match hachi

This commit is contained in:
roeming
2025-02-09 12:26:31 -05:00
parent 79904507e8
commit 644a9bfc14
2 changed files with 209 additions and 11 deletions
+12 -11
View File
@@ -92,6 +92,7 @@ extern s16 aim_angle_tbl[6];
extern Gfx** minsect_mdl[40];
extern xyz_t tonbo_rock_pos[1];
extern xyz_t tentou_flower_pos[1];
extern xyz_t hachi_base_pos;
// ac_museum_insect.c
int Museum_Insect_GetMsgNo(ACTOR* actorx);
@@ -205,17 +206,17 @@ void minsect_tentou_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_tentou_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
// ac_museum_insect_hachi.c_inc
void mi_hachi_hane_anime(void);
void mi_hachi_mitu_init(void);
void mi_hachi_mitu(void);
void mi_hachi_wait_init(void);
void mi_hachi_wait(void);
void mi_hachi_move_init(void);
void mi_hachi_move(void);
void mi_hachi_setupAction(void);
void minsect_hachi_ct(void);
void minsect_hachi_mv(void);
void minsect_hachi_dw(void);
void mi_hachi_hane_anime(MUSEUM_INSECT_PRIVATE_DATA* actor);
void mi_hachi_mitu_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void mi_hachi_mitu(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void mi_hachi_wait_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void mi_hachi_wait(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void mi_hachi_move_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void mi_hachi_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void mi_hachi_setupAction(MUSEUM_INSECT_PRIVATE_DATA* actor, int r4, GAME* game);
void minsect_hachi_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_hachi_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_hachi_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
// ac_museum_insect_kabuto.c_inc
void minsect_kabuto_ct(void);
+197
View File
@@ -1 +1,198 @@
#include "ac_museum_insect_priv.h"
void mi_hachi_hane_anime(MUSEUM_INSECT_PRIVATE_DATA* actor) {
static f32 scaleX_table[7];
if (actor->_78 < 7) {
if (chase_f(&actor->_5C, (GETREG(NMREG, 1) * 0.01f + 1.0f) * scaleX_table[actor->_78], 0.115f) == 1) {
actor->_78--;
if (actor->_78 < 0) {
actor->_78 = (s16)(RANDOM_F(3.0f) * 60.f) + 187;
}
}
} else {
actor->_78--;
}
}
void mi_hachi_mitu_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_6E = 0;
actor->_7A = 0;
}
void mi_hachi_mitu(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_6E--;
if (actor->_6E < 0) {
if (actor->_7A > (s16)(((s16)RANDOM_F(10.f) << 1) + 0x10)) {
mi_hachi_setupAction(actor, 0, game);
return;
}
actor->_72 = -1820;
actor->_58 = GETREG(NMREG, 8) * 0.01f;
actor->_6E = 10;
actor->_7A++;
}
if (actor->_70 == actor->_72) {
actor->_72 = 0;
actor->_58 = 0.0f;
}
if (GETREG(NMREG, 4)) {
actor->_74 = DEG2SHORT_ANGLE(GETREG(NMREG, 4) * 0.01f);
}
if (GETREG(NMREG, 5)) {
actor->_76 = DEG2SHORT_ANGLE(GETREG(NMREG, 5) * 0.01f);
}
if (GETREG(NMREG, 6)) {
actor->_44.y = GETREG(NMREG, 6) * 0.01f;
}
}
void mi_hachi_wait_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_6E = (s16)RANDOM_F(120.f) + 40;
if (actor->_8E == 0) {
actor->_6E *= 10;
}
}
void mi_hachi_wait(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_6E--;
if (actor->_6E < 0) {
if (RANDOM_F(1.0f) > 0.9f || GETREG(NMREG, 0)) {
if (RANDOM_F(1.0f) > 0.5f) {
mi_hachi_setupAction(actor, 1, game);
} else {
mi_hachi_setupAction(actor, 2, game);
}
return;
}
actor->_72 = -1820;
actor->_74 += (s16)DEG2SHORT_ANGLE2(RANDOM2_F(30.f));
actor->_58 = GETREG(NMREG, 8) * 0.01f;
actor->_6E = (s16)RANDOM_F(120.f) + 40;
if (actor->_8E == 0) {
actor->_6E *= 10;
}
}
if (actor->_70 == actor->_72) {
actor->_72 = 0;
actor->_58 = 0.0f;
}
if (GETREG(NMREG, 4)) {
actor->_74 = DEG2SHORT_ANGLE(GETREG(NMREG, 4) * 0.01f);
}
if (GETREG(NMREG, 5)) {
actor->_76 = DEG2SHORT_ANGLE(GETREG(NMREG, 5) * 0.01f);
}
if (GETREG(NMREG, 6)) {
actor->_44.y = GETREG(NMREG, 6) * 0.01f;
}
}
void mi_hachi_move_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_6E = (s16)RANDOM_F(720.f) + 360;
