mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Fix build
This commit is contained in:
@@ -705,7 +705,7 @@ actor/ac_effectbg.c:
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actor/ac_event_manager.c:
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actor/npc/event/ac_event_manager.c:
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@@ -1182,7 +1182,7 @@ actor/ac_uki.c:
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bg_cherry_item.c:
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bg_item/bg_cherry_item.c:
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@@ -1192,7 +1192,7 @@ bg_cherry_item.c:
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bg_item.c:
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bg_item/bg_item.c:
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@@ -1202,7 +1202,7 @@ bg_item.c:
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bg_police_item.c:
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bg_item/bg_police_item.c:
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@@ -1210,12 +1210,12 @@ bg_police_item.c:
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bg_post_item.c:
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bg_item/bg_post_item.c:
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.rodata start:0x00004FC0 end:0x00004FC8
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bg_winter_item.c:
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bg_item/bg_winter_item.c:
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@@ -1225,7 +1225,7 @@ bg_winter_item.c:
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bg_xmas_item.c:
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bg_item/bg_xmas_item.c:
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@@ -1496,40 +1496,40 @@ actor/ac_countdown_npc1.c:
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actor/ac_ev_angler.c:
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actor/npc/event/ac_ev_angler.c:
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actor/ac_ev_artist.c:
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actor/npc/event/ac_ev_artist.c:
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actor/ac_ev_broker.c:
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actor/npc/event/ac_ev_broker.c:
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actor/ac_ev_broker2.c:
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actor/npc/event/ac_ev_broker2.c:
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actor/ac_ev_carpetPeddler.c:
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actor/npc/event/ac_ev_carpetPeddler.c:
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actor/ac_ev_castaway.c:
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actor/npc/event/ac_ev_castaway.c:
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actor/ac_ev_designer.c:
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actor/npc/event/ac_ev_designer.c:
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@@ -1537,19 +1537,19 @@ actor/ac_ev_designer.c:
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actor/ac_ev_dokutu.c:
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actor/npc/event/ac_ev_dokutu.c:
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actor/ac_ev_dozaemon.c:
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actor/npc/event/ac_ev_dozaemon.c:
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actor/ac_ev_ghost.c:
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actor/npc/event/ac_ev_ghost.c:
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@@ -1557,56 +1557,56 @@ actor/ac_ev_ghost.c:
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actor/ac_ev_gypsy.c:
