Fix build

This commit is contained in:
Cuyler36
2024-10-29 08:34:55 -04:00
parent 192a8a6ca3
commit 2fbe1622ab
22 changed files with 114 additions and 114 deletions
+66 -66
View File
@@ -705,7 +705,7 @@ actor/ac_effectbg.c:
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actor/ac_event_manager.c:
actor/npc/event/ac_event_manager.c:
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@@ -1182,7 +1182,7 @@ actor/ac_uki.c:
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bg_cherry_item.c:
bg_item/bg_cherry_item.c:
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@@ -1192,7 +1192,7 @@ bg_cherry_item.c:
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bg_item.c:
bg_item/bg_item.c:
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@@ -1202,7 +1202,7 @@ bg_item.c:
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bg_police_item.c:
bg_item/bg_police_item.c:
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@@ -1210,12 +1210,12 @@ bg_police_item.c:
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bg_post_item.c:
bg_item/bg_post_item.c:
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bg_winter_item.c:
bg_item/bg_winter_item.c:
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@@ -1225,7 +1225,7 @@ bg_winter_item.c:
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bg_xmas_item.c:
bg_item/bg_xmas_item.c:
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@@ -1496,40 +1496,40 @@ actor/ac_countdown_npc1.c:
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actor/ac_ev_angler.c:
actor/npc/event/ac_ev_angler.c:
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actor/ac_ev_artist.c:
actor/npc/event/ac_ev_artist.c:
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actor/ac_ev_broker.c:
actor/npc/event/ac_ev_broker.c:
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actor/ac_ev_broker2.c:
actor/npc/event/ac_ev_broker2.c:
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actor/ac_ev_carpetPeddler.c:
actor/npc/event/ac_ev_carpetPeddler.c:
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actor/ac_ev_castaway.c:
actor/npc/event/ac_ev_castaway.c:
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actor/ac_ev_designer.c:
actor/npc/event/ac_ev_designer.c:
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@@ -1537,19 +1537,19 @@ actor/ac_ev_designer.c:
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actor/ac_ev_dokutu.c:
actor/npc/event/ac_ev_dokutu.c:
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actor/ac_ev_dozaemon.c:
actor/npc/event/ac_ev_dozaemon.c:
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actor/ac_ev_ghost.c:
actor/npc/event/ac_ev_ghost.c:
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@@ -1557,56 +1557,56 @@ actor/ac_ev_ghost.c:
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actor/ac_ev_gypsy.c:
actor/npc/event/ac_ev_gypsy.c:
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actor/ac_ev_kabuPeddler.c:
actor/npc/event/ac_ev_kabuPeddler.c:
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actor/ac_ev_miko.c:
actor/npc/event/ac_ev_miko.c:
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actor/ac_ev_pumpkin.c:
actor/npc/event/ac_ev_pumpkin.c:
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actor/ac_ev_santa.c:
actor/npc/event/ac_ev_santa.c:
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actor/ac_ev_soncho.c:
actor/npc/event/ac_ev_soncho.c:
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actor/ac_ev_soncho2.c:
actor/npc/event/ac_ev_soncho2.c:
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actor/ac_ev_speech_soncho.c:
actor/npc/event/ac_ev_speech_soncho.c:
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actor/ac_ev_yomise.c:
actor/npc/event/ac_ev_yomise.c:
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@@ -1666,11 +1666,11 @@ actor/ac_kamakura_npc0.c:
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actor/ac_normal_npc.c:
actor/npc/ac_normal_npc.c:
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actor/ac_npc.c:
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@@ -1720,7 +1720,7 @@ actor/ac_npc.c:
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actor/ac_npc2.c:
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@@ -1760,66 +1760,66 @@ actor/ac_npc2.c:
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actor/ac_npc_conv_master.c:
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actor/ac_npc_curator.c:
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actor/ac_npc_depart_master.c:
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actor/ac_npc_engineer.c:
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actor/ac_npc_guide.c:
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actor/ac_npc_guide2.c:
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actor/ac_npc_majin.c:
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actor/ac_npc_majin2.c:
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actor/ac_npc_majin3.c:
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actor/ac_npc_majin4.c:
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@@ -1827,13 +1827,13 @@ actor/ac_npc_majin4.c:
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actor/ac_npc_majin5.c:
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actor/ac_npc_mamedanuki.c:
actor/npc/ac_npc_mamedanuki.c:
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@@ -1841,19 +1841,19 @@ actor/ac_npc_mamedanuki.c:
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actor/ac_npc_mask_cat.c:
actor/npc/ac_npc_mask_cat.c:
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actor/ac_npc_mask_cat2.c:
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actor/ac_npc_needlework.c:
actor/npc/ac_npc_needlework.c:
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@@ -1862,14 +1862,14 @@ actor/ac_npc_needlework.c:
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actor/ac_npc_p_sel.c:
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actor/ac_npc_p_sel2.c:
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@@ -1877,32 +1877,32 @@ actor/ac_npc_p_sel2.c:
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actor/ac_npc_police.c:
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actor/ac_npc_police2.c:
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actor/ac_npc_post_girl.c:
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actor/ac_npc_post_man.c:
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actor/ac_npc_rcn_guide.c:
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actor/ac_npc_rcn_guide2.c:
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actor/ac_npc_restart.c:
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actor/ac_npc_rtc.c:
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actor/ac_npc_sendo.c:
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actor/ac_npc_shasho.c:
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actor/ac_npc_shop_master.c:
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actor/ac_npc_shop_mastersp.c:
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actor/ac_npc_sleep_obaba.c:
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actor/ac_npc_soncho.c:
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actor/ac_npc_station_master.c:
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actor/ac_npc_super_master.c:
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actor/ac_npc_totakeke.c:
actor/npc/ac_npc_totakeke.c:
.text start:0x00215E68 end:0x00216278
.text start:0x00216278 end:0x00216CE0
.text start:0x00216CE0 end:0x00217630
@@ -2095,19 +2095,19 @@ actor/ac_harvest_npc1.c:
.rodata start:0x00008B28 end:0x00008B30
.data start:0x00075558 end:0x000755E0
actor/ac_npc_hem.c:
actor/npc/ac_npc_hem.c:
.text start:0x00221FD4 end:0x00222138
.text start:0x00222138 end:0x00222798
.rodata start:0x00008B30 end:0x00008B38
.data start:0x000755E0 end:0x00075650
actor/ac_ev_majin.c:
actor/npc/event/ac_ev_majin.c:
.text start:0x00222798 end:0x002229F8
.text start:0x002229F8 end:0x00222EB0
.rodata start:0x00008B38 end:0x00008B40
.data start:0x00075650 end:0x000756D0
actor/ac_ev_turkey.c:
actor/npc/event/ac_ev_turkey.c:
.text start:0x00222EB0 end:0x0022409C
.rodata start:0x00008B40 end:0x00008BA0
.data start:0x000756D0 end:0x00075780
+1 -1
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@@ -123,4 +123,4 @@ static void aCR_actor_draw(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
}
#include "../src/actor/ac_npc_curator_move.c_inc"
#include "../src/actor/npc/ac_npc_curator_move.c_inc"
+2 -2
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@@ -148,5 +148,5 @@ static void aNGD_actor_draw(ACTOR* actorx, GAME* game) {
Common_Get(clip).npc_clip->draw_proc(actorx, game);
}
#include "../src/actor/ac_npc_guide_animation.c_inc"
#include "../src/actor/ac_npc_guide_move.c_inc"
#include "../src/actor/npc/ac_npc_guide_animation.c_inc"
