mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
forgor to pull lmao
This commit is contained in:
@@ -0,0 +1,22 @@
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#ifndef AC_STRUCTURE_H
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#define AC_STRUCTURE_H
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#include "types.h"
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#include "m_actor.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef ACTOR* (*aSTR_SETUP_ACTOR_PROC)(GAME_PLAY*, mActor_name_t, int, f32, f32);
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// TODO: finish clip
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typedef struct actor_structure_clip_s {
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aSTR_SETUP_ACTOR_PROC setup_actor_proc;
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} aSTR_Clip_c;
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -22,6 +22,9 @@ extern void sAdo_SysLevStart(u8 id);
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extern void sAdo_SysTrgStart(u16 id);
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extern void sAdos_KishaStatusLevel(f32 speed, u32 ongenNum1, u16 angle1, f32 distance1, u32 ongenNum2, u16 angle2, f32 distance2);
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extern void sAdos_KishaStatusTrg(u8 state);
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/* Not sure about the last param name */
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extern void sAdo_VoiceSe(u8 num, u8 num2, u8 num3, s16 character_idx, u8 scale, u8 mode);
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@@ -7,6 +7,10 @@
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extern "C" {
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#endif
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#define PAD_MOTOR_STOP 0
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#define PAD_MOTOR_RUMBLE 1
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#define PAD_MOTOR_STOP_HARD 2
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#define PAD_BUTTON_LEFT 0x0001
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#define PAD_BUTTON_RIGHT 0x0002
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#define PAD_BUTTON_DOWN 0x0004
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@@ -127,6 +127,19 @@ struct actor_s {
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#define mActor_NONE_PROC1 ((mActor_proc)none_proc1)
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typedef struct actor_list_s {
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int num_actors;
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ACTOR* actor;
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} Actor_list;
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typedef struct actor_info_s {
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int total_num;
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Actor_list list[ACTOR_PART_NUM];
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} Actor_info;
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extern void Actor_delete(ACTOR* actor);
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extern ACTOR* Actor_info_fgName_search(Actor_info* actor_info, mActor_name_t fg_name, int part);
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#ifdef __cplusplus
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}
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#endif
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+4
-1
@@ -4,6 +4,7 @@
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#include "types.h"
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#include "ac_gyoei_h.h"
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#include "ac_insect_h.h"
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#include "ac_structure.h"
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#ifdef __cplusplus
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extern "C" {
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@@ -13,7 +14,9 @@ extern "C" {
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typedef struct clip_s {
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/* 0x000 */ void* _000[(0x07C - 0x000) / sizeof(void*)];
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/* 0x07C */ aINS_Clip_c* insect_clip;
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/* 0x080 */ void* _080[(0x0AC - 0x080) / sizeof(void*)];
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/* 0x080 */ void* _080[(0x08C - 0x080) / sizeof(void*)];
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/* 0x08C */ aSTR_Clip_c* structure_clip;
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/* 0x090 */ void* _090[(0x0AC - 0x090) / sizeof(void*)];
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/* 0x0AC */ aGYO_Clip_c* gyo_clip;
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/* 0x0B0 */ void* _0B0[(0x104 - 0x0B0) / sizeof(void*)];
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} Clip_c;
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@@ -57,6 +57,7 @@ extern int mCoBG_CheckWaterAttribute(u32 attribute);
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extern f32 mCoBG_GetBgY_AngleS_FromWpos(s_xyz* angle_to_ground, xyz_t wpos, f32 offset);
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extern int mCoBG_CheckWaterAttribute_OutOfSea(u32 attribute);
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extern int mCoBG_CheckHole_OrgAttr(u32 attribute);
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extern f32 mCoBG_GetBgY_OnlyCenter_FromWpos2(xyz_t wpos, f32 foot_dist);
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extern f32 mCoBG_GetWaterHeight_File(xyz_t wpos, char* file, int line);
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#define mCoBG_GetWaterHeight(wpos) mCoBG_GetWaterHeight_File(wpos, __FILE__, __LINE__)
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+21
-3
@@ -162,7 +162,9 @@ typedef struct common_data_s {
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/* 0x02651E */ mActor_name_t last_field_id;
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/* 0x026520 */ u8 in_initial_block; /* when TRUE, the player is in the acre which they exited a building. FALSE otherwise. */
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/* 0x026521 */ u8 submenu_disabled; /* when set, submenus cannot be accessed from start button */
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/* 0x026522 */ u8 _26522[0x2666C - 0x26522];
