link ef_car_light

This commit is contained in:
Prakxo
2024-04-21 20:39:13 +02:00
parent 0025731778
commit 5bb02959a5
2 changed files with 35 additions and 12 deletions
+4
View File
@@ -1014,6 +1014,10 @@ ef_car_blight.c:
.text: [0x806075BC, 0x806079CC]
.rodata: [0x8064BE00, 0x8064BE18]
.data: [0x806D1F98, 0x806D2070]
ef_car_light.c:
.text: [0x806079CC, 0x80607B9C]
.rodata: [0x8064BE18, 0x8064BE20]
.data: [0x806D2070, 0x806D2088]
ef_coin.c:
.text: [0x80608060, 0x806087EC]
.rodata: [0x8064BE48, 0x8064BEA0]
+31 -12
View File
@@ -1,4 +1,5 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
static void eCar_Light_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eCar_Light_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
@@ -16,19 +17,37 @@ eEC_PROFILE_c iam_ef_car_light = {
eEC_DEFAULT_DEATH_DIST,
// clang-format on
};
extern Gfx ef_carhosi01_00_modelT[];
static void eCar_Light_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
}
static void eCar_Light_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1){
eEC_CLIP->make_effect_proc(eEC_EFFECT_CAR_LIGHT, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
static void eCar_Light_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
}
};
static void eCar_Light_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
}
static void eCar_Light_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg){
effect->timer = 24;
};
static void eCar_Light_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
}
static void eCar_Light_mv(eEC_Effect_c* effect, GAME* game){
if(effect->timer > 12){
effect->scale.x = eEC_CLIP->calc_adjust_proc(effect->timer, 12,24, 0.015f, 0.0f);
}
else{
effect->scale.x = eEC_CLIP->calc_adjust_proc(effect->timer, 0,12, 0.0f, 0.015f);
}
effect->scale.y = effect->scale.z = effect->scale.x;
};
static void eCar_Light_dw(eEC_Effect_c* effect, GAME* game){
OPEN_DISP(game->graph);
eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, &effect->scale);
gDPSetEnvColor(NEXT_POLY_XLU_DISP, 255, 255, 0,255);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_carhosi01_00_modelT);
CLOSE_DISP(game->graph);
};