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https://github.com/ACreTeam/ac-decomp
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Implement & link ef_doyon
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@@ -1139,6 +1139,10 @@ ef_douzou_light.c:
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.text: [0x8060A808, 0x8060AAD4]
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.rodata: [0x8064BF90, 0x8064BFA8]
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.data: [0x806D2280, 0x806D2298]
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ef_doyon.c:
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.text: [0x8060AAD4, 0x8060B068]
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.rodata: [0x8064BFA8, 0x8064C000]
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.data: [0x806D2298, 0x806D22B0]
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ef_flash.c:
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.text: [0x8060B7B4, 0x8060BCB0]
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.rodata: [0x8064C078, 0x8064C0B0]
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@@ -100,6 +100,8 @@ typedef enum audio_sound_effects {
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NA_SE_TREE_TOUCH = 0x134,
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NA_SE_TREE_YURASU,
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NA_SE_DOYON = 0x13F,
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NA_SE_KIRIBASU_SCOOP = 0x148,
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NA_SE_KIRIBASU_OUT,
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+56
-4
@@ -1,5 +1,9 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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static void eDoyon_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eDoyon_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eDoyon_mv(eEC_Effect_c* effect, GAME* game);
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@@ -18,17 +22,65 @@ eEC_PROFILE_c iam_ef_doyon = {
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};
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static void eDoyon_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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eEC_CLIP->make_effect_proc(eEC_EFFECT_DOYON, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
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}
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static void eDoyon_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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s16 rng = qrand();
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s16 rng_angle = (s16)((f32)rng * 0.75f);
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effect->position.x += 10.0f * sin_s(rng_angle);
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effect->position.y += 10.0f * cos_s(rng_angle);
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effect->velocity.x += sin_s(rng_angle) * 0.5f;
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effect->velocity.y += cos_s(rng_angle) * 0.5f;
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effect->offset.z = 20.0f;
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effect->scale = ZeroVec;
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effect->scale.z = 0.1f;
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effect->timer = 60;
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sAdo_OngenTrgStart(NA_SE_DOYON, &effect->position);
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}
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static void eDoyon_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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f32 progress = eEC_CLIP->calc_adjust_proc(effect->timer, 0, 60, 0.0f, 5.0f);
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xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
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xyz_t_add(&effect->position, &effect->velocity, &effect->position);
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effect->effect_specific[0] += DEG2SHORT_ANGLE2(5.625f);
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effect->effect_specific[1] += DEG2SHORT_ANGLE2(5.625f);
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effect->velocity.x *= sqrtf(0.95f);
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effect->velocity.y *= sqrtf(0.95f);
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if (effect->timer > 50) {
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f32 scale = (60 - effect->timer) * 0.00065f;
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effect->scale.x = scale * (1.0f + 0.2f * cos_s(effect->effect_specific[0]));
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effect->scale.y = scale * (1.0f + 0.2f * sin_s(effect->effect_specific[0]));
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} else {
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effect->scale.x = (1.0f + 0.2f * cos_s(effect->effect_specific[0])) * 0.0065f;
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effect->scale.y = (1.0f + 0.2f * sin_s(effect->effect_specific[0])) * 0.0065f;
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}
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effect->offset.x = progress * cos_s(effect->effect_specific[1]);
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effect->offset.y = progress * sin_s(effect->effect_specific[1]);
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}
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extern Gfx ef_doyon01_00_modelT[];
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static void eDoyon_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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u8 a = (int)eEC_CLIP->calc_adjust_proc(effect->timer, 0, 8, 0.0f, 220.0f);
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OPEN_DISP(game->graph);
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eEC_CLIP->auto_matrix_xlu_offset_proc(game, &effect->position, &effect->scale, &effect->offset);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 40, 30, 40, a);
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gDPSetEnvColor(NEXT_POLY_XLU_DISP, 100, 100, 255, 255);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_doyon01_00_modelT);
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CLOSE_DISP(game->graph);
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}
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