match tentou

This commit is contained in:
roeming
2025-02-08 22:52:57 -05:00
parent 105a19676e
commit 79904507e8
3 changed files with 267 additions and 15 deletions
+16 -14
View File
@@ -40,7 +40,8 @@ typedef struct _MUSEUM_INSECT_PRIVATE_DATA {
int _54;
f32 _58;
f32 _5C;
artificial_padding(0x5C, 0x68, int);
f32 _60;
artificial_padding(0x60, 0x68, int);
s_xyz _68;
s16 _6E;
s16 _70;
@@ -90,6 +91,7 @@ extern xyz_t ohmurasaki_tree_pos;
extern s16 aim_angle_tbl[6];
extern Gfx** minsect_mdl[40];
extern xyz_t tonbo_rock_pos[1];
extern xyz_t tentou_flower_pos[1];
// ac_museum_insect.c
int Museum_Insect_GetMsgNo(ACTOR* actorx);
@@ -118,7 +120,7 @@ void minsect_ari_dw(void);
void minsect_draw_shadow(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_fly_BGCheck(MUSEUM_INSECT_PRIVATE_DATA* actor, f32 f1, f32 f2);
void minsect_garden_BGCheck(MUSEUM_INSECT_PRIVATE_DATA* actor, f32 f1, f32 f2);
void minsect_flower_BGCheck(void);
void minsect_flower_BGCheck(MUSEUM_INSECT_PRIVATE_DATA* actor, const xyz_t* p);
void minsect_goki_BGCheck(void);
void minsect_kanban_BGCheck(MUSEUM_INSECT_PRIVATE_DATA* actor);
void minsect_tree_ObjCheck(MUSEUM_INSECT_PRIVATE_DATA* actor);
@@ -189,18 +191,18 @@ void minsect_batta_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_batta_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
// ac_museum_insect_tentou.c_inc
void mi_tentou_check_player(void);
void mi_tentou_kama_anime(void);
void mi_tentou_wait_init(void);
void mi_tentou_wait(void);
void mi_tentou_move_init(void);
void mi_tentou_move(void);
void mi_tentou_menace_init(void);
void mi_tentou_menace(void);
void mi_tentou_setupAction(void);
void minsect_tentou_ct(void);
void minsect_tentou_mv(void);
void minsect_tentou_dw(void);
void mi_tentou_check_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void mi_tentou_kama_anime(MUSEUM_INSECT_PRIVATE_DATA* actor);
void mi_tentou_wait_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void mi_tentou_wait(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void mi_tentou_move_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void mi_tentou_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void mi_tentou_menace_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void mi_tentou_menace(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void mi_tentou_setupAction(MUSEUM_INSECT_PRIVATE_DATA* actor, int r4, GAME* game);
void minsect_tentou_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_tentou_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
void minsect_tentou_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
// ac_museum_insect_hachi.c_inc
void mi_hachi_hane_anime(void);
+1 -1
View File
@@ -46,7 +46,7 @@ void minsect_fly_BGCheck(MUSEUM_INSECT_PRIVATE_DATA* actor, f32 f1, f32 f2) {
}
void minsect_garden_BGCheck(MUSEUM_INSECT_PRIVATE_DATA* actor, f32 f1, f32 f2) {
}
void minsect_flower_BGCheck(void) {
void minsect_flower_BGCheck(MUSEUM_INSECT_PRIVATE_DATA* actor, const xyz_t* p) {
}
void minsect_goki_BGCheck(void) {
}
+250
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@@ -1 +1,251 @@
#include "ac_museum_insect_priv.h"
void mi_tentou_check_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
PLAYER_ACTOR* player = get_player_actor_withoutCheck((GAME_PLAY*)game);
f32 dist = search_position_distance(&actor->_1C, &player->actor_class.world.position);
if (dist < 80.f) {