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actor/npc/event/ac_ev_gypsy.c:
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actor/ac_ev_kabuPeddler.c:
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actor/npc/event/ac_ev_kabuPeddler.c:
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actor/ac_ev_miko.c:
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actor/npc/event/ac_ev_miko.c:
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actor/ac_ev_pumpkin.c:
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actor/npc/event/ac_ev_pumpkin.c:
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actor/ac_ev_santa.c:
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actor/npc/event/ac_ev_santa.c:
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actor/ac_ev_soncho.c:
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actor/npc/event/ac_ev_soncho.c:
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actor/ac_ev_soncho2.c:
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actor/npc/event/ac_ev_soncho2.c:
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actor/ac_ev_speech_soncho.c:
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actor/npc/event/ac_ev_speech_soncho.c:
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actor/ac_ev_yomise.c:
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actor/npc/event/ac_ev_yomise.c:
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@@ -1666,11 +1666,11 @@ actor/ac_kamakura_npc0.c:
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actor/ac_normal_npc.c:
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actor/npc/ac_normal_npc.c:
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actor/ac_npc.c:
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actor/npc/ac_npc.c:
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@@ -1720,7 +1720,7 @@ actor/ac_npc.c:
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actor/ac_npc2.c:
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actor/npc/ac_npc2.c:
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@@ -1760,66 +1760,66 @@ actor/ac_npc2.c:
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actor/ac_npc_conv_master.c:
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actor/npc/ac_npc_conv_master.c:
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actor/ac_npc_curator.c:
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actor/npc/ac_npc_curator.c:
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actor/ac_npc_depart_master.c:
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actor/npc/ac_npc_depart_master.c:
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actor/ac_npc_engineer.c:
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actor/npc/ac_npc_engineer.c:
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actor/ac_npc_guide.c:
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actor/npc/ac_npc_guide.c:
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actor/ac_npc_guide2.c:
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actor/ac_npc_majin.c:
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||||
actor/npc/ac_npc_majin.c:
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actor/ac_npc_majin2.c:
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||||
actor/npc/ac_npc_majin2.c:
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||||
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actor/ac_npc_majin3.c:
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||||
actor/npc/ac_npc_majin3.c:
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||||
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actor/ac_npc_majin4.c:
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||||
