mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Merge pull request #494 from Norgesnerd/master
Implement & link 7 effects
This commit is contained in:
+7
-7
@@ -1320,10 +1320,10 @@ config.libs = [
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Object(Matching, "effect/ef_shooting.c"),
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Object(Matching, "effect/ef_shooting_kira.c"),
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Object(Matching, "effect/ef_shooting_set.c"),
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Object(NonMatching, "effect/ef_siawase_hana.c"),
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Object(NonMatching, "effect/ef_siawase_hana_ch.c"),
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Object(NonMatching, "effect/ef_siawase_hikari.c"),
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Object(NonMatching, "effect/ef_sibuki.c"),
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Object(Matching, "effect/ef_siawase_hana.c"),
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Object(Matching, "effect/ef_siawase_hana_ch.c"),
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Object(Matching, "effect/ef_siawase_hikari.c"),
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Object(Matching, "effect/ef_sibuki.c"),
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Object(NonMatching, "effect/ef_situren.c"),
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Object(NonMatching, "effect/ef_slip.c"),
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Object(NonMatching, "effect/ef_slip_footprint.c"),
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@@ -1335,9 +1335,9 @@ config.libs = [
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Object(NonMatching, "effect/ef_swing_net.c"),
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Object(NonMatching, "effect/ef_swing_rod.c"),
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Object(NonMatching, "effect/ef_taberu.c"),
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Object(NonMatching, "effect/ef_takurami.c"),
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Object(NonMatching, "effect/ef_takurami_kira.c"),
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Object(NonMatching, "effect/ef_tamaire.c"),
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Object(Matching, "effect/ef_takurami.c"),
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Object(Matching, "effect/ef_takurami_kira.c"),
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Object(Matching, "effect/ef_tamaire.c"),
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Object(Matching, "effect/ef_tape.c"),
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Object(Matching, "effect/ef_tent_lamp.c"),
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Object(NonMatching, "effect/ef_tumble.c"),
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@@ -1,5 +1,7 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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static void eSSHN_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eSSHN_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eSSHN_mv(eEC_Effect_c* effect, GAME* game);
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@@ -18,17 +20,44 @@ eEC_PROFILE_c iam_ef_siawase_hana = {
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};
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static void eSSHN_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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pos.y -= 10.0f;
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eEC_CLIP->make_effect_proc(eEC_EFFECT_SIAWASE_HANA, pos, NULL, game, NULL, item_name, prio, 0, 0);
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}
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static void eSSHN_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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int i;
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xyz_t pos;
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effect->timer = 22;
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if ((eEC_CLIP != NULL) && ((effect->timer & 1) != 0)) {
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pos = effect->position;
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pos.y -= 5.0f;
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for (i = 0; i < 5; i++) {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_SIAWASE_HANA_CH, pos, effect->prio, 0, game, effect->item_name, i * 4,
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0);
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};
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}
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}
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static void eSSHN_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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int prio;
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u16 item_name;
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xyz_t pos;
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eEC_CLIP->set_continious_env_proc(effect, 22, 122);
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if ((effect->timer & 3) == 0) {