if (player->actor_class.speed > 1.4f) {
actor->_80 += (s16)((dist / 80.f) * 8.f);
} else if (player->actor_class.speed > 5.f) {
actor->_80 += (s16)((dist / 80.f) * 20.f);
}
}
}
void mi_tentou_kama_anime(MUSEUM_INSECT_PRIVATE_DATA* actor) {
const static f32 scaleX_table[1];
if (actor->_7E < 7) {
if (chase_f(&actor->_5C, (GETREG(NMREG, 1) * 0.01f + 1.0f) * scaleX_table[actor->_7E], 0.115f) == 1) {
actor->_7E--;
if (actor->_7E < 0) {
actor->_7E = (s16)(RANDOM_F(2.0F) * 60.0f) + 67;
}
}
} else {
actor->_7E--;
}
}
void mi_tentou_wait_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_6E = (int)(RANDOM_F(300.f)) + 100.f;
actor->_7C = (int)(RANDOM_F(20.f)) + 5.f;
if (actor->_8E == 0 && actor->_00 != 32) {
actor->_6E *= 10;
}
}
void mi_tentou_wait(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_6E--;
actor->_7C--;
if (actor->_7C < 0) {
if (actor->_76 != 0) {
actor->_76 = 0;
actor->_7C = (int)RANDOM_F(20.f) + 5.f;
} else {
actor->_76 = 910;
actor->_72 = qrand();
}
}
if (actor->_6E < 0 && actor->_74 == 0) {
mi_tentou_setupAction(actor, 1, game);
}
add_calc_short_angle2(&actor->_68.y, actor->_72, CALC_EASE2(0.3f), DEG2SHORT_ANGLE(0.25f), DEG2SHORT_ANGLE(0.125f));
if (actor->_00 != 32) {
add_calc_short_angle2(&actor->_74, actor->_76, CALC_EASE2(0.8f), DEG2SHORT_ANGLE(1.f), DEG2SHORT_ANGLE(0.25f));
} else {
add_calc_short_angle2(&actor->_74, actor->_76, CALC_EASE2(0.3f), DEG2SHORT_ANGLE(0.5f), DEG2SHORT_ANGLE(0.25f));
}
}
void mi_tentou_move_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_6E = (int)RANDOM_F(300.f) + 30.f;
}
void mi_tentou_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
xyz_t* tentou_pos = &tentou_flower_pos[actor->_70];
if (actor->_6E-- > 0 && actor->_40 > 0.0f) {
if (actor->_74 == actor->_76) {
if (actor->_76 != 0) {
actor->_76 = 0;
} else {
actor->_76 = 910;
}
}
if (actor->_8C & 2) {
xyz_t p;
s16 ang;
xyz_t_sub(tentou_pos, &actor->_1C, &p);
ang = atans_table(p.z, p.x);
if ((s16)(ang - actor->_68.y) > 0) {
actor->_72 = ang - DEG2SHORT_ANGLE2(90);
} else {
actor->_72 = ang + DEG2SHORT_ANGLE2(90);
}
} else {
if (ABS((s16)(actor->_68.y - actor->_72)) < 3640) {
actor->_72 = qrand();
}
}
if (actor->_00 != 32) {
add_calc_short_angle2(&actor->_68.y, actor->_72, CALC_EASE2(0.5f), DEG2SHORT_ANGLE(0.25),
DEG2SHORT_ANGLE(0.125));
} else {
add_calc_short_angle2(&actor->_68.y, actor->_72, CALC_EASE2(0.2f), DEG2SHORT_ANGLE(0.25),
DEG2SHORT_ANGLE(0.125));
}
} else {
if (actor->_40 > 0.0f) {
actor->_40 = 0.0f;
actor->_6E = (int)RANDOM_F(300.f) + 100.f;
if (actor->_8E == 0 && actor->_00 != 32) {
actor->_6E <<= 1;
}
}
if (actor->_6E-- < 0) {
if (RANDOM_F(1.0f) > 0.9f) {
mi_tentou_setupAction(actor, 0, game);
return;
}
actor->_40 = actor->_58;
actor->_6E = (int)RANDOM_F(300.f) + 30.f;
if (actor->_00 == 32) {
actor->_6E <<= 1;
}
}
}
mID_insect_moveF(actor);
actor->_34.y += actor->_44.y;
minsect_flower_BGCheck(actor, tentou_pos);
if (actor->_00 != 32) {
add_calc_short_angle2(&actor->_74, actor->_76, CALC_EASE2(0.8f), DEG2SHORT_ANGLE(1.0f), DEG2SHORT_ANGLE(0.25f));
} else {
add_calc_short_angle2(&actor->_74, actor->_76, CALC_EASE2(0.3f), DEG2SHORT_ANGLE(0.5f), DEG2SHORT_ANGLE(0.25f));
}
}
void mi_tentou_menace_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
actor->_6E = (int)RANDOM_F(600.f) + 200.f;
actor->_76 = DEG2SHORT_ANGLE(-40);
actor->_7C = (int)RANDOM_F(20.f) + 5.f;
actor->_7E = (int)(RANDOM_F(2.f) * 60.f) + 67;
}