actor/npc/ac_npc_majin4.c:
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||||
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@@ -1827,13 +1827,13 @@ actor/ac_npc_majin4.c:
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||||
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||||
actor/ac_npc_majin5.c:
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||||
actor/npc/ac_npc_majin5.c:
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||||
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||||
actor/ac_npc_mamedanuki.c:
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||||
actor/npc/ac_npc_mamedanuki.c:
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||||
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@@ -1841,19 +1841,19 @@ actor/ac_npc_mamedanuki.c:
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||||
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||||
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||||
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||||
actor/ac_npc_mask_cat.c:
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||||
actor/npc/ac_npc_mask_cat.c:
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||||
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||||
actor/ac_npc_mask_cat2.c:
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||||
actor/npc/ac_npc_mask_cat2.c:
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||||
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||||
actor/ac_npc_needlework.c:
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||||
actor/npc/ac_npc_needlework.c:
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||||
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@@ -1862,14 +1862,14 @@ actor/ac_npc_needlework.c:
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||||
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||||
actor/ac_npc_p_sel.c:
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||||
actor/npc/ac_npc_p_sel.c:
|
||||
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|
||||
.rodata start:0x00008660 end:0x00008698
|
||||
.data start:0x00070EF0 end:0x00070F80
|
||||
|
||||
actor/ac_npc_p_sel2.c:
|
||||
actor/npc/ac_npc_p_sel2.c:
|
||||
.text start:0x001F6D58 end:0x001F7098
|
||||
.text start:0x001F7098 end:0x001F720C
|
||||
.text start:0x001F720C end:0x001F9DC0
|
||||
@@ -1877,32 +1877,32 @@ actor/ac_npc_p_sel2.c:
|
||||
.data start:0x00070F80 end:0x00071348
|
||||
.bss start:0x000C0A28 end:0x000C0A88
|
||||
|
||||
actor/ac_npc_police.c:
|
||||
actor/npc/ac_npc_police.c:
|
||||
.text start:0x001F9DC0 end:0x001FA02C
|
||||
.text start:0x001FA02C end:0x001FADE0
|
||||
.rodata start:0x000086B8 end:0x000086D0
|
||||
.data start:0x00071348 end:0x00071460
|
||||
|
||||
actor/ac_npc_police2.c:
|
||||
actor/npc/ac_npc_police2.c:
|
||||
.text start:0x001FADE0 end:0x001FAF6C
|
||||
.text start:0x001FAF6C end:0x001FC058
|
||||
.rodata start:0x000086D0 end:0x00008700
|
||||
.data start:0x00071460 end:0x00071540
|
||||
|
||||
actor/ac_npc_post_girl.c:
|
||||
actor/npc/ac_npc_post_girl.c:
|
||||
.text start:0x001FC058 end:0x001FC2A4
|
||||
.text start:0x001FC2A4 end:0x001FD874
|
||||
.rodata start:0x00008700 end:0x00008708
|
||||
.data start:0x00071540 end:0x00071708
|
||||
|
||||
actor/ac_npc_post_man.c:
|
||||
actor/npc/ac_npc_post_man.c:
|
||||
.text start:0x001FD874 end:0x001FDAF4
|
||||
.text start:0x001FDAF4 end:0x001FDB44
|
||||
.text start:0x001FDB44 end:0x001FEC28
|
||||
.rodata start:0x00008708 end:0x00008760
|
||||
.data start:0x00071708 end:0x00071920
|
||||
|
||||
actor/ac_npc_rcn_guide.c:
|
||||
actor/npc/ac_npc_rcn_guide.c:
|
||||
.text start:0x001FEC28 end:0x001FEE28
|
||||
.text start:0x001FEE28 end:0x001FEFBC
|
||||
