( 0, 19, 0),
HOUR_MIN_SEC_TO_SECS( 1, 19, 0),
HOUR_MIN_SEC_TO_SECS( 2, 19, 0),
HOUR_MIN_SEC_TO_SECS( 3, 19, 0),
HOUR_MIN_SEC_TO_SECS( 4, 19, 0),
HOUR_MIN_SEC_TO_SECS( 5, 19, 0),
HOUR_MIN_SEC_TO_SECS( 6, 19, 0),
HOUR_MIN_SEC_TO_SECS( 7, 19, 0),
HOUR_MIN_SEC_TO_SECS( 8, 19, 0),
HOUR_MIN_SEC_TO_SECS( 9, 19, 0),
HOUR_MIN_SEC_TO_SECS(10, 19, 0),
HOUR_MIN_SEC_TO_SECS(11, 19, 0),
HOUR_MIN_SEC_TO_SECS(12, 19, 0),
HOUR_MIN_SEC_TO_SECS(13, 19, 0),
HOUR_MIN_SEC_TO_SECS(14, 19, 0),
HOUR_MIN_SEC_TO_SECS(15, 19, 0),
HOUR_MIN_SEC_TO_SECS(16, 19, 0),
HOUR_MIN_SEC_TO_SECS(17, 19, 0),
HOUR_MIN_SEC_TO_SECS(18, 19, 0),
HOUR_MIN_SEC_TO_SECS(19, 19, 0),
HOUR_MIN_SEC_TO_SECS(20, 19, 0),
HOUR_MIN_SEC_TO_SECS(21, 19, 0),
HOUR_MIN_SEC_TO_SECS(22, 19, 0),
HOUR_MIN_SEC_TO_SECS(23, 19, 0),
HOUR_MIN_SEC_TO_SECS(24, 19, 0)
};
int i = 0;
u32 depart_time;
lbRTC_time_c* rtc_time = Common_GetPointer(time.rtc_time);
u32 now_sec = mTRC_RTC_TIME_SECONDS(rtc_time);
int day;
while (TRUE) {
if (time_table[i] >= now_sec) {
depart_time = time_table[i] - HOUR_MIN_SEC_TO_SECS(0, 4, 10);
break;
}
i++;
}
Common_Set(train_day, rtc_time->day);
return depart_time;
}
static int mTRC_time_check() {
u32 now_sec = mTRC_RTC_TIME_SECONDS(Common_GetPointer(time.rtc_time));
return now_sec >= Common_Get(train_start_timer);
}
static void mTRC_mati_init() {
xyz_t pos;
Common_Set(train_action, mTRC_ACTION_WAIT_STOPPED);
Common_Set(train_flag, TRUE);
Common_Set(train_signal, TRUE);
Common_Set(train_control_state, 1);
Common_Set(train_last_control_state, 1);
pos.x = 2376.0f;
pos.z = 740.0f;
pos.y = 180.0f;
Common_Set(train_position, pos);
}
static void mTRC_demo_init() {
xyz_t pos;
lbRTC_time_c* rtc_time = Common_GetPointer(time.rtc_time);
Common_Set(train_action, mTRC_ACTION_BEGIN_SLOWDOWN);
Common_Set(train_speed, mTRC_SLOW_SPEED);
Common_Set(train_flag, TRUE);
Common_Set(train_start_timer, mTRC_RTC_TIME_SECONDS(rtc_time) - HOUR_MIN_SEC_TO_SECS(0, 4, 50));
Common_Set(train_day, Common_Get(time.rtc_time.day));
Common_Set(train_control_state, 0);
Common_Set(train_last_control_state, 0);
pos.x = 2037.0f;
pos.z = 740.0f;
pos.y = 180.0f;
Common_Set(train_position, pos);
}
static void mTRC_call_init() {
xyz_t pos;
Common_Set(train_action, mTRC_ACTION_BEGIN_SLOWDOWN);
Common_Set(train_speed, 0.0f);
Common_Set(train_flag, TRUE);
Common_Set(train_control_state, 1);
Common_Set(train_last_control_state, 1);
pos.x = 1904.0f;
pos.z = 740.0f;
pos.y = 180.0f;
Common_Set(train_position, pos);
}
static void mTRC_norm_init() {
xyz_t pos;
Common_Set(train_action, mTRC_ACTION_SPAWN_MOVING);
Common_Set(train_speed, 0.0f);
Common_Set(train_flag, TRUE);
Common_Set(train_control_state, 0);
Common_Set(train_last_control_state, 0);
pos.x = 320.0f;
pos.z = 740.0f;
pos.y = 180.0f;
Common_Set(train_position, pos);
}
static int mTRC_schedule(GAME_PLAY* play) {
int res = -1;
if (mEv_CheckTitleDemo() == 1) {
if (Common_Get(train_action) == mTRC_ACTION_NONE) {
mTRC_mati_init();
}
return -1;
