Merge pull request #500 from Norgesnerd/master

Implement & link ef_soba_yuge
This commit is contained in:
Cuyler36
2025-06-16 10:07:10 -04:00
committed by GitHub
2 changed files with 137 additions and 5 deletions
+1 -1
View File
@@ -1327,7 +1327,7 @@ config.libs = [
Object(Matching, "effect/ef_situren.c"),
Object(Matching, "effect/ef_slip.c"),
Object(Matching, "effect/ef_slip_footprint.c"),
Object(NonMatching, "effect/ef_soba_yuge.c"),
Object(Matching, "effect/ef_soba_yuge.c"),
Object(Matching, "effect/ef_steam.c"),
Object(Matching, "effect/ef_string.c"),
Object(Matching, "effect/ef_suisou_awa.c"),
+136 -4
View File
@@ -1,5 +1,24 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
#include "m_debug.h"
#include "sys_math3d.h"
extern Gfx ef_dust01_modelT[];
extern Gfx ef_dust01_stew_modelT[];
extern u8 ef_dust01_0[];
extern u8 ef_dust01_1[];
extern u8 ef_dust01_2[];
extern u8 ef_dust01_3[];
static u8* eSoba_Yuge_texture_table[] = {
ef_dust01_0,
ef_dust01_1,
ef_dust01_2,
ef_dust01_3,
};
static void eSoba_Yuge_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eSoba_Yuge_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eSoba_Yuge_mv(eEC_Effect_c* effect, GAME* game);
@@ -17,18 +36,131 @@ eEC_PROFILE_c iam_ef_soba_yuge = {
// clang-format on
};
typedef struct {
u8 tex0;
u8 tex1;
} eSoba_Yuge_2tile_c;
// clang-format off
static eSoba_Yuge_2tile_c eSoba_Yuge_2tile_texture_idx[] = {
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 1},
{0, 1},
{0, 1},
{1, 1},
{1, 2},
{1, 2},
{1, 2},
{2, 2},
{2, 3},
{2, 3},
{2, 3},
{3, 3},
{3, 3},
{3, 3},
{3, 3},
{3, 3},
};
static u8 eSoba_Yuge_prim_f[] = {
0,
0,
0,
0,
0,
0,
64,
128,
192,
0,
64,
128,
192,
0,
64,
128,
192,
0,
0,
0,
0,
0
};
// clang-format on
static void eSoba_Yuge_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eEC_CLIP->make_effect_proc(eEC_EFFECT_SOBA_YUGE, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
}
static void eSoba_Yuge_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
s16 rand = qrand();
effect->position.y += GETREG(TAKREG, 0x34) + 1.0f;
effect->scale.x = effect->scale.y = effect->scale.z = GETREG(TAKREG, 0x37) * 0.0001f + 0.001f;
effect->timer = 44;
effect->acceleration = ZeroVec;
effect->acceleration.y = GETREG(TAKREG, 0x32) * 0.001f + 0.017f;
effect->velocity = ZeroVec;
effect->position.x += effect->arg0 * sin_s(rand);
effect->position.z += effect->arg0 * cos_s(rand);
}
static void eSoba_Yuge_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
xyz_t_add(&effect->position, &effect->velocity, &effect->position);
effect->velocity.y *= GETREG(TAKREG, 0x39) * 0.001f + 0.95f;
}
static void eSoba_Yuge_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
int alpha;
s16 timer = 44 - effect->timer;
s16 idx = CLAMP(timer >> 1, 0, 22);
int texIdx1 = eSoba_Yuge_2tile_texture_idx[idx].tex0;
int texIdx2 = eSoba_Yuge_2tile_texture_idx[idx].tex1;
if (effect->arg1 == 0) {
effect->scale.x = eEC_CLIP->calc_adjust_proc(timer, 0, 44, GETREG(TAKREG, 0x37) * 0.0001f + 0.001f,
GETREG(TAKREG, 0x38) * 0.0001f + 0.005f);
} else {
effect->scale.x = eEC_CLIP->calc_adjust_proc(timer, 0, 44, 0.001f, 0.01f);
}
effect->scale.y = effect->scale.z = effect->scale.x;
if (effect->arg1 == 0) {
alpha = eEC_CLIP->calc_adjust_proc(timer, 0, 44, GETREG(TAKREG, 0x35) + 130.0f, GETREG(TAKREG, 0x36) + 10.0f);
} else {
alpha = eEC_CLIP->calc_adjust_proc(timer, 0, 44, GETREG(TAKREG, 0x35) + 190.0f, GETREG(TAKREG, 0x36) + 10.0f);
}
OPEN_DISP(game->graph);
eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, &effect->scale);
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, eSoba_Yuge_texture_table[texIdx1]);
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_2_TXT_SEG, eSoba_Yuge_texture_table[texIdx2]);
if (effect->arg1 == 0) {
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, eSoba_Yuge_prim_f[idx], 255, 255, 255, alpha);
} else {
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, eSoba_Yuge_prim_f[idx], 255, 200, 130, alpha);
}
if (effect->arg1 == 0) {
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_dust01_modelT);
} else {
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_dust01_stew_modelT);
}
CLOSE_DISP(game->graph);
}