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item_name = effect->item_name;
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prio = effect->prio;
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if (eEC_CLIP != NULL) {
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pos = effect->position;
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pos.y -= 5.0f;
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eEC_CLIP->effect_make_proc(eEC_EFFECT_SIAWASE_HANA_CH, pos, prio, 0, game, item_name, 0, 0);
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}
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}
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}
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static void eSSHN_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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return;
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}
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@@ -1,5 +1,11 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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extern Gfx ef_siawase01_01_modelT[];
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static void eSSHNC_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eSSHNC_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eSSHNC_mv(eEC_Effect_c* effect, GAME* game);
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@@ -17,18 +23,100 @@ eEC_PROFILE_c iam_ef_siawase_hana_ch = {
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// clang-format on
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};
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static u8 eSSHNC_pink_prim[] = { 255, 255, 255, 255 };
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static u8 eSSHNC_pink_env[] = { 255, 0, 255, 255 };
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static u8 eSSHNC_yellow_prim[] = { 255, 255, 0, 255 };
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static u8 eSSHNC_yellow_env[] = { 255, 0, 0, 255 };
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static u8* eSSHNC_color_info[] = { eSSHNC_pink_prim, eSSHNC_pink_env, eSSHNC_yellow_prim, eSSHNC_yellow_env };
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static void eSSHNC_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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eEC_CLIP->make_effect_proc(eEC_EFFECT_SIAWASE_HANA_CH, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
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}
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static void eSSHNC_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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int i;
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int rand = RANDOM(10.0f);
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effect->timer = 92;
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eEC_CLIP->random_first_speed_proc(&effect->velocity, 0.4f, 180.0f, 0.0f);
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effect->acceleration.x = 0.0f;
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effect->acceleration.y = 0.01f;
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effect->acceleration.z = 0.0f;
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effect->scale.x = 0.0f;
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effect->scale.y = 0.0f;
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effect->scale.z = 0.0f;
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effect->effect_specific[0] = rand & 1;
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effect->effect_specific[1] = 0;
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if (effect->velocity.x > 0.0f) {
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effect->effect_specific[2] = DEG2SHORT_ANGLE2(6.96f);
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} else {
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effect->effect_specific[2] = DEG2SHORT_ANGLE2(-6.96f);
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}
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if (effect->arg0 != 0) {
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i = effect->arg0;
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effect->timer -= effect->arg0 << 1;
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while (i-- != 0) {
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xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
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xyz_t_add(&effect->position, &effect->velocity, &effect->position);
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};
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}
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}
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static void eSSHNC_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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f32 scale;
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s16 timer = 92 - effect->timer;
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if (timer >= 58) {
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effect->acceleration.y = 0.01f;
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} else {