}
else {
switch (Common_Get(train_coming_flag)) {
case 3:
{
Common_Set(train_coming_flag, 0);
mTRC_demo_init();
res = 0;
break;
}
case 2:
{
if (!aTRC_area_check(play, Common_Get(train_position)) && Common_Get(train_action) >= mTRC_ACTION_SIGNAL_STARTING) {
mTRC_call_init();
res = 1;
break;
}
if (Common_Get(train_action) < mTRC_ACTION_SIGNAL_STARTING && Common_Get(train_action) != mTRC_ACTION_NONE) {
Common_Set(train_coming_flag, FALSE);
Common_Set(train_control_state, 1);
Common_Set(train_last_control_state, 1);
break;
}
if (Common_Get(train_action) == mTRC_ACTION_NONE) {
mTRC_call_init();
res = 1;
break;
}
break;
}
case 4:
{
break;
}
default:
{
if (Common_Get(train_action) == mTRC_ACTION_NONE && mEv_CheckArbeit() == FALSE && mTRC_time_check()) {
mTRC_norm_init();
res = 1;
}
break;
}
}
}
return res;
}
/* TODO: @nonmatching something to do with common data loading at start of function */
static void mTRC_trainControl(GAME_PLAY* play, int state) {
u8 signal = Common_Get(train_signal);
u8 action = Common_Get(train_action);
u8 timer = Common_Get(train_timer);
u32 start_timer = Common_Get(train_start_timer);
f32 speed = Common_Get(train_speed);
xyz_t pos = Common_Get(train_position);
u8 day = Common_Get(time.rtc_time.day);
if (Common_Get(train_day) != day) {
if (start_timer >= mTM_SECONDS_IN_DAY) {
start_timer = start_timer - mTM_SECONDS_IN_DAY;
}
Common_Set(train_day, day);
}
switch (action) {
case mTRC_ACTION_SPAWN_MOVING:
{
int block_x;
int block_z;
speed = mTRC_FAST_SPEED;
mFI_Wpos2BlockNum(&block_x, &block_z, pos);
if (block_x >= 2) {
action = mTRC_ACTION_BEGIN_SLOWDOWN;
}
break;
}
case mTRC_ACTION_BEGIN_SLOWDOWN:
{
chase_f(&speed, mTRC_SLOW_SPEED, 0.01f);
if (pos.x > 2165.0f) {
action = mTRC_ACTION_BEGIN_STOP;
speed = mTRC_SLOW_SPEED;
}
break;
}
case mTRC_ACTION_BEGIN_STOP:
{
chase_f(&speed, 0.0f, 0.005f);
if (fabsf(speed) < 0.008f) {
signal = TRUE;
timer = 48;
action = mTRC_ACTION_SIGNAL_STOPPED;
state = 2;
speed = 0.0f;
}
break;
}
case mTRC_ACTION_SIGNAL_STOPPED:
{
if (timer == 0) {
action = mTRC_ACTION_WAIT_STOPPED;
start_timer += 310;
}
else {
timer--;
}
break;
}
case mTRC_ACTION_WAIT_STOPPED:
{
if (Common_Get(train_control_state) != Common_Get(train_last_control_state)) {
Common_Set(train_control_state, Common_Get(train_last_control_state));
signal = FALSE;
Common_Set(train_signal, FALSE);
}
else {
if (Common_Get(train_control_state) == 0 && mTRC_time_check()) {
signal = FALSE;
Common_Set(train_signal, FALSE);
}
}
if (signal == FALSE) {
timer = 84;
action = mTRC_ACTION_SIGNAL_STARTING;
}
break;
}
case mTRC_ACTION_SIGNAL_STARTING:
{
if (timer == 0) {
timer = 180;
action = mTRC_ACTION_BEGIN_PULL_OUT;
state = 3;
}
else {
timer--;
}
break;
}
case mTRC_ACTION_BEGIN_PULL_OUT:
{
chase_f(&speed, mTRC_SLOW_SPEED, 0.00345f);
if (timer == 0) {
action = mTRC_ACTION_SPEED_UP;
}
else {
timer--;
}
break;
}
case mTRC_ACTION_SPEED_UP:
{
chase_f(&speed, mTRC_FAST_SPEED, 0.00345);
if (pos.x > 4400.0f) {