#include "../src/actor/npc/ac_npc_guide_move.c_inc"
+2 -2
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@@ -134,5 +134,5 @@ static void aNG2_actor_draw(ACTOR* actorx, GAME* game) {
Common_Get(clip).npc_clip->draw_proc(actorx, game);
}
#include "../src/actor/ac_npc_guide2_animation.c_inc"
#include "../src/actor/ac_npc_guide2_move.c_inc"
#include "../src/actor/npc/ac_npc_guide2_animation.c_inc"
#include "../src/actor/npc/ac_npc_guide2_move.c_inc"
+2 -2
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@@ -158,5 +158,5 @@ static void aNPS_actor_draw(ACTOR* actorx, GAME* game) {
CLIP(npc_clip)->draw_proc(actorx, game);
}
#include "../src/actor/ac_npc_p_sel_schedule.c_inc"
#include "../src/actor/ac_npc_p_sel_talk.c_inc"
#include "../src/actor/npc/ac_npc_p_sel_schedule.c_inc"
#include "../src/actor/npc/ac_npc_p_sel_talk.c_inc"
+3 -3
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@@ -157,6 +157,6 @@ static void aNRG_actor_draw(ACTOR* actorx, GAME* game) {
Common_Get(clip).npc_clip->draw_proc(actorx, game);
}
#include "../src/actor/ac_npc_rcn_guide_move.c_inc"
#include "../src/actor/ac_npc_rcn_guide_talk.c_inc"
#include "../src/actor/ac_npc_rcn_guide_schedule.c_inc"
#include "../src/actor/npc/ac_npc_rcn_guide_move.c_inc"
#include "../src/actor/npc/ac_npc_rcn_guide_talk.c_inc"
#include "../src/actor/npc/ac_npc_rcn_guide_schedule.c_inc"
+3 -3
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@@ -224,6 +224,6 @@ static void aNRG2_actor_draw(ACTOR* actorx, GAME* game) {
Common_Get(clip).npc_clip->draw_proc(actorx, game);
}
#include "../src/actor/ac_npc_rcn_guide2_move.c_inc"
#include "../src/actor/ac_npc_rcn_guide2_talk.c_inc"
#include "../src/actor/ac_npc_rcn_guide2_schedule.c_inc"
#include "../src/actor/npc/ac_npc_rcn_guide2_move.c_inc"
#include "../src/actor/npc/ac_npc_rcn_guide2_talk.c_inc"
#include "../src/actor/npc/ac_npc_rcn_guide2_schedule.c_inc"
+2 -2
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@@ -161,5 +161,5 @@ static void aNRTC_actor_draw(ACTOR* actor, GAME* game) {
Common_Get(clip.npc_clip)->draw_proc(actor, game);
}
#include "../src/actor/ac_npc_rtc_think.c.inc"
#include "../src/actor/ac_npc_rtc_talk.c.inc"
#include "../src/actor/npc/ac_npc_rtc_think.c.inc"
#include "../src/actor/npc/ac_npc_rtc_talk.c.inc"
+1 -1
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@@ -82,4 +82,4 @@ static void aSEN_actor_draw(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
}
#include "../src/actor/ac_npc_sendo_move.c_inc"
#include "../src/actor/npc/ac_npc_sendo_move.c_inc"
+1 -1
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@@ -103,4 +103,4 @@ static void aEBRK_actor_draw(ACTOR* actorx, GAME* game) {
Common_Get(clip).npc_clip->draw_proc(actorx, game);
}
#include "../src/actor/ac_ev_broker_move.c_inc"
#include "../src/actor/npc/event/ac_ev_broker_move.c_inc"
+1 -1
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@@ -2,7 +2,7 @@
#include "m_common_data.h"
#include "../src/actor/ac_ev_dokutu_talk.c_inc"
#include "../src/actor/npc/event/ac_ev_dokutu_talk.c_inc"
static void aEVD_actor_ct(ACTOR* actorx, GAME* game);
static void aEVD_actor_dt(ACTOR* actorx, GAME* game);
+2 -2
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@@ -302,5 +302,5 @@ static void aEGH_actor_draw(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
}
#include "../src/actor/ac_ev_ghost_talk.c_inc"
#include "../src/actor/ac_ev_ghost_schedule.c_inc"
#include "../src/actor/npc/event/ac_ev_ghost_talk.c_inc"
#include "../src/actor/npc/event/ac_ev_ghost_schedule.c_inc"
+1 -1
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@@ -90,4 +90,4 @@ static void aEGPS_actor_draw(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
}
#include "../src/actor/ac_ev_gypsy_move.c_inc"
#include "../src/actor/npc/event/ac_ev_gypsy_move.c_inc"
+1 -1
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@@ -81,4 +81,4 @@ static void aEKPD_actor_draw(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
}
#include "../src/actor/ac_ev_kabuPeddler_move.c_inc"
#include "../src/actor/npc/event/ac_ev_kabuPeddler_move.c_inc"
+1 -1
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@@ -70,4 +70,4 @@ void aEMJ_actor_draw(ACTOR* actor, GAME* game) {
Common_Get(clip.npc_clip)->draw_proc(actor, game);
}
#include "../src/actor/ac_ev_majin_move.c_inc"
#include "../src/actor/npc/event/ac_ev_majin_move.c_inc"
+1 -1
