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https://github.com/ACreTeam/ac-decomp
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@@ -123,4 +123,4 @@ static void aCR_actor_draw(ACTOR* actorx, GAME* game) {
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(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
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}
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#include "../src/actor/ac_npc_curator_move.c_inc"
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#include "../src/actor/npc/ac_npc_curator_move.c_inc"
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@@ -148,5 +148,5 @@ static void aNGD_actor_draw(ACTOR* actorx, GAME* game) {
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Common_Get(clip).npc_clip->draw_proc(actorx, game);
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}
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#include "../src/actor/ac_npc_guide_animation.c_inc"
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#include "../src/actor/ac_npc_guide_move.c_inc"
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#include "../src/actor/npc/ac_npc_guide_animation.c_inc"
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#include "../src/actor/npc/ac_npc_guide_move.c_inc"
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@@ -134,5 +134,5 @@ static void aNG2_actor_draw(ACTOR* actorx, GAME* game) {
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Common_Get(clip).npc_clip->draw_proc(actorx, game);
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}
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#include "../src/actor/ac_npc_guide2_animation.c_inc"
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#include "../src/actor/ac_npc_guide2_move.c_inc"
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#include "../src/actor/npc/ac_npc_guide2_animation.c_inc"
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#include "../src/actor/npc/ac_npc_guide2_move.c_inc"
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@@ -158,5 +158,5 @@ static void aNPS_actor_draw(ACTOR* actorx, GAME* game) {
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CLIP(npc_clip)->draw_proc(actorx, game);
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}
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#include "../src/actor/ac_npc_p_sel_schedule.c_inc"
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#include "../src/actor/ac_npc_p_sel_talk.c_inc"
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#include "../src/actor/npc/ac_npc_p_sel_schedule.c_inc"
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#include "../src/actor/npc/ac_npc_p_sel_talk.c_inc"
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@@ -157,6 +157,6 @@ static void aNRG_actor_draw(ACTOR* actorx, GAME* game) {
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Common_Get(clip).npc_clip->draw_proc(actorx, game);
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}
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#include "../src/actor/ac_npc_rcn_guide_move.c_inc"
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#include "../src/actor/ac_npc_rcn_guide_talk.c_inc"
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#include "../src/actor/ac_npc_rcn_guide_schedule.c_inc"
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#include "../src/actor/npc/ac_npc_rcn_guide_move.c_inc"
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#include "../src/actor/npc/ac_npc_rcn_guide_talk.c_inc"
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#include "../src/actor/npc/ac_npc_rcn_guide_schedule.c_inc"
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@@ -224,6 +224,6 @@ static void aNRG2_actor_draw(ACTOR* actorx, GAME* game) {
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Common_Get(clip).npc_clip->draw_proc(actorx, game);
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}
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#include "../src/actor/ac_npc_rcn_guide2_move.c_inc"
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#include "../src/actor/ac_npc_rcn_guide2_talk.c_inc"
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#include "../src/actor/ac_npc_rcn_guide2_schedule.c_inc"
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#include "../src/actor/npc/ac_npc_rcn_guide2_move.c_inc"
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#include "../src/actor/npc/ac_npc_rcn_guide2_talk.c_inc"
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#include "../src/actor/npc/ac_npc_rcn_guide2_schedule.c_inc"
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@@ -161,5 +161,5 @@ static void aNRTC_actor_draw(ACTOR* actor, GAME* game) {
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Common_Get(clip.npc_clip)->draw_proc(actor, game);
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}
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#include "../src/actor/ac_npc_rtc_think.c.inc"
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#include "../src/actor/ac_npc_rtc_talk.c.inc"
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#include "../src/actor/npc/ac_npc_rtc_think.c.inc"
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#include "../src/actor/npc/ac_npc_rtc_talk.c.inc"
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@@ -82,4 +82,4 @@ static void aSEN_actor_draw(ACTOR* actorx, GAME* game) {
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(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
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}
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#include "../src/actor/ac_npc_sendo_move.c_inc"
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#include "../src/actor/npc/ac_npc_sendo_move.c_inc"
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@@ -103,4 +103,4 @@ static void aEBRK_actor_draw(ACTOR* actorx, GAME* game) {
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Common_Get(clip).npc_clip->draw_proc(actorx, game);
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}
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#include "../src/actor/ac_ev_broker_move.c_inc"
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#include "../src/actor/npc/event/ac_ev_broker_move.c_inc"
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@@ -2,7 +2,7 @@
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#include "m_common_data.h"
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#include "../src/actor/ac_ev_dokutu_talk.c_inc"
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#include "../src/actor/npc/event/ac_ev_dokutu_talk.c_inc"
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static void aEVD_actor_ct(ACTOR* actorx, GAME* game);
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static void aEVD_actor_dt(ACTOR* actorx, GAME* game);
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@@ -302,5 +302,5 @@ static void aEGH_actor_draw(ACTOR* actorx, GAME* game) {
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(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
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}
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#include "../src/actor/ac_ev_ghost_talk.c_inc"
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#include "../src/actor/ac_ev_ghost_schedule.c_inc"
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#include "../src/actor/npc/event/ac_ev_ghost_talk.c_inc"
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#include "../src/actor/npc/event/ac_ev_ghost_schedule.c_inc"
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@@ -90,4 +90,4 @@ static void aEGPS_actor_draw(ACTOR* actorx, GAME* game) {
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(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
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}
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#include "../src/actor/ac_ev_gypsy_move.c_inc"
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#include "../src/actor/npc/event/ac_ev_gypsy_move.c_inc"
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@@ -81,4 +81,4 @@ static void aEKPD_actor_draw(ACTOR* actorx, GAME* game) {
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(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
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}
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#include "../src/actor/ac_ev_kabuPeddler_move.c_inc"
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#include "../src/actor/npc/event/ac_ev_kabuPeddler_move.c_inc"
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@@ -70,4 +70,4 @@ void aEMJ_actor_draw(ACTOR* actor, GAME* game) {
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Common_Get(clip.npc_clip)->draw_proc(actor, game);
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}
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#include "../src/actor/ac_ev_majin_move.c_inc"
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#include "../src/actor/npc/event/ac_ev_majin_move.c_inc"
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@@ -137,4 +137,4 @@ static void aESNT_actor_draw(ACTOR* actorx, GAME* game) {
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(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
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}
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#include "../src/actor/ac_ev_santa_move.c_inc"
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#include "../src/actor/npc/event/ac_ev_santa_move.c_inc"
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@@ -80,4 +80,4 @@ static void aESC_actor_draw(ACTOR* actorx, GAME* game) {
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(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
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}
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#include "../src/actor/ac_ev_soncho_talk.c_inc"
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#include "../src/actor/npc/event/ac_ev_soncho_talk.c_inc"
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