start_timer = mTRC_get_depart_time();
action = mTRC_ACTION_NONE;
Common_Set(train_flag, FALSE);
state = 4;
}
break;
}
}
if (action != mTRC_ACTION_NONE) {
ACTOR* train_actor = Actor_info_fgName_search(&play->actor_info, TRAIN0, ACTOR_PART_ITEM);
if (Common_Get(train_flag) == FALSE && train_actor == NULL) {
Common_Set(train_flag, TRUE);
}
pos.x += 0.5f * speed;
mTRC_KishaStatusLevel(play, pos, speed);
}
if (state >= 0) {
mTRC_KishaStatusTrg(state);
}
Common_Set(train_signal, signal);
Common_Set(train_action, action);
Common_Set(train_timer, timer);
Common_Set(train_start_timer, start_timer);
Common_Set(train_speed, speed);
Common_Set(train_position, pos);
}
static void mTRC_trainSet(GAME_PLAY* play) {
ACTOR* train_actor;
ACTOR* caboose_actor;
xyz_t pos = Common_Get(train_position);
xyz_t xz_pos;
xyz_t xyz_pos;
if (Common_Get(field_type) != mFI_FIELDTYPE2_FG || !Common_Get(train_flag)) {
return;
}
else if (Common_Get(clip).structure_clip != NULL) {
f32 x = pos.x;
xz_pos.x = pos.x;
xz_pos.z = 740.0f;
xz_pos.y = 0.0f;
if (aTRC_area_check(play, xz_pos)) {
train_actor = Actor_info_fgName_search(&play->actor_info, TRAIN0, ACTOR_PART_ITEM);
if (train_actor == NULL) {
/* spawn train actor since it doesn't exist */
train_actor = (*Common_Get(clip.structure_clip)->setup_actor_proc)(play, TRAIN0, -1, x, 740.0f);
/* for whatever reason, train actor didn't spawn, so exit */
if (train_actor == NULL) {
return;
}
}
else {
xyz_pos.x = xz_pos.x;
xyz_pos.z = xz_pos.z;
xyz_pos.y = mCoBG_GetBgY_OnlyCenter_FromWpos2(xyz_pos, 0.0f);
xyz_t_move(&train_actor->world_position, &xyz_pos);
}
x -= 250.0f;
caboose_actor = Actor_info_fgName_search(&play->actor_info, TRAIN1, ACTOR_PART_ITEM);
if (caboose_actor == NULL) {
caboose_actor = (*Common_Get(clip.structure_clip)->setup_actor_proc)(play, TRAIN1, -1, x, 740.0f);
if (caboose_actor == NULL) {
Actor_delete(train_actor);
return;
}
}
else {
xyz_pos.x = x;
xyz_pos.z = 740.0f;
xyz_pos.y = mCoBG_GetBgY_OnlyCenter_FromWpos2(xyz_pos, 0.0f);
xyz_t_move(&caboose_actor->world_position, &xyz_pos);
}
Common_Set(train_flag, FALSE);
train_actor->block_x = -1;
train_actor->block_z = -1;
train_actor->child_actor = caboose_actor;
caboose_actor->block_x = -1;
caboose_actor->block_z = -1;
caboose_actor->parent_actor = train_actor;
}
}
}
extern void mTRC_init() {
Common_Set(train_start_timer, mTRC_get_depart_time());
Common_Set(train_coming_flag, 0);
Common_Set(train_exists_flag, FALSE);
Common_Set(train_control_state, 0);
Common_Set(train_last_control_state, 0);
Common_Set(train_signal, FALSE);
Common_Set(train_action, 0);
Common_Set(train_timer, 0);
Common_Set(train_speed, 0.0f);
Common_Set(train_position, ZeroVec);
Common_Set(train_approaching_flag, FALSE);
Common_Set(train_flag, FALSE);
}
extern void mTRC_move(GAME_PLAY* play) {
PLAYER_ACTOR* player = get_player_actor_withoutCheck(play);
int state;
Common_Set(train_approaching_flag, FALSE);
if (!mTRC_go_process() || player == NULL) {
return;
}
state = mTRC_schedule(play);
mTRC_trainControl(play, state);
mTRC_trainSet(play);
}
+490
View File
@@ -0,0 +1,490 @@
#include "m_vibctl.h"
#include "libultra/libultra.h"
#include "padmgr.h"
#include "m_common_data.h"
#include "m_field_info.h"
#include "m_event.h"
#include "dolphin/pad.h"
static const u8 mVW_Non[1] = { PAD_MOTOR_STOP };
static const u8 mVW_FFF[1] = { PAD_MOTOR_RUMBLE };
static const u8 mVW_F[2] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP
};
static const u8 mVW_MF[3] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP
};
static const u8 mVW_MP[4] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP
};
static const u8 mVW_P[5] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP
};
static const u8 mVW_funbari[8] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD
};
static const u8 mVW_anahori[8] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP
};
static const u8 mVW_anaume[60] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD
};
static const u8 mVW_impact[9] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD
};
static const u8 mVW_ki_ga_taoreru[36] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE
};
static const u8 mVW_ki_wo_yusuru[13] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP
};
static const u8 mVW_koronoda[14] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP
};
static const u8 mVW_surprise[7] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP
};
static const u8 mVW_dummy_b[1] = { PAD_MOTOR_RUMBLE };
static const u8 mVW_sample[13] = {
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_RUMBLE,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP_HARD,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP,
PAD_MOTOR_STOP
};
#define VIB_PROG(name) { mVW_##name, ARRAY_SIZE(mVW_##name, u8) }
static const mVibWorkData_c mVW_data[mVibctl_VIB_PROG_NUM] = {
VIB_PROG(Non),
VIB_PROG(FFF),
VIB_PROG(F),
VIB_PROG(MF),
VIB_PROG(MP),
VIB_PROG(P),
VIB_PROG(funbari),
VIB_PROG(anahori),
VIB_PROG(anaume),
VIB_PROG(impact),
VIB_PROG(ki_ga_taoreru),
VIB_PROG(ki_wo_yusuru),
VIB_PROG(koronoda),
VIB_PROG(surprise),
VIB_PROG(dummy_b),
VIB_PROG(sample)
};
static mVibInfo_c mVib_info;
static void mVibElem_move(mVibElem_c* elem) {
mVibInfo_elem_entry_c* now_entry = elem->entries + elem->now_entry;
int type = now_entry->type;
const mVibWorkData_c* work_data = &mVW_data[type];
elem->entry_frame++;
elem->frame_intensity = elem->step1 * elem->step0;
if (elem->now_entry == mVibctl_ELEM_ENTRY_ATTACK) {
elem->frame_intensity *= (f32)elem->entry_frame * now_entry->step;
}
else if (elem->now_entry == mVibctl_ELEM_ENTRY_RELEASE) {
elem->frame_intensity *= now_entry->step * (now_entry->frames - elem->entry_frame);
}
if (work_data->data[elem->state_idx] == PAD_MOTOR_RUMBLE) {
/* only rumble when our current intensity has reached or surpassed 1.0f */
elem->now_intensity += elem->frame_intensity;
if (elem->now_intensity >= 1.0f) {
elem->command = PAD_MOTOR_RUMBLE;