.text start:0x001FEFBC end:0x001FF464
|
||||
@@ -1910,7 +1910,7 @@ actor/ac_npc_rcn_guide.c:
|
||||
.rodata start:0x00008760 end:0x00008788
|
||||
.data start:0x00071920 end:0x00071B28
|
||||
|
||||
actor/ac_npc_rcn_guide2.c:
|
||||
actor/npc/ac_npc_rcn_guide2.c:
|
||||
.text start:0x001FFD48 end:0x001FFF0C
|
||||
.text start:0x001FFF0C end:0x00200060
|
||||
.text start:0x00200060 end:0x002015D4
|
||||
@@ -1918,7 +1918,7 @@ actor/ac_npc_rcn_guide2.c:
|
||||
.rodata start:0x00008788 end:0x00008790
|
||||
.data start:0x00071B28 end:0x00071FF8
|
||||
|
||||
actor/ac_npc_restart.c:
|
||||
actor/npc/ac_npc_restart.c:
|
||||
.text start:0x00201DA8 end:0x00202094
|
||||
.text start:0x00202094 end:0x0020237C
|
||||
.text start:0x0020237C end:0x00202D9C
|
||||
@@ -1926,34 +1926,34 @@ actor/ac_npc_restart.c:
|
||||
.data start:0x00071FF8 end:0x00072148
|
||||
.bss start:0x000C0A88 end:0x000C0A98
|
||||
|
||||
actor/ac_npc_rtc.c:
|
||||
actor/npc/ac_npc_rtc.c:
|
||||
.text start:0x00202D9C end:0x002030F4
|
||||
.text start:0x002030F4 end:0x0020353C
|
||||
.text start:0x0020353C end:0x00203E8C
|
||||
.rodata start:0x000087A8 end:0x000087E0
|
||||
.data start:0x00072148 end:0x00072288
|
||||
|
||||
actor/ac_npc_sendo.c:
|
||||
actor/npc/ac_npc_sendo.c:
|
||||
.text start:0x00203E8C end:0x00204048
|
||||
.text start:0x00204048 end:0x002061C0
|
||||
.rodata start:0x000087E0 end:0x000087F8
|
||||
.data start:0x00072288 end:0x00072580
|
||||
.bss start:0x000C0A98 end:0x000C0AD8
|
||||
|
||||
actor/ac_npc_shasho.c:
|
||||
actor/npc/ac_npc_shasho.c:
|
||||
.text start:0x002061C0 end:0x0020639C
|
||||
.text start:0x0020639C end:0x002069FC
|
||||
.rodata start:0x000087F8 end:0x00008828
|
||||
.data start:0x00072580 end:0x00072678
|
||||
|
||||
actor/ac_npc_shop_master.c:
|
||||
actor/npc/ac_npc_shop_master.c:
|
||||
.text start:0x002069FC end:0x00206B90
|
||||
.text start:0x00206B90 end:0x00206E6C
|
||||
.text start:0x00206E6C end:0x0020C35C
|
||||
.rodata start:0x00008828 end:0x00008890
|
||||
.data start:0x00072678 end:0x00073288
|
||||
|
||||
actor/ac_npc_shop_mastersp.c:
|
||||
actor/npc/ac_npc_shop_mastersp.c:
|
||||
.text start:0x0020C35C end:0x0020C4BC
|
||||
.text start:0x0020C4BC end:0x0020C8B8
|
||||
.text start:0x0020C8B8 end:0x0020D680
|
||||
@@ -1961,21 +1961,21 @@ actor/ac_npc_shop_mastersp.c:
|
||||
.rodata start:0x00008890 end:0x000088B0
|
||||
.data start:0x00073288 end:0x000735A8
|
||||
|
||||
actor/ac_npc_sleep_obaba.c:
|
||||
actor/npc/ac_npc_sleep_obaba.c:
|
||||
.text start:0x0020E210 end:0x0020E3DC
|
||||
.text start:0x0020E3DC end:0x0020E428
|
||||
.text start:0x0020E428 end:0x0020E790
|
||||
.rodata start:0x000088B0 end:0x000088C0
|
||||
.data start:0x000735A8 end:0x00073620
|
||||
|
||||
actor/ac_npc_soncho.c:
|
||||
actor/npc/ac_npc_soncho.c:
|
||||
.text start:0x0020E790 end:0x0020E9EC
|
||||
.text start:0x0020E9EC end:0x0020EBB8
|
||||
.text start:0x0020EBB8 end:0x0020EE84
|
||||
.rodata start:0x000088C0 end:0x000088C8
|
||||
.data start:0x00073620 end:0x00073690
|
||||
|
||||
actor/ac_npc_station_master.c:
|
||||
actor/npc/ac_npc_station_master.c:
|
||||
.text start:0x0020EE84 end:0x0020F040
|
||||
.text start:0x0020F040 end:0x0020F10C
|
||||
.text start:0x0020F10C end:0x0020F4B4
|
||||
@@ -1983,14 +1983,14 @@ actor/ac_npc_station_master.c:
|
||||
.rodata start:0x000088C8 end:0x000088E8
|
||||
.data start:0x00073690 end:0x00073818
|
||||
|
||||
actor/ac_npc_super_master.c:
|
||||
actor/npc/ac_npc_super_master.c:
|
||||
.text start:0x0021039C end:0x00210530
|
||||
.text start:0x00210530 end:0x00210978
|
||||
.text start:0x00210978 end:0x00215E68
|
||||
.rodata start:0x000088E8 end:0x00008960
|
||||
.data start:0x00073818 end:0x000747D0
|
||||
|
||||
actor/ac_npc_totakeke.c:
|
||||
actor/npc/ac_npc_totakeke.c:
|
||||
.text start:0x00215E68 end:0x00216278
|
||||
.text start:0x00216278 end:0x00216CE0
|
||||
.text start:0x00216CE0 end:0x00217630
|
||||
@@ -2095,19 +2095,19 @@ actor/ac_harvest_npc1.c:
|
||||
.rodata start:0x00008B28 end:0x00008B30
|
||||
.data start:0x00075558 end:0x000755E0
|
||||
|
||||
actor/ac_npc_hem.c:
|
||||
actor/npc/ac_npc_hem.c:
|
||||
.text start:0x00221FD4 end:0x00222138
|
||||
.text start:0x00222138 end:0x00222798
|
||||
.rodata start:0x00008B30 end:0x00008B38
|
||||
.data start:0x000755E0 end:0x00075650
|
||||
|
||||
actor/ac_ev_majin.c:
|
||||
actor/npc/event/ac_ev_majin.c:
|
||||
.text start:0x00222798 end:0x002229F8
|
||||
.text start:0x002229F8 end:0x00222EB0
|
||||
.rodata start:0x00008B38 end:0x00008B40
|
||||
.data start:0x00075650 end:0x000756D0
|
||||
|
||||
actor/ac_ev_turkey.c:
|
||||
actor/npc/event/ac_ev_turkey.c:
|
||||
.text start:0x00222EB0 end:0x0022409C
|
||||
.rodata start:0x00008B40 end:0x00008BA0
|
||||
.data start:0x000756D0 end:0x00075780
|
||||
|
||||
@@ -123,4 +123,4 @@ static void aCR_actor_draw(ACTOR* actorx, GAME* game) {
|
||||
(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
|
||||
}
|
||||
|
||||
#include "../src/actor/ac_npc_curator_move.c_inc"
|
||||
#include "../src/actor/npc/ac_npc_curator_move.c_inc"
|
||||
|
||||
@@ -148,5 +148,5 @@ static void aNGD_actor_draw(ACTOR* actorx, GAME* game) {
|
||||
Common_Get(clip).npc_clip->draw_proc(actorx, game);
|
||||
}
|
||||
|
||||
#include "../src/actor/ac_npc_guide_animation.c_inc"
|
||||
#include "../src/actor/ac_npc_guide_move.c_inc"
|
||||
#include "../src/actor/npc/ac_npc_guide_animation.c_inc"
|
||||
#include "../src/actor/npc/ac_npc_guide_move.c_inc"
|
||||
|
||||
@@ -134,5 +134,5 @@ static void aNG2_actor_draw(ACTOR* actorx, GAME* game) {
|
||||
Common_Get(clip).npc_clip->draw_proc(actorx, game);
|
||||
}
|
||||
|
||||
#include "../src/actor/ac_npc_guide2_animation.c_inc"
|
||||
#include "../src/actor/ac_npc_guide2_move.c_inc"
|
||||
#include "../src/actor/npc/ac_npc_guide2_animation.c_inc"
|
||||
#include "../src/actor/npc/ac_npc_guide2_move.c_inc"
|
||||
|
||||
@@ -158,5 +158,5 @@ static void aNPS_actor_draw(ACTOR* actorx, GAME* game) {
|
||||
CLIP(npc_clip)->draw_proc(actorx, game);
|
||||
}
|
||||
|
||||
#include "../src/actor/ac_npc_p_sel_schedule.c_inc"
|
||||
#include "../src/actor/ac_npc_p_sel_talk.c_inc"
|
||||
#include "../src/actor/npc/ac_npc_p_sel_schedule.c_inc"
|
||||
#include "../src/actor/npc/ac_npc_p_sel_talk.c_inc"
|
||||
|
||||
@@ -157,6 +157,6 @@ static void aNRG_actor_draw(ACTOR* actorx, GAME* game) {
|
||||
Common_Get(clip).npc_clip->draw_proc(actorx, game);
|
||||
}
|
||||
|
||||
#include "../src/actor/ac_npc_rcn_guide_move.c_inc"
|
||||
#include "../src/actor/ac_npc_rcn_guide_talk.c_inc"
|
||||
#include "../src/actor/ac_npc_rcn_guide_schedule.c_inc"
|
||||
#include "../src/actor/npc/ac_npc_rcn_guide_move.c_inc"
|
||||
#include "../src/actor/npc/ac_npc_rcn_guide_talk.c_inc"
|
||||
#include "../src/actor/npc/ac_npc_rcn_guide_schedule.c_inc"
|
||||
|
||||
@@ -224,6 +224,6 @@ static void aNRG2_actor_draw(ACTOR* actorx, GAME* game) {
|
||||
Common_Get(clip).npc_clip->draw_proc(actorx, game);
|
||||
}
|
||||
|
||||
#include "../src/actor/ac_npc_rcn_guide2_move.c_inc"
|
||||
#include "../src/actor/ac_npc_rcn_guide2_talk.c_inc"
|
||||
#include "../src/actor/ac_npc_rcn_guide2_schedule.c_inc"
|
||||
#include "../src/actor/npc/ac_npc_rcn_guide2_move.c_inc"
|
||||
#include "../src/actor/npc/ac_npc_rcn_guide2_talk.c_inc"
|
||||
#include "../src/actor/npc/ac_npc_rcn_guide2_schedule.c_inc"
|
||||
|
||||
@@ -161,5 +161,5 @@ static void aNRTC_actor_draw(ACTOR* actor, GAME* game) {
|
||||
Common_Get(clip.npc_clip)->draw_proc(actor, game);