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effect->acceleration.y = eEC_CLIP->calc_adjust_proc(timer, 40, 58, 0.0f, 0.01f);
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}
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xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
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xyz_t_add(&effect->position, &effect->velocity, &effect->position);
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effect->effect_specific[1] += effect->effect_specific[2];
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scale = eEC_CLIP->calc_adjust_proc(timer, 40, 58, 0.0f, 0.005f);
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effect->scale.x = scale;
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effect->scale.y = scale;
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effect->scale.z = scale;
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}
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static void eSSHNC_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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GRAPH* graph;
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u8 prim_a;
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s16 timer = 92 - effect->timer;
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u8* prim = eSSHNC_color_info[2 * effect->effect_specific[0]];
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u8* env = eSSHNC_color_info[2 * effect->effect_specific[0] + 1];
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if (timer >= 66) {
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prim_a = (int)eEC_CLIP->calc_adjust_proc(timer, 66, 92, 255.0f, 0.0f);
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} else {
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prim_a = 255;
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}
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graph = game->graph;
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OPEN_DISP(graph);
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_texture_z_light_fog_prim_xlu(graph);
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Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE);
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Matrix_mult(&((GAME_PLAY*)game)->billboard_matrix, TRUE);
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Matrix_scale(effect->scale.x, effect->scale.y, effect->scale.z, TRUE);
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Matrix_RotateZ(effect->effect_specific[1], TRUE);
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gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, prim[0], prim[1], prim[2], prim_a);
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gDPSetEnvColor(NEXT_POLY_XLU_DISP, env[0], env[1], env[2], env[3]);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_siawase01_01_modelT);
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CLOSE_DISP(graph);
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}
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@@ -1,5 +1,10 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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extern Gfx ef_siawase01_00_modelT[];
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extern EVW_ANIME_DATA ef_siawase01_00_evw_anime;
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static void eSSHKR_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eSSHKR_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eSSHKR_mv(eEC_Effect_c* effect, GAME* game);
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@@ -18,17 +23,58 @@ eEC_PROFILE_c iam_ef_siawase_hikari = {
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};
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static void eSSHKR_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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xyz_t ofs;
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eEC_CLIP->effect_make_proc(eEC_EFFECT_SIAWASE_HANA, pos, prio, angle, game, item_name, 0, 0);
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ofs = ZeroVec;
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ofs.z = -22.0f;
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eEC_CLIP->make_effect_proc(eEC_EFFECT_SIAWASE_HIKARI, pos, &ofs, game, NULL, item_name, prio, 0, 0);
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}
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static void eSSHKR_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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effect->scale.x = 0.0f;
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effect->scale.y = 0.0f;
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effect->scale.z = 0.0f;
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effect->effect_specific[0] = 150;
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effect->timer = 22;
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}
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static void eSSHKR_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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f32 scale;
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sAdo_OngenPos((u32)effect, 14, &effect->position);