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/* 0x026522 */ u8 sunlight_flag;
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/* 0x026523 */ u8 train_flag;
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/* 0x026522 */ u8 _26524[0x2666C - 0x26524];
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/* 0x02666C */ s16 weather;
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/* 0x02666E */ s16 weather_intensity;
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/* 0x026670 */ lbRTC_time_c weather_time;
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@@ -173,11 +175,27 @@ typedef struct common_data_s {
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/* 0x02852E */ s16 goods_power;
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/* 0x028530 */ Door_data_c door_data; /* misc door data */
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/* 0x028544 */ Door_data_c structure_exit_door_data; /* door data for when exiting a building */
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/* 0x028558 */ u8 tmp1[0x28879 - 0x28558];
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/* 0x028558 */ u8 tmp1[0x02883E - 0x28558];
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/* 0x02883E */ u8 train_coming_flag; /* state tracker for when train is going to spawn/has spawned */
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/* 0x02883F */ u8 train_exists_flag; /* state tracker for when train exists */
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/* 0x028840 */ u8 train_control_state; /* current train state */
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/* 0x028841 */ u8 train_last_control_state; /* previous train state */
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/* 0x028842 */ u8 train_signal;
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/* 0x028843 */ u8 train_day;
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/* 0x028844 */ u8 train_action;
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/* 0x028845 */ u8 train_timer;
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/* 0x028848 */ u32 train_start_timer;
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/* 0x02884C */ f32 train_speed;
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/* 0x028850 */ xyz_t train_position;
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/* 0x02885C */ f32 unused_02885C;
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/* 0x028860 */ f32 unused_028860;
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/* 0x028864 */ u16 unused_028864;
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/* 0x028866 */ u16 unused_028866;
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/* 0x028868 */ u8 _028868[0x028879 - 0x028868];
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/* 0x028879 */ u8 auto_nwrite_count;
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/* 0x02887A */ lbRTC_year_t auto_nwrite_year;
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/* 0x02887C */ u8 save_error_type; /* set to one of the mFRm_ERROR_* states when save is invalid */
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/* 0x02887D */ u8 train_coming_flag; /* set when the train is coming */
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/* 0x02887D */ u8 train_approaching_flag; /* set when the train is coming */
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/* 0x02887E */ u8 buried_treasure_flag; /* when set, treasure cannot be buried */
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/* 0x02887F */ u8 spnpc_first_talk_flags;
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/* 0x028880 */ u8 needlework_first_talk_flags;
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@@ -90,6 +90,16 @@ typedef struct location_info_s {
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/* 0x10 */ mActor_name_t* block_data;
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} mFI_unit_c;
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typedef struct block_table_s {
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s8 block_x;
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s8 block_z;
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f32 pos_x;
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f32 pos_z;
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mActor_name_t* items;
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} mFI_block_tbl_c;
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extern int mFI_CheckFieldData();
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extern mActor_name_t mFI_GetFieldId();
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extern int mFI_GetClimate();
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@@ -466,6 +466,10 @@ extern int mNT_check_unknown(mActor_name_t item_no);
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#define EXIT_DOOR 0x4080
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#define TRAIN_STATION 0x5809
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#define TRAIN0 0x580A
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#define TRAIN1 0x580B
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#define SP_NPC_START 0xD000
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#define SP_NPC_ARTIST (SP_NPC_START + 0) // D000
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#define SP_NPC_BROKER (SP_NPC_START + 1) // D001
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+6
-2
@@ -8,6 +8,7 @@
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#include "m_camera2.h"
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#include "m_submenu.h"
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#include "m_pause.h"
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#include "m_field_info.h"
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#include "m_play_h.h"
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#ifdef __cplusplus
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@@ -18,12 +19,15 @@ extern "C" {
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struct game_play_s {
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/* 0x0000 */ GAME game;
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// TODO: finish
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/* 0x00E0 */ u8 _00E0[0x1A68 - 0x00E0];
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/* 0x00E0 */ int _00E0;
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/* 0x00E4 */ mFI_block_tbl_c block_table;