void mi_tentou_menace(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
PLAYER_ACTOR* player = get_player_actor_withoutCheck((GAME_PLAY*)game);
s16 target = search_position_angleY(&actor->_1C, &player->actor_class.world.position);
mi_tentou_kama_anime(actor);
actor->_6E--;
actor->_7C--;
if (actor->_7C < 0) {
actor->_7C = (int)RANDOM_F(20.f) + 5.f;
if (actor->_7A) {
actor->_7A = 0;
} else {
actor->_7A = 1274;
}
}
if (actor->_76) {
add_calc(&actor->_60, GETREG(NMREG, 0xf) * 0.01f + 5.0f, CALC_EASE(0.1f), 0.25f, 0.05f);
} else {
add_calc(&actor->_60, 0.0f, CALC_EASE(0.1f), 0.25f, 0.05f);
}
if (actor->_6E < 0) {
actor->_76 = 0;
if (actor->_74 == 0) {
mi_tentou_setupAction(actor, 1, game);
return;
}
}
if ((int)((actor->_68.y * (180.f / 0x8000)) - (target * (180.f / 0x8000))) % 5 == 0) {
if (actor->_7A) {
actor->_7A = 0;
} else {
actor->_7A = 1274;
}
}
add_calc_short_angle2(&actor->_78, actor->_7A, CALC_EASE2(GETREG(NMREG, 0x5c) * 0.01f + 0.8f),
(s16)(DEG2SHORT_ANGLE(GETREG(NMREG, 0x5b) * 0.01f + 4.0f) >> 1) >> 1, DEG2SHORT_ANGLE(0.25f));
add_calc_short_angle2(&actor->_68.y, target, CALC_EASE2(0.3f), DEG2SHORT_ANGLE(2.5f), DEG2SHORT_ANGLE(0.125f));
add_calc_short_angle2(&actor->_74, actor->_76, CALC_EASE2(GETREG(NMREG, 0x5e) * 0.01f + 0.8f),
(s16)(DEG2SHORT_ANGLE(GETREG(NMREG, 0x5f) * 0.01f + 8.0f) >> 1) >> 1, DEG2SHORT_ANGLE(0.25f));
}
void mi_tentou_setupAction(MUSEUM_INSECT_PRIVATE_DATA* actor, int r4, GAME* game) {
static PRIV_INSECT_PROCESS move_proc[1];
static PRIV_INSECT_PROCESS init_proc[1];
actor->_04 = move_proc[r4];
init_proc[r4](actor, game);
}
void minsect_tentou_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
switch (actor->_00) {
case 0x18: {
actor->_70 = 0;
actor->_1C = tentou_flower_pos[actor->_70];
} break;
case 0x19: {
actor->_70 = 1;
actor->_1C = tentou_flower_pos[actor->_70];
} break;
case 0x1a: {
actor->_70 = 2;
actor->_1C = tentou_flower_pos[actor->_70];
} break;
default:
case 0x20: {
actor->_70 = 3;
actor->_1C = tentou_flower_pos[actor->_70];
} break;
}
actor->_80 = 0;
actor->_74 = 0;
actor->_76 = 0;
actor->_68 = ZeroSVec;
actor->_34 = ZeroVec;
actor->_44 = ZeroVec;
actor->_44.y = -0.125f;
actor->_68 = ZeroSVec;
actor->_68.y = qrand();
actor->_40 = 0.0f;
mi_tentou_setupAction(actor, 1, game);
if (actor->_00 != 32) {
actor->_58 = 0.125f;
} else {
actor->_58 = 0.025f;
}
actor->_78 = 0;
actor->_7A = 0;
actor->_5C = 1.0f;
actor->_6E = (s16)(RANDOM_F(100.f) + 20.f);
}
void minsect_tentou_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
if (actor->_00 == 0x1a) {
mi_tentou_check_player(actor, game);
actor->_80--;
if (actor->_80 < 0) {
actor->_80 = 0;
}
if (actor->_80 > 900) {
actor->_80 = 900;
}
if (actor->_80 > 500) {
mi_tentou_setupAction(actor, 2, game);
}
}
actor->_04(actor, game);
}
void minsect_tentou_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
_texture_z_light_fog_prim(game->graph);
OPEN_DISP(game->graph);
Matrix_translate(actor->_1C.x, actor->_1C.y + actor->_60, actor->_1C.z, FALSE);
Matrix_rotateXYZ(actor->_68.x, actor->_68.y, actor->_68.z, TRUE);
Matrix_rotateXYZ(actor->_74 + actor->_78, 0, 0, TRUE);
Matrix_scale(actor->_14, actor->_14, actor->_14, TRUE);
Matrix_scale(actor->_5C, 1.0f, 1.0f, TRUE);
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetEnvColor(NEXT_POLY_OPA_DISP, 0, 0xff, 0x9b, 0xff);
gSPDisplayList(NEXT_POLY_OPA_DISP, minsect_mdl[actor->_00][0]);
CLOSE_DISP(game->graph);
}