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eEC_CLIP->set_continious_env_proc(effect, 22, 122);
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if (effect->state == eEC_STATE_NORMAL) {
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scale = eEC_CLIP->calc_adjust_proc(22 - effect->timer, 0, 21, 0.0f, 0.015f);
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effect->scale.x = scale;
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effect->scale.y = scale;
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effect->scale.z = scale;
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effect->effect_specific[0] = 150;
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} else if (effect->state == eEC_STATE_CONTINUOUS) {
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effect->scale.x = 0.015f;
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effect->scale.y = 0.015f;
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effect->scale.z = 0.015f;
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effect->effect_specific[0] = 150;
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} else if (effect->state == eEC_STATE_FINISHED) {
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effect->effect_specific[0] = eEC_CLIP->calc_adjust_proc(72 - effect->timer, 0, 72, 150.0f, 0.0f);
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}
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}
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static void eSSHKR_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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u8 alpha = effect->effect_specific[0];
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OPEN_DISP(game->graph);
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eEC_CLIP->auto_matrix_xlu_offset_proc(game, &effect->position, &effect->scale, &effect->offset);
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Evw_Anime_Set((GAME_PLAY*)game, &ef_siawase01_00_evw_anime);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 50, 255, 255, 200, alpha);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_siawase01_00_modelT);
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CLOSE_DISP(game->graph);
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}
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+67
-4
@@ -1,5 +1,17 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_debug.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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extern Gfx ef_sibuki01_00_modelT[];
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extern u8 ef_sibuki01_1_int_i4[];
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extern u8 ef_sibuki01_2_int_i4[];
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extern u8 ef_sibuki01_3_int_i4[];
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extern u8 ef_sibuki01_4_int_i4[];
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static void eSibuki_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eSibuki_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eSibuki_mv(eEC_Effect_c* effect, GAME* game);
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@@ -17,18 +29,69 @@ eEC_PROFILE_c iam_ef_sibuki = {
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// clang-format on
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};
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static u8* eSibuki_DrawSibukiPtn[] = {
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NULL, NULL, ef_sibuki01_1_int_i4, ef_sibuki01_2_int_i4, ef_sibuki01_3_int_i4, ef_sibuki01_4_int_i4,
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};
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static void eSibuki_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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pos.y -= 3.0f;
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pos.z += 5.0f;
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eEC_CLIP->make_effect_proc(eEC_EFFECT_SIBUKI, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
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}
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static void eSibuki_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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if (effect->arg1 == 0) {
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effect->scale.x = 0.011f;
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effect->scale.y = 0.011f;
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effect->scale.z = 0.011f;
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} else {
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effect->scale.x = 0.011f;
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effect->scale.y = 0.011f;
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effect->scale.z = 0.011f;
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}
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effect->timer = 12;
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effect->effect_specific[0] = 12;
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}
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static void eSibuki_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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return;