}
void mi_hachi_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_6E--;
if (actor->_6E < 0) {
if (RANDOM_F(1.0f) > 0.2f || GETREG(NMREG, 1)) {
if (RANDOM_F(1.0f) > 0.5f) {
mi_hachi_setupAction(actor, 0, game);
return;
} else {
mi_hachi_setupAction(actor, 2, game);
return;
}
}
actor->_6E = (s16)RANDOM_F(720.f) + 360;
}
if (!actor->_70) {
f32 v;
actor->_72 = -1820;
if (RANDOM_F(1.0f) > 0.5f) {
actor->_74 += (s16)DEG2SHORT_ANGLE2(RANDOM_F(30.f) + 10.f);
} else {
actor->_74 -= (s16)DEG2SHORT_ANGLE2(RANDOM_F(30.f) + 10.f);
}
actor->_58 = GETREG(NMREG, 8) * 0.01f + 1.0f;
v = -0.5f * sin_s(actor->_74);
actor->_76 += RAD2SHORT_ANGLE(v / 15.f);
actor->_44.y += cos_s(actor->_74) * 0.5f;
if (actor->_44.y > 10.f) {
actor->_74 = DEG2SHORT_ANGLE(RANDOM2_F(60.f)) + DEG2SHORT_ANGLE(180);
actor->_44.y = 10.f;
} else if (actor->_44.y < -10.f) {
actor->_74 = DEG2SHORT_ANGLE(RANDOM2_F(60.f));
actor->_44.y = -10.f;
}
if (actor->_76 > DEG2SHORT_ANGLE(30)) {
actor->_74 = DEG2SHORT_ANGLE(RANDOM2_F(60.f)) + DEG2SHORT_ANGLE(90);
actor->_76 = DEG2SHORT_ANGLE(30);
} else if (actor->_76 < DEG2SHORT_ANGLE(-30)) {
actor->_74 = DEG2SHORT_ANGLE(RANDOM2_F(60.f)) - DEG2SHORT_ANGLE(90);
actor->_76 = DEG2SHORT_ANGLE(-30);
}
} else if (actor->_70 == actor->_72) {
actor->_72 = 0;
actor->_58 = 0.0f;
}
}
void mi_hachi_setupAction(MUSEUM_INSECT_PRIVATE_DATA* actor, int r4, GAME* game) {
static PRIV_INSECT_PROCESS init_proc[1];
static PRIV_INSECT_PROCESS move_proc[1];
actor->_04 = move_proc[r4];
init_proc[r4](actor, game);
}
void minsect_hachi_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_1C = ZeroVec;
actor->_68 = ZeroSVec;
actor->_44 = actor->_1C;
actor->_76 = 0;
actor->_5C = 1.0f;
actor->_78 = (s16)(RANDOM_F(5.0f) * 60.f) + 307;
mi_hachi_setupAction(actor, 0, game);
}
void minsect_hachi_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_8E = get_now_mind_flag(actor, game);
mi_hachi_hane_anime(actor);
actor->_04(actor, game);
add_calc_short_angle2(&actor->_70, actor->_72, CALC_EASE2(GETREG(NMREG, 0x5e) * 0.01f + 0.8f),
(s16)(DEG2SHORT_ANGLE(GETREG(NMREG, 0x5F) * 0.01f + 4.0f) >> 1) >> 1, DEG2SHORT_ANGLE(0.25f));
add_calc_short_angle2(&actor->_68.z, actor->_74, CALC_EASE2(0.4f),
(s16)(DEG2SHORT_ANGLE(GETREG(NMREG, 3) * 0.01f + 5.0f) >> 1) >> 1, DEG2SHORT_ANGLE(0.25f));
add_calc_short_angle2(&actor->_68.y, actor->_76, CALC_EASE2(0.4f), DEG2SHORT_ANGLE(0.75f), DEG2SHORT_ANGLE(0.25f));
add_calc(&actor->_40, actor->_58, CALC_EASE(0.1f), 0.25f, 0.05f);
chase_xyz_t(&actor->_1C, &actor->_44, actor->_40);
}
void minsect_hachi_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
_texture_z_light_fog_prim(game->graph);
OPEN_DISP(game->graph);
Matrix_translate(hachi_base_pos.x, hachi_base_pos.y, hachi_base_pos.z, FALSE);
Matrix_rotateXYZ(DEG2SHORT_ANGLE(-20), 0, 0, TRUE);
Matrix_translate(0.0f, actor->_1C.y, 0.0f, TRUE);
Matrix_translate(-GETREG(NMREG, 0x10) * 0.01f, -GETREG(NMREG, 0x11) * 0.01f, -15.f - GETREG(NMREG, 0xe) * 0.01f,
TRUE);
Matrix_rotateXYZ(0, actor->_68.y, 0, TRUE);
Matrix_translate(GETREG(NMREG, 0x10) * 0.01f, GETREG(NMREG, 0x11) * 0.01f, 15.f + GETREG(NMREG, 0xe) * 0.01f, TRUE);
Matrix_rotateXYZ(0, 0, actor->_68.z, TRUE);
Matrix_rotateXYZ(actor->_70, 0, 0, TRUE);
Matrix_scale(actor->_14, actor->_14, actor->_14, TRUE);
Matrix_rotateXYZ(DEG2SHORT_ANGLE(90), 0, DEG2SHORT_ANGLE(-180), TRUE);
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetEnvColor(NEXT_POLY_OPA_DISP, 0, 0xff, 0x9b, 0xff);
gSPDisplayList(NEXT_POLY_OPA_DISP, minsect_mdl[actor->_00][0]);
CLOSE_DISP(game->graph);
_texture_z_light_fog_prim_xlu(game->graph);
OPEN_POLY_XLU_DISP(game->graph);
gDPSetEnvColor(POLY_XLU_DISP++, 0xff, 0xff, 0xff, 0xff);
Matrix_scale(actor->_5C, 1.0f, 1.0f, TRUE);
gSPMatrix(POLY_XLU_DISP++, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, minsect_mdl[actor->_00][1]);
CLOSE_POLY_XLU_DISP(game->graph);
}