Finish Submenu struct

This commit is contained in:
Cuyler36
2023-06-23 15:40:53 -04:00
parent 0cb81e339e
commit 661b2e4b6c
3 changed files with 77 additions and 2 deletions
+38 -2
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@@ -2,6 +2,11 @@
#define M_SUBMENU_H
#include "types.h"
#include "m_actor_type.h"
#include "m_submenu_ovl_h.h"
#include "game_h.h"
#include "m_mail.h"
#include "m_private.h"
#ifdef __cplusplus
extern "C" {
@@ -17,6 +22,14 @@ enum {
mSM_PROCESS_NUM
};
typedef struct submenu_item_s {
mActor_name_t item;
u8 slot_no;
} Submenu_Item_c;
typedef void (*SUBMENU_PROC)(Submenu*);
typedef void (*SUBMENU_GAME_PROC)(Submenu*, GAME*);
/* sizeof (Submenu) == 0x1B8 */
typedef struct submenu_s {
/* 0x000 */ int mode;
@@ -24,8 +37,31 @@ typedef struct submenu_s {
/* 0x008 */ int current_menu_type;
/* 0x00C */ int process_status;
/* 0x010 */ u8 _10[0x1B8 - 0x010];
// TODO: finish
/* 0x010 */ int param0;
/* 0x014 */ int param1;
/* 0x018 */ void* param2;
/* 0x01C */ int param3;
/* 0x020 */ int wait_timer;
/* 0x024 */ char* overlay_address;
/* 0x028 */ char* next_overlay_address;
/* 0x02C */ Submenu_Overlay_c* overlay;
/* 0x030 */ SUBMENU_PROC move_proc;
/* 0x034 */ SUBMENU_GAME_PROC draw_proc;
/* 0x038 */ Mail_c mail; /* selected mail */
/* 0x162 */ u8 flag; // only set to 0 or 1, checked at least once in aQMgr_actor_move_talk_sub_hand_item_wait
/* 0x163 */ u8 after_mode; /* relates to code which runs after the submenu process */
/* 0x164 */ u8 unk_164; // only set to 0 in mSM_move_LINKWait in AC
/* 0x165 */ u8 disable_start_btn_flag; /* when set to TRUE, the START button input will be ignored */
/* 0x166 */ u8 disable_start_btn_timer; /* timer for when to disable the start button ignore flag */
/* 0x168 */ xyz_t water_pos; /* calculated to the nearest water position to the player for releasing fish */
/* 0x174 */ Submenu_Item_c* item_p; /* pointer to a 'Submenu_Item_c' array, seemingly only points to Submenu::items */
/* 0x178 */ s16 item_num; /* number of items in the item array */
/* 0x17A */ s16 selected_item_num; /* number of selected items in the item array */
/* 0x17C */ Submenu_Item_c items[mPr_POCKETS_SLOT_COUNT]; /* item buffer, entries are only set when an item is selected by the player */
} Submenu;
#ifdef __cplusplus
+23
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@@ -0,0 +1,23 @@
#ifndef M_SUBMENU_OVL_H
#define M_SUBMENU_OVL_H
#include "types.h"
#include "m_submenu_ovl_h.h"
#include "PR/mbi.h"
#ifdef __cplusplus
extern "C" {
#endif
/* sizeof(struct submenu_overlay_s) == 0xA04 */
struct submenu_overlay_s {
/* TODO: finish */
/* 0x000 */ u8 _000[0xA00 - 0x000];
/* 0xA00 */ Mtx* projection_matrix;
};
#ifdef __cplusplus
}
#endif
#endif
+16
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@@ -0,0 +1,16 @@
#ifndef M_SUBMENU_OVL_H_H
#define M_SUBMENU_OVL_H_H
#include "types.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct submenu_overlay_s Submenu_Overlay_c;
#ifdef __cplusplus
}
#endif
#endif