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}
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static void eSibuki_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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GRAPH* graph;
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Mtx* mtx;
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f32 scale_mult;
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xyz_t pos = effect->position;
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xyz_t scale = effect->scale;
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s16 idx = (12 - effect->timer) >> 1;
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idx = CLAMP(idx, 0, 5);
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if (eSibuki_DrawSibukiPtn[idx] != NULL) {
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mtx = (Mtx*)GRAPH_ALLOC_TYPE(game->graph, Mtx, 1);
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graph = game->graph;
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OPEN_DISP(graph);
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_texture_z_light_fog_prim_xlu(graph);
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scale_mult = GETREG(MYKREG, 27) * 0.01f + 1.0f;
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suMtxMakeSRT(mtx, scale.x * scale_mult, scale.y * scale_mult, scale.z * scale_mult, DEG2SHORT_ANGLE2(-30.0f), 0,
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0, pos.x, pos.y, pos.z);
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gSPMatrix(NEXT_POLY_XLU_DISP, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (effect->arg0 == 0) {
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 200, 255, 255, 155);
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gDPSetEnvColor(NEXT_POLY_XLU_DISP, 0, 0, 0, 255);
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} else {
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 200, 255, 255, 235);
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gDPSetEnvColor(NEXT_POLY_XLU_DISP, 0, 0, 0, 255);
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}
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gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_8, eSibuki_DrawSibukiPtn[idx]);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_sibuki01_00_modelT);
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CLOSE_DISP(graph);
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}
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}
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@@ -1,5 +1,10 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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extern Gfx ef_takurami01_yoko_modelT[];
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extern Gfx ef_takurami01_yoko_modelT2[];
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static void eTM_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
|
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static void eTM_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
|
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static void eTM_mv(eEC_Effect_c* effect, GAME* game);
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@@ -17,18 +22,107 @@ eEC_PROFILE_c iam_ef_takurami = {
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// clang-format on
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};
|
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||||
static Gfx* eTM_direct2disp[] = { ef_takurami01_yoko_modelT, ef_takurami01_yoko_modelT2 };
|
||||
|
||||
typedef struct {
|
||||
int prio;
|
||||
s16 angle;
|
||||
u16 item_name;
|
||||
} eTM_data_c;
|
||||
|
||||
static void eTM_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
|
||||
// TODO
|
||||
eTM_data_c ct_arg;
|
||||
xyz_t ofs;
|
||||
xyz_t vec = { 0.0f, 0.0f, 6.9f };
|
||||
|
||||
sMath_RotateY(&vec, SHORT2RAD_ANGLE2(angle));
|
||||
pos.x += vec.x;
|
||||
pos.y += vec.y;
|
||||
pos.z += vec.z;
|
||||
|
||||
ofs.x = 0.0f;
|
||||
ofs.y = 0.0f;
|
||||
ofs.z = 0.0f;
|
||||
|
||||
ct_arg.angle = angle;
|
||||
ct_arg.prio = prio;
|
||||
ct_arg.item_name = item_name;
|
||||
|
||||
eEC_CLIP->make_effect_proc(eEC_EFFECT_TAKURAMI, pos, &ofs, game, &ct_arg, item_name, prio, 0, 0);
|
||||
}
|
||||
|
||||
static void eTM_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
|
||||
// TODO
|
||||
s16 angle_y, angle;
|
||||
u16 angle_diff;
|
||||
|
||||
angle_y = (s16)getCamera2AngleY((GAME_PLAY*)game) + DEG2SHORT_ANGLE(180.0f);
|
||||
angle = ((eTM_data_c*)ct_arg)->angle;
|
||||
angle_diff = angle - angle_y;
|
||||
|
||||
effect->acceleration.x = effect->position.x;
|
||||
effect->acceleration.y = effect->position.y;
|
||||
effect->acceleration.z = effect->position.z;
|
||||
|
||||
effect->position.y += -3.0f;
|
||||
effect->position.z += 10.0f;
|
||||
|
||||
effect->scale.x = 0.0f;
|
||||
effect->scale.y = 0.020000001f;
|
||||
effect->scale.z = 0.017f;
|
||||
|
||||
effect->timer = 54;
|
||||
|
||||
effect->effect_specific[2] = ((eTM_data_c*)ct_arg)->prio;
|
||||
effect->effect_specific[1] = ((eTM_data_c*)ct_arg)->angle;
|
||||
effect->effect_specific[3] = ((eTM_data_c*)ct_arg)->item_name;
|
||||
|
||||
if (angle_diff >= DEG2SHORT_ANGLE2(180.0f)) {