|
||||
}
|
||||
|
||||
#include "../src/actor/ac_npc_rtc_think.c.inc"
|
||||
#include "../src/actor/ac_npc_rtc_talk.c.inc"
|
||||
#include "../src/actor/npc/ac_npc_rtc_think.c.inc"
|
||||
#include "../src/actor/npc/ac_npc_rtc_talk.c.inc"
|
||||
|
||||
@@ -82,4 +82,4 @@ static void aSEN_actor_draw(ACTOR* actorx, GAME* game) {
|
||||
(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
|
||||
}
|
||||
|
||||
#include "../src/actor/ac_npc_sendo_move.c_inc"
|
||||
#include "../src/actor/npc/ac_npc_sendo_move.c_inc"
|
||||
|
||||
@@ -103,4 +103,4 @@ static void aEBRK_actor_draw(ACTOR* actorx, GAME* game) {
|
||||
Common_Get(clip).npc_clip->draw_proc(actorx, game);
|
||||
}
|
||||
|
||||
#include "../src/actor/ac_ev_broker_move.c_inc"
|
||||
#include "../src/actor/npc/event/ac_ev_broker_move.c_inc"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "m_common_data.h"
|
||||
|
||||
#include "../src/actor/ac_ev_dokutu_talk.c_inc"
|
||||
#include "../src/actor/npc/event/ac_ev_dokutu_talk.c_inc"
|
||||
|
||||
static void aEVD_actor_ct(ACTOR* actorx, GAME* game);
|
||||
static void aEVD_actor_dt(ACTOR* actorx, GAME* game);
|
||||
|
||||
@@ -302,5 +302,5 @@ static void aEGH_actor_draw(ACTOR* actorx, GAME* game) {
|
||||
(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
|
||||
}
|
||||
|
||||
#include "../src/actor/ac_ev_ghost_talk.c_inc"
|
||||
#include "../src/actor/ac_ev_ghost_schedule.c_inc"
|
||||
#include "../src/actor/npc/event/ac_ev_ghost_talk.c_inc"
|
||||
#include "../src/actor/npc/event/ac_ev_ghost_schedule.c_inc"
|
||||
|
||||
@@ -90,4 +90,4 @@ static void aEGPS_actor_draw(ACTOR* actorx, GAME* game) {
|
||||
(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
|
||||
}
|
||||
|
||||
#include "../src/actor/ac_ev_gypsy_move.c_inc"
|
||||
#include "../src/actor/npc/event/ac_ev_gypsy_move.c_inc"
|
||||
|
||||
@@ -81,4 +81,4 @@ static void aEKPD_actor_draw(ACTOR* actorx, GAME* game) {
|
||||
(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
|
||||
}
|
||||
|
||||
#include "../src/actor/ac_ev_kabuPeddler_move.c_inc"
|
||||
#include "../src/actor/npc/event/ac_ev_kabuPeddler_move.c_inc"
|
||||
|
||||
@@ -70,4 +70,4 @@ void aEMJ_actor_draw(ACTOR* actor, GAME* game) {
|
||||
Common_Get(clip.npc_clip)->draw_proc(actor, game);
|
||||
}
|
||||
|
||||
#include "../src/actor/ac_ev_majin_move.c_inc"
|
||||
#include "../src/actor/npc/event/ac_ev_majin_move.c_inc"
|
||||
|
||||
@@ -137,4 +137,4 @@ static void aESNT_actor_draw(ACTOR* actorx, GAME* game) {
|
||||
(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
|
||||
}
|
||||
|
||||
#include "../src/actor/ac_ev_santa_move.c_inc"
|
||||
#include "../src/actor/npc/event/ac_ev_santa_move.c_inc"
|
||||
|
||||
@@ -80,4 +80,4 @@ static void aESC_actor_draw(ACTOR* actorx, GAME* game) {
|
||||
(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
|
||||
}
|
||||
|
||||
#include "../src/actor/ac_ev_soncho_talk.c_inc"
|
||||
#include "../src/actor/npc/event/ac_ev_soncho_talk.c_inc"
|
||||
|
||||
@@ -204,9 +204,9 @@ static void bit_cmn_single_drawS_shadow(GAME* game, bg_item_common_info_c* commo
|
||||
static int bIT_actor_hole_effect_entry(bg_item_hole_c* hole, mActor_name_t fg_item, xyz_t* pos, u16 frames,
|
||||
u16 wait_frames, s16 mode, s16 wait_type);
|
||||
|
||||
#include "../src/bg_cherry_item_data.c_inc"
|
||||
#include "../src/bg_item_clip.c_inc"
|
||||
#include "../src/bg_item_common.c_inc"
|
||||
#include "../src/bg_item/bg_cherry_item_data.c_inc"
|
||||
#include "../src/bg_item/bg_item_clip.c_inc"
|
||||
#include "../src/bg_item/bg_item_common.c_inc"
|
||||
|
||||
extern u16 obj_g_hole_pal[];
|
||||
extern u16 obj_b_hole_pal[];
|
||||
@@ -281,5 +281,5 @@ static void bCI_actor_dt(ACTOR* actorx, GAME* game) {