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@@ -137,4 +137,4 @@ static void aESNT_actor_draw(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
}
#include "../src/actor/ac_ev_santa_move.c_inc"
#include "../src/actor/npc/event/ac_ev_santa_move.c_inc"
+1 -1
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@@ -80,4 +80,4 @@ static void aESC_actor_draw(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
}
#include "../src/actor/ac_ev_soncho_talk.c_inc"
#include "../src/actor/npc/event/ac_ev_soncho_talk.c_inc"
+5 -5
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@@ -204,9 +204,9 @@ static void bit_cmn_single_drawS_shadow(GAME* game, bg_item_common_info_c* commo
static int bIT_actor_hole_effect_entry(bg_item_hole_c* hole, mActor_name_t fg_item, xyz_t* pos, u16 frames,
u16 wait_frames, s16 mode, s16 wait_type);
#include "../src/bg_cherry_item_data.c_inc"
#include "../src/bg_item_clip.c_inc"
#include "../src/bg_item_common.c_inc"
#include "../src/bg_item/bg_cherry_item_data.c_inc"
#include "../src/bg_item/bg_item_clip.c_inc"
#include "../src/bg_item/bg_item_common.c_inc"
extern u16 obj_g_hole_pal[];
extern u16 obj_b_hole_pal[];
@@ -281,5 +281,5 @@ static void bCI_actor_dt(ACTOR* actorx, GAME* game) {
bIT_clip_dt();
}
#include "../src/bg_cherry_item_move.c_inc"
#include "../src/bg_cherry_item_draw.c_inc"
#include "../src/bg_item/bg_cherry_item_move.c_inc"
#include "../src/bg_item/bg_cherry_item_draw.c_inc"
+5 -5
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@@ -203,9 +203,9 @@ static void bit_cmn_single_drawS_shadow(GAME* game, bg_item_common_info_c* commo
static int bIT_actor_hole_effect_entry(bg_item_hole_c* hole, mActor_name_t fg_item, xyz_t* pos, u16 frames,
u16 wait_frames, s16 mode, s16 wait_type);
#include "../src/bg_item_data.c_inc"
#include "../src/bg_item_clip.c_inc"
#include "../src/bg_item_common.c_inc"
#include "../src/bg_item/bg_item_data.c_inc"
#include "../src/bg_item/bg_item_clip.c_inc"
#include "../src/bg_item/bg_item_common.c_inc"
extern u16 obj_g_hole_pal[];
extern u16 obj_b_hole_pal[];
@@ -285,5 +285,5 @@ static void bIT_actor_dt(ACTOR* actorx, GAME* game) {
bIT_clip_dt();
}
#include "../src/bg_item_move.c_inc"
#include "../src/bg_item_draw.c_inc"
#include "../src/bg_item/bg_item_move.c_inc"
#include "../src/bg_item/bg_item_draw.c_inc"
+3 -3
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@@ -44,7 +44,7 @@ ACTOR_PROFILE BgPoliceItem_Profile = {
NULL,
};
#include "../src/bg_police_item_data.c_inc"
#include "../src/bg_item/bg_police_item_data.c_inc"
#include "../src/bg_police_item_move.c_inc"
#include "../src/bg_police_item_draw.c_inc"
#include "../src/bg_item/bg_police_item_move.c_inc"
#include "../src/bg_item/bg_police_item_draw.c_inc"
+5 -5
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@@ -204,9 +204,9 @@ static void bit_cmn_single_drawS_shadow(GAME* game, bg_item_common_info_c* commo
static int bIT_actor_hole_effect_entry(bg_item_hole_c* hole, mActor_name_t fg_item, xyz_t* pos, u16 frames,
u16 wait_frames, s16 mode, s16 wait_type);
#include "../src/bg_winter_item_data.c_inc"
#include "../src/bg_item_clip.c_inc"
#include "../src/bg_item_common.c_inc"
#include "../src/bg_item/bg_winter_item_data.c_inc"
#include "../src/bg_item/bg_item_clip.c_inc"
#include "../src/bg_item/bg_item_common.c_inc"
extern u16 obj_g_hole_pal[];
extern u16 obj_b_hole_pal[];
@@ -288,5 +288,5 @@ static void bWI_actor_dt(ACTOR* actorx, GAME* game) {
bIT_clip_dt();
}
#include "../src/bg_winter_item_move.c_inc"
#include "../src/bg_winter_item_draw.c_inc"
#include "../src/bg_item/bg_winter_item_move.c_inc"
#include "../src/bg_item/bg_winter_item_draw.c_inc"
+5 -5
View File
@@ -214,9 +214,9 @@ static int bIT_actor_hole_effect_entry(bg_item_hole_c* hole, mActor_name_t fg_it
static void bXI_draw_loop_type1_xtree(GRAPH* graph, Gfx** gfx_pp, bg_item_draw_list_c* draw_list,
bg_item_draw_pos_c* draw_pos, Gfx** display_list_table);
#include "../src/bg_xmas_item_data.c_inc"
#include "../src/bg_item_clip.c_inc"
#include "../src/bg_item_common.c_inc"
#include "../src/bg_item/bg_xmas_item_data.c_inc"
#include "../src/bg_item/bg_item_clip.c_inc"
#include "../src/bg_item/bg_item_common.c_inc"
extern u16 obj_g_hole_pal[];
extern u16 obj_b_hole_pal[];
@@ -301,5 +301,5 @@ static void bXI_actor_dt(ACTOR* actorx, GAME* game) {
bIT_clip_dt();
}
#include "../src/bg_xmas_item_move.c_inc"
#include "../src/bg_xmas_item_draw.c_inc"
#include "../src/bg_item/bg_xmas_item_move.c_inc"
#include "../src/bg_item/bg_xmas_item_draw.c_inc"