|
||||
effect->effect_specific[0] = 0;
|
||||
effect->offset.x += 15.0f;
|
||||
} else {
|
||||
effect->effect_specific[0] = 1;
|
||||
effect->offset.x += -15.0f;
|
||||
}
|
||||
effect->offset.z = 15.0f;
|
||||
}
|
||||
|
||||
static void eTM_mv(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
int prio;
|
||||
s16 angle;
|
||||
u16 item_name;
|
||||
|
||||
s16 timer = 54 - effect->timer;
|
||||
|
||||
if (timer == 0) {
|
||||
sAdo_OngenTrgStart(0x117, &effect->position);
|
||||
}
|
||||
|
||||
if (timer == 10) {
|
||||
angle = effect->effect_specific[1];
|
||||
prio = effect->effect_specific[2];
|
||||
item_name = effect->effect_specific[3];
|
||||
if (eEC_CLIP != NULL) {
|
||||
eEC_CLIP->effect_make_proc(eEC_EFFECT_TAKURAMI_KIRA, effect->acceleration, prio, angle, game, item_name, 0,
|
||||
0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void eTM_dw(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
s16 timer = 54 - effect->timer;
|
||||
s16 idx = effect->effect_specific[0];
|
||||
u8 alpha;
|
||||
|
||||
effect->scale.x = eEC_CLIP->calc_adjust_proc(timer, 0, 8, 0.0f, 0.017f);
|
||||
|
||||
alpha = (int)eEC_CLIP->calc_adjust_proc(timer, 46, 54, 200.0f, 0.0f);
|
||||
|
||||
OPEN_DISP(game->graph);
|
||||
|
||||
eEC_CLIP->auto_matrix_xlu_offset_proc(game, &effect->position, &effect->scale, &effect->offset);
|
||||
|
||||
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 0, 0, 0, alpha);
|
||||
gSPDisplayList(NEXT_POLY_XLU_DISP, eTM_direct2disp[idx]);
|
||||
|
||||
CLOSE_DISP(game->graph);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
#include "ef_effect_control.h"
|
||||
|
||||
#include "m_common_data.h"
|
||||
|
||||
extern Gfx ef_takurami01_kira_modelT[];
|
||||
extern Gfx ef_takurami01_normal_render_mode[];
|
||||
|
||||
static void eTMK_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
|
||||
static void eTMK_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
|
||||
static void eTMK_mv(eEC_Effect_c* effect, GAME* game);
|
||||
@@ -18,17 +23,72 @@ eEC_PROFILE_c iam_ef_takurami_kira = {
|
||||
};
|
||||
|
||||
static void eTMK_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
|
||||
// TODO
|
||||
xyz_t ofs;
|
||||
s16 angle_y = (s16)getCamera2AngleY((GAME_PLAY*)game) + DEG2SHORT_ANGLE2(180.0f);
|
||||
u16 angle_diff = DIFF_USHORT_ANGLE(angle, angle_y);
|
||||
|
||||
if (angle_diff <= DEG2SHORT_ANGLE2(60.0f)) {
|
||||
ofs.x = 6.0f;
|
||||
ofs.z = 14.0f;
|
||||
ofs.y = -8.0f;
|
||||
} else if (angle_diff <= DEG2SHORT_ANGLE2(120.005f)) {
|
||||
ofs.x = 13.0f;
|
||||
ofs.z = 14.0f;
|
||||
ofs.y = -8.0f;
|
||||
} else if (angle_diff <= DEG2SHORT_ANGLE2(180.0f)) {
|
||||
ofs.x = 13.0f;
|
||||
ofs.z = -14.0f;
|
||||
ofs.y = -3.0f;
|
||||
} else if (angle_diff <= DEG2SHORT_ANGLE2(240.0f)) {
|
||||
ofs.x = -13.0f;
|
||||
ofs.z = -14.0f;
|
||||
ofs.y = -3.0f;
|
||||
} else if (angle_diff <= DEG2SHORT_ANGLE2(300.005f)) {
|
||||
ofs.x = -13.0f;
|
||||
ofs.z = 14.0f;
|
||||
ofs.y = -8.0f;
|
||||
} else {
|
||||
ofs.x = 7.0f;
|
||||
ofs.z = 14.0f;
|
||||
ofs.y = -8.0f;
|
||||
}
|
||||
|
||||
eEC_CLIP->make_effect_proc(eEC_EFFECT_TAKURAMI_KIRA, pos, &ofs, game, NULL, item_name, prio, 0, 0);
|
||||
}
|
||||
|
||||
static void eTMK_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
|
||||
// TODO
|
||||
effect->timer = 30;
|
||||
|
||||
effect->scale.x = 0.0f;
|
||||
effect->scale.y = 0.0f;
|
||||
effect->scale.z = 0.0f;
|
||||
}
|
||||
|
||||
static void eTMK_mv(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
f32 scale;
|
||||
s16 timer = 30 - effect->timer;
|
||||
|
||||
if (timer < 10) {
|
||||
scale = eEC_CLIP->calc_adjust_proc(timer, 0, 10, 0.0f, 0.009f);
|
||||
effect->scale.x = scale;
|
||||
effect->scale.y = scale;
|
||||
effect->scale.z = scale;
|
||||
} else {
|
||||
scale = eEC_CLIP->calc_adjust_proc(timer, 11, 29, 0.009f, 0.0f);
|
||||
effect->scale.x = scale;
|
||||
effect->scale.y = scale;
|
||||
effect->scale.z = scale;
|
||||
}
|
||||
}
|
||||
|
||||
static void eTMK_dw(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
eEC_CLIP->auto_matrix_xlu_offset_proc(game, &effect->position, &effect->scale, &effect->offset);
|
||||
|
||||
OPEN_DISP(game->graph);
|
||||
|
||||
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 255, 255, 255, 255);
|
||||
gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_8, ef_takurami01_normal_render_mode);
|
||||
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_takurami01_kira_modelT);
|
||||
|
||||
CLOSE_DISP(game->graph);
|
||||
}
|
||||
|
||||
+136
-4
@@ -1,5 +1,15 @@
|
||||
#include "ef_effect_control.h"
|
||||
|
||||
#include "m_common_data.h"
|
||||
#include "m_rcp.h"
|
||||
#include "sys_matrix.h"
|
||||
|
||||
extern Gfx ef_tamaire_shadow_modelT[];
|
||||
|
||||
extern Gfx ef_tamaire01_r_modelT[];
|
||||
extern Gfx ef_tamaire01_w_modelT[];
|
||||
static Gfx* tamaire_model[] = { ef_tamaire01_r_modelT, ef_tamaire01_w_modelT };
|
||||
|
||||
static void eTamaire_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
|
||||
static void eTamaire_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
|
||||
static void eTamaire_mv(eEC_Effect_c* effect, GAME* game);
|
||||
@@ -18,17 +28,139 @@ eEC_PROFILE_c iam_ef_tamaire = {
|
||||
};
|
||||
|
||||
static void eTamaire_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