|
||||
bIT_clip_dt();
|
||||
}
|
||||
|
||||
#include "../src/bg_cherry_item_move.c_inc"
|
||||
#include "../src/bg_cherry_item_draw.c_inc"
|
||||
#include "../src/bg_item/bg_cherry_item_move.c_inc"
|
||||
#include "../src/bg_item/bg_cherry_item_draw.c_inc"
|
||||
|
||||
@@ -203,9 +203,9 @@ static void bit_cmn_single_drawS_shadow(GAME* game, bg_item_common_info_c* commo
|
||||
static int bIT_actor_hole_effect_entry(bg_item_hole_c* hole, mActor_name_t fg_item, xyz_t* pos, u16 frames,
|
||||
u16 wait_frames, s16 mode, s16 wait_type);
|
||||
|
||||
#include "../src/bg_item_data.c_inc"
|
||||
#include "../src/bg_item_clip.c_inc"
|
||||
#include "../src/bg_item_common.c_inc"
|
||||
#include "../src/bg_item/bg_item_data.c_inc"
|
||||
#include "../src/bg_item/bg_item_clip.c_inc"
|
||||
#include "../src/bg_item/bg_item_common.c_inc"
|
||||
|
||||
extern u16 obj_g_hole_pal[];
|
||||
extern u16 obj_b_hole_pal[];
|
||||
@@ -285,5 +285,5 @@ static void bIT_actor_dt(ACTOR* actorx, GAME* game) {
|
||||
bIT_clip_dt();
|
||||
}
|
||||
|
||||
#include "../src/bg_item_move.c_inc"
|
||||
#include "../src/bg_item_draw.c_inc"
|
||||
#include "../src/bg_item/bg_item_move.c_inc"
|
||||
#include "../src/bg_item/bg_item_draw.c_inc"
|
||||
|
||||
@@ -44,7 +44,7 @@ ACTOR_PROFILE BgPoliceItem_Profile = {
|
||||
NULL,
|
||||
};
|
||||
|
||||
#include "../src/bg_police_item_data.c_inc"
|
||||
#include "../src/bg_item/bg_police_item_data.c_inc"
|
||||
|
||||
#include "../src/bg_police_item_move.c_inc"
|
||||
#include "../src/bg_police_item_draw.c_inc"
|
||||
#include "../src/bg_item/bg_police_item_move.c_inc"
|
||||
#include "../src/bg_item/bg_police_item_draw.c_inc"
|
||||
|
||||
@@ -204,9 +204,9 @@ static void bit_cmn_single_drawS_shadow(GAME* game, bg_item_common_info_c* commo
|
||||
static int bIT_actor_hole_effect_entry(bg_item_hole_c* hole, mActor_name_t fg_item, xyz_t* pos, u16 frames,
|
||||
u16 wait_frames, s16 mode, s16 wait_type);
|
||||
|
||||
#include "../src/bg_winter_item_data.c_inc"
|
||||
#include "../src/bg_item_clip.c_inc"
|
||||
#include "../src/bg_item_common.c_inc"
|
||||
#include "../src/bg_item/bg_winter_item_data.c_inc"
|
||||
#include "../src/bg_item/bg_item_clip.c_inc"
|
||||
#include "../src/bg_item/bg_item_common.c_inc"
|
||||
|
||||
extern u16 obj_g_hole_pal[];
|
||||
extern u16 obj_b_hole_pal[];
|
||||
@@ -288,5 +288,5 @@ static void bWI_actor_dt(ACTOR* actorx, GAME* game) {
|
||||
bIT_clip_dt();
|
||||
}
|
||||
|
||||
#include "../src/bg_winter_item_move.c_inc"
|
||||
#include "../src/bg_winter_item_draw.c_inc"
|
||||
#include "../src/bg_item/bg_winter_item_move.c_inc"
|
||||
#include "../src/bg_item/bg_winter_item_draw.c_inc"
|
||||
|
||||
@@ -214,9 +214,9 @@ static int bIT_actor_hole_effect_entry(bg_item_hole_c* hole, mActor_name_t fg_it
|
||||
static void bXI_draw_loop_type1_xtree(GRAPH* graph, Gfx** gfx_pp, bg_item_draw_list_c* draw_list,
|
||||
bg_item_draw_pos_c* draw_pos, Gfx** display_list_table);
|
||||
|
||||
#include "../src/bg_xmas_item_data.c_inc"
|
||||
#include "../src/bg_item_clip.c_inc"
|
||||
#include "../src/bg_item_common.c_inc"
|
||||
#include "../src/bg_item/bg_xmas_item_data.c_inc"
|
||||
#include "../src/bg_item/bg_item_clip.c_inc"
|
||||
#include "../src/bg_item/bg_item_common.c_inc"
|
||||
|
||||
extern u16 obj_g_hole_pal[];
|
||||
extern u16 obj_b_hole_pal[];
|
||||
@@ -301,5 +301,5 @@ static void bXI_actor_dt(ACTOR* actorx, GAME* game) {
|
||||
bIT_clip_dt();
|
||||
}
|
||||
|
||||
#include "../src/bg_xmas_item_move.c_inc"
|
||||
#include "../src/bg_xmas_item_draw.c_inc"
|
||||
#include "../src/bg_item/bg_xmas_item_move.c_inc"
|
||||
#include "../src/bg_item/bg_xmas_item_draw.c_inc"
|
||||
|
||||
Reference in New Issue
Block a user