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https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Implement & link ef_siawase_hana_ch
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+1
-1
@@ -1321,7 +1321,7 @@ config.libs = [
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Object(Matching, "effect/ef_shooting_kira.c"),
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Object(Matching, "effect/ef_shooting_set.c"),
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Object(Matching, "effect/ef_siawase_hana.c"),
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Object(NonMatching, "effect/ef_siawase_hana_ch.c"),
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Object(Matching, "effect/ef_siawase_hana_ch.c"),
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Object(NonMatching, "effect/ef_siawase_hikari.c"),
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Object(NonMatching, "effect/ef_sibuki.c"),
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Object(NonMatching, "effect/ef_situren.c"),
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@@ -1,5 +1,11 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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extern Gfx ef_siawase01_01_modelT[];
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static void eSSHNC_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eSSHNC_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eSSHNC_mv(eEC_Effect_c* effect, GAME* game);
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@@ -17,18 +23,100 @@ eEC_PROFILE_c iam_ef_siawase_hana_ch = {
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// clang-format on
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};
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static u8 eSSHNC_pink_prim[] = { 255, 255, 255, 255 };
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static u8 eSSHNC_pink_env[] = { 255, 0, 255, 255 };
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static u8 eSSHNC_yellow_prim[] = { 255, 255, 0, 255 };
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static u8 eSSHNC_yellow_env[] = { 255, 0, 0, 255 };
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static u8* eSSHNC_color_info[] = { eSSHNC_pink_prim, eSSHNC_pink_env, eSSHNC_yellow_prim, eSSHNC_yellow_env };
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static void eSSHNC_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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eEC_CLIP->make_effect_proc(eEC_EFFECT_SIAWASE_HANA_CH, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
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}
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static void eSSHNC_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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int i;
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int rand = RANDOM(10.0f);
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effect->timer = 92;
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eEC_CLIP->random_first_speed_proc(&effect->velocity, 0.4f, 180.0f, 0.0f);
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effect->acceleration.x = 0.0f;
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effect->acceleration.y = 0.01f;
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effect->acceleration.z = 0.0f;
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effect->scale.x = 0.0f;
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effect->scale.y = 0.0f;
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effect->scale.z = 0.0f;
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effect->effect_specific[0] = rand & 1;
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effect->effect_specific[1] = 0;
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if (effect->velocity.x > 0.0f) {
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effect->effect_specific[2] = DEG2SHORT_ANGLE2(6.96f);
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} else {
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effect->effect_specific[2] = DEG2SHORT_ANGLE2(-6.96f);
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}
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if (effect->arg0 != 0) {
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i = effect->arg0;
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effect->timer -= effect->arg0 << 1;
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while (i-- != 0) {
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xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
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xyz_t_add(&effect->position, &effect->velocity, &effect->position);
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};
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}
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}
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static void eSSHNC_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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f32 scale;
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s16 timer = 92 - effect->timer;
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if (timer >= 58) {
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effect->acceleration.y = 0.01f;
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} else {
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effect->acceleration.y = eEC_CLIP->calc_adjust_proc(timer, 40, 58, 0.0f, 0.01f);
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}
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xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
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xyz_t_add(&effect->position, &effect->velocity, &effect->position);
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effect->effect_specific[1] += effect->effect_specific[2];
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scale = eEC_CLIP->calc_adjust_proc(timer, 40, 58, 0.0f, 0.005f);
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effect->scale.x = scale;
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effect->scale.y = scale;
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effect->scale.z = scale;
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}
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static void eSSHNC_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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GRAPH* graph;
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u8 prim_a;
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s16 timer = 92 - effect->timer;
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u8* prim = eSSHNC_color_info[2 * effect->effect_specific[0]];
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u8* env = eSSHNC_color_info[2 * effect->effect_specific[0] + 1];
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if (timer >= 66) {
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prim_a = (int)eEC_CLIP->calc_adjust_proc(timer, 66, 92, 255.0f, 0.0f);
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} else {
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prim_a = 255;
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}
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graph = game->graph;
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OPEN_DISP(graph);
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_texture_z_light_fog_prim_xlu(graph);
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Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE);
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Matrix_mult(&((GAME_PLAY*)game)->billboard_matrix, TRUE);
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Matrix_scale(effect->scale.x, effect->scale.y, effect->scale.z, TRUE);
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Matrix_RotateZ(effect->effect_specific[1], TRUE);
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gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, prim[0], prim[1], prim[2], prim_a);
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gDPSetEnvColor(NEXT_POLY_XLU_DISP, env[0], env[1], env[2], env[3]);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_siawase01_01_modelT);
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CLOSE_DISP(graph);
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}
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