|
||||
// TODO
|
||||
eEC_CLIP->make_effect_proc(eEC_EFFECT_TAMAIRE, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
|
||||
}
|
||||
|
||||
static void eTamaire_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
|
||||
// TODO
|
||||
s16 angle = *(s16*)ct_arg;
|
||||
|
||||
effect->timer = 200;
|
||||
effect->scale.x = effect->scale.y = effect->scale.z = 0.005f;
|
||||
|
||||
effect->velocity.x = cos_s(effect->arg1) * sin_s(angle);
|
||||
effect->velocity.y = sin_s(effect->arg1);
|
||||
effect->velocity.z = cos_s(effect->arg1) * cos_s(angle);
|
||||
|
||||
xyz_t_mult_v(&effect->velocity, RANDOM_F(1.5f) + 4.9f);
|
||||
|
||||
effect->acceleration = ZeroVec;
|
||||
effect->acceleration.y = -0.15f;
|
||||
|
||||
effect->offset.y = effect->offset.z = mCoBG_GetBgY_AngleS_FromWpos(NULL, effect->position, 0.0f) + 3.0f;
|
||||
effect->offset.x = effect->position.y;
|
||||
|
||||
effect->effect_specific[0] = qrand();
|
||||
effect->effect_specific[1] = DEG2SHORT_ANGLE(RANDOM2_F(7.5f) + 2.5f);
|
||||
effect->effect_specific[2] = 0;
|
||||
|
||||
if (effect->arg0 != 0) {
|
||||
effect->arg0 = 1;
|
||||
}
|
||||
sAdo_OngenTrgStart(0x152, &effect->position);
|
||||
}
|
||||
|
||||
static void eTamaire_mv(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
mActor_name_t* item_p;
|
||||
xyz_t pos;
|
||||
|
||||
xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
|
||||
xyz_t_add(&effect->position, &effect->velocity, &effect->position);
|
||||
|
||||
effect->offset.z = effect->offset.y;
|
||||
effect->offset.y = mCoBG_GetBgY_AngleS_FromWpos(NULL, effect->position, 0.0f) + 3.0f;
|
||||
|
||||
if (effect->position.y < effect->offset.y) {
|
||||
if (effect->offset.y > effect->offset.z) {
|
||||
effect->position.x -= effect->velocity.x;
|
||||
effect->position.z -= effect->velocity.z;
|
||||
|
||||
effect->velocity.x *= -RANDOM_F(0.8f);
|
||||
effect->velocity.y *= -0.5f;
|
||||
effect->velocity.z *= -RANDOM_F(0.8f);
|
||||
|
||||
effect->offset.y = effect->offset.z;
|
||||
|
||||
sAdo_OngenTrgStart(0x153, &effect->position);
|
||||
} else {
|
||||
item_p = mFI_GetUnitFG(effect->position);
|
||||
if ((item_p != NULL) && (*item_p == DUMMY_TURI)) {
|
||||
mFI_Wpos2UtCenterWpos(&pos, effect->position);
|
||||
|
||||
pos.y = mCoBG_GetBgY_OnlyCenter_FromWpos2(effect->position, 0.0f) + 60.0f;
|
||||
add_calc2(&effect->position.x, pos.x, CALC_EASE(0.5f), 1.0f);
|
||||
add_calc2(&effect->position.y, pos.y, CALC_EASE(0.5f), 0.5f);
|
||||
add_calc2(&effect->position.z, pos.z, CALC_EASE(0.5f), 1.0f);
|
||||
|
||||
add_calc0(&effect->velocity.x, CALC_EASE(0.5f), 0.25f);
|
||||
add_calc0(&effect->velocity.y, CALC_EASE(0.5f), 0.25f);
|
||||
add_calc0(&effect->velocity.z, CALC_EASE(0.5f), 0.25f);
|
||||
|
||||
effect->position.y = MAX(pos.y, effect->position.y);
|
||||
|
||||
if ((effect->effect_specific[2] & 2) == 0) {
|
||||
sAdo_OngenTrgStart(0x154, &effect->position);
|
||||
effect->effect_specific[2] |= 2;
|
||||
}
|
||||
effect->effect_specific[2] |= 1;
|
||||
|
||||
if (search_position_distance(&effect->position, &pos) < 1.0f) {
|
||||
effect->timer = 0;
|
||||
}
|
||||
} else {
|
||||
effect->position.y = effect->offset.y;
|
||||
|
||||
effect->velocity.y *= -0.5f;
|
||||
effect->velocity.x *= 0.5f;
|
||||
effect->velocity.z *= 0.5f;
|
||||
|
||||
effect->effect_specific[1] >>= 1;
|
||||
|
||||
if (effect->velocity.y > 2.0f) {
|
||||
sAdo_OngenTrgStart(0x155, &effect->position);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
effect->effect_specific[0] += effect->effect_specific[1];
|
||||
effect->scale.y = (ABS(effect->velocity.y) * 0.1f + 0.9f) * 0.005f;
|
||||
}
|
||||
|
||||
static void eTamaire_dw(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
GAME_PLAY* play = (GAME_PLAY*)game;
|
||||
GRAPH* graph;
|
||||
f32 adjust, alpha, temp;
|
||||
u8 shadow_alpha;
|
||||
|
||||
adjust = eEC_CLIP->calc_adjust_proc(effect->timer, 0, 20, 0.0f, 1.0f);
|
||||
temp = ((effect->offset.y - effect->position.y + 300.0f) / 300.0f) * 0.5f;
|
||||
temp = (temp < 0.0f ? 0.0f : temp);
|
||||
temp = (temp > 0.5f ? 0.5f : temp) * play->kankyo.shadow_alpha;
|
||||
shadow_alpha = (int)(adjust * temp);
|
||||
alpha = adjust * 255.0f;
|
||||
|
||||
graph = game->graph;
|
||||
OPEN_DISP(graph);
|
||||
|
||||
_texture_z_light_fog_prim_xlu(graph);
|
||||
|
||||
if ((effect->effect_specific[2] & 1) == 0) {
|
||||
Matrix_translate(effect->position.x, effect->offset.y - 3.0f, effect->position.z, FALSE);
|
||||
Matrix_scale(effect->scale.x, effect->scale.y, effect->scale.z, TRUE);
|
||||
|
||||
gDPSetPrimColor(NEXT_SHADOW_DISP, 0, 255, 0, 0, 0, shadow_alpha);
|
||||
gSPMatrix(NEXT_SHADOW_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(NEXT_SHADOW_DISP, ef_tamaire_shadow_modelT);
|
||||
}
|
||||
|
||||
Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE);
|
||||
Matrix_mult(&play->billboard_matrix, TRUE);
|
||||
Matrix_scale(effect->scale.x, effect->scale.y, effect->scale.z, TRUE);
|
||||
Matrix_RotateZ(effect->effect_specific[0], TRUE);
|
||||
|
||||
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 255, 255, 255, (int)alpha);
|
||||
gSPDisplayList(NEXT_POLY_XLU_DISP, tamaire_model[effect->arg0]);
|
||||
|
||||
CLOSE_DISP(graph);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user