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https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Implement & link ef_namida
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+1
-1
@@ -1297,7 +1297,7 @@ config.libs = [
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Object(NonMatching, "effect/ef_motiyuge.c"),
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Object(Matching, "effect/ef_muka.c"),
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Object(Matching, "effect/ef_naku.c"),
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Object(NonMatching, "effect/ef_namida.c"),
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Object(Matching, "effect/ef_namida.c"),
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Object(Matching, "effect/ef_neboke.c"),
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Object(NonMatching, "effect/ef_neboke_akubi.c"),
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Object(NonMatching, "effect/ef_neboke_awa.c"),
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+74
-4
@@ -1,5 +1,12 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_debug.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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extern Gfx ef_namida01_modelT[];
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static void eNamida_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eNamida_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eNamida_mv(eEC_Effect_c* effect, GAME* game);
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@@ -17,18 +24,81 @@ eEC_PROFILE_c iam_ef_namida = {
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// clang-format on
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};
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typedef struct {
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s16 angle;
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s16 arg0;
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} eNamida_dt_c;
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static void eNamida_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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xyz_t ofs;
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eNamida_dt_c data;
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data.angle = angle;
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data.arg0 = arg0;
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ofs.x = GETREG(MYKREG, 0x18);
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ofs.y = GETREG(MYKREG, 0x19);
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ofs.z = GETREG(MYKREG, 0x1a) + 10.0f;
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eEC_CLIP->make_effect_proc(eEC_EFFECT_NAMIDA, pos, &ofs, game, &data, item_name, prio, 0, 0);
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}
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static void eNamida_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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eNamida_dt_c* data = (eNamida_dt_c*)ct_arg;
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effect->timer = 30;
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effect->effect_specific[0] = data->angle;
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effect->effect_specific[1] = data->arg0;
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eEC_CLIP->random_first_speed_proc(&effect->velocity, 1.85f, 40.0f, 40.0f);
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if (effect->effect_specific[1] == 0) {
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sMath_RotateZ(&effect->velocity, DEG2RAD(55.0f));
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} else if (effect->effect_specific[1] == 1) {
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sMath_RotateZ(&effect->velocity, DEG2RAD(-55.0f));
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}
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effect->acceleration.x = 0.0f;
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effect->acceleration.y = -0.0675f;
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effect->acceleration.z = 0.0f;
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effect->scale.x = 0.0f;
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effect->scale.y = 0.0f;
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effect->scale.z = 0.0f;
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}
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static void eNamida_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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s16 timer = 30 - effect->timer;
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xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
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xyz_t_add(&effect->offset, &effect->velocity, &effect->offset);
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if (timer < 20) {
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effect->scale.x = eEC_CLIP->calc_adjust_proc(timer, 0, 18, 0.0f, 0.0027f);
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} else {
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effect->scale.x = eEC_CLIP->calc_adjust_proc(timer, 20, 30, 0.0027f, 0.0f);
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}
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effect->scale.y = effect->scale.x;
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effect->scale.z = effect->scale.x;
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}
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static void eNamida_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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s16 angle = effect->effect_specific[0];
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xyz_t vec = effect->offset;
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sMath_RotateY(&vec, SHORT2RAD_ANGLE2(angle));
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OPEN_DISP(game->graph);
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_texture_z_light_fog_prim_xlu(game->graph);
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Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE);
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Matrix_translate(vec.x, vec.y, vec.z, TRUE);
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Matrix_mult(&((GAME_PLAY*)game)->billboard_matrix, TRUE);
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Matrix_scale(effect->scale.x, effect->scale.y, effect->scale.z, TRUE);
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gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_namida01_modelT);
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CLOSE_DISP(game->graph);
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}
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