elem->now_intensity -= 1.0f;
}
else {
elem->command = PAD_MOTOR_STOP;
}
}
else {
elem->command = work_data->data[elem->state_idx];
}
{
/* increment current program state index */
int state_count = work_data->count;
int now_state = elem->state_idx + 1;
elem->state_idx = now_state;
/* check if program state index has rolled over */
if (now_state >= state_count) {
elem->state_idx = 0;
}
/* check if current stage frames have ended, and if so, advanced to next one */
if (elem->entry_frame >= now_entry->frames) {
elem->now_entry++;
elem->entry_frame = 0;
elem->state_idx = 0;
}
}
}
static void mVibInfo_elem_entry(mVibInfo_c* vib_info, int total_frames, int attack_type, int sustain_type, int release_type, int attack_frames, int sustain_frames, int release_frames, f32 step) {
if ((attack_frames != 0 || sustain_frames != 0 || release_frames != 0) && (step < 640.0f && vib_info->num_elements < mVibctl_ELEM_NUM)) {
mVibElem_c* elem = vib_info->elements + vib_info->num_elements;
bzero(elem, sizeof(mVibElem_c));
/* set attack phase configuration */
elem->entries[mVibctl_ELEM_ENTRY_ATTACK].type = attack_type;
elem->entries[mVibctl_ELEM_ENTRY_ATTACK].frames = attack_frames;
elem->entries[mVibctl_ELEM_ENTRY_ATTACK].step = (attack_frames > 0) ? (1.0f / (f32)attack_frames) : -1.0f;
/* set sustain phase configuration */
elem->entries[mVibctl_ELEM_ENTRY_SUSTAIN].type = sustain_type;
elem->entries[mVibctl_ELEM_ENTRY_SUSTAIN].frames = sustain_frames;
elem->entries[mVibctl_ELEM_ENTRY_SUSTAIN].step = (sustain_frames > 0) ? (1.0f / (f32)sustain_frames) : -1.0f;
/* set release phase configuration */
elem->entries[mVibctl_ELEM_ENTRY_RELEASE].type = release_type;
elem->entries[mVibctl_ELEM_ENTRY_RELEASE].frames = release_frames;
elem->entries[mVibctl_ELEM_ENTRY_RELEASE].step = (release_frames > 0) ? (1.0f / (f32)release_frames) : -1.0f;
if (attack_frames == 0) {
if (sustain_frames == 0) {
elem->now_entry = mVibctl_ELEM_ENTRY_RELEASE;
}
else {
elem->now_entry = mVibctl_ELEM_ENTRY_SUSTAIN;
}
}
elem->step1 = total_frames * 0.01f;
if (step < 41.0f) {
elem->step0 = 1.0f;
}
else {
elem->step0 = 1.0f / (step - 40.0f);
}
vib_info->num_elements++;
}
}
static void mVibInfo_elem_delete(mVibInfo_c* vib_info, int elem_no) {
int i;
int n_elems = vib_info->num_elements - 1;
for (i = elem_no; i < n_elems; i++) {
mVibElem_c* dst_elem = vib_info->elements + (i + 1);
mVibElem_c* src_elem = vib_info->elements + i;
bcopy(dst_elem, src_elem, sizeof(mVibElem_c));
}
bzero(vib_info->elements + n_elems, sizeof(mVibElem_c));
vib_info->num_elements--;
}
static void mVibInfo_set_force_stop(mVibInfo_c* vib_info, int force_stop) {
vib_info->force_stop |= force_stop;
}
static void mVibInfo_clr_force_stop(mVibInfo_c* vib_info, int force_stop) {
vib_info->force_stop &= ~force_stop;
}
static void mVibInfo_set_target_elem(mVibInfo_c* vib_info) {
int n_elems = vib_info->num_elements;
f32 max = -10000.0f;
mVibElem_c* elem = vib_info->elements;
mVibElem_c* selected = NULL;
int i;
for (i = 0; i < n_elems; i++) {
if (elem->frame_intensity > max) {
max = elem->frame_intensity;
selected = elem;
}
elem++;
}
vib_info->target_elem = selected;
}
static void mVibInfo_force(mVibInfo_c* vib_info) {
if (Save_Get(config.vibration_enabled)) {
mVibInfo_set_force_stop(vib_info, mVibctl_FLAG_FORCE_STOP0);
}
else {
mVibInfo_clr_force_stop(vib_info, mVibctl_FLAG_FORCE_STOP0);
}
if (vib_info->force_stop != mVibctl_FLAG_FORCE_STOP_NONE && vib_info->last_force_stop == mVibctl_FLAG_FORCE_STOP_NONE) {
padmgr_force_stop_ON();
}
else if (vib_info->force_stop == mVibctl_FLAG_FORCE_STOP_NONE && vib_info->last_force_stop != mVibctl_FLAG_FORCE_STOP_NONE) {
padmgr_force_stop_OFF();
}
vib_info->last_force_stop = vib_info->force_stop;
}
static void mVibInfo_set_motor(mVibInfo_c* vib_info) {
if (vib_info->target_elem != NULL) {
padmgr_RumbleSet(PAD0, vib_info->target_elem->command);
}
else {
padmgr_RumbleSet(PAD0, PAD_MOTOR_STOP);
}
}
static void mVibInfo_move(mVibInfo_c* vib_info) {
int i;
mVibInfo_force(vib_info);
for (i = 0; i < vib_info->num_elements; i++) {
mVibElem_move(vib_info->elements + i);
}
for (i = vib_info->num_elements - 1; i >= 0; i--) {
if (vib_info->elements[i].now_entry >= mVibctl_ELEM_ENTRY_END) {
mVibInfo_elem_delete(vib_info, i);
}
}
mVibInfo_set_target_elem(vib_info);
if (vib_info->force_stop == mVibctl_FLAG_FORCE_STOP_NONE) {
mVibInfo_set_motor(vib_info);
}
}
static void mVibctl_check_title_demo() {
if (mFI_CheckFieldData() && mFI_GET_TYPE(mFI_GetFieldId()) == mFI_FIELDTYPE_FG && mEv_CheckTitleDemo() > 0) {
mVibctl_set_force_stop(mVibctl_FLAG_FORCE_STOP2);
}
else {
mVibctl_clr_force_stop(mVibctl_FLAG_FORCE_STOP2);
}
}
static void mVibctl_callback(void* arg) {
mVibctl_check_title_demo();
mVibInfo_move(&mVib_info);
}
extern void mVibctl_ct() {
bzero(&mVib_info, sizeof(mVibInfo_c));
}
extern void mVibctl_init0() {
mVibctl_ct();
}
extern void mVibctl_init() {
padmgr_setClient(&mVibctl_callback, NULL);
}
extern void mVibctl_cleanup() {
padmgr_removeClient(&mVibctl_callback, NULL);
}
extern void mVibctl_reset() {
mVibctl_clr_force_stop(mVibctl_FLAG_FORCE_STOP_ALL);
mVibctl_set_force_stop(mVibctl_FLAG_FORCE_STOP3);
}
extern void mVibctl_entry(int total_frames, int attack_type, int sustain_type, int release_type, int attack_frames, int sustain_frames, int release_frames, f32 step) {
mVibInfo_elem_entry(&mVib_info, total_frames, attack_type, sustain_type, release_type, attack_frames, sustain_frames, release_frames, step);
}
extern void mVibctl_simple_entry(int total_frames, int type, int attack_frames, int sustain_frames, int release_frames, f32 step) {
mVibInfo_elem_entry(&mVib_info, total_frames, type, type, type, attack_frames, sustain_frames, release_frames, step);
}
extern void mVibctl_set_force_stop(int force_stop) {
mVibInfo_set_force_stop(&mVib_info, force_stop);
}
extern void mVibctl_clr_force_stop(int force_stop) {
mVibInfo_clr_force_stop(&mVib_info, force_stop);
}