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/* 0x00F4 */ mFI_block_tbl_c last_block_table;
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/* 0x0104 */ u8 _0104[0x1A68 - 0x0104];
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/* 0x1A68 */ View view;
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/* 0x1B88 */ Camera2 camera;
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/* 0x1CC0 */ u8 _1CC0[0x1DA0 - 0x1CC0];
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/* 0x1DA0 */ pause_t pause;
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/* 0x1DA8 */ u8 _1DA8[0x1DEC - 0x1DA8];
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/* 0x1DA8 */ Actor_info actor_info;
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/* 0x1DEC */ Submenu submenu;
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/* 0x1FA4 */ u8 _1FA4[0x200C - 0x1FA4];
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/* 0x200C */ MtxF matrix;
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@@ -7,6 +7,15 @@
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extern "C" {
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#endif
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enum field_draw_type {
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FIELD_DRAW_TYPE_OUTDOORS,
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FIELD_DRAW_TYPE_INDOORS,
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FIELD_DRAW_TYPE_TRAIN,
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FIELD_DRAW_TYPE_PLAYER_SELECT,
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FIELD_DRAW_TYPE_NUM
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};
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/*
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TODO: is this right? I assume so based on file names but
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there may be a better place for this
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@@ -61,6 +61,8 @@ enum {
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#define mTM_SECONDS_IN_HALFDAY 12*60*60
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#define mTM_SECONDS_IN_DAY 24*60*60
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#define mTM_MINUTES_IN_HOUR 60
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typedef struct time_calendar_term_s {
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lbRTC_month_t month;
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lbRTC_day_t day;
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@@ -0,0 +1,35 @@
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#ifndef M_TRAIN_CONTROL_H
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#define M_TRAIN_CONTROL_H
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#include "types.h"
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#include "m_play_h.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define mTRC_SLOW_SPEED 2.0f // speed stopping/starting
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#define mTRC_FAST_SPEED 6.0f // speed when farther away from station
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enum {
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mTRC_ACTION_NONE,
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mTRC_ACTION_SPAWN_MOVING,
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mTRC_ACTION_BEGIN_SLOWDOWN,
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mTRC_ACTION_BEGIN_STOP,
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mTRC_ACTION_SIGNAL_STOPPED,
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mTRC_ACTION_WAIT_STOPPED,
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mTRC_ACTION_SIGNAL_STARTING,
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mTRC_ACTION_BEGIN_PULL_OUT,
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mTRC_ACTION_SPEED_UP,
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mTRC_ACTION_NUM
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};
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extern void mTRC_init();
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extern void mTRC_move(GAME_PLAY* play);
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#ifdef __cplusplus
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}
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#endif
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#endif
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+76
-1
@@ -7,9 +7,84 @@
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extern "C" {
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#endif
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#define mVibctl_FLAG_FORCE_STOP_NONE 0
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#define mVibctl_FLAG_FORCE_STOP0 (1 << 0) // 1
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#define mVibctl_FLAG_FORCE_STOP1 (1 << 1) // 2
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#define mVibctl_FLAG_FORCE_STOP2 (1 << 2) // 4
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#define mVibctl_FLAG_FORCE_STOP3 (1 << 3) // 8
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#define mVibctl_FLAG_FORCE_STOP_ALL (mVibctl_FLAG_FORCE_STOP0 | mVibctl_FLAG_FORCE_STOP1 | mVibctl_FLAG_FORCE_STOP2 | mVibctl_FLAG_FORCE_STOP3) // 15
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enum {
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mVibctl_ELEM_ENTRY_ATTACK, // fade-in program
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mVibctl_ELEM_ENTRY_SUSTAIN, // sustain program
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mVibctl_ELEM_ENTRY_RELEASE, // fade-out program
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mVibctl_ELEM_ENTRY_END, // program has finished
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mVibctl_ELEM_ENTRY_NUM = mVibctl_ELEM_ENTRY_END
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};
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enum {
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mVibctl_VIB_PROG_NON, // rumble config attack, shake tree attack
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mVibctl_VIB_PROG_FFF, // fish touch bobber, fishing rod cast, rumble config sustain, Mouth of Truth furniture interaction attack & sustain, shovel hits soft object, net swing, axe cut attack & release, trip attack, pick weed sustain & release
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mVibctl_VIB_PROG_F, // unused?
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mVibctl_VIB_PROG_MF, // unused?
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mVibctl_VIB_PROG_MP, // unused?
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mVibctl_VIB_PROG_P, // rumble config release, shake tree release
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mVibctl_VIB_PROG_FUNBARI, // unused?
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mVibctl_VIB_PROG_ANAHORI, // digging with shovel
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mVibctl_VIB_PROG_ANAUME, // filling hole with shovel
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mVibctl_VIB_PROG_IMPACT, // fish bite bobber, shovel hits hard object
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mVibctl_VIB_PROG_KI_GA_TAORERU, // axe cut sustain
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mVibctl_VIB_PROG_KI_WO_YUSURU, // shake tree sustain
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mVibctl_VIB_PROG_KORONODA, // trip sustain
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mVibctl_VIB_PROG_SURPRISE, // Mouth of Truth furniture interaction release
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mVibctl_VIB_PROG_DUMMY_B, // unused?
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mVibctl_VIB_PROG_SAMPLE, // unused?
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mVibctl_VIB_PROG_NUM
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};
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#define mVibctl_ELEM_NUM 4
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typedef struct vibration_element_entry_s {
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int type;
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int frames;
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f32 step;
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} mVibInfo_elem_entry_c;
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typedef struct vibration_element_s {
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mVibInfo_elem_entry_c entries[mVibctl_ELEM_ENTRY_NUM];
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f32 step0;
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f32 step1;
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int now_entry;
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int state_idx;
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f32 frame_intensity;
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int entry_frame;
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f32 now_intensity;
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int command; // for padmgr, PAD_MOTOR_*
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} mVibElem_c;
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typedef struct vibration_info_s {
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mVibElem_c* target_elem;
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mVibElem_c elements[mVibctl_ELEM_NUM];
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int num_elements;
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int force_stop;
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int last_force_stop;
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} mVibInfo_c;
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typedef struct vibration_work_data_S {
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const u8* data;
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int count;
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} mVibWorkData_c;
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extern void mVibctl_ct();
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extern void mVibctl_reset();
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extern void mVibctl_init0();
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extern void mVibctl_init();
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extern void mVibctl_reset();
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extern void mVibctl_entry(int total_frames, int attack_type, int sustain_type, int release_type, int attack_frames, int sustain_frames, int release_frames, f32 step);
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extern void mVibctl_simple_entry(int total_frames, int type, int attack_frames, int sustain_frames, int release_frames, f32 step);
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extern void mVibctl_set_force_stop(int force_stop);
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extern void mVibctl_clr_force_stop(int force_stop);
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#ifdef __cplusplus
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}
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+9
-6
@@ -22,8 +22,8 @@ enum pads {
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};
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typedef struct {
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u8 last_intensity;
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u8 now_intensity;
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u8 last_command; // PAD_MOTOR_*
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u8 now_command; // PAD_MOTOR_*
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u8 frames;
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u8 _pad;
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} Motor_t;
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@@ -64,18 +64,21 @@ typedef struct {
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extern padmgr padmgr_class;
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extern int padmgr_isConnectedController(int pad);
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extern void padmgr_force_stop_ON();
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extern void padmgr_force_stop_OFF();
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extern void padmgr_RumbleSet(int pad, int intensity);
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#define padmgr_setClient(callback, param) \
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#define padmgr_setClient(callback_proc, param) \
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do { \
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padmgr* mgr = &padmgr_class; \
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mgr->callback = callback; \
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mgr->callback = callback_proc; \
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mgr->callback_param = param; \
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} while (0)
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#define padmgr_removeClient(callback, param) \
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#define padmgr_removeClient(callback_proc, param) \
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do { \
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padmgr* mgr = &padmgr_class; \
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if (mgr->callback == (callback) && mgr->callback_param == (param)) { \
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if (mgr->callback == (callback_proc) && mgr->callback_param == (param)) { \
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mgr->callback = NULL; \
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mgr->callback_param = NULL